Added even more Augmentation info

This commit is contained in:
Daniel Xie 2017-02-22 16:07:55 -06:00
parent 58874efa5f
commit 286bd52090
2 changed files with 73 additions and 0 deletions

@ -147,46 +147,75 @@ initAugmentations = function() {
var WiredReflexes = new Augmentation("Wired Reflexes");
WiredReflexes.setRequirements(36000, 10000000);
WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system,\n" +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.\n\n" +
"This augmentation increases the player's agility by 5%.");
WiredReflexes.addToFactions("Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
"The Syndicate", "The Dark Army", "Speakers for the Dead");
AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
GrapheneBoneLacings.setRequirements(1500000, 1000000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" +
"their density and tensile strength.\n\n" +
"This augmentation increases the player's strength and defense by 100%.");
GrapheneBoneLacings.addToFactions("Fulcrum Secret Technologies", "The Covenant");
AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation("Bionic Spine");
BionicSpine.setRequirements(250000, 75000000);
BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" +
"greatly improved senses and reaction speeds.\n\n" +
"This augmentation increases all of the player's combat stats by 20%.");
BionicSpine.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries");
AddToAugmentations(BionicSpine);
var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
GrapheneBionicSpine.setRequirements(1200000, 1000000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" +
"material to make it much stronger and lighter.\n\n" +
"This augmentation increases all of the player's combat stats by 100%.");
GrapheneBionicSpine.addToFactions("Fulcrum Secret Technologies", "ECorp");
AddToAugmentations(GrapheneBionicSpine);
var BionicLegs = new Augmentation("Bionic Legs");
BionicLegs.setRequirements(200000, 60000000);
BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. \n\n" +
"This augmentation increases the player's agility by 50%.");
BionicLegs.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries");
AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
GrapheneBionicLegs.setRequirements(1000000, 900000000);
GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" +
"material to make it much stronger and lighter\n\n" +
"This augmentation increases the player's agility by an additional 150%.");
GrapheneBionicLegs.addToFactions("MegaCorp", "ECorp", "Fulcrum Secret Technologies");
AddToAugmentations(GrapheneBionicLegs);
//Labor stat augmentations
var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
SpeechProcessor.setRequirements(50000, 15000000);
SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" +
"The embedded computer processes characteristics of incoming speech, such as tone\n" +
"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
"This augmentation increases the player's charisma by 20%.");
SpeechProcessor.addToFactions("Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven");
AddToAugmentations(SpeechProcessor);
var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
EnhancedSocialInteractionImplant.setRequirements(750000, 500000000);
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations\n" +
"and interactions. The system uses a wide variety of factors such as facial expression, body\n" +
"language, and the voice's tone/inflection to determine the best course of action during social\n" +
"situations. The implant also uses deep learning software to continuously learn new behavior\n" +
"patterns and how to best respond.\n\n" +
"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
EnhancedSocialInteractionImplant.addToFactions("Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma");
AddToAugmentations(EnhancedSocialInteractionImplant);
@ -194,31 +223,57 @@ initAugmentations = function() {
//Hacking augmentations
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
ArtificialBioNeuralNetwork.setRequirements(750000, 600000000);
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" +
"The network is meant to mimick the way a biological brain solves a problem, which each\n" +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
"nanoprocessors are programmed to perform computations much faster than organic neurons,\n" +
"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
"This augmentation increases the player's hacking speed by 2%, increases the amount of\n" +
"money gained while hacking by 10%, and increases the palyer's hacking skill by 10%.");
ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies");
AddToAugmentations(ArtificialBioNeuralNetwork);
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
ArtificialSynapticPotentiation.setRequirements(600000, 400000000);
ArtificialSynapticPotentiation.("The body is injected with a chemical that artificially induces synaptic potentiation,\n" +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
"This augmentation increases the player's hacking speed and hacking chance by 1%.");
ArtificialSynapticPotentiation.addToFactions("The Black Hand", "NiteSec");
AddToAugmentations(ArtificialSynapticPotentiation);
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
EnhancedMyelinSheathing.setRequirements(900000, 850000000);)
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
"counterparts, leading to greater processing speeds and better brain function.\n\n" +
"This augmentation increases the player's hacking speed by 1%, increases the player's hacking\n" +
"skill by 5%, and increases the player's hacking experience gain rate by 5%.");
EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand");
AddToAugmentations(EnhancedMyelinSheathing);
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
SynapticEnhancement.setRequirements(50000, 35000000);
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and \n" +
"induce stronger synaptic activity. This improves the the user's cognitive abilities.\n\n" +
"This augmentation increases the player's hacking speed by 1%.");
SynapticEnhancement.addToFactions("CyberSec");
AddToