More work on Hacking mission

This commit is contained in:
danielyxie 2017-09-25 21:44:33 -05:00
parent 5e7d72d901
commit 2523222565
8 changed files with 1149 additions and 554 deletions

@ -144,6 +144,12 @@ a:link, a:visited {
background-color: #666;
}
.a-link-button:active {
-webkit-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
-moz-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
}
/* Make anchor tags ("a" elements) inactive (not clickable) */
.a-link-button-inactive {
text-decoration: none;

1239
dist/bundle.js vendored

File diff suppressed because it is too large Load Diff

@ -1,6 +1,7 @@
import {workerScripts,
addWorkerScript,
killWorkerScript} from "./NetscriptWorker.js";
import {Player} from "./Player.js";
import {getServer} from "./Server.js";
import {dialogBoxCreate} from "../utils/DialogBox.js";
import {printArray} from "../utils/HelperFunctions.js";
@ -182,7 +183,10 @@ function updateActiveScriptsItems() {
total += updateActiveScriptsItemContent(workerScripts[i]);
}
document.getElementById("active-scripts-total-prod").innerHTML =
"Total online production rate: $" + formatNumber(total, 2) + " / second";
"Total online production of Active Scripts: $" + formatNumber(total, 2) + " / second<br>" +
"Total online production since last Augmentation installation: $" +
formatNumber(Player.scriptProdSinceLastAug, 2) + " ($" +
formatNumber(Player.scriptProdSinceLastAug / Player.playtimeSinceLastAug, 2) + " / second)";
return total;
}

@ -120,11 +120,48 @@ let CONSTANTS = {
IntelligenceProgramBaseExpGain: 1000, //Program required hack level divided by this to determine int exp gain
IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain
IntelligenceSingFnBaseExpGain: 0.0005,
IntelligenceClassBaseExpGain: 0.0000001,
//Hacking Missions
HackingMissionRepToDiffConversion: 5000, //Faction rep is divided by this to get mission difficulty
HackingMissionRepToRewardConversion: 20, //Faction rep divided byt his to get mission rep reward
HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with factin reputation",
HackingMissionSpamTimeIncrease: 20000, //How much time limit increase is gained when conquering a Spam Node (ms)
HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.<br><br>" +
"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray" +
"that initially belong to neither you nor the enemy. The goal of the game is " +
"to capture all of the enemy's database nodes, which are the parallelogram-shaped ones, within the time limit. " +
"If you cannot capture all of the enemy's database nodes in the time limit, you will lose.<br><br>" +
"Each Node has three stats: Attack, Defense, and HP. There are five different actions that " +
"a Node can take:<br><br> " +
"Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the Node's Attack, the Player's " +
"hacking level, and the enemy's defense.<br>" +
"Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the Player's hacking level and the " +
"enemy's defense.<br>" +
"Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the Player's hacking level and the enemy's " +
"defense.<br>" +
"Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.<br><br>" +
"To capture a Node, you must lower its HP down to 0. " +
"A Node's 'Attack' stats affects its effectiveness when attacking other Nodes. A Node's 'Defense' helps protect " +
"against the actions of enemy Nodes. One important thing to note is that, when defending, your total 'Defense' " +
"(sum of the Defense of all of your Nodes) is what's taken into account when determining the effect of offensive actions. " +
"However, when attacking, only the 'Attack' of the Node being used to attack is taken into account.<br><br>" +
"There are six different types of Nodes:<br><br>" +
"CPU Core - These are your main Nodes that are used to perform actions<br>" +
"Firewall - Nodes with high defense. These Nodes cannot perform any actions<br>" +
"Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within " +
"the time limit. These Nodes cannot perform any actions<br>" +
"Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete " +
"the mission. These Nodes cannot perform any actions<br>" +
"Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. " +
"These Nodes are capable of performing every action except the 'Attack' action<br>" +
"Shield - Nodes with high defense. These Nodes cannot perform any actions<br><br>" +
"For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target " +
"another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can only target " +
"Nodes that are adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes " +
"can target, since they are the only ones that can perform actions",
//Gang constants
GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
@ -419,18 +456,18 @@ let CONSTANTS = {
