Cleanup styles + presentation in FactionsRoot.tsx

This commit is contained in:
smolgumball 2022-01-21 15:29:24 -07:00
parent 07fe3c1906
commit 275e8c8756

@ -1,17 +1,17 @@
import React, { useState, useEffect } from "react"; import Paper from "@mui/material/Paper";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { IRouter } from "../../ui/Router";
import { Factions } from "../Factions";
import { Faction } from "../Faction";
import { joinFaction } from "../FactionHelpers";
import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box"; import Box from "@mui/material/Box";
import Link from "@mui/material/Link";
import Button from "@mui/material/Button"; import Button from "@mui/material/Button";
import TableBody from "@mui/material/TableBody"; import TableBody from "@mui/material/TableBody";
import { Table, TableCell } from "../../ui/React/Table";
import TableRow from "@mui/material/TableRow"; import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography";
import Container from "@mui/material/Container";
import React, { useEffect, useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Table, TableCell } from "../../ui/React/Table";
import { IRouter } from "../../ui/Router";
import { Faction } from "../Faction";
import { joinFaction } from "../FactionHelpers";
import { Factions } from "../Factions";
export const InvitationsSeen: string[] = []; export const InvitationsSeen: string[] = [];
@ -48,42 +48,65 @@ export function FactionsRoot(props: IProps): React.ReactElement {
} }
return ( return (
<> <Container disableGutters maxWidth="md" sx={{ mx: 0, mb: 10 }}>
<Typography variant="h4">Factions</Typography> <Typography variant="h4">Factions</Typography>
<Typography>Lists all factions you have joined</Typography> <Typography mb={4}>
<br /> Throughout the game you may receive invitations from factions. There are many different factions, and each
<Box display="flex" flexDirection="column"> faction has different criteria for determining its potential members. Joining a faction and furthering its cause
{props.player.factions.map((faction: string) => ( is crucial to progressing in the game and unlocking endgame content.
<Link key={faction} variant="h6" onClick={() => openFaction(Factions[faction])}> </Typography>
{faction}
</Link> <Typography variant="h5" color="primary" mt={2} mb={1}>
))} Factions you have joined:
</Box> </Typography>
<br /> {(props.player.factions.length > 0 && (
{props.player.factionInvitations.length > 0 && ( <Paper sx={{ my: 1, p: 1, display: "inline-block" }}>
<> <Table padding="none">
<Typography variant="h5" color="primary">
Outstanding Faction Invitations
</Typography>
<Typography>
Lists factions you have been invited to. You can accept these faction invitations at any time.
</Typography>
<Table size="small" padding="none">
<TableBody> <TableBody>
{props.player.factionInvitations.map((faction: string) => ( {props.player.factions.map((faction: string) => (
<TableRow key={faction}> <TableRow key={faction}>
<TableCell> <TableCell>
<Typography noWrap>{faction}</Typography> <Typography noWrap>{faction}</Typography>
</TableCell> </TableCell>
<TableCell align="right"> <TableCell align="right">
<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button> <Box ml={1}>
<Button onClick={() => openFaction(Factions[faction])}>Details</Button>
</Box>
</TableCell> </TableCell>
</TableRow> </TableRow>
))} ))}
</TableBody> </TableBody>
</Table> </Table>
</> </Paper>
)} )) || <Typography>You haven't joined any factions.</Typography>}
</> <Typography variant="h5" color="primary" mt={4} mb={1}>
Outstanding Faction Invitations
</Typography>
<Typography mb={1}>
Factions you have been invited to. You can accept these faction invitations at any time:
</Typography>
{(props.player.factionInvitations.length > 0 && (
<Paper sx={{ my: 1, mb: 4, p: 1, display: "inline-block" }}>
<Table padding="none">
<TableBody>
{props.player.factionInvitations.map((faction: string) => (
<TableRow key={faction}>
<TableCell>
<Typography noWrap mb={1}>
{faction}
</Typography>
</TableCell>
<TableCell align="right">
<Box ml={1} mb={1}>
<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</Paper>
)) || <Typography>You have no outstanding faction invites.</Typography>}
</Container>
); );
} }