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fix previous commit, improve argument page on docs
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@ -16,9 +16,16 @@ This includes information such as function signatures, what they do, and their r
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sleep() <basicfunctions/sleep>
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print() <basicfunctions/print>
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tprint() <basicfunctions/tprint>
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tFormat() <basicfunctions/tFormat>
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nFormat() <basicfunctions/nFormat>
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disableLog() <basicfunctions/disableLog>
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enableLog() <basicfunctions/enableLog>
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isLogEnabled() <basicfunctions/isLogEnabled>
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clearLog() <basicfunctions/clearLog>
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tail() <basicfunctions/tail>
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closeTail() <basicfunctions/closeTail>
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moveTail() <basicfunctions/moveTail>
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resizeTail() <basicfunctions/resizeTail>
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scan() <basicfunctions/scan>
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nuke() <basicfunctions/nuke>
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brutessh() <basicfunctions/brutessh>
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@ -31,10 +38,14 @@ This includes information such as function signatures, what they do, and their r
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spawn() <basicfunctions/spawn>
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kill() <basicfunctions/kill>
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killall() <basicfunctions/killall>
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scriptKill() <basicfunctions/scriptKill>
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scriptRunning() <basicfunctions/scriptRunning>
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scp() <basicfunctions/scp>
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ls() <basicfunctions/ls>
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ps() <basicfunctions/ps>
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mv() <basicfunctions/mv>
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hasRootAccess() <basicfunctions/hasRootAccess>
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getHostname() <basicfunctions/getHostname>
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getHackingLevel() <basicfunctions/getHackingLevel>
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getHackingMultipliers() <basicfunctions/getHackingMultipliers>
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getHacknetMultipliers() <basicfunctions/getHacknetMultipliers>
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@ -49,14 +60,14 @@ This includes information such as function signatures, what they do, and their r
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serverExists() <basicfunctions/serverExists>
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fileExists() <basicfunctions/fileExists>
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isRunning() <basicfunctions/isRunning>
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getPurchasedServerCost() <basicfunctions/getPurchasedServerCost>
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purchaseServer() <basicfunctions/purchaseServer>
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deleteServer() <basicfunctions/deleteServer>
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upgradePurchasedServer() <basicfunctions/upgradePurchasedServer>
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getPurchasedServers() <basicfunctions/getPurchasedServers>
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getPurchasedServerLimit() <basicfunctions/getPurchasedServerLimit>
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getPurchasedServerMaxRam() <basicfunctions/getPurchasedServerMaxRam>
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getPurchasedServerCost() <basicfunctions/getPurchasedServerCost>
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getPurchasedServerUpgradeCost() <basicfunctions/getPurchasedServerUpgradeCost>
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scriptRunning() <basicfunctions/scriptRunning>
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scriptKill() <basicfunctions/scriptKill>
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getScriptRam() <basicfunctions/getScriptRam>
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getScriptRam() <basicfunctions/getScriptRam>
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share() <basicfunctions/share>
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getSharePower() <basicfunctions/getSharePower>
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@ -17,7 +17,9 @@ specified in the second argument. The code would look like:
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.. code:: javascript
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run(args[0], args[1]);
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var fileName = args[0];
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var threads = args[1];
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run(fileName, threads);
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And it could be ran from the terminal like:
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@ -28,8 +30,29 @@ In .js / ns2, the above script would look like:
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.. code:: javascript
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export async function main(ns) {
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ns.run(ns.args[0], ns.args[1]);
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let fileName = ns.args[0];
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let threads = ns.args[1];
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ns.run(fileName, threads);
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}
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It is also possible to get the number of arguments that were passed
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into a script using ``args.length``.
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If we want to make a script like ``foo.js`` that gets 2 arguments: a string to print
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and a number of time to print that string, the code could look like:
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.. code:: javascript
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export async function main(ns) {
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for (let i=0; i<ns.args[1];i++){
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ns.tprint(ns.args[0])
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}
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}
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Then we can have another script launch ``foo.js`` with the 2 arguments like:
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.. code:: javascript
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export async function main(ns) {
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ns.exec("foo.js","n00dles",1,"this will be printed twice", 2)
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}
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@ -88,13 +88,11 @@ const Exclusive = (props: IExclusiveProps): React.ReactElement => {
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Certain <b>gangs</b>
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</li>
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)}
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{Player.canAccessGrafting() &&
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!props.aug.isSpecial &&
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props.aug.name !== AugmentationNames.TheRedPill && (
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<li>
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<b>Grafting</b>
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</li>
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)}
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{Player.canAccessGrafting() && !props.aug.isSpecial && props.aug.name !== AugmentationNames.TheRedPill && (
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<li>
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<b>Grafting</b>
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</li>
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)}
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</Typography>
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</ul>
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</>
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@ -229,7 +229,8 @@ export class OfficeSpace {
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}
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const diff = target - this.employeeNextJobs[job];
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if (diff === 0) return true; // We are already at the desired number
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if (diff === 0) return true;
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// We are already at the desired number
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else if (diff <= this.employeeNextJobs[EmployeePositions.Unassigned]) {
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// This covers both a negative diff (reducing the amount of employees in position) and a positive (increasing and using up unassigned employees)
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this.employeeNextJobs[EmployeePositions.Unassigned] -= diff;
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