"the hostnames or IPs of the scanned servers should be output. If it is true then hostnames will be returned, and if false then IP addresses will. " +
"This second argument is optional and, if ommitted, the function will output " +
"the hostnames of the scanned servers. The hostnames/IPs in the returned array are strings.<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" +
"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer. Does NOT work while offline <br> Example: relaysmtp('foodnstuff');<br><br>" +
"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer. Does NOT work while offline <br> Example: httpworm('foodnstuff');<br><br>" +
"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer. Does NOT work while offline <br> Example: sqlinject('foodnstuff');<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer.<br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer.<br> Example: brutessh('foodnstuff');<br><br>" +
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer.<br> Example: ftpcrack('foodnstuff');<br><br>" +
"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer.<br> Example: relaysmtp('foodnstuff');<br><br>" +
"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer.<br> Example: httpworm('foodnstuff');<br><br>" +
"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer.<br> Example: sqlinject('foodnstuff');<br><br>" +
"<i>run(script, [numThreads], [args...])</i> <br> Run a script as a separate process. The first argument that is passed in is the name of the script as a string. This function can only " +
"be used to run scripts located on the current server (the server running the script that calls this function). The second argument " +
"is optional, and it specifies how many threads to run the script with. This argument must be a number greater than 0. If it is omitted, then the script will be run single-threaded. Any additional arguments will specify " +
"arguments to pass into the new script that is being run. If arguments are specified for the new script, then the second argument numThreads argument must be filled in with a value.<br><br>" +
"Returns true if the script is successfully started, and false otherwise. Requires a significant amount " +
"of RAM to run this command. Does NOT work while offline <br><br>" +
"of RAM to run this command.<br><br>" +
"The simplest way to use the run command is to call it with just the script name. The following example will run 'foo.script' single-threaded with no arguments:<br><br>" +
"run('foo.script');<br><br>" +
"The following example will run 'foo.script' but with 5 threads instead of single-threaded:<br><br>" +
@ -442,7 +479,7 @@ let CONSTANTS = {
"The third argument is optional, and it specifies how many threads to run the script with. If it is omitted, then the script will be run single-threaded. " +
"This argument must be a number that is greater than 0. Any additional arguments will specify arguments to pass into the new script that is being run. If " +
"arguments are specified for the new script, then the third argument numThreads must be filled in with a value.<br><br>Returns " +
"true if the script is successfully started, and false otherwise. Does NOT work while offline<br><br> " +
"true if the script is successfully started, and false otherwise.<br><br> " +
"The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run 'generic-hack.script' " +
"on the 'foodnstuff' server:<br><br>" +
"exec('generic-hack.script', 'foodnstuff');<br><br>" +
@ -480,11 +517,11 @@ let CONSTANTS = {
"<i>ls(hostname/ip)</i><br>Returns an array containing the names of all files on the specified server. The argument must be a " +
"string with the hostname or IP of the target server.<br><br>" +
"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " +
"The argument passed in must be a string with either the hostname or IP of the target server.<br> " +
"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br>&nbsp;&nbsp;&nbsp;&nbsp;nuke('foodnstuff');<br>}<br><br>" +
"<i>getIp()</i><br>Returns a string with the IP Address of the server that the script is running on <br><br>" +
"<i>getHostname()</i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
"<i>getHackingLevel()</i><br>Returns the Player's current hacking level. Does NOT work while offline<br><br> " +
"<i>getHackingLevel()</i><br>Returns the Player's current hacking level.<br><br> " +
"<i>getIntelligence()</i><br>Returns the Player's current intelligence level. Requires Source-File 5 to run<br><br>" +
"<i>getHackingMultipliers()</i><br>Returns an object containing the Player's hacking related multipliers. " +
"These multipliers are returned in integer forms, not percentages (e.g. 1.5 instead of 150%). " +
@ -529,24 +566,26 @@ let CONSTANTS = {
"print(mults.ServerMaxMoney);<br>" +
"print(mults.HackExpGain);<br><br>" +
