mirror of
https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #335 from danielyxie/rebalance-infiltration
Rebalanced infiltration by making base difficulty lower, slightly dec…
This commit is contained in:
commit
260598ee8a
132
dist/engine.bundle.js
vendored
132
dist/engine.bundle.js
vendored
@ -3107,8 +3107,8 @@ let CONSTANTS = {
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TorRouterCost: 200000,
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//Infiltration constants
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InfiltrationBribeBaseAmount: 100000, //Amount per clearance level
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InfiltrationMoneyValue: 2500, //Convert "secret" value to money
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InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
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InfiltrationMoneyValue: 3e3, //Convert "secret" value to money
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InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
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//Stock market constants
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@ -3490,7 +3490,11 @@ let CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.38.1<br>" +
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"v0.39.0<br>" +
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"* Added BitNode-7: Bladeburner 2079<br>" +
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"* Infiltration base difficulty decreased by 10% for most locations<br>" +
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"* Experience gains from Infiltration slightly increased<br>" +
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"* Money gained from Infiltration increased by 20%<br>" +
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"* Added 'var' declarations in Netscript 1.0 (only works with 'var', not 'let' or 'const')<br>" +
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"* Script base RAM cost is now 1.6 GB (increased from 1.4 GB)<br>" +
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"* While/for loops and if statements no longer cost RAM in scripts<br>" +
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@ -3966,7 +3970,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumECorp,
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6000, 116, 150, 8.5);
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5400, 116, 150, 8);
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break;
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case Locations.AevumBachmanAndAssociates:
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@ -3979,7 +3983,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates,
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1500, 42, 60, 5.75);
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1350, 42, 60, 5.25);
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break;
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case Locations.AevumClarkeIncorporated:
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@ -3992,7 +3996,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated,
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2400, 34, 75, 5.4);
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2160, 34, 75, 5);
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break;
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case Locations.AevumFulcrumTechnologies:
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@ -4012,7 +4016,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies,
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6000, 96, 100, 9);
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5400, 96, 100, 8.5);
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break;
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case Locations.AevumAeroCorp:
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@ -4024,7 +4028,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumAeroCorp,
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2000, 32, 50, 6.3);
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1800, 32, 50, 5.9);
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break;
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case Locations.AevumGalacticCybersystems:
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@ -4037,7 +4041,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems,
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1400, 30, 50, 5.3);
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1400, 30, 50, 4.9);
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break;
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case Locations.AevumWatchdogSecurity:
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@ -4051,7 +4055,7 @@ function displayLocationContent() {
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securityJob.style.display = "block";
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agentJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity,
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850, 16, 30, 4.5);
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765, 16, 30, 4);
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break;
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case Locations.AevumRhoConstruction:
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@ -4060,7 +4064,7 @@ function displayLocationContent() {
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softwareJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction,
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600, 12, 20, 2.7);
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540, 12, 20, 2.5);
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break;
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case Locations.AevumPolice:
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@ -4069,7 +4073,7 @@ function displayLocationContent() {
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softwareJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumPolice,
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700, 14, 25, 3.2);
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630, 14, 25, 2.9);
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break;
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case Locations.AevumNetLinkTechnologies:
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@ -4088,7 +4092,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies,
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160, 10, 15, 1.8);
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144, 10, 15, 1.65);
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break;
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case Locations.AevumCrushFitnessGym:
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@ -4122,7 +4126,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational,
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5500, 48, 100, 9);
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4950, 48, 100, 8.25);
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break;
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case Locations.ChongqingSolarisSpaceSystems:
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@ -4134,7 +4138,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.ChongqingSolarisSpaceSystems,
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3600, 26, 75, 8.6);
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3240, 26, 75, 8);
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break;
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@ -4163,7 +4167,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp,
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6000, 114, 125, 9.8);
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6000, 114, 125, 9);
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break;
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case Locations.Sector12BladeIndustries:
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@ -4176,7 +4180,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries,
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3000, 46, 100, 6.7);
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2700, 46, 100, 6.2);
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break;
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case Locations.Sector12FourSigma:
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@ -4189,7 +4193,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12FourSigma,
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1500, 58, 100, 10.2);
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1500, 58, 100, 9.5);
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break;
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case Locations.Sector12IcarusMicrosystems:
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@ -4202,7 +4206,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems,
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900, 32, 70, 7.8);
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810, 32, 70, 7.1);
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break;
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case Locations.Sector12UniversalEnergy:
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@ -4215,7 +4219,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy,
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775, 24, 50, 6.3);
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775, 24, 50, 5.8);
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break;
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case Locations.Sector12DeltaOne:
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@ -4227,7 +4231,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne,
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1200, 38, 75, 6.3);
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1080, 38, 75, 5.9);
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break;
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case Locations.Sector12CIA:
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@ -4240,7 +4244,7 @@ function displayLocationContent() {
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securityJob.style.display = "block";
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agentJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12CIA,
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1450, 44, 80, 7.6);
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1305, 44, 80, 6.9);
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break;
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case Locations.Sector12NSA:
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@ -4259,13 +4263,13 @@ function displayLocationContent() {
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nsaBladeburner.innerText = "Enter Bladeburner Headquarters";
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} else {
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setInfiltrateButton(infiltrate, Locations.Sector12NSA,
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1400, 40, 80, 7.2);
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1260, 40, 80, 6.7);
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nsaBladeburner.innerText = "Apply to Bladeburner Division";
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}
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nsaBladeburner.style.display = "block";
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} else {
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setInfiltrateButton(infiltrate, Locations.Sector12NSA,
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1400, 40, 80, 7.2);
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1260, 40, 80, 6.7);
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}
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break;
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@ -4281,7 +4285,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises,
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250, 14, 40, 2.7);
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225, 14, 40, 2.5);
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break;
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case Locations.Sector12CarmichaelSecurity:
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@ -4295,7 +4299,7 @@ function displayLocationContent() {
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securityJob.style.display = "block";
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agentJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity,
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500, 18, 60, 2.7);
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450, 18, 60, 2.5);
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break;
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case Locations.Sector12FoodNStuff:
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@ -4353,7 +4357,7 @@ function displayLocationContent() {
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securityEngineerJob.style.display = "block";
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networkEngineerJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm,
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1300, 28, 70, 5.4);
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1170, 28, 70, 5);
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break;
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case Locations.NewTokyoVitaLife:
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@ -4366,7 +4370,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife,
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750, 22, 100, 5);
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675, 22, 100, 4.7);
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break;
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case Locations.NewTokyoGlobalPharmaceuticals:
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@ -4380,7 +4384,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals,
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900, 24, 80, 5.4);
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810, 24, 80, 5.1);
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break;
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case Locations.NewTokyoNoodleBar:
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@ -4420,7 +4424,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies,
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700, 24, 100, 5.9);
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630, 24, 100, 5.5);
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break;
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case Locations.IshimaNovaMedical:
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@ -4433,7 +4437,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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businessJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical,
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600, 20, 50, 4.5);
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540, 20, 50, 4.25);
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break;
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case Locations.IshimaOmegaSoftware:
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@ -4452,7 +4456,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware,
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200, 10, 40, 2.3);
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180, 10, 40, 2.1);
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break;
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case Locations.VolhavenTravelAgency:
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@ -4485,7 +4489,7 @@ function displayLocationContent() {
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purchase512gb.style.display = "block";
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purchase1tb.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated,
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1500, 44, 100, 6.3);
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1350, 44, 100, 5.9);
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break;
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case Locations.VolhavenNWO:
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@ -4498,7 +4502,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenNWO,
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1800, 56, 200, 7.2);
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1620, 56, 200, 6.8);
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break;
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case Locations.VolhavenHeliosLabs:
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@ -4510,7 +4514,7 @@ function displayLocationContent() {
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securityEngineerJob.style.display = "block";
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networkEngineerJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs,
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1200, 28, 75, 5.4);
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1200, 28, 75, 5);
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break;
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case Locations.VolhavenOmniaCybersystems:
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@ -4522,7 +4526,7 @@ function displayLocationContent() {
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networkEngineerJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems,
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900, 28, 90, 5.8);
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810, 28, 90, 5.3);
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break;
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case Locations.VolhavenLexoCorp:
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@ -4536,7 +4540,7 @@ function displayLocationContent() {
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businessJob.style.display = "block";
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securityJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp,
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500, 14, 40, 3.1);
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500, 14, 40, 2.8);
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break;
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case Locations.VolhavenSysCoreSecurities:
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@ -4547,7 +4551,7 @@ function displayLocationContent() {
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securityEngineerJob.style.display = "block";
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networkEngineerJob.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities,
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600, 16, 50, 3.6);
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540, 16, 50, 3.2);
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break;
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case Locations.VolhavenCompuTek:
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@ -4569,7 +4573,7 @@ function displayLocationContent() {
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purchaseHomeRam.style.display = "block";
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purchaseHomeCores.style.display = "block";
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setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek,
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300, 12, 35, 3.1);
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270, 12, 35, 2.75);
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break;
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case Locations.VolhavenMilleniumFitnessGym:
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@ -73856,10 +73860,10 @@ let intWgt = _Constants_js__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].Intelligenc
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//Success: 5%, Failure 10%, -Karma
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function attemptInfiltrationKill(inst) {
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var chance = getInfiltrationKillChance(inst);
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inst.gainStrengthExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
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inst.gainDefenseExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
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inst.gainDexterityExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
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inst.gainAgilityExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
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inst.gainStrengthExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
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inst.gainDefenseExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
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inst.gainDexterityExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
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inst.gainAgilityExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
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if (Math.random() <= chance) {
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inst.securityLevel *= 1.05;
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return [true, 1.05];
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@ -73882,10 +73886,10 @@ function getInfiltrationKillChance(inst) {
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//Success: 3%, Failure: 10%
|
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function attemptInfiltrationKnockout(inst) {
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var chance = getInfiltrationKnockoutChance(inst);
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inst.gainStrengthExp(inst.securityLevel / 80) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
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inst.gainDefenseExp(inst.securityLevel / 80) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
|
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inst.gainDexterityExp(inst.securityLevel / 80) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
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inst.gainAgilityExp(inst.securityLevel / 80) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 70) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 70) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 70) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 70) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -73907,9 +73911,9 @@ function getInfiltrationKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 10%
|
||||
function attemptInfiltrationStealthKnockout(inst) {
|
||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 65) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 65) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 60) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 60) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -73931,9 +73935,9 @@ function getInfiltrationStealthKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 5%, -Karma
|
||||
function attemptInfiltrationAssassinate(inst) {
|
||||
var chance = getInfiltrationAssassinateChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 65) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 65) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 55) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 55) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -73955,10 +73959,10 @@ function getInfiltrationAssassinateChance(inst) {
|
||||
//Success: 5%, Failure: 10%
|
||||
function attemptInfiltrationDestroySecurity(inst) {
|
||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 85) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -73982,8 +73986,8 @@ function getInfiltrationDestroySecurityChance(inst) {
|
||||
//Success: 3%, Failure: 5%
|
||||
function attemptInfiltrationHack(inst) {
|
||||
var chance = getInfiltrationHackChance(inst);
|
||||
inst.gainHackingExp(inst.securityLevel / 40) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_exp_mult;
|
||||
inst.gainIntelligenceExp(inst.securityLevel / 690);
|
||||
inst.gainHackingExp(inst.securityLevel / 30) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_exp_mult;
|
||||
inst.gainIntelligenceExp(inst.securityLevel / 680);
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -74005,7 +74009,7 @@ function getInfiltrationHackChance(inst) {
|
||||
//Success: 0%, Failure: 8%
|
||||
function attemptInfiltrationSneak(inst) {
|
||||
var chance = getInfiltrationSneakChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 40) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 30) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -74026,7 +74030,7 @@ function getInfiltrationSneakChance(inst) {
|
||||
//Success: 1%, Failure: 3%
|
||||
function attemptInfiltrationPickLockedDoor(inst) {
|
||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||
inst.gainDexterityExp(inst.securityLevel / 30) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 25) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.01;
|
||||
return [true, 1.01];
|
||||
@ -74047,7 +74051,7 @@ function getInfiltrationPickLockedDoorChance(inst) {
|
||||
//Success: 0%, Failure: 15%,
|
||||
function attemptInfiltrationBribe(inst) {
|
||||
var chance = getInfiltrationBribeChance(inst);
|
||||
inst.gainCharismaExp(inst.securityLevel / 10) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].charisma_exp_mult;
|
||||
inst.gainCharismaExp(inst.securityLevel / 8) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].charisma_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -74066,8 +74070,8 @@ function getInfiltrationBribeChance(inst) {
|
||||
//Failure: 5%
|
||||
function attemptInfiltrationEscape(inst) {
|
||||
var chance = getInfiltrationEscapeChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 35) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 35) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 30) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 30) * _Player_js__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
|
@ -106,8 +106,8 @@ let CONSTANTS = {
|
||||
TorRouterCost: 200000,
|
||||
|
||||
//Infiltration constants
|
||||
InfiltrationBribeBaseAmount: 100000, //Amount per clearance level
|
||||
InfiltrationMoneyValue: 2500, //Convert "secret" value to money
|
||||
InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
|
||||
InfiltrationMoneyValue: 3e3, //Convert "secret" value to money
|
||||
InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
|
||||
|
||||
//Stock market constants
|
||||
@ -489,7 +489,11 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.38.1<br>" +
|
||||
"v0.39.0<br>" +
|
||||
"* Added BitNode-7: Bladeburner 2079<br>" +
|
||||
"* Infiltration base difficulty decreased by 10% for most locations<br>" +
|
||||
"* Experience gains from Infiltration slightly increased<br>" +
|
||||
"* Money gained from Infiltration increased by 20%<br>" +
|
||||
"* Added 'var' declarations in Netscript 1.0 (only works with 'var', not 'let' or 'const')<br>" +
|
||||
"* Script base RAM cost is now 1.6 GB (increased from 1.4 GB)<br>" +
|
||||
"* While/for loops and if statements no longer cost RAM in scripts<br>" +
|
||||
|
@ -594,10 +594,10 @@ let intWgt = CONSTANTS.IntelligenceInfiltrationWeight;
|
||||
//Success: 5%, Failure 10%, -Karma
|
||||
function attemptInfiltrationKill(inst) {
|
||||
var chance = getInfiltrationKillChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 85) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 85) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 85) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 75) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -620,10 +620,10 @@ function getInfiltrationKillChance(inst) {
|
||||
//Success: 3%, Failure: 10%
|
||||
function attemptInfiltrationKnockout(inst) {
|
||||
var chance = getInfiltrationKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 80) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 80) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 80) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 80) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 70) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 70) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 70) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 70) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -645,9 +645,9 @@ function getInfiltrationKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 10%
|
||||
function attemptInfiltrationStealthKnockout(inst) {
|
||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 65) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 65) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 60) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 60) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -669,9 +669,9 @@ function getInfiltrationStealthKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 5%, -Karma
|
||||
function attemptInfiltrationAssassinate(inst) {
|
||||
var chance = getInfiltrationAssassinateChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 65) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 65) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 55) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 55) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -693,10 +693,10 @@ function getInfiltrationAssassinateChance(inst) {
|
||||
//Success: 5%, Failure: 10%
|
||||
function attemptInfiltrationDestroySecurity(inst) {
|
||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 85) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 85) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 85) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 75) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 75) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -720,8 +720,8 @@ function getInfiltrationDestroySecurityChance(inst) {
|
||||
//Success: 3%, Failure: 5%
|
||||
function attemptInfiltrationHack(inst) {
|
||||
var chance = getInfiltrationHackChance(inst);
|
||||
inst.gainHackingExp(inst.securityLevel / 40) * Player.hacking_exp_mult;
|
||||
inst.gainIntelligenceExp(inst.securityLevel / 690);
|
||||
inst.gainHackingExp(inst.securityLevel / 30) * Player.hacking_exp_mult;
|
||||
inst.gainIntelligenceExp(inst.securityLevel / 680);
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -743,7 +743,7 @@ function getInfiltrationHackChance(inst) {
|
||||
//Success: 0%, Failure: 8%
|
||||
function attemptInfiltrationSneak(inst) {
|
||||
var chance = getInfiltrationSneakChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 40) * Player.agility_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 30) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -764,7 +764,7 @@ function getInfiltrationSneakChance(inst) {
|
||||
//Success: 1%, Failure: 3%
|
||||
function attemptInfiltrationPickLockedDoor(inst) {
|
||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||
inst.gainDexterityExp(inst.securityLevel / 30) * Player.dexterity_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 25) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.01;
|
||||
return [true, 1.01];
|
||||
@ -785,7 +785,7 @@ function getInfiltrationPickLockedDoorChance(inst) {
|
||||
//Success: 0%, Failure: 15%,
|
||||
function attemptInfiltrationBribe(inst) {
|
||||
var chance = getInfiltrationBribeChance(inst);
|
||||
inst.gainCharismaExp(inst.securityLevel / 10) * Player.charisma_exp_mult;
|
||||
inst.gainCharismaExp(inst.securityLevel / 8) * Player.charisma_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -804,8 +804,8 @@ function getInfiltrationBribeChance(inst) {
|
||||
//Failure: 5%
|
||||
function attemptInfiltrationEscape(inst) {
|
||||
var chance = getInfiltrationEscapeChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 35) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 35) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 30) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 30) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
|
@ -432,7 +432,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumECorp,
|
||||
6000, 116, 150, 8.5);
|
||||
5400, 116, 150, 8);
|
||||
break;
|
||||
|
||||
case Locations.AevumBachmanAndAssociates:
|
||||
@ -445,7 +445,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates,
|
||||
1500, 42, 60, 5.75);
|
||||
1350, 42, 60, 5.25);
|
||||
break;
|
||||
|
||||
case Locations.AevumClarkeIncorporated:
|
||||
@ -458,7 +458,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated,
|
||||
2400, 34, 75, 5.4);
|
||||
2160, 34, 75, 5);
|
||||
break;
|
||||
|
||||
case Locations.AevumFulcrumTechnologies:
|
||||
@ -478,7 +478,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies,
|
||||
6000, 96, 100, 9);
|
||||
5400, 96, 100, 8.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumAeroCorp:
|
||||
@ -490,7 +490,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumAeroCorp,
|
||||
2000, 32, 50, 6.3);
|
||||
1800, 32, 50, 5.9);
|
||||
break;
|
||||
|
||||
case Locations.AevumGalacticCybersystems:
|
||||
@ -503,7 +503,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems,
|
||||
1400, 30, 50, 5.3);
|
||||
1400, 30, 50, 4.9);
|
||||
break;
|
||||
|
||||
case Locations.AevumWatchdogSecurity:
|
||||
@ -517,7 +517,7 @@ function displayLocationContent() {
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity,
|
||||
850, 16, 30, 4.5);
|
||||
765, 16, 30, 4);
|
||||
break;
|
||||
|
||||
case Locations.AevumRhoConstruction:
|
||||
@ -526,7 +526,7 @@ function displayLocationContent() {
|
||||
softwareJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction,
|
||||
600, 12, 20, 2.7);
|
||||
540, 12, 20, 2.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumPolice:
|
||||
@ -535,7 +535,7 @@ function displayLocationContent() {
|
||||
softwareJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumPolice,
|
||||
700, 14, 25, 3.2);
|
||||
630, 14, 25, 2.9);
|
||||
break;
|
||||
|
||||
case Locations.AevumNetLinkTechnologies:
|
||||
@ -554,7 +554,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies,
|
||||
160, 10, 15, 1.8);
|
||||
144, 10, 15, 1.65);
|
||||
break;
|
||||
|
||||
case Locations.AevumCrushFitnessGym:
|
||||
@ -588,7 +588,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational,
|
||||
5500, 48, 100, 9);
|
||||
4950, 48, 100, 8.25);
|
||||
break;
|
||||
|
||||
case Locations.ChongqingSolarisSpaceSystems:
|
||||
@ -600,7 +600,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.ChongqingSolarisSpaceSystems,
|
||||
3600, 26, 75, 8.6);
|
||||
3240, 26, 75, 8);
|
||||
break;
|
||||
|
||||
|
||||
@ -629,7 +629,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp,
|
||||
6000, 114, 125, 9.8);
|
||||
6000, 114, 125, 9);
|
||||
break;
|
||||
|
||||
case Locations.Sector12BladeIndustries:
|
||||
@ -642,7 +642,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries,
|
||||
3000, 46, 100, 6.7);
|
||||
2700, 46, 100, 6.2);
|
||||
break;
|
||||
|
||||
case Locations.Sector12FourSigma:
|
||||
@ -655,7 +655,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12FourSigma,
|
||||
1500, 58, 100, 10.2);
|
||||
1500, 58, 100, 9.5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12IcarusMicrosystems:
|
||||
@ -668,7 +668,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems,
|
||||
900, 32, 70, 7.8);
|
||||
810, 32, 70, 7.1);
|
||||
break;
|
||||
|
||||
case Locations.Sector12UniversalEnergy:
|
||||
@ -681,7 +681,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy,
|
||||
775, 24, 50, 6.3);
|
||||
775, 24, 50, 5.8);
|
||||
break;
|
||||
|
||||
case Locations.Sector12DeltaOne:
|
||||
@ -693,7 +693,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne,
|
||||
1200, 38, 75, 6.3);
|
||||
1080, 38, 75, 5.9);
|
||||
break;
|
||||
|
||||
case Locations.Sector12CIA:
|
||||
@ -706,7 +706,7 @@ function displayLocationContent() {
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12CIA,
|
||||
1450, 44, 80, 7.6);
|
||||
1305, 44, 80, 6.9);
|
||||
break;
|
||||
|
||||
case Locations.Sector12NSA:
|
||||
@ -725,13 +725,13 @@ function displayLocationContent() {
|
||||
nsaBladeburner.innerText = "Enter Bladeburner Headquarters";
|
||||
} else {
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 40, 80, 7.2);
|
||||
1260, 40, 80, 6.7);
|
||||
nsaBladeburner.innerText = "Apply to Bladeburner Division";
|
||||
}
|
||||
nsaBladeburner.style.display = "block";
|
||||
} else {
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 40, 80, 7.2);
|
||||
1260, 40, 80, 6.7);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -747,7 +747,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises,
|
||||
250, 14, 40, 2.7);
|
||||
225, 14, 40, 2.5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12CarmichaelSecurity:
|
||||
@ -761,7 +761,7 @@ function displayLocationContent() {
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity,
|
||||
500, 18, 60, 2.7);
|
||||
450, 18, 60, 2.5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12FoodNStuff:
|
||||
@ -819,7 +819,7 @@ function displayLocationContent() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm,
|
||||
1300, 28, 70, 5.4);
|
||||
1170, 28, 70, 5);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoVitaLife:
|
||||
@ -832,7 +832,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife,
|
||||
750, 22, 100, 5);
|
||||
675, 22, 100, 4.7);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoGlobalPharmaceuticals:
|
||||
@ -846,7 +846,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals,
|
||||
900, 24, 80, 5.4);
|
||||
810, 24, 80, 5.1);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoNoodleBar:
|
||||
@ -886,7 +886,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies,
|
||||
700, 24, 100, 5.9);
|
||||
630, 24, 100, 5.5);
|
||||
break;
|
||||
|
||||
case Locations.IshimaNovaMedical:
|
||||
@ -899,7 +899,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical,
|
||||
600, 20, 50, 4.5);
|
||||
540, 20, 50, 4.25);
|
||||
break;
|
||||
|
||||
case Locations.IshimaOmegaSoftware:
|
||||
@ -918,7 +918,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware,
|
||||
200, 10, 40, 2.3);
|
||||
180, 10, 40, 2.1);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenTravelAgency:
|
||||
@ -951,7 +951,7 @@ function displayLocationContent() {
|
||||
purchase512gb.style.display = "block";
|
||||
purchase1tb.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated,
|
||||
1500, 44, 100, 6.3);
|
||||
1350, 44, 100, 5.9);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenNWO:
|
||||
@ -964,7 +964,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenNWO,
|
||||
1800, 56, 200, 7.2);
|
||||
1620, 56, 200, 6.8);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenHeliosLabs:
|
||||
@ -976,7 +976,7 @@ function displayLocationContent() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs,
|
||||
1200, 28, 75, 5.4);
|
||||
1200, 28, 75, 5);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenOmniaCybersystems:
|
||||
@ -988,7 +988,7 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems,
|
||||
900, 28, 90, 5.8);
|
||||
810, 28, 90, 5.3);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenLexoCorp:
|
||||
@ -1002,7 +1002,7 @@ function displayLocationContent() {
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp,
|
||||
500, 14, 40, 3.1);
|
||||
500, 14, 40, 2.8);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenSysCoreSecurities:
|
||||
@ -1013,7 +1013,7 @@ function displayLocationContent() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities,
|
||||
600, 16, 50, 3.6);
|
||||
540, 16, 50, 3.2);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenCompuTek:
|
||||
@ -1035,7 +1035,7 @@ function displayLocationContent() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
purchaseHomeCores.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek,
|
||||
300, 12, 35, 3.1);
|
||||
270, 12, 35, 2.75);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenMilleniumFitnessGym:
|
||||
|
Loading…
Reference in New Issue
Block a user