mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 21:25:47 +01:00
executeCommand has been removed in favor of connect and manualHack, which is what people have been asking for.
This commit is contained in:
parent
1eddddd14f
commit
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@ -24,6 +24,8 @@ level 3, then you will be able to access all of the Singularity Functions.
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travelToCity() <singularityfunctions/travelToCity>
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travelToCity() <singularityfunctions/travelToCity>
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purchaseTor() <singularityfunctions/purchaseTor>
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purchaseTor() <singularityfunctions/purchaseTor>
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purchaseProgram() <singularityfunctions/purchaseProgram>
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purchaseProgram() <singularityfunctions/purchaseProgram>
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connect() <singularityfunctions/connect>
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manualHack() <singularityfunctions/manualHack>
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getStats() <singularityfunctions/getStats>
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getStats() <singularityfunctions/getStats>
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getCharacterInformation() <singularityfunctions/getCharacterInformation>
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getCharacterInformation() <singularityfunctions/getCharacterInformation>
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isBusy() <singularityfunctions/isBusy>
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isBusy() <singularityfunctions/isBusy>
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20
doc/source/netscript/singularityfunctions/connect.rst
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20
doc/source/netscript/singularityfunctions/connect.rst
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@ -0,0 +1,20 @@
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connect() Netscript Function
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============================
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.. js:function:: connect(hostname)
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:RAM cost: 2 GB
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:param string hostname: hostname of the server to connect.
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:returns: ``true`` if the connection was a success.
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function will connect you to the specified server if it's directly connected to the current server.
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You can also pass in 'home' to return to your home server from anywhere.
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Examples:
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.. code-block:: javascript
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connect("joesguns");
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connect("CSEC");
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@ -1,21 +0,0 @@
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executeCommand() Netscript Function
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========================================
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.. js:function:: executeCommand(command)
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:RAM cost: 4 GB
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:param string commands: The full string of the command.
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function writes the command to the terminal and executes it. This
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can be used to perform manual hacks. Only one command can be sent at a time.
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Examples:
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.. code-block:: javascript
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await ns.executeCommand('connect CSEC');
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await ns.executeCommand('hack');
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await ns.executeCommand('home');
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// a manual hack will be performed and CSEC will invite you.
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24
doc/source/netscript/singularityfunctions/manualHack.rst
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24
doc/source/netscript/singularityfunctions/manualHack.rst
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@ -0,0 +1,24 @@
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manualHack() Netscript Function
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===============================
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.. js:function:: manualHack()
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:RAM cost: 2 GB
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:returns: The amount of money stolen if the hack is successful, and zero otherwise
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function will perform a manual hack on the server you are currently connected to.
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This is typically required to join factions.
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Examples:
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.. code-block:: javascript
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connect("CSEC");
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manualHack();
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.. warning::
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For NS2 users:
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This function is async.
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@ -231,6 +231,10 @@ export let CONSTANTS: IMap<any> = {
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v0.51.0 - 2021-XX-XX formulas (hydroflame)
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v0.51.0 - 2021-XX-XX formulas (hydroflame)
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-------
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-------
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Netscript
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* 'connect': a new singularity function that connects you to a server. (like the terminal command)
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* 'manualHack': a new singularity function that performs a manual hack on the players current server.
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Misc.
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Misc.