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"hostname or IP of the target server.<br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>getServerMaxMoney(hostname/ip)</i><br>Returns the maximum amount of money that can be available on a server. The argument passed in must be a string with " +
"the hostname or IP of the target server. Does NOT work while offline<br>Example: getServerMaxMoney('foodnstuff');<br><br>" +
"the hostname or IP of the target server.<br>Example: getServerMaxMoney('foodnstuff');<br><br>" +
"<i>getServerGrowth(hostname/ip)</i><br>Returns the server's intrinsic 'growth parameter'. This growth parameter is a number " +
"between 1 and 100 that represents how quickly the server's money grows. This parameter affects the percentage by which this server's " +
"money is increased when using the grow() function. A higher growth parameter will result in a higher percentage from grow().<br><br>" +
"The argument passed in must be a string with the hostname or IP of the target server.<br><br>" +
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
"hostname or IP of the target server. A server's security is denoted by a number, typically between 1 and 100.<br><br>" +
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br>Returns the base security level of a server. This is the security level that the server starts out with. " +
"This is different than getServerSecurityLevel() because getServerSecurityLevel() returns the current security level of a server, which can constantly change " +
"due to hack(), grow(), and weaken() calls on that server. The base security level will stay the same until you reset by installing an Augmentation. <br><br>" +
"The argument passed in must be a string with either the hostname or IP of the target server. A server's base security is denoted by a number between 1 and 100. " +
"Does NOT work while offline.<br><br>" +
"The argument passed in must be a string with either the hostname or IP of the target server. A server's base security is denoted by a number, typically between 1 and 100. " +
"<br><br>" +
"<i>getServerMinSecurityLevel(hostname/ip)</i>Returns the minimum security level of a server. The argument passed in must be a string with " +
"either the hostname or IP of the target server.<br><br>" +
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br>Returns the required hacking level of a server. The argument passed in must be a string with either the " +
"hostname or IP or the target server. Does NOT work while offline <br><br>" +
"hostname or IP or the target server.<br><br>" +
"<i>getServerNumPortsRequired(hostname/ip)</i><br>Returns the number of open ports required to successfully run NUKE.exe on a server. The argument " +
"passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline<br><br>" +
"passed in must be a string with either the hostname or IP of the target server.<br><br>" +
"<i>getServerRam(hostname/ip)</i><br>Returns an array with two elements that gives information about the target server's RAM. The first " +
"element in the array is the amount of RAM that the server has (in GB). The second element in the array is the amount of RAM that " +
"is currently being used on the server.<br><br>" +
@ -960,6 +999,12 @@ let CONSTANTS = {
LatestUpdate:
"v0.29.1<br>" +
"-Added continue statement for for/while loops<br>" +
"-Added getServerMinSecurityLevel() Netscript function<br>" +
"-Added Javascript's Date module to Netscript. Since 'new' is not supported in Netscript yet, only the Date module's " +
"static methods will work (now(), UTC(), parse(), etc.).<br>" +
"-Failing a crime now gives half the experience it did before<br>" +
"-The repeated 'Find The-Cave' message after installing The Red Pill Augmentation now only happens " +
"if you've never destroyed a BitNode before<br>" +
"-fileExists() function now works on literature files<br><br>" +
"v0.29.0<br>" +
"-Added BitNode-5: Artificial Intelligence<br>" +

@ -1,9 +1,11 @@
import {CONSTANTS} from "./Constants.js";
import {Engine} from "./engine.js";
import {displayFactionContent} from "./Faction.js";
import {Player} from "./Player.js";
import {dialogBoxCreate} from "../utils/DialogBox.js";
import {addOffset, getRandomInt,
clearEventListenersEl} from "../utils/HelperFunctions.js";
clearEventListenersEl,
clearEventListeners} from "../utils/HelperFunctions.js";
import {formatNumber, isString} from "../utils/StringHelperFunctions.js";
import jsplumb from 'jsplumb'
@ -17,47 +19,48 @@ function setInMission(bool, mission) {
currMission = null;
}
}
/* Hacking Missions */
/*You start with N CPU nodes dependent on home computer cores
//Keyboard shortcuts
$(document).keydown(function(e) {
if (inMission && currMission && currMission.selectedNode != null) {
switch (e.keyCode) {
case 65: //a for Attack
currMission.actionButtons[0].click();
break;
case 83: //s for Scan
currMission.actionButtons[1].click();
break;
case 87: //w for Weaken
currMission.actionButtons[2].click();
break;
case 70: //f for Fortify
currMission.actionButtons[3].click();
break;
case 82: //r for Overflow
currMission.actionButtons[4].click();
break;
case 68: //d for Detach connection
currMission.actionButtons[5].click();
break;
default:
break;
}
}
});
Three main stats:
Attack - Specific to a node. Affected by hacking skill, RAM (for home comp)
Defense - Universal defense - summed from all nodes
HP - Specific to a node. Affected by hacking skill, RAM (for home comp)
Enemy has the following nodes:
Firewall Nodes - Essentially shields. Weak attack but large def
CPU Nodes - Defeating and capturing these will give you new nodes to use
Database Node - Main Target
Misc Nodes (initially not owned by player or enemy):
Spam nodes - Increases time limit
Transfer Nodes - Slightly increases attack for all of your CPUs
Shield Node - Increases your defense
Shapes for nodes:
Firewall - Rectangle
CPU - Circle
Database - Parralelogram
Spam - Diamond
Transfer - Cone
Shield - Shield shape
*/
let NodeTypes = {
Core: "CPU Core Node", //All actions available
Firewall: "Firewall Node", //No actions available
Database: "Database Node", //No actions available
Spam: "Spam Node", //No actions Available
Transfer: "Transfer Node", //Can Weaken, Scan, and Overflow
Transfer: "Transfer Node", //Can Weaken, Scan, Fortify and Overflow
Shield: "Shield Node" //Can Fortify
}
let NodeActions = {
Attack: "Attacking", //Damaged based on attack stat + hacking level + opp def
Scan: "Scanning", //-Def for target, affected by hacking level
Weaken: "Weakening", //-Attack for target, affected by hacking level
Scan: "Scanning", //-Def for target, affected by attack and hacking level
Weaken: "Weakening", //-Attack for target, affected by attack and hacking level
Fortify: "Fortifying", //+Defense for Node, affected by hacking level
Overflow: "Overflowing", //+Attack but -Defense for Node, affected by hacking level
}
@ -126,8 +129,12 @@ Node.prototype.select = function(actionButtons) {
actionButtons[1].classList.add("a-link-button");
actionButtons[2].classList.remove("a-link-button-inactive");
actionButtons[2].classList.add("a-link-button");
actionButtons[3].classList.remove("a-link-button-inactive");
actionButtons[3].classList.add("a-link-button");
actionButtons[4].classList.remove("a-link-button-inactive");
actionButtons[4].classList.add("a-link-button");
actionButtons[5].classList.remove("a-link-button-inactive");
actionButtons[5].classList.add("a-link-button");
break;
default:
break;
@ -135,7 +142,7 @@ Node.prototype.select = function(actionButtons) {
}
Node.prototype.deselect = function(actionButtons) {
this.el.classList.remove("active");
this.el.classList.remove("hack-mission-player-node-active");
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button");
actionButtons[i].classList.add("a-link-button-inactive");
@ -148,6 +155,7 @@ Node.prototype.deselect = function(actionButtons) {
function HackingMission(rep, fac) {
this.faction = fac;
this.started = false;
this.time = 120000; //2 minutes, milliseconds
this.playerCores = [];
@ -204,8 +212,8 @@ HackingMission.prototype.init = function() {
}
//Randomly generate enemy nodes (CPU and Firewall) based on difficulty
var numNodes = getRandomInt(this.difficulty, this.difficulty + 2);
var numFirewalls = getRandomInt(this.difficulty, this.difficulty + 5);
var numNodes = getRandomInt(this.difficulty, this.difficulty + 1);
var numFirewalls = getRandomInt(this.difficulty, this.difficulty + 2);
var numDatabases = getRandomInt(this.difficulty, this.difficulty + 1);
var totalNodes = numNodes + numFirewalls + numDatabases;
var xlimit = 7 - Math.floor(totalNodes / 8);
@ -216,8 +224,8 @@ HackingMission.prototype.init = function() {
var randMult = addOffset(this.difficulty, 20);
for (var i = 0; i < numNodes; ++i) {
var stats = {
atk: randMult * getRandomInt(150, 200),
def: randMult * getRandomInt(40, 75),
atk: randMult * getRandomInt(125, 175),
def: randMult * getRandomInt(30, 50),
hp: randMult * getRandomInt(225, 275)
}
this.enemyCores.push(new Node(NodeTypes.Core, stats));
@ -283,15 +291,23 @@ HackingMission.prototype.createPageDom = function() {
//Start button will get replaced with forfeit when game is started
var startBtn = document.createElement("a");
startBtn.innerHTML = "Start";
startBtn.setAttribute("id", "hack-mission-start-btn");
startBtn.classList.add("a-link-button");
startBtn.classList.add("hack-mission-header-element");
startBtn.style.display = "inline-block";
startBtn.addEventListener("click", ()=>{
this.start();
});
var timer = document.createElement("p");
timer.setAttribute("id", "hacking-mission-timer");
timer.style.display = "inline-block";
//Create Action Buttons (Attack/Scan/Weaken/ etc...)
