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https://github.com/bitburner-official/bitburner-src.git
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Updated Changelog. Updated Version to v0.41.1. Fixed reference error bug in gang.ascendMember() Netscript function
This commit is contained in:
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dist/engine.bundle.js
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dist/engine.bundle.js
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181
dist/engine.css
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181
dist/engine.css
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@ -305,96 +305,6 @@ a:visited {
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top: 0;
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width: auto; }
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/* Character Overview */
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#character-overview-wrapper {
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position: relative; }
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#character-overview-container {
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display: none;
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position: absolute;
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/* Stay in place */
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right: 0;
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top: 0;
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height: auto;
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/* Full height */
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padding: 10px 2px;
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border: 2px solid var(--my-highlight-color);
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width: auto;
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max-width: 280px;
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overflow: auto;
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/* Enable scroll if needed */
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background-color: rgba(57, 54, 54, 0.9);
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/* Fallback color */
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z-index: 1; }
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#character-overview-text {
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color: #faffdf; }
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#character-overview-text table {
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border-collapse: collapse;
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margin: auto; }
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#character-overview-text td {
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padding: 2px;
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vertical-align: middle; }
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.character-stat-text {
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color: #fff;
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background-color: #444; }
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.character-stat-cell {
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text-align: right; }
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#character-hack-wrapper td,
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#character-agi-wrapper td {
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border-bottom: 1px #aaa solid;
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padding-bottom: 10px; }
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#character-str-wrapper td,
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#character-cha-wrapper td {
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padding-top: 10px; }
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#character-hp-wrapper {
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color: #dd3434; }
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#character-money-wrapper {
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color: #ffd700; }
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#character-hack-wrapper {
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color: #adff2f; }
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#character-cha-wrapper {
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color: #a671d1; }
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#character-int-wrapper {
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color: #6495ed; }
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#character-overview-save-button,
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#character-overview-options-button {
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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border-radius: 12px;
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-webkit-box-shadow: 1px 1px 3px #000;
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-moz-box-shadow: 1px 1px 3px #000;
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box-shadow: 1px 1px 3px #000;
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color: #cecece;
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display: inline-block;
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font-size: 14px;
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font-weight: bold;
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height: 25px;
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background-color: #000;
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padding: 5px 8px; }
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.character-quick-options {
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margin-top: 10px;
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text-align: center; }
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#character-overview-save-button:hover,
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#character-overview-save-button:focus,
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#character-overview-options-button:hover,
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#character-overview-options-button:focus {
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color: #fff;
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text-decoration: none;
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cursor: pointer; }
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/* Scan analyze links from AutoLink */
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.scan-analyze-link {
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cursor: pointer;
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@ -678,6 +588,97 @@ button {
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opacity: 1;
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transition: max-height 0.2s ease-out; }
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/* COLORS */
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/* Attributes */
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/**
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* Styling for the Character Overview Panel (top-right)
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*/
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#character-overview-wrapper {
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position: relative; }
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#character-overview-container {
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display: none;
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position: absolute;
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/* Stay in place */
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right: 0;
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top: 0;
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height: auto;
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/* Full height */
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padding: 10px 2px;
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border: 2px solid var(--my-highlight-color);
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width: auto;
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max-width: 280px;
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overflow: auto;
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/* Enable scroll if needed */
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background-color: rgba(57, 54, 54, 0.9);
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/* Fallback color */
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z-index: 1; }
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#character-overview-text {
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color: #faffdf; }
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#character-overview-text table {
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border-collapse: collapse;
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margin: auto; }
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#character-overview-text td {
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padding: 2px;
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vertical-align: middle; }
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.character-stat-text {
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color: #fff;
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background-color: #444; }
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.character-stat-cell {
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text-align: right; }
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#character-hack-wrapper td,
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#character-agi-wrapper td {
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border-bottom: 1px #aaa solid;
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padding-bottom: 10px; }
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#character-str-wrapper td,
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#character-cha-wrapper td {
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padding-top: 10px; }
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#character-hp-wrapper {
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color: #dd3434; }
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#character-money-wrapper {
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color: #ffd700; }
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#character-hack-wrapper {
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color: #adff2f; }
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#character-cha-wrapper {
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color: #a671d1; }
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#character-int-wrapper {
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color: #6495ed; }
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.character-overview-btn {
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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border-radius: 12px;
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-webkit-box-shadow: 1px 1px 3px #000;
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-moz-box-shadow: 1px 1px 3px #000;
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box-shadow: 1px 1px 3px #000;
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color: #cecece;
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display: inline-block;
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font-size: 14px;
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font-weight: bold;
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height: 25px;
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background-color: #000;
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padding: 5px 8px; }
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.character-quick-options {
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margin-top: 10px;
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text-align: center; }
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.character-overview-btn:hover,
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.character-overview-btn:focus {
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color: #fff;
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text-decoration: none;
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cursor: pointer; }
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/* COLORS */
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/* Attributes */
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#terminal-container {
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72
dist/vendor.bundle.js
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72
dist/vendor.bundle.js
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File diff suppressed because one or more lines are too long
@ -3,6 +3,32 @@
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Changelog
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=========
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v0.41.1 - 11/5/2018
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-------------------
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* IMPORTANT - Netscript Changes:
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* purchaseTor() now returns true if you already have a TOR router (it used to return false)
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* getPurchasedServerCost() now returns Infinity if the specified RAM is an invalid amount or is greater than the max amount of RAM (2 ^ 20 GB)
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* Added purchase4SMarketData() and purchase4SMarketDataTixApi() functions
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* getScriptLogs() now takes in optional arguments that let you get the logs of another script
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* Stock Market changes:
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* Stocks now have "maximum prices". These are hidden from the player
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* If a stock reaches its "maximum price", it will most likely drop in value (although it might still rise)
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* Each stock has its own, unique maximum price
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* Maximum price for each stock are randomly generated and change during each 'reset'
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* Stock Market cycles are now accumulated/stored, much like it is for Gangs and Bladeburners
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* Accumulated/stored cycles cause stock prices to update up to 50% faster (from every 6 seconds to 4 seconds)
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* This means that after coming back from being offline, stock prices will update faster to make up for offline time
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* Decreased the Hacking Level multiplier for BitNodes 6 and 7 to 0.4 (from 0.5)
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* Bladeburner console history is now saved and persists when switching screens or closing/reopening the game
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* In Bladeburner, if your stamina reaches 0 your current action will be cancelled
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* b1t_flum3.exe is no longer removed from your home computer upon reset
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* Added main menu link for the Stock Market (once you've purchased an account)
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* Job main menu link only appears if you actually have a job
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* Bug Fix: After installing Augs, the "Portfolio Mode" button on the Stock Market page should be properly reset
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* Bug Fix: bladeburner.getActionCountRemaining()'s return value is now rounded down (by Kline-)
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v0.41.0 - 10/29/2018
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--------------------
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* WARNING: In NetscriptJS, defining a function called print() is no longer possible
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@ -79,6 +79,9 @@
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<li id="job-tab" class="mainmenu-accordion-panel">
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<button id="job-menu-link"> Job </button>
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</li>
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<li id="stock-market-tab" class="mainmenu-accordion-panel">
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<button id="stock-market-menu-link"> Stock Market </button>
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</li>
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<li id="bladeburner-tab" class="mainmenu-accordion-panel">
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<button id="bladeburner-menu-link"> Bladeburner </button>
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</li>
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@ -785,8 +788,8 @@
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</table>
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</div>
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<div class="character-quick-options">
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<button id="character-overview-save-button">Save Game</button>
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<button id="character-overview-options-button">Options</button>
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
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<button id="character-overview-options-button" class="character-overview-btn">Options</button>
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</div>
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</div>
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</div>
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.41.0",
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Version: "0.41.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -510,7 +510,7 @@ let CONSTANTS = {
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** getScriptLogs() now takes in optional arguments that let you get the logs of another script
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* Stock Market changes:
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** Stocks now have "maximum prices"
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** Stocks now have "maximum prices". These are hidden from the player
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** If a stock reaches its "maximum price", it will most likely drop in value (although it might still rise)
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** Each stock has its own, unique maximum price
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** Maximum price for each stock are randomly generated and change during each 'reset'
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@ -525,6 +525,7 @@ let CONSTANTS = {
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* Added main menu link for the Stock Market (once you've purchased an account)
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* Job main menu link only appears if you actually have a job
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* Bug Fix: After installing Augs, the "Portfolio Mode" button on the Stock Market page should be properly reset
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* Bug Fix: bladeburner.getActionCountRemaining()'s return value is now rounded down (by Kline-)
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`
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}
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}
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}
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workerScript.log(`Invalid argument passed to gang.ascendMember(). No gang member could be found with name ${memberName}`);
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workerScript.log(`Invalid argument passed to gang.ascendMember(). No gang member could be found with name ${name}`);
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return false;
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} catch(e) {
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throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("ascendMember", e));
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