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* New shortcut, Alt + b, brings you to bladeburner
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* New shortcut, Alt + b, brings you to bladeburner
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* New shortcut, Alt + g, brings you to gang
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* New shortcut, Alt + g, brings you to gang
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@ -176,7 +176,8 @@ export const RamCosts: IMap<any> = {
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travelToCity: () => RamCostConstants.ScriptSingularityFn1RamCost,
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travelToCity: () => RamCostConstants.ScriptSingularityFn1RamCost,
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purchaseTor: () => RamCostConstants.ScriptSingularityFn1RamCost,
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purchaseTor: () => RamCostConstants.ScriptSingularityFn1RamCost,
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purchaseProgram: () => RamCostConstants.ScriptSingularityFn1RamCost,
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purchaseProgram: () => RamCostConstants.ScriptSingularityFn1RamCost,
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executeCommand: () => RamCostConstants.ScriptSingularityFn1RamCost * 2,
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connect: () => RamCostConstants.ScriptSingularityFn1RamCost,
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manualHack: () => RamCostConstants.ScriptSingularityFn1RamCost,
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getStats: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getStats: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getCharacterInformation: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getCharacterInformation: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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isBusy: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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isBusy: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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@ -555,6 +555,80 @@ function NetscriptFunctions(workerScript) {
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}
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}
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}
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}
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const hack = function(ip, manual, { threads: requestedThreads, stock } = {}) {
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if (ip === undefined) {
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throw makeRuntimeErrorMsg("hack", "Takes 1 argument.");
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}
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const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads);
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`);
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}
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// Calculate the hacking time
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var hackingTime = calculateHackingTime(server); // This is in seconds
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// No root access or skill level too low
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const canHack = netscriptCanHack(server, Player);
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if (!canHack.res) {
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throw makeRuntimeErrorMsg('hack', canHack.msg);
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}
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workerScript.log("hack", `Executing ${ip} in ${hackingTime.toFixed(3)} seconds (t=${threads})`);
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return netscriptDelay(hackingTime * 1000, workerScript).then(function() {
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if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
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var hackChance = calculateHackingChance(server);
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var rand = Math.random();
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var expGainedOnSuccess = calculateHackingExpGain(server) * threads;
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var expGainedOnFailure = (expGainedOnSuccess / 4);
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if (rand < hackChance) { // Success!
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const percentHacked = calculatePercentMoneyHacked(server);
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let maxThreadNeeded = Math.ceil(1/percentHacked*(server.moneyAvailable/server.moneyMax));
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if (isNaN(maxThreadNeeded)) {
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// Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
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maxThreadNeeded = 1e6;
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}
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let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads;
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// Over-the-top safety checks
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if (moneyDrained <= 0) {
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moneyDrained = 0;
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expGainedOnSuccess = expGainedOnFailure;
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}
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if (moneyDrained > server.moneyAvailable) {moneyDrained = server.moneyAvailable;}
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server.moneyAvailable -= moneyDrained;
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if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
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const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
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Player.gainMoney(moneyGained);
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workerScript.scriptRef.onlineMoneyMade += moneyGained;
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Player.scriptProdSinceLastAug += moneyGained;
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Player.recordMoneySource(moneyGained, "hacking");
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workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
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Player.gainHackingExp(expGainedOnSuccess);
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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workerScript.log("hack", `Successfully hacked '${server.hostname}' for ${numeralWrapper.format(moneyGained, '$0.000a')} and ${numeralWrapper.format(expGainedOnSuccess, '0.000a')} exp (t=${threads})`);
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server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
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if (stock) {
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influenceStockThroughServerHack(server, moneyGained);
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}
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if(manual) {
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server.manuallyHacked = true;
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}
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return Promise.resolve(moneyGained);
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} else {
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// Player only gains 25% exp for failure?
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Player.gainHackingExp(expGainedOnFailure);
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workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
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workerScript.log("hack", `Failed to hack '${server.hostname}'. Gained ${numeralWrapper.format(expGainedOnFailure, '0.000a')} exp (t=${threads})`);
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return Promise.resolve(0);
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}
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});
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}
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return {
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return {
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hacknet : {
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hacknet : {
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numNodes : function() {
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numNodes : function() {
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@ -671,74 +745,7 @@ function NetscriptFunctions(workerScript) {
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},
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},
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hack : function(ip, { threads: requestedThreads, stock } = {}){
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hack : function(ip, { threads: requestedThreads, stock } = {}){
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updateDynamicRam("hack", getRamCost("hack"));
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updateDynamicRam("hack", getRamCost("hack"));
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if (ip === undefined) {
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return hack(ip, false, {threads: requestedThreads, stock: stock});
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throw makeRuntimeErrorMsg("hack", "Takes 1 argument.");
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}
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const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads);
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const server = getServer(ip);
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if (server == null) {
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throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`);
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}
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// Calculate the hacking time
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var hackingTime = calculateHackingTime(server); // This is in seconds
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// No root access or skill level too low
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const canHack = netscriptCanHack(server, Player);
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if (!canHack.res) {
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throw makeRuntimeErrorMsg('hack', canHack.msg);
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}
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workerScript.log("hack", `Executing ${ip} in ${hackingTime.toFixed(3)} seconds (t=${threads})`);
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return netscriptDelay(hackingTime * 1000, workerScript).then(function() {
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if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
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var hackChance = calculateHackingChance(server);
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var rand = Math.random();
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var expGainedOnSuccess = calculateHackingExpGain(server) * threads;
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var expGainedOnFailure = (expGainedOnSuccess / 4);
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if (rand < hackChance) { // Success!