var actionsContainer = document.createElement("span");
actionsContainer.style.display = "block";
actionsContainer.classList.add("hack-mission-action-buttons-container");
for (var i = 0; i < 5; ++i) {
for (var i = 0; i < 6; ++i) {
this.actionButtons.push(document.createElement("a"));
this.actionButtons[i].style.display = "inline-block";
this.actionButtons[i].classList.add("a-link-button-inactive"); //Disabled at start
@ -303,19 +319,19 @@ HackingMission.prototype.createPageDom = function() {
var atkTooltip = document.createElement("span");
atkTooltip.classList.add("tooltiptext");
atkTooltip.innerText = "Lowers the targeted node's HP. The effectiveness of this depends on " +
"this node's Attack level, your hacking level, and the opponents defense level.";
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[0].appendChild(atkTooltip);
this.actionButtons[1].innerText = "Scan(s)";
var scanTooltip = document.createElement("span");
scanTooltip.classList.add("tooltiptext");
scanTooltip.innerText = "Lowers the targeted node's defense. The effectiveness of this depends on " +
"this node's Attack level and your hacking level";
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[1].appendChild(scanTooltip);
this.actionButtons[2].innerText = "Weaken(w)";
var WeakenTooltip = document.createElement("span");
WeakenTooltip.classList.add("tooltiptext");
WeakenTooltip.innerText = "Lowers the targeted node's attack. The effectiveness of this depends on " +
"this node's Attack level and your hacking level";
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[2].appendChild(WeakenTooltip);
this.actionButtons[3].innerText = "Fortify(f)";
var fortifyTooltip = document.createElement("span");
@ -329,6 +345,26 @@ HackingMission.prototype.createPageDom = function() {
overflowTooltip.innerText = "Raises this node's Attack level but lowers its Defense level. The effectiveness " +
"of this depends on your hacking level.";
this.actionButtons[4].appendChild(overflowTooltip);
this.actionButtons[5].innerText = "Drop Connection(d)";
var dropconnTooltip = document.createElement("span");
dropconnTooltip.classList.add("tooltiptext");
dropconnTooltip.innerText = "Removes this Node's current connection to some target Node, if it has one. This can " +
"also be done by simply clicking the white connection line.";
this.actionButtons[5].appendChild(dropconnTooltip);
//Player/enemy defense displays will be in action container
var playerDefense = document.createElement("p");
var enemyDefense = document.createElement("p");
playerDefense.style.display = "inline-block";
enemyDefense.style.display = "inline-block";
playerDefense.style.color = "blue";
enemyDefense.style.color = "red";
playerDefense.style.margin = "4px";
enemyDefense.style.margin = "4px";
playerDefense.setAttribute("id", "hacking-mission-player-def");
enemyDefense.setAttribute("id", "hacking-mission-enemy-def");
actionsContainer.appendChild(playerDefense);
actionsContainer.appendChild(enemyDefense);
//Set Action Button event listeners
this.actionButtons[0].addEventListener("click", ()=>{
@ -381,12 +417,24 @@ HackingMission.prototype.createPageDom = function() {
this.selectedNode.action = NodeActions.Overflow;
});
this.actionButtons[5].addEventListener("click", ()=>{
if (!(this.selectedNode instanceof Node)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
if (this.selectedNode.conn) {
var endpoints = this.selectedNode.conn.endpoints;
endpoints[0].detachFrom(endpoints[1]);
}
})
var timeDisplay = document.createElement("p");
container.appendChild(headerText);
container.appendChild(inGameGuideBtn);
container.appendChild(wikiGuideBtn);
container.appendChild(startBtn);
container.appendChild(timer);
container.appendChild(actionsContainer);
container.appendChild(timeDisplay);
}
@ -446,8 +494,9 @@ HackingMission.prototype.calculateDefenses = function() {
for (var i = 0; i < this.playerNodes.length; ++i) {
total += this.playerNodes[i].def;
}
console.log("player defenses calculated to be: " + total);
this.playerDef = total;
document.getElementById("hacking-mission-player-def").innerText =
"Player Defense: " + formatNumber(this.playerDef, 1);
total = 0;
for (var i = 0; i < this.enemyCores.length; ++i) {
total += this.enemyCores[i].def;
@ -458,8 +507,9 @@ HackingMission.prototype.calculateDefenses = function() {
for (var i = 0; i < this.enemyNodes.length; ++i) {
total += this.enemyNodes[i].def;
}
console.log("enemy defenses calculated to be: " + total);
this.enemyDef = total;
document.getElementById("hacking-mission-enemy-def").innerText =
"Enemy Defense: " + formatNumber(this.enemyDef, 1);
}
HackingMission.prototype.removeAvailablePosition = function(x, y) {
@ -513,16 +563,16 @@ HackingMission.prototype.createMap = function() {
