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Align slider endpoints in settings
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@ -205,103 +205,97 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Grid item xs={12} sm={6}>
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<Grid item xs={12} sm={6}>
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<List>
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<List>
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<ListItem>
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<ListItem>
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<Tooltip
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<Box display="grid" sx={{ width: 'fit-content', gridTemplateColumns: '1fr 3.5fr', gap: 1 }}>
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title={
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<Tooltip
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<Typography>
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title={
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The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
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<Typography>
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low can result in poor performance if you have many scripts running.
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The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
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</Typography>
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low can result in poor performance if you have many scripts running.
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}
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</Typography>
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>
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}
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<Typography>.script exec time (ms)</Typography>
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>
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</Tooltip>
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<Typography>.script exec time (ms)</Typography>
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<Slider
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</Tooltip>
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value={execTime}
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<Slider
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onChange={handleExecTimeChange}
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value={execTime}
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step={1}
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onChange={handleExecTimeChange}
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min={5}
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step={1}
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max={100}
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min={5}
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valueLabelDisplay="auto"
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max={100}
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/>
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valueLabelDisplay="auto"
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</ListItem>
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/>
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<ListItem>
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<Tooltip
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<Tooltip
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title={
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title={
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<Typography>
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<Typography>
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The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
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The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
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use a lot of memory if you have many scripts running.
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use a lot of memory if you have many scripts running.
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</Typography>
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</Typography>
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}
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}
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>
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>
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<Typography>Netscript log size</Typography>
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<Typography>Netscript log size</Typography>
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</Tooltip>
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</Tooltip>
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<Slider
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<Slider
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value={logSize}
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value={logSize}
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onChange={handleLogSizeChange}
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onChange={handleLogSizeChange}
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step={20}
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step={20}
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min={20}
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min={20}
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max={500}
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max={500}
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valueLabelDisplay="auto"
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valueLabelDisplay="auto"
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/>
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/>
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<Tooltip
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</ListItem>
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title={
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<ListItem>
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<Typography>
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<Tooltip
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The maximum number of entries that can be written to a port using Netscript's write() function.
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title={
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Setting this too high can cause the game to use a lot of memory.
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<Typography>
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</Typography>
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The maximum number of entries that can be written to a port using Netscript's write() function.
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}
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Setting this too high can cause the game to use a lot of memory.
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>
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</Typography>
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<Typography>Netscript port size</Typography>
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}
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</Tooltip>
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>
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<Slider
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<Typography>Netscript port size</Typography>
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value={portSize}
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</Tooltip>
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onChange={handlePortSizeChange}
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<Slider
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step={1}
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value={portSize}
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min={20}
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onChange={handlePortSizeChange}
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max={100}
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step={1}
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valueLabelDisplay="auto"
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min={20}
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/>
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max={100}
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<Tooltip
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valueLabelDisplay="auto"
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title={
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/>
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<Typography>
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</ListItem>
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The maximum number of entries that can be written to the terminal. Setting this too high can cause
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<ListItem>
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the game to use a lot of memory.
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<Tooltip
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</Typography>
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title={
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}
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<Typography>
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>
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The maximum number of entries that can be written to the terminal. Setting this too high can cause
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<Typography>Terminal capacity</Typography>
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the game to use a lot of memory.
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</Tooltip>
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</Typography>
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<Slider
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}
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value={terminalSize}
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>
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onChange={handleTerminalSizeChange}
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<Typography>Terminal capacity</Typography>
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step={50}
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</Tooltip>
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min={50}
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<Slider
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max={500}
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value={terminalSize}
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valueLabelDisplay="auto"
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onChange={handleTerminalSizeChange}
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marks
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step={50}
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/>
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min={50}
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<Tooltip
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max={500}
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title={
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valueLabelDisplay="auto"
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<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
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marks
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}
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/>
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>
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</ListItem>
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<Typography>Autosave interval (s)</Typography>
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<ListItem>
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</Tooltip>
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<Tooltip
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<Slider
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title={
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value={autosaveInterval}
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<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
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onChange={handleAutosaveIntervalChange}
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}
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step={30}
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>
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min={0}
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<Typography>Autosave interval (s)</Typography>
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max={600}
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</Tooltip>
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valueLabelDisplay="auto"
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<Slider
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marks
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value={autosaveInterval}
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/>
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onChange={handleAutosaveIntervalChange}
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</Box>
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step={30}
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min={0}
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max={600}
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valueLabelDisplay="auto"
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marks
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/>
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</ListItem>
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</ListItem>
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<ListItem>
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<ListItem>
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<OptionSwitch
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<OptionSwitch
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