Merge branch 'dev' into bugfix/corp-updates

This commit is contained in:
hydroflame 2022-04-13 16:20:22 -04:00 committed by GitHub
commit 244bb5737e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 345 additions and 271 deletions

16
dist/bitburner.d.ts vendored

@ -1773,6 +1773,18 @@ export declare interface Grafting {
*/
getAugmentationGraftTime(augName: string): number;
/**
* Retrieves a list of Augmentations that can be grafted.
* @remarks
* RAM cost: 5 GB
*
* Note that this function returns a list of currently graftable Augmentations,
* based off of the Augmentations that you already own.
*
* @returns An array of graftable Augmentations.
*/
getGraftableAugmentations(): string[];
/**
* Begins grafting the named aug. You must be in New Tokyo to use this.
* @remarks
@ -2911,9 +2923,11 @@ export declare interface NS {
* Returns the security increase that would occur if a grow with this many threads happened.
*
* @param threads - Amount of threads that will be used.
* @param hostname - Optional. Hostname of the target server. The number of threads is limited to the number needed to hack the servers maximum amount of money.
* @param cores - Optional. The number of cores of the server that would run grow.
* @returns The security increase.
*/
growthAnalyzeSecurity(threads: number): number;
growthAnalyzeSecurity(threads: number, hostname?: string, cores?: number): number;
/**
* Suspends the script for n milliseconds.

4
dist/main.bundle.js vendored

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

40
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
# The short X.Y version.
version = '1.6'
# The full version, including alpha/beta/rc tags.
release = '1.6.3'
release = '1.6.4'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "1.6.3",
"version": "1.6.4",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "1.6.3",
"version": "1.6.4",
"dependencies": {
"electron-config": "^2.0.0",
"electron-log": "^4.4.4",

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "1.6.3",
"version": "1.6.4",
"description": "A cyberpunk-themed programming incremental game",
"main": "main.js",
"author": "Daniel Xie & Olivier Gagnon",

@ -0,0 +1,25 @@
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Grafting](./bitburner.grafting.md) &gt; [getGraftableAugmentations](./bitburner.grafting.getgraftableaugmentations.md)
## Grafting.getGraftableAugmentations() method
Retrieves a list of Augmentations that can be grafted.
<b>Signature:</b>
```typescript
getGraftableAugmentations(): string[];
```
<b>Returns:</b>
string\[\]
An array of graftable Augmentations.
## Remarks
RAM cost: 5 GB
Note that this function returns a list of currently graftable Augmentations, based off of the Augmentations that you already own.

@ -22,5 +22,6 @@ This API requires Source-File 10 to use.
| --- | --- |
| [getAugmentationGraftPrice(augName)](./bitburner.grafting.getaugmentationgraftprice.md) | Retrieve the grafting cost of an aug. |
| [getAugmentationGraftTime(augName)](./bitburner.grafting.getaugmentationgrafttime.md) | Retrieves the time required to graft an aug. |
| [getGraftableAugmentations()](./bitburner.grafting.getgraftableaugmentations.md) | Retrieves a list of Augmentations that can be grafted. |
| [graftAugmentation(augName, focus)](./bitburner.grafting.graftaugmentation.md) | Begins grafting the named aug. You must be in New Tokyo to use this. |

@ -9,7 +9,7 @@ Calculate the security increase for a number of thread.
<b>Signature:</b>
```typescript
growthAnalyzeSecurity(threads: number): number;
growthAnalyzeSecurity(threads: number, hostname?: string, cores?: number): number;
```
## Parameters
@ -17,6 +17,8 @@ growthAnalyzeSecurity(threads: number): number;
| Parameter | Type | Description |
| --- | --- | --- |
| threads | number | Amount of threads that will be used. |
| hostname | string | Optional. Hostname of the target server. The number of threads is limited to the number needed to hack the servers maximum amount of money. |
| cores | number | Optional. The number of cores of the server that would run grow. |
<b>Returns:</b>

@ -115,7 +115,7 @@ export async function main(ns) {
| [getWeakenTime(host)](./bitburner.ns.getweakentime.md) | Get the execution time of a weaken() call. |
| [grow(host, opts)](./bitburner.ns.grow.md) | Spoof money in a servers bank account, increasing the amount available. |
| [growthAnalyze(host, growthAmount, cores)](./bitburner.ns.growthanalyze.md) | Calculate the number of grow thread needed to grow a server by a certain multiplier. |
| [growthAnalyzeSecurity(threads)](./bitburner.ns.growthanalyzesecurity.md) | Calculate the security increase for a number of thread. |
| [growthAnalyzeSecurity(threads, hostname, cores)](./bitburner.ns.growthanalyzesecurity.md) | Calculate the security increase for a number of thread. |
| [hack(host, opts)](./bitburner.ns.hack.md) | Steal a servers money. |
| [hackAnalyze(host)](./bitburner.ns.hackanalyze.md) | Get the part of money stolen with a single thread. |
| [hackAnalyzeChance(host)](./bitburner.ns.hackanalyzechance.md) | Get the chance of successfully hacking a server. |