case 0: //Spam
var stats = {
atk: 0,
def: randMult * getRandomInt(10, 20),
hp: randMult * getRandomInt(60, 90)
def: randMult * getRandomInt(30, 40),
hp: randMult * getRandomInt(70, 90)
}
node = new Node(NodeTypes.Spam, stats);
break;
case 1: //Transfer
var stats = {
atk: 0,
def: randMult * getRandomInt(35, 45),
hp: randMult * getRandomInt(75, 90)
def: randMult * getRandomInt(50, 70),
hp: randMult * getRandomInt(80, 95)
}
node = new Node(NodeTypes.Transfer, stats);
break;
@ -530,8 +580,8 @@ HackingMission.prototype.createMap = function() {
default:
var stats = {
atk: 0,
def: randMult * getRandomInt(80, 100),
hp: randMult * getRandomInt(100, 125)
def: randMult * getRandomInt(90, 105),
hp: randMult * getRandomInt(130, 150)
}
node = new Node(NodeTypes.Shield, stats);
break;
@ -555,8 +605,6 @@ HackingMission.prototype.createMap = function() {
console.log("Configuring Player Node: " + this.playerCores[i].el.id);
this.configurePlayerNodeElement(this.playerCores[i].el);
}
this.initJsPlumb();
}
HackingMission.prototype.createNodeDomElement = function(nodeObj) {
@ -712,6 +760,8 @@ HackingMission.prototype.configureEnemyNodeElement = function(el) {
if (this.selectedNode == nodeObj) {
nodeObj.deselect(this.actionButtons);
}
//TODO Need to remove event listeners
}
//Returns bool indicating whether a node is reachable by player
@ -725,6 +775,17 @@ HackingMission.prototype.nodeReachable = function(node) {
return false;
}
HackingMission.prototype.start = function() {
this.started = true;
this.initJsPlumb();
var startBtn = clearEventListeners("hack-mission-start-btn");
startBtn.innerHTML = "Forfeit Mission";
startBtn.addEventListener("click", ()=>{
this.finishMission(false);
return false;
});
}
HackingMission.prototype.initJsPlumb = function() {
var instance = jsPlumb.getInstance({
DragOptions:{cursor:"pointer", zIndex:2000},
@ -828,31 +889,51 @@ HackingMission.prototype.dropAllConnectionsToNode = function(node) {
}
HackingMission.prototype.process = function(numCycles=1) {
var res = true;
if (!this.started) {return;}
var res = false;
//Process actions of all player nodes
for (var i = 0; i < this.playerCores.length; ++i) {
res &= this.processNode(this.playerCores[i], numCycles);
this.playerCores.forEach((node)=>{
res |= this.processNode(node, numCycles);
});
this.playerNodes.forEach((node)=>{
if (node.type === NodeTypes.Transfer) {
res |= this.processNode(node, numCycles);
}
});
//Process actions of all enemy nodes
for (var i = 0; i < this.enemyCores.length; ++i) {
res &= this.processNode(this.enemyCores[i], numCycles);
this.enemyCores.forEach((node)=>{
res |= this.processNode(node, numCycles);
});
this.enemyNodes.forEach((node)=>{
if (node.type === NodeTypes.Transfer) {
res |= this.processNode(node, numCycles);
}
});
if (res) {this.calculateDefenses();}
//TODO Check if win/lose
if (this.enemyDatabases.length === 0) {
this.finishMission(true);
return;
}
//Update timer and check if player lost
this.time -= (numCycles * Engine._idleSpeed);
if (this.time <= 0) {
this.finishMission(false);
return;
}
this.updateTimer();
}
//Returns a bool representing whether defenses need to be re-calculated
HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
if (nodeObj.action === null) {return;}
if (nodeObj.action === null) {
return;
}
var targetNode = null, def;
if (nodeObj.conn) {
@ -876,13 +957,13 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
break;
case NodeActions.Scan:
if (nodeObj.conn === null) {break;}
var eff = this.calculateScanEffect(def, Player.hacking_skill);
var eff = this.calculateScanEffect(nodeObj.atk, def, Player.hacking_skill);
targetNode.def -= (eff/5 * numCycles);
calcDefenses = true;
break;
case NodeActions.Weaken:
if (nodeObj.conn === null) {break;}
var eff = this.calculateWeakenEffect(def, Player.hacking_skill);
var eff = this.calculateWeakenEffect(nodeObj.atk, def, Player.hacking_skill);
targetNode.atk -= (eff/5 * numCycles);
break;
case NodeActions.Fortify:
@ -917,31 +998,60 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
if (this.selectedNode == targetNode) {
targetNode.deselect();
}
//Flag for whether the target node was a misc node
var isMiscNode = !targetNode.plyrCtrl && !targetNode.enmyCtrl;
console.log("isMiscNode: " + isMiscNode);
//Remove all connections from Node
this.dropAllConnectionsToNode(targetNode);
this.dropAllConnectionsFromNode(targetNode);
//Changes the css class and turn the node into a JsPlumb Source/Target
if (conqueredByPlayer) {
targetNode.setControlledByPlayer()
} else { //Conquered by enemy
targetNode.setControlledByPlayer();
this.jsplumbinstance.unmakeTarget(targetNode.el);
this.jsplumbinstance.makeSource(targetNode.el, {
deleteEndpointsOnEmpty:true,
maxConnections:1,
anchor:"Center",
connector:"Straight"
});
} else {