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const percentHacked = calculatePercentMoneyHacked(server);
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let maxThreadNeeded = Math.ceil(1/percentHacked*(server.moneyAvailable/server.moneyMax));
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if (isNaN(maxThreadNeeded)) {
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// Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
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maxThreadNeeded = 1e6;
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}
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let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads;
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// Over-the-top safety checks
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if (moneyDrained <= 0) {
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moneyDrained = 0;
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expGainedOnSuccess = expGainedOnFailure;
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}
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if (moneyDrained > server.moneyAvailable) {moneyDrained = server.moneyAvailable;}
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server.moneyAvailable -= moneyDrained;
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if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
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const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
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Player.gainMoney(moneyGained);
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workerScript.scriptRef.onlineMoneyMade += moneyGained;
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Player.scriptProdSinceLastAug += moneyGained;
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Player.recordMoneySource(moneyGained, "hacking");
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workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
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Player.gainHackingExp(expGainedOnSuccess);
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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workerScript.log("hack", `Successfully hacked '${server.hostname}' for ${numeralWrapper.format(moneyGained, '$0.000a')} and ${numeralWrapper.format(expGainedOnSuccess, '0.000a')} exp (t=${threads})`);
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server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
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if (stock) {
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influenceStockThroughServerHack(server, moneyGained);
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}
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return Promise.resolve(moneyGained);
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} else {
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// Player only gains 25% exp for failure?
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Player.gainHackingExp(expGainedOnFailure);
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workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
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workerScript.log("hack", `Failed to hack '${server.hostname}'. Gained ${numeralWrapper.format(expGainedOnFailure, '0.000a')} exp (t=${threads})`);
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return Promise.resolve(0);
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}
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});
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},
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},
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hackAnalyzeThreads : function(ip, hackAmount) {
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hackAnalyzeThreads : function(ip, hackAmount) {
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updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads"));
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updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads"));
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@ -2679,16 +2686,46 @@ function NetscriptFunctions(workerScript) {
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workerScript.log("purchaseProgram", `You have purchased the '${item.program}' program. The new program can be found on your home computer.`);
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workerScript.log("purchaseProgram", `You have purchased the '${item.program}' program. The new program can be found on your home computer.`);
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return true;
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return true;
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},
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},
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executeCommand: function(command) {
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connect: function(hostname) {
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updateDynamicRam("executeCommand", getRamCost("executeCommand"));
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if (!hostname) {
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checkSingularityAccess("executeCommand", 1);
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throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
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Terminal.executeCommand(command);
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}
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return new Promise(function (resolve, reject) {
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(function wait(){
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let target = getServer(hostname);
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if (!Terminal.hackFlag && !Terminal.analyzeFlag) return resolve();
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if (target == null) {
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setTimeout(wait, 30);
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throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
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})();
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return;
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});
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}
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if(hostname === 'home') {
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Player.getCurrentServer().isConnectedTo = false;
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Player.currentServer = Player.getHomeComputer().ip;
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Player.getCurrentServer().isConnectedTo = true;
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Terminal.currDir = "/";
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Terminal.resetTerminalInput(true);
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return true;
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}
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const server = Player.getCurrentServer();