4
package-lock.json generated

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "1.6.3",
"version": "1.6.4",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "1.6.3",
"version": "1.6.4",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",
"dependencies": {

@ -1,7 +1,7 @@
{
"name": "bitburner",
"license": "SEE LICENSE IN license.txt",
"version": "1.6.3",
"version": "1.6.4",
"main": "electron-main.js",
"author": {
"name": "Daniel Xie & Olivier Gagnon"

@ -380,9 +380,6 @@ export class Augmentation {
// Name of Augmentation
name = "";
// Whether the player owns this Augmentation
owned = false;
// Array of names of all prerequisites
prereqs: string[] = [];

@ -118,8 +118,6 @@ function resetAugmentation(aug: Augmentation): void {
}
function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void {
Augmentations[aug.name].owned = true;
const augObj = Augmentations[aug.name];
// Apply multipliers

@ -28,7 +28,6 @@ import { Factions, factionExists } from "../Faction/Factions";
import { calculateHospitalizationCost } from "../Hospital/Hospital";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Settings } from "../Settings/Settings";
import { Augmentations } from "../Augmentation/Augmentations";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { getTimestamp } from "../utils/helpers/getTimestamp";
import { joinFaction } from "../Faction/FactionHelpers";
@ -1920,7 +1919,7 @@ export class Bladeburner implements IBladeburner {
}
// If the Player starts doing some other actions, set action to idle and alert
if (Augmentations[AugmentationNames.BladesSimulacrum].owned === false && player.isWorking) {
if (player.hasAugmentation(AugmentationNames.BladesSimulacrum) === false && player.isWorking) {
if (this.action.type !== ActionTypes["Idle"]) {
let msg = "Your Bladeburner action was cancelled because you started doing something else.";
if (this.automateEnabled) {

@ -116,7 +116,7 @@ export const CONSTANTS: {
TotalNumBitNodes: number;
LatestUpdate: string;
} = {
VersionString: "1.6.3",
VersionString: "1.6.4",
VersionNumber: 13,
// Speed (in ms) at which the main loop is updated

@ -14,6 +14,7 @@ import { MenuItem, SelectChangeEvent, TextField, Select } from "@mui/material";
import { Bladeburner } from "../../Bladeburner/Bladeburner";
import { GangConstants } from "../../Gang/data/Constants";
import { FactionNames } from "../../Faction/data/FactionNames";
import { checkForMessagesToSend } from "../../Message/MessageHelpers";
interface IProps {
player: IPlayer;
@ -67,6 +68,10 @@ export function General(props: IProps): React.ReactElement {
function setGangFactionDropdown(event: SelectChangeEvent<string>): void {
setGangFaction(event.target.value);
}
function checkMessages(): void {
checkForMessagesToSend();
}
useEffect(() => {
if (error) throw new ReferenceError("Manually thrown error");
@ -127,6 +132,7 @@ export function General(props: IProps): React.ReactElement {
<Button onClick={quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</Button>
<Button onClick={hackW0r1dD43m0n}>Hack w0rld_d34m0n</Button>
<Button onClick={() => setError(true)}>Throw Error</Button>
<Button onClick={checkMessages}>Check Messages</Button>
</AccordionDetails>
</Accordion>
);

@ -63,7 +63,8 @@ export function hasAugmentationPrereqs(aug: Augmentation): boolean {
console.error(`Invalid prereq Augmentation ${aug.prereqs[i]}`);
continue;
}
if (prereqAug.owned === false) {
if (Player.hasAugmentation(prereqAug, true) === false) {
hasPrereqs = false;
// Check if the aug is purchased

@ -1,31 +1,14 @@
import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver";
import { MessageFilenames } from "./MessageHelpers";
export class Message {
// Name of Message file
filename = "";
filename: MessageFilenames;
// The text contains in the Message
msg = "";
msg: string;
// Flag indicating whether this Message has been received by the player
recvd = false;
constructor(filename = "", msg = "") {
constructor(filename: MessageFilenames, msg: string) {
this.filename = filename;
this.msg = msg;
this.recvd = false;
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("Message", this);
}
// Initializes a Message Object from a JSON save state
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Message {
return Generic_fromJSON(Message, value.data);
}
}
Reviver.constructors.Message = Message;

@ -5,23 +5,23 @@ import { Programs } from "../Programs/Programs";
import { Player } from "../Player";
import { Page } from "../ui/Router";
import { GetServer } from "../Server/AllServers";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Settings } from "../Settings/Settings";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Reviver } from "../utils/JSONReviver";
import { FactionNames } from "../Faction/data/FactionNames";
import { Server } from "../Server/Server";
//Sends message to player, including a pop up
function sendMessage(msg: Message, forced = false): void {
msg.recvd = true;
if (forced || !Settings.SuppressMessages) {
showMessage(msg.filename);
}
addMessageToServer(msg, "home");
addMessageToServer(msg);
}
function showMessage(name: string): void {
function showMessage(name: MessageFilenames): void {
const msg = Messages[name];
if (!msg) throw new Error("trying to display unexistent message");
if (!(msg instanceof Message)) throw new Error("trying to display unexistent message");
const txt =
"Message received from unknown sender: <br><br>" +
"<i>" +
@ -34,21 +34,27 @@ function showMessage(name: string): void {
}
//Adds a message to a server
function addMessageToServer(msg: Message, serverHostname: string): void {
const server = GetServer(serverHostname);
if (server == null) {
console.warn(`Could not find server ${serverHostname}`);
function addMessageToServer(msg: Message): void {
//Short-circuit if the message has already been saved
if (recvd(msg)) {
return;
}
for (let i = 0; i < server.messages.length; ++i) {
const other = server.messages[i];
if (msg.filename === other) {
return; //Already exists
}
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
}
server.messages.push(msg.filename);
}
//Returns whether the given message has already been received
function recvd(msg: Message): boolean {
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
}
return server.messages.includes(msg.filename);
}
//Checks if any of the 'timed' messages should be sent
function checkForMessagesToSend(): void {
if (Router.page() === Page.BitVerse) return;
@ -60,46 +66,48 @@ function checkForMessagesToSend(): void {
const cybersecTest = Messages[MessageFilenames.CyberSecTest];
const nitesecTest = Messages[MessageFilenames.NiteSecTest];
const bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
const truthGazer = Messages[MessageFilenames.TruthGazer];
const redpill = Messages[MessageFilenames.RedPill];
if (Player.hasAugmentation(AugmentationNames.TheRedPill)) {
//Force the message if the player has never destroyed a BitNode
sendMessage(redpill, Player.sourceFiles.length === 0);
} else if (!jumper0.recvd && Player.hacking >= 25) {
//Get the world daemon required hacking level
const worldDaemon = GetServer(SpecialServers.WorldDaemon);
if (!(worldDaemon instanceof Server)) {
throw new Error("The world daemon is not a server???? Please un-break reality");
}
//If the daemon can be hacked, send the player icarus.msg
if (Player.hacking >= worldDaemon.requiredHackingSkill) {
sendMessage(redpill, Player.sourceFiles.length === 0);
}
//If the daemon cannot be hacked, send the player truthgazer.msg a single time.
else if (!recvd(truthGazer)) {
sendMessage(truthGazer);
}
} else if (!recvd(jumper0) && Player.hacking >= 25) {
sendMessage(jumper0);
const flightName = Programs.Flight.name;
const homeComp = Player.getHomeComputer();
if (!homeComp.programs.includes(flightName)) {
homeComp.programs.push(flightName);
}
} else if (!jumper1.recvd && Player.hacking >= 40) {
} else if (!recvd(jumper1) && Player.hacking >= 40) {
sendMessage(jumper1);
} else if (!cybersecTest.recvd && Player.hacking >= 50) {
} else if (!recvd(cybersecTest) && Player.hacking >= 50) {
sendMessage(cybersecTest);
} else if (!jumper2.recvd && Player.hacking >= 175) {
} else if (!recvd(jumper2) && Player.hacking >= 175) {
sendMessage(jumper2);
} else if (!nitesecTest.recvd && Player.hacking >= 200) {
} else if (!recvd(nitesecTest) && Player.hacking >= 200) {
sendMessage(nitesecTest);
} else if (!jumper3.recvd && Player.hacking >= 350) {
} else if (!recvd(jumper3) && Player.hacking >= 350) {
sendMessage(jumper3);
} else if (!jumper4.recvd && Player.hacking >= 490) {
} else if (!recvd(jumper4) && Player.hacking >= 490) {
sendMessage(jumper4);
} else if (!bitrunnersTest.recvd && Player.hacking >= 500) {
} else if (!recvd(bitrunnersTest) && Player.hacking >= 500) {
sendMessage(bitrunnersTest);
}
}
function AddToAllMessages(msg: Message): void {
Messages[msg.filename] = msg;
}
let Messages: { [key: string]: Message } = {};
function loadMessages(saveString: string): void {
Messages = JSON.parse(saveString, Reviver);
}
enum MessageFilenames {
export enum MessageFilenames {
Jumper0 = "j0.msg",
Jumper1 = "j1.msg",
Jumper2 = "j2.msg",
@ -108,105 +116,103 @@ enum MessageFilenames {
CyberSecTest = "csec-test.msg",
NiteSecTest = "nitesec-test.msg",
BitRunnersTest = "19dfj3l1nd.msg",
TruthGazer = "truthgazer.msg",
RedPill = "icarus.msg",
}
function initMessages(): void {
//Reset
Messages = {};
//Reset
const Messages: Record<MessageFilenames, Message> = {
//jump3R Messages
AddToAllMessages(
new Message(
MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>" +
"Use this program to track your progress<br><br>" +
"The fl1ght.exe program was added to your home computer<br><br>" +
"-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
"<br><br>-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
"I.I.I.I <br><br>-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R",
),
);
[MessageFilenames.Jumper0]: new Message(
MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>" +
"Use this program to track your progress<br><br>" +
"The fl1ght.exe program was added to your home computer<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper1]: new Message(
MessageFilenames.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper2]: new Message(
MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
"<br><br>-jump3R",
),
[MessageFilenames.Jumper3]: new Message(
MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
"I.I.I.I <br><br>-jump3R",
),
[MessageFilenames.Jumper4]: new Message(
MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R",
),
//Messages from hacking factions
AddToAllMessages(
new Message(
MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
`-${FactionNames.CyberSec}`,
),
);
AddToAllMessages(
new Message(
MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and install the backdoor on our server. Then, we will contact you again." +
`<br><br>-${FactionNames.NiteSec}`,
),
);
AddToAllMessages(
new Message(
MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z",
),
);
[MessageFilenames.CyberSecTest]: new Message(
MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
`-${FactionNames.CyberSec}`,
),
AddToAllMessages(
new Message(
MessageFilenames.RedPill,
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
),
);
}
[MessageFilenames.NiteSecTest]: new Message(
MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and install the backdoor on our server. Then, we will contact you again." +
`<br><br>-${FactionNames.NiteSec}`,
),
export { Messages, checkForMessagesToSend, showMessage, loadMessages, initMessages };
[MessageFilenames.BitRunnersTest]: new Message(
MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z",
),
//Messages to guide players to the daemon
[MessageFilenames.TruthGazer]: new Message(
MessageFilenames.TruthGazer,
//"THE TRUTH CAN NO LONGER ESCAPE YOUR GAZE"
"@&*($#@&__TH3__#@A&#@*)__TRU1H__(*)&*)($#@&()E&R)W&<br>" +
"%@*$^$()@&$)$*@__CAN__()(@^#)@&@)#__N0__(#@&#)@&@&(<br>" +
"*(__LON6ER__^#)@)(()*#@)@__ESCAP3__)#(@(#@*@()@(#*$<br>" +
"()@)#$*%)$#()$#__Y0UR__(*)$#()%(&(%)*!)($__GAZ3__#(",
),
[MessageFilenames.RedPill]: new Message(
MessageFilenames.RedPill,
//"FIND THE-CAVE"
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
),
};
export { Messages, checkForMessagesToSend, showMessage };

@ -299,6 +299,7 @@ const ui: IMap<any> = {
const grafting: IMap<any> = {
getAugmentationGraftPrice: 3.75,
getAugmentationGraftTime: 3.75,
getGraftableAugmentations: 5,
graftAugmentation: 7.5,
};

@ -34,6 +34,7 @@ import { RunningScript } from "./Script/RunningScript";
import {
getServerOnNetwork,
numCycleForGrowth,
numCycleForGrowthCorrected,
processSingleServerGrowth,
safetlyCreateUniqueServer,
} from "./Server/ServerHelpers";
@ -633,7 +634,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
if (percentHacked > 0) {
// thread count is limited to the maximum number of threads needed
threads = Math.ceil(1 / percentHacked);
threads = Math.min(threads, Math.ceil(1 / percentHacked));
}
}
@ -752,9 +753,26 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
return numCycleForGrowth(server, Number(growth), Player, cores);
},
growthAnalyzeSecurity: function (_threads: unknown): number {
growthAnalyzeSecurity: function (_threads: unknown, _hostname?: unknown, _cores?: unknown): number {
updateDynamicRam("growthAnalyzeSecurity", getRamCost(Player, "growthAnalyzeSecurity"));
const threads = helper.number("growthAnalyzeSecurity", "threads", _threads);
let threads = helper.number("growthAnalyzeSecurity", "threads", _threads);
if (_hostname) {
const cores = helper.number("growthAnalyzeSecurity", "cores", _cores) || 1;
const hostname = helper.string("growthAnalyzeSecurity", "hostname", _hostname);
const server = safeGetServer(hostname, "growthAnalyzeSecurity");
if (!(server instanceof Server)) {
workerScript.log("growthAnalyzeSecurity", () => "Cannot be executed on this server.");
return 0;
}
const maxThreadsNeeded = Math.ceil(
numCycleForGrowthCorrected(server, server.moneyMax, server.moneyAvailable, Player, cores),
);
threads = Math.min(threads, maxThreadsNeeded);
}
return 2 * CONSTANTS.ServerFortifyAmount * threads;
},
weaken: async function (_hostname: unknown, { threads: requestedThreads }: BasicHGWOptions = {}): Promise<number> {

@ -3,11 +3,13 @@ import { IPlayer } from "../PersonObjects/IPlayer";
import { Exploit } from "../Exploits/Exploit";
import * as bcrypt from "bcryptjs";
import { INetscriptHelper } from "./INetscriptHelper";
import { Apr1Events as devMenu } from "../ui/Apr1";
export interface INetscriptExtra {
heart: {
break(): number;
};
openDevMenu(): void;
exploit(): void;
bypass(doc: Document): void;
alterReality(): void;
@ -22,6 +24,9 @@ export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, help
return player.karma;
},
},
openDevMenu: function (): void {
devMenu.emit();
},
exploit: function (): void {
player.giveExploit(Exploit.UndocumentedFunctionCall);
},

@ -4,7 +4,7 @@ import { CityName } from "../Locations/data/CityNames";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { WorkerScript } from "../Netscript/WorkerScript";
import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
import { getGraftingAvailableAugs } from "../PersonObjects/Grafting/GraftingHelpers";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
import { Router } from "../ui/GameRoot";
@ -28,7 +28,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
updateRam("getAugmentationGraftPrice");
const augName = helper.string("getAugmentationGraftPrice", "augName", _augName);
checkGraftingAPIAccess("getAugmentationGraftPrice");
if (!Augmentations.hasOwnProperty(augName)) {
if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
@ -39,13 +39,20 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
updateRam("getAugmentationGraftTime");
const augName = helper.string("getAugmentationGraftTime", "augName", _augName);
checkGraftingAPIAccess("getAugmentationGraftTime");
if (!Augmentations.hasOwnProperty(augName)) {
if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
return craftableAug.time;
},
getGraftableAugmentations: (): string[] => {
updateRam("getGraftableAugmentations");
checkGraftingAPIAccess("getGraftableAugmentations");
const graftableAugs = getGraftingAvailableAugs(player);
return graftableAugs;
},
graftAugmentation: (_augName: string, _focus: unknown = true): boolean => {
updateRam("graftAugmentation");
const augName = helper.string("graftAugmentation", "augName", _augName);
@ -57,7 +64,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
"You must be in New Tokyo to begin grafting an Augmentation.",
);
}
if (!getAvailableAugs(player).includes(augName)) {
if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
workerScript.log("grafting.graftAugmentation", () => `Invalid aug: ${augName}`);
return false;
}

@ -580,6 +580,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
throw _ctx.helper.makeRuntimeErrorMsg(`Invalid hostname: '${hostname}'`);
}
//Home case
if (hostname === "home") {
player.getCurrentServer().isConnectedTo = false;
player.currentServer = player.getHomeComputer().hostname;
@ -588,6 +589,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
return true;
}
//Adjacent server case
const server = player.getCurrentServer();
for (let i = 0; i < server.serversOnNetwork.length; i++) {
const other = getServerOnNetwork(server, i);
@ -601,6 +603,17 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
}
}
//Backdoor case
const other = GetServer(hostname);
if (other !== null && other instanceof Server && other.backdoorInstalled) {
player.getCurrentServer().isConnectedTo = false;
player.currentServer = target.hostname;
player.getCurrentServer().isConnectedTo = true;
Terminal.setcwd("/");
return true;
}
//Failure case
return false;
},
manualHack: (_ctx: NetscriptContext) =>

@ -0,0 +1,15 @@
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { IPlayer } from "../IPlayer";
export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
const augs: string[] = [];
for (const [augName, aug] of Object.entries(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
continue;
augs.push(augName);
}
return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
};