targetNode.setControlledByEnemy();
this.jsplumbinstance.unmakeSource(targetNode.el);
this.jsplumbinstance.makeTarget(targetNode.el, {
maxConnections:-1,
anchor:"Center",
connector:["Straight"]
});
}
calcDefenses = true;
//Helper function to swap nodes between the respective enemyNodes/playerNodes arrays
function swapNodes(orig, dest, targetNode) {
console.log("swapNodes called");
for (var i = 0; i < orig.length; ++i) {
if (orig[i] == targetNode) {
console.log("Swapping nodes");
var node = orig.splice(i, 1);
node = node[0];
dest.push(node);
break;
}
}
}
//Whether conquered node was a misc node
switch(targetNode.type) {
case NodeTypes.Core:
if (conqueredByPlayer) {
swapNodes(this.enemyCores, this.playerCores, targetNode);
this.configurePlayerNodeElement(targetNode.el);
} else {
swapNodes(this.playerCores, this.enemyCores, targetNode);
this.configureEnemyNodeElement(targetNode.el);
}
break;
case NodeTypes.Firewall:
@ -952,12 +1062,44 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
}
break;
case NodeTypes.Database:
if (conqueredByPlayer) {
swapNodes(this.enemyDatabases, this.playerNodes, targetNode);
} else {
swapNodes(this.playerNodes, this.enemyDatabases, targetNode);
}
break;
case NodeTypes.Spam:
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
}
//Conquering spam node increases time limit
this.time += CONSTANTS.HackingMissionSpamTimeIncrease;
break;
case NodeTypes.Transfer:
//Conquering a Transfer node increases the attack of all cores by some percentages
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
this.playerCores.forEach(function(node) {
node.atk *= CONSTANTS.HackingMissionTransferAttackIncrease;
});
this.configurePlayerNodeElement(targetNode.el);
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
this.enemyCores.forEach(function(node) {
node.atk *= CONSTANTS.HackingMissionTransferAttackIncrease;
});
this.configureEnemyNodeElement(targetNode.el);
}
break;
case NodeTypes.Shield:
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
}
break;
}
}
@ -967,7 +1109,7 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
}
var hackEffWeightSelf = 100; //Weight for Node actions on self
var hackEffWeightTarget = 10; //Weight for Node Actions against Target
var hackEffWeightTarget = 15; //Weight for Node Actions against Target
var hackEffWeightAttack = 100; //Weight for Attack action
//Returns damage per cycle based on stats
@ -975,12 +1117,12 @@ HackingMission.prototype.calculateAttackDamage = function(atk, def, hacking = 0)
return Math.max(atk + (hacking / hackEffWeightAttack) - def, 0.1);
}
HackingMission.prototype.calculateScanEffect = function(def, hacking=0) {
return Math.max(hacking / hackEffWeightTarget - def, 0.1);
HackingMission.prototype.calculateScanEffect = function(atk, def, hacking=0) {
return Math.max((atk/2) + hacking / hackEffWeightTarget - def, 0.1);
}
HackingMission.prototype.calculateWeakenEffect = function(def, hacking=0) {
return Math.max(hacking / hackEffWeightTarget - def, 0.1);
HackingMission.prototype.calculateWeakenEffect = function(atk, def, hacking=0) {
return Math.max((atk/2) + hacking / hackEffWeightTarget - def, 0.1);
}
HackingMission.prototype.calculateFortifyEffect = function(hacking=0) {
@ -991,9 +1133,40 @@ HackingMission.prototype.calculateOverflowEffect = function(hacking=0) {
return hacking / hackEffWeightSelf;
}
//Updates timer display
HackingMission.prototype.updateTimer = function() {
var timer = document.getElementById("hacking-mission-timer");
//Convert time remaining to a string of the form m:ss
var seconds = Math.round(this.time / 1000);
var minutes = Math.trunc(seconds / 60);
seconds %= 60;
var str = ("0" + minutes).slice(-2) + ":" + ("0" + seconds).slice(-2);
timer.innerText = "Time left: " + str;
}
//The 'win' argument is a bool for whether or not the player won
HackingMission.prototype.finishMission = function(win) {
inMission = false;
currMission = null;
if (win) {
dialogBoxCreate("Mission won!");
} else {
dialogBoxCreate("Mission lost!");
}
//Clear mission container
var container = document.getElementById("mission-container");
while(container.firstChild) {
container.removeChild(container.firstChild);
}
//Return to Faction page
document.getElementById("mainmenu-container").style.visibility = "visible";
document.getElementById("character-overview-wrapper").style.visibility = "visible";
Engine.loadFactionContent();
displayFactionContent(this.faction.name);
}
export {HackingMission, inMission, setInMission, currMission};

@ -64,6 +64,7 @@ function initSingularitySFFlags() {
function NetscriptFunctions(workerScript) {
return {
Math : Math,
Date : Date,
hacknetnodes : Player.hacknetNodes,
scan : function(ip=workerScript.serverIp, hostnames=true){
var server = getServer(ip);
@ -135,6 +136,7 @@ function NetscriptFunctions(workerScript) {
Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
@ -703,6 +705,15 @@ function NetscriptFunctions(workerScript) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
return server.baseDifficulty;
},
getServerMinSecurityLevel : function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerMinSecurityLevel() returned " + formatNumber(server.minDifficulty, 3) + " for " + server.hostname);
return server.minDifficulty;
},
getServerRequiredHackingLevel : function(ip){
var server = getServer(ip);
if (server == null) {
@ -872,6 +883,7 @@ function NetscriptFunctions(workerScript) {
var netProfit = ((stock.price - stock.playerAvgPx) * shares) - CONSTANTS.StockMarketCommission;
if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit;
Player.scriptProdSinceLastAug += netProfit;
stock.playerShares -= shares;
if (stock.playerShares == 0) {
@ -984,6 +996,21 @@ function NetscriptFunctions(workerScript) {
"as a purchased server. This is likely a bug please contact game dev");
return false;
},
getPurchasedServers : function(hostname=true) {
var res = [];
Player.purchasedServers.forEach(function(ip) {
if (hostname) {
var server = getServer(ip);
if (server == null) {
throw makeRuntimeRejectMsg(workerScript, "ERR: Could not find server in getPurchasedServers(). This is a bug please report to game dev");
}
res.push(server.hostname);
} else {
res.push(ip);
}
});
return res;
},
round : function(n) {
if (isNaN(n)) {return 0;}
return Math.round(n);

@ -93,8 +93,7 @@ function PlayerObject() {
//Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
this.purchasedServers = [];
this.purchasedServers = []; //IP Addresses of purchased servers
this.hacknetNodes = [];
this.totalHacknetNodeProduction = 0;
@ -187,6 +186,9 @@ function PlayerObject() {
this.lastUpdate = 0;
this.totalPlaytime = 0;
this.playtimeSinceLastAug = 0;
//Script production since last Aug installation
this.scriptProdSinceLastAug = 0;
};
PlayerObject.prototype.init = function() {
@ -232,7 +234,6 @@ PlayerObject.prototype.prestigeAugmentation = function() {
this.companyName = "";
this.companyPosition = "";
this.discoveredServers = [];
this.purchasedServers = [];
this.factions = [];
@ -311,7 +312,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
this.companyName = "";
this.companyPosition = "";
this.discoveredServers = [];
this.purchasedServers = [];
this.factions = [];
@ -1363,6 +1363,7 @@ PlayerObject.prototype.takeClass = function(numCycles) {
//through a Singularity Netscript function
PlayerObject.prototype.finishClass = function(sing=false) {
this.gainWorkExp();
this.gainIntelligenceExp(CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.timeWorked / 1000));
if (this.workMoneyGained > 0) {
throw new Error("ERR: Somehow gained money while taking class");
@ -1513,6 +1514,14 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
formatNumber(this.workChaExpGained, 4) + " charisma experience");
} else {
//Exp halved on failure
this.workHackExpGained /= 2;
this.workStrExpGained /= 2;
this.workDefExpGained /= 2;
this.workDexExpGained /= 2;
this.workAgiExpGained /= 2;
this.workChaExpGained /= 2;
dialogBoxCreate("Crime failed! <br><br>" +
"You gained:<br>"+
formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
@ -1526,8 +1535,6 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
this.gainWorkExp();
}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;

@ -248,6 +248,7 @@ let Engine = {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.visibility = "visible";
setActiveScriptsClickHandlers();
updateActiveScriptsItems();
Engine.currentPage = Engine.Page.ActiveScripts;
document.getElementById("active-scripts-menu-link").classList.add("active");
},
@ -395,6 +396,7 @@ let Engine = {
document.getElementById("mainmenu-container").style.visibility = "hidden";
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Engine.Display.missionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Mission;
},
//Helper function that hides all content
@ -477,6 +479,11 @@ let Engine = {
if (Player.companyPosition != "") {
companyPosition = Player.companyPosition.positionName;
}
var bnText = "";
if (Player.sourceFiles.length !== 0) {
bnText = "<br>Current BitNode: " + Player.bitNodeN;
}
Engine.Display.characterInfo.innerHTML =
('<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
@ -528,7 +535,8 @@ let Engine = {
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
'Augmentations installed: ' + Player.augmentations.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) + '<br><br><br>').replace( / /g, "&nbsp;" );
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) +
bnText + '<br><br><br>').replace( / /g, "&nbsp;" );
},
/* Display locations in the world*/