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for (let i = 0; i < server.serversOnNetwork.length; i++) {
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const other = getServerOnNetwork(server, i);
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if (other.ip == hostname || other.hostname == hostname) {
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Player.getCurrentServer().isConnectedTo = false;
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Player.currentServer = target.ip;
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Player.getCurrentServer().isConnectedTo = true;
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Terminal.currDir = "/";
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Terminal.resetTerminalInput(true);
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return true;
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}
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}
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return false;
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},
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manualHack: function() {
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updateDynamicRam("manualHack", getRamCost("manualHack"));
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checkSingularityAccess("manualHack", 1);
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const server = Player.getCurrentServer();
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return hack(server.hostname, true);
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},
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},
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getStats: function() {
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getStats: function() {
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updateDynamicRam("getStats", getRamCost("getStats"));
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updateDynamicRam("getStats", getRamCost("getStats"));
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@ -163,7 +163,7 @@ function startNetscript1Script(workerScript) {
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if (typeof entry === "function") {
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if (typeof entry === "function") {
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//Async functions need to be wrapped. See JS-Interpreter documentation
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//Async functions need to be wrapped. See JS-Interpreter documentation
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if (name === "hack" || name === "grow" || name === "weaken" || name === "sleep" ||
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if (name === "hack" || name === "grow" || name === "weaken" || name === "sleep" ||
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name === "prompt") {
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name === "prompt" || name === "manualHack") {
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let tempWrapper = function() {
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let tempWrapper = function() {
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let fnArgs = [];
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let fnArgs = [];
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@ -113,6 +113,10 @@ function isNumber(str) {
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return !isNaN(str) && !isNaN(parseFloat(str));
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return !isNaN(str) && !isNaN(parseFloat(str));
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}
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}
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function getTerminalInput() {
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return document.getElementById("terminal-input-text-box").value;
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}
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// Defines key commands in terminal
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// Defines key commands in terminal
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$(document).keydown(function(event) {
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$(document).keydown(function(event) {
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// Terminal
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// Terminal
|
||||||
@ -122,7 +126,7 @@ $(document).keydown(function(event) {
|
|||||||
|
|
||||||
if (event.keyCode === KEY.ENTER) {
|
if (event.keyCode === KEY.ENTER) {
|
||||||
event.preventDefault(); // Prevent newline from being entered in Script Editor
|
event.preventDefault(); // Prevent newline from being entered in Script Editor
|
||||||
const command = terminalInput.value;
|
const command = getTerminalInput();
|
||||||
const dir = Terminal.currDir;
|
const dir = Terminal.currDir;
|
||||||
post(
|
post(
|
||||||
"<span class='prompt'>[" +
|
"<span class='prompt'>[" +
|
||||||
@ -344,22 +348,36 @@ let Terminal = {
|
|||||||
// Excludes the trailing forward slash
|
// Excludes the trailing forward slash
|
||||||
currDir: "/",
|
currDir: "/",
|
||||||
|
|
||||||
resetTerminalInput: function() {
|
resetTerminalInput: function(keepInput=false) {
|
||||||
|
let input = "";
|
||||||
|
if(keepInput) {
|
||||||
|
input = getTerminalInput();
|
||||||
|
}
|
||||||
const dir = Terminal.currDir;
|
const dir = Terminal.currDir;
|
||||||
if (FconfSettings.WRAP_INPUT) {
|
if (FconfSettings.WRAP_INPUT) {
|
||||||
document.getElementById("terminal-input-td").innerHTML =
|
document.getElementById("terminal-input-td").innerHTML =
|
||||||
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
||||||
'<textarea type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
|
`<textarea type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\"/>`;
|
||||||
|
|
||||||
// Auto re-size the line element as it wraps
|
// Auto re-size the line element as it wraps
|
||||||
autosize(document.getElementById("terminal-input-text-box"));
|
autosize(document.getElementById("terminal-input-text-box"));
|
||||||
} else {
|
} else {
|
||||||
document.getElementById("terminal-input-td").innerHTML =
|
document.getElementById("terminal-input-td").innerHTML =
|
||||||
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
||||||
`<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>`;
|
`<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\"/>`;
|
||||||
}
|
}
|
||||||
var hdr = document.getElementById("terminal-input-header");
|
const hdr = document.getElementById("terminal-input-header");
|
||||||
hdr.style.display = "inline";
|
hdr.style.display = "inline";
|
||||||
|
|
||||||
|
const terminalInput = document.getElementById("terminal-input-text-box");
|
||||||
|
if (typeof terminalInput.selectionStart == "number") {
|
||||||
|
terminalInput.selectionStart = terminalInput.selectionEnd = terminalInput.value.length;
|
||||||
|
} else if (typeof terminalInput.createTextRange != "undefined") {
|
||||||
|
terminalInput.focus();
|
||||||
|
var range = el.createTextRange();
|
||||||
|
range.collapse(false);
|
||||||
|
range.select();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
modifyInput: function(mod) {
|
modifyInput: function(mod) {
|
||||||
|
Loading…
Reference in New Issue
Block a user