@ -15,22 +15,11 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
import { Money } from "../../../ui/React/Money";
import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
import { IPlayer } from "../../IPlayer";
import { getGraftingAvailableAugs } from "../GraftingHelpers";
import { GraftableAugmentation } from "../GraftableAugmentation";
const GraftableAugmentations: IMap<GraftableAugmentation> = {};
export const getAvailableAugs = (player: IPlayer): string[] => {
const augs: string[] = [];
for (const [augName, aug] of Object.entries(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
continue;
augs.push(augName);
}
return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
};
const canGraft = (player: IPlayer, aug: GraftableAugmentation): boolean => {
if (player.money < aug.cost) {
return false;
@ -71,7 +60,7 @@ export const GraftingRoot = (): React.ReactElement => {
GraftableAugmentations[name] = graftableAug;
}
const [selectedAug, setSelectedAug] = useState(getAvailableAugs(player)[0]);
const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
const [graftOpen, setGraftOpen] = useState(false);
return (
@ -92,10 +81,10 @@ export const GraftingRoot = (): React.ReactElement => {
<Box sx={{ my: 3 }}>
<Typography variant="h5">Graft Augmentations</Typography>
{getAvailableAugs(player).length > 0 ? (
{getGraftingAvailableAugs(player).length > 0 ? (
<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
<List sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
{getAvailableAugs(player).map((k, i) => (
{getGraftingAvailableAugs(player).map((k, i) => (
<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
<Typography>{k}</Typography>
</ListItemButton>

@ -7,7 +7,7 @@ import { Augmentation } from "../../Augmentation/Augmentation";
import { calculateEntropy } from "../Grafting/EntropyAccumulation";
export function hasAugmentation(this: IPlayer, aug: string | Augmentation, installed = false): boolean {
export function hasAugmentation(this: IPlayer, aug: string | Augmentation, includeQueued = false): boolean {
const augName: string = aug instanceof Augmentation ? aug.name : aug;
for (const owned of this.augmentations) {
@ -16,7 +16,7 @@ export function hasAugmentation(this: IPlayer, aug: string | Augmentation, insta
}
}
if (!installed) {
if (!includeQueued) {
for (const owned of this.queuedAugmentations) {
if (owned.name === augName) {
return true;

@ -1315,20 +1315,21 @@ export function createProgramWork(this: IPlayer, numCycles: number): boolean {
export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): string {
const programName = this.createProgramName;
if (cancelled === false) {
if (!cancelled) {
//Complete case
this.gainIntelligenceExp((CONSTANTS.IntelligenceProgramBaseExpGain * this.timeWorked) / 1000);
dialogBoxCreate(`You've finished creating ${programName}!<br>The new program can be found on your home computer.`);
this.getHomeComputer().programs.push(programName);
} else {
if (!this.getHomeComputer().programs.includes(programName)) {
this.getHomeComputer().programs.push(programName);
}
} else if (!this.getHomeComputer().programs.includes(programName)) {
//Incomplete case
const perc = (Math.floor((this.timeWorkedCreateProgram / this.timeNeededToCompleteWork) * 10000) / 100).toString();
const incompleteName = programName + "-" + perc + "%-INC";
this.getHomeComputer().programs.push(incompleteName);
}
if (!cancelled) {
this.gainIntelligenceExp((CONSTANTS.IntelligenceProgramBaseExpGain * this.timeWorked) / 1000);
}
this.isWorking = false;
this.resetWorkStatus();
@ -1735,11 +1736,7 @@ export function regenerateHp(this: IPlayer, amt: number): void {
export function hospitalize(this: IPlayer): number {
const cost = getHospitalizationCost(this);
SnackbarEvents.emit(
`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`,
ToastVariant.WARNING,
2000,
);
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, ToastVariant.WARNING, 2000);
this.loseMoney(cost, "hospitalization");
this.hp = this.max_hp;
@ -2088,12 +2085,7 @@ export function reapplyAllAugmentations(this: IPlayer, resetMultipliers = true):
const playerAug = this.augmentations[i];
const augName = playerAug.name;
const aug = Augmentations[augName];
if (aug == null) {
console.warn(`Invalid augmentation name in Player.reapplyAllAugmentations(). Aug ${augName} will be skipped`);
continue;
}
aug.owned = true;
if (augName == AugmentationNames.NeuroFluxGovernor) {
for (let j = 0; j < playerAug.level; ++j) {
applyAugmentation(this.augmentations[i], true);

@ -12,7 +12,6 @@ import { Faction } from "./Faction/Faction";
import { Factions, initFactions } from "./Faction/Factions";
import { joinFaction } from "./Faction/FactionHelpers";
import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers";
import { initMessages } from "./Message/MessageHelpers";
import { prestigeWorkerScripts } from "./NetscriptWorker";
import { Player } from "./Player";
import { Router } from "./ui/GameRoot";
@ -56,15 +55,15 @@ export function prestigeAugmentation(): void {
AddToAllServers(homeComp);
prestigeHomeComputer(Player, homeComp);
if (augmentationExists(AugmentationNames.Neurolink) && Augmentations[AugmentationNames.Neurolink].owned) {
if (augmentationExists(AugmentationNames.Neurolink) && Player.hasAugmentation(AugmentationNames.Neurolink)) {
homeComp.programs.push(Programs.FTPCrackProgram.name);
homeComp.programs.push(Programs.RelaySMTPProgram.name);
}
if (augmentationExists(AugmentationNames.CashRoot) && Augmentations[AugmentationNames.CashRoot].owned) {
if (augmentationExists(AugmentationNames.CashRoot) && Player.hasAugmentation(AugmentationNames.CashRoot)) {
Player.setMoney(1e6);
homeComp.programs.push(Programs.BruteSSHProgram.name);
}
if (augmentationExists(AugmentationNames.PCMatrix) && Augmentations[AugmentationNames.PCMatrix].owned) {
if (augmentationExists(AugmentationNames.PCMatrix) && Player.hasAugmentation(AugmentationNames.PCMatrix)) {
homeComp.programs.push(Programs.DeepscanV1.name);
homeComp.programs.push(Programs.AutoLink.name);
}
@ -105,9 +104,6 @@ export function prestigeAugmentation(): void {
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
// Apply entropy from grafting
Player.applyEntropy(Player.entropy);
@ -155,7 +151,7 @@ export function prestigeAugmentation(): void {
}
// Red Pill
if (augmentationExists(AugmentationNames.TheRedPill) && Augmentations[AugmentationNames.TheRedPill].owned) {
if (augmentationExists(AugmentationNames.TheRedPill) && Player.hasAugmentation(AugmentationNames.TheRedPill)) {
const WorldDaemon = GetServer(SpecialServers.WorldDaemon);
const DaedalusServer = GetServer(SpecialServers.DaedalusServer);
if (WorldDaemon && DaedalusServer) {
@ -164,7 +160,7 @@ export function prestigeAugmentation(): void {
}
}
if (augmentationExists(AugmentationNames.StaneksGift1) && Augmentations[AugmentationNames.StaneksGift1].owned) {
if (augmentationExists(AugmentationNames.StaneksGift1) && Player.hasAugmentation(AugmentationNames.StaneksGift1)) {
joinFaction(Factions[FactionNames.ChurchOfTheMachineGod]);
}
@ -251,9 +247,6 @@ export function prestigeSourceFile(flume: boolean): void {
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) {
homeComp.programs.push(Programs.Formulas.name);
}

@ -3,7 +3,6 @@ import { Companies, loadCompanies } from "./Company/Companies";
import { CONSTANTS } from "./Constants";
import { Factions, loadFactions } from "./Faction/Factions";
import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
import { Player, loadPlayer } from "./Player";
import { saveAllServers, loadAllServers, GetAllServers } from "./Server/AllServers";
import { Settings } from "./Settings/Settings";
@ -67,7 +66,6 @@ class BitburnerSaveObject {
FactionsSave = "";
AliasesSave = "";
GlobalAliasesSave = "";
MessagesSave = "";
StockMarketSave = "";
SettingsSave = "";
VersionSave = "";
@ -83,7 +81,6 @@ class BitburnerSaveObject {
this.FactionsSave = JSON.stringify(Factions);
this.AliasesSave = JSON.stringify(Aliases);
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.MessagesSave = JSON.stringify(Messages);
this.StockMarketSave = JSON.stringify(StockMarket);
this.SettingsSave = JSON.stringify(Settings);
this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
@ -441,17 +438,6 @@ function loadGame(saveString: string): boolean {
console.warn(`Save file did not contain a GlobalAliases property`);
loadGlobalAliases("");
}
if (saveObj.hasOwnProperty("MessagesSave")) {
try {
loadMessages(saveObj.MessagesSave);
} catch (e) {
console.warn(`Could not load Messages from save`);
initMessages();
}
} else {
console.warn(`Save file did not contain a Messages property`);
initMessages();
}
if (saveObj.hasOwnProperty("StockMarketSave")) {
try {
loadStockMarket(saveObj.StockMarketSave);

@ -3784,6 +3784,18 @@ export interface Grafting {
*/
getAugmentationGraftTime(augName: string): number;
/**
* Retrieves a list of Augmentations that can be grafted.
* @remarks
* RAM cost: 5 GB
*
* Note that this function returns a list of currently graftable Augmentations,
* based off of the Augmentations that you already own.
*
* @returns An array of graftable Augmentations.
*/
getGraftableAugmentations(): string[];
/**
* Begins grafting the named aug. You must be in New Tokyo to use this.
* @remarks
@ -4635,9 +4647,11 @@ export interface NS {
* Returns the security increase that would occur if a grow with this many threads happened.
*
* @param threads - Amount of threads that will be used.
* @param hostname - Optional. Hostname of the target server. The number of threads is limited to the number needed to hack the servers maximum amount of money.
* @param cores - Optional. The number of cores of the server that would run grow.
* @returns The security increase.
*/
growthAnalyzeSecurity(threads: number): number;
growthAnalyzeSecurity(threads: number, hostname?: string, cores?: number): number;
/**
* Suspends the script for n milliseconds.

@ -51,3 +51,14 @@ export function getSubdirectories(serv: BaseServer, dir: string): string[] {
return res;
}
/**
* Returns true, if the server's directory itself or one of its subdirectory contains files.
*/
export function containsFiles(server: BaseServer, dir: string): boolean {
const dirWithTrailingSlash = dir + (dir.slice(-1) === "/" ? "" : "/");
return [...server.scripts.map((s) => s.filename), ...server.textFiles.map((t) => t.fn)].some((filename) =>
filename.startsWith(dirWithTrailingSlash),
);
}

@ -2,9 +2,10 @@ import { ITerminal } from "../ITerminal";
import { IRouter } from "../../ui/Router";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { BaseServer } from "../../Server/BaseServer";
import { showMessage } from "../../Message/MessageHelpers";
import { MessageFilenames, showMessage } from "../../Message/MessageHelpers";
import { showLiterature } from "../../Literature/LiteratureHelpers";
import { dialogBoxCreate } from "../../ui/React/DialogBox";
import { checkEnum } from "../../utils/helpers/checkEnum";
export function cat(
terminal: ITerminal,
@ -43,6 +44,7 @@ export function cat(
} else if (filename.endsWith(".msg")) {
const file = server.messages[i];
if (file !== filename) continue;
if (!checkEnum(MessageFilenames, file)) return;
showMessage(file);
return;
}

@ -4,6 +4,7 @@ import { IPlayer } from "../../PersonObjects/IPlayer";
import { BaseServer } from "../../Server/BaseServer";
import { evaluateDirectoryPath, removeTrailingSlash } from "../DirectoryHelpers";
import { containsFiles } from "../DirectoryServerHelpers";
export function cd(
terminal: ITerminal,
@ -31,10 +32,7 @@ export function cd(
}
const server = player.getCurrentServer();
if (
!server.scripts.some((script) => script.filename.startsWith(evaledDir + "")) &&
!server.textFiles.some((file) => file.fn.startsWith(evaledDir + ""))
) {
if (!containsFiles(server, evaledDir)) {
terminal.error("Invalid path. Failed to change directories");
return;
}

@ -2,7 +2,6 @@
* Game engine. Handles the main game loop.
*/
import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions";
import { Augmentations } from "./Augmentation/Augmentations";
import { initAugmentations } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { initBitNodeMultipliers } from "./BitNode/BitNode";
@ -25,7 +24,7 @@ import {
} from "./PersonObjects/formulas/reputation";
import { hasHacknetServers, processHacknetEarnings } from "./Hacknet/HacknetHelpers";
import { iTutorialStart } from "./InteractiveTutorial";
import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
import { checkForMessagesToSend } from "./Message/MessageHelpers";
import { loadAllRunningScripts, updateOnlineScriptTimes } from "./NetscriptWorker";
import { Player } from "./Player";
import { saveObject, loadGame } from "./SaveObject";
@ -214,7 +213,7 @@ const Engine: {
if (Engine.Counters.messages <= 0) {
checkForMessagesToSend();
if (Augmentations[AugmentationNames.TheRedPill].owned) {
if (Player.hasAugmentation(AugmentationNames.TheRedPill)) {
Engine.Counters.messages = 4500; // 15 minutes for Red pill message
} else {
Engine.Counters.messages = 150;
@ -439,7 +438,6 @@ const Engine: {
initCompanies();
initFactions();
initAugmentations();
initMessages();
updateSourceFileFlags(Player);
// Start interactive tutorial