From 279d18d65ff43bf8eaeb293d8b8a93a2e9cf5a57 Mon Sep 17 00:00:00 2001 From: quacksouls <66396308+quacksouls@users.noreply.github.com> Date: Thu, 27 Oct 2022 14:30:40 +1100 Subject: [PATCH] DOC: sleeve: typo fix (#161) Some typographical fixes in the documentation of sleeves. --- doc/source/advancedgameplay/sleeves.rst | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/source/advancedgameplay/sleeves.rst b/doc/source/advancedgameplay/sleeves.rst index 5458abb52..0cec1ceac 100644 --- a/doc/source/advancedgameplay/sleeves.rst +++ b/doc/source/advancedgameplay/sleeves.rst @@ -37,7 +37,7 @@ Obtaining Duplicate Sleeves ~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are two methods of obtaining Duplicate Sleeves: -1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve +1. Destroy BitNode-10. Each completion gives you one additional Duplicate Sleeve. 2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant `. This is only available in BitNode-10. Sleeves purchased this way are **permanent** (they persist through BitNodes). You can purchase up to 5 Duplicate Sleeves from The Covenant. @@ -45,7 +45,7 @@ There are two methods of obtaining Duplicate Sleeves: Synchronization ~~~~~~~~~~~~~~~ Synchronization is a measure of how aligned your consciousness is with that of your -Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how much experience +Duplicate Sleeves. It is a numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a task. Let N be the sleeve's synchronization. When the sleeve earns experience by performing @@ -58,7 +58,7 @@ Synchronization can be increased by assigning sleeves to the 'Synchronize' task. Sleeve Shock ~~~~~~~~~~~~ Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new -body. It is a numeral value between 0 and 99, where 99 indicates full shock and 0 indicates +body. It is a numerical value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of experience earned by the sleeve. Sleeve shock slowly decreases over time. You can further increase the rate at which @@ -67,13 +67,13 @@ it decreases by assigning sleeves to the 'Shock Recovery' task. Augmentations ~~~~~~~~~~~~~ You can purchase :ref:`Augmentations ` for your Duplicate -Sleeves. In order to do this, the Sleeve's Shock must be at 0. Any Augmentation +Sleeves. In order to do this, the sleeve's shock must be at 0. Any Augmentation that is currently available to you through a faction is also available for your Duplicate Sleeves. There are a few Augmentations, such as NeuroFlux Governor and Bladeburner-specific ones, that cannot be purchased for a Duplicate Sleeve. When you purchase an Augmentation for a Duplicate Sleeve, it is instantly installed. -When this happens, the Sleeve's stats are instantly reset back to 0, similar to +When this happens, the sleeve's stats are instantly reset back to 0, similar to when you normally install Augmentations. The cost of purchasing an Augmentation for a Duplicate Sleeve is **not** affected @@ -81,7 +81,7 @@ by how many Augmentations you have purchased for yourself, and vice versa. Memory ~~~~~~ -Sleeve memory dictates what a sleeve's synchronization will be when its reset by +Sleeve memory dictates what a sleeve's synchronization will be when it is reset by switching BitNodes. For example, if a sleeve has a memory of 10, then when you switch BitNodes its synchronization will initially be set to 10, rather than 1.