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https://github.com/bitburner-official/bitburner-src.git
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Add the deck count for blackjack
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@ -14,6 +14,7 @@ import Typography from "@mui/material/Typography";
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import TextField from "@mui/material/TextField";
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import TextField from "@mui/material/TextField";
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const MAX_BET = 100e6;
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const MAX_BET = 100e6;
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export const DECK_COUNT = 5; // 5-deck multideck
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enum Result {
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enum Result {
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Pending = "",
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Pending = "",
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@ -45,7 +46,7 @@ export class Blackjack extends Game<Props, State> {
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constructor(props: Props) {
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constructor(props: Props) {
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super(props);
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super(props);
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this.deck = new Deck(5); // 5-deck multideck
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this.deck = new Deck(DECK_COUNT);
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const initialBet = 1e6;
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const initialBet = 1e6;
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@ -5,7 +5,7 @@
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*/
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*/
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import React, { useState } from "react";
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import React, { useState } from "react";
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import Button from "@mui/material/Button";
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import Button from "@mui/material/Button";
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import { Blackjack } from "../../Casino/Blackjack";
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import { Blackjack, DECK_COUNT } from "../../Casino/Blackjack";
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import { CoinFlip } from "../../Casino/CoinFlip";
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import { CoinFlip } from "../../Casino/CoinFlip";
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import { Roulette } from "../../Casino/Roulette";
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import { Roulette } from "../../Casino/Roulette";
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import { SlotMachine } from "../../Casino/SlotMachine";
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import { SlotMachine } from "../../Casino/SlotMachine";
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@ -38,7 +38,7 @@ export function CasinoLocation(props: IProps): React.ReactElement {
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<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
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<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
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<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
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<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
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<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
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<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
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<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack</Button>
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<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack ({DECK_COUNT} decks)</Button>
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</Box>
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</Box>
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)}
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)}
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{game !== GameType.None && (
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{game !== GameType.None && (
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