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Cleanup styles + presentation in FactionsRoot.tsx
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@ -1,17 +1,17 @@
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import React, { useState, useEffect } from "react";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IRouter } from "../../ui/Router";
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import { Factions } from "../Factions";
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import { Faction } from "../Faction";
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import { joinFaction } from "../FactionHelpers";
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import Typography from "@mui/material/Typography";
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import Paper from "@mui/material/Paper";
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import Box from "@mui/material/Box";
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import Link from "@mui/material/Link";
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import Button from "@mui/material/Button";
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import TableBody from "@mui/material/TableBody";
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import { Table, TableCell } from "../../ui/React/Table";
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import TableRow from "@mui/material/TableRow";
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import Typography from "@mui/material/Typography";
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import Container from "@mui/material/Container";
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import React, { useEffect, useState } from "react";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Table, TableCell } from "../../ui/React/Table";
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import { IRouter } from "../../ui/Router";
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import { Faction } from "../Faction";
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import { joinFaction } from "../FactionHelpers";
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import { Factions } from "../Factions";
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export const InvitationsSeen: string[] = [];
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@ -48,42 +48,65 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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}
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return (
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<>
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<Container disableGutters maxWidth="md" sx={{ mx: 0, mb: 10 }}>
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<Typography variant="h4">Factions</Typography>
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<Typography>Lists all factions you have joined</Typography>
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<br />
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<Box display="flex" flexDirection="column">
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{props.player.factions.map((faction: string) => (
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<Link key={faction} variant="h6" onClick={() => openFaction(Factions[faction])}>
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{faction}
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</Link>
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))}
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</Box>
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<br />
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{props.player.factionInvitations.length > 0 && (
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<>
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<Typography variant="h5" color="primary">
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Outstanding Faction Invitations
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</Typography>
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<Typography>
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Lists factions you have been invited to. You can accept these faction invitations at any time.
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</Typography>
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<Table size="small" padding="none">
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<Typography mb={4}>
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Throughout the game you may receive invitations from factions. There are many different factions, and each
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faction has different criteria for determining its potential members. Joining a faction and furthering its cause
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is crucial to progressing in the game and unlocking endgame content.
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</Typography>
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<Typography variant="h5" color="primary" mt={2} mb={1}>
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Factions you have joined:
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</Typography>
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{(props.player.factions.length > 0 && (
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<Paper sx={{ my: 1, p: 1, display: "inline-block" }}>
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<Table padding="none">
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<TableBody>
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{props.player.factionInvitations.map((faction: string) => (
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{props.player.factions.map((faction: string) => (
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<TableRow key={faction}>
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<TableCell>
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<Typography noWrap>{faction}</Typography>
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</TableCell>
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<TableCell align="right">
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<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
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<Box ml={1}>
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<Button onClick={() => openFaction(Factions[faction])}>Details</Button>
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</Box>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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</>
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)}
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</>
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</Paper>
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)) || <Typography>You haven't joined any factions.</Typography>}
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<Typography variant="h5" color="primary" mt={4} mb={1}>
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Outstanding Faction Invitations
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</Typography>
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<Typography mb={1}>
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Factions you have been invited to. You can accept these faction invitations at any time:
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</Typography>
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{(props.player.factionInvitations.length > 0 && (
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<Paper sx={{ my: 1, mb: 4, p: 1, display: "inline-block" }}>
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<Table padding="none">
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<TableBody>
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{props.player.factionInvitations.map((faction: string) => (
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<TableRow key={faction}>
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<TableCell>
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<Typography noWrap mb={1}>
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{faction}
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</Typography>
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</TableCell>
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<TableCell align="right">
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<Box ml={1} mb={1}>
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<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
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</Box>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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</Paper>
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)) || <Typography>You have no outstanding faction invites.</Typography>}
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</Container>
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);
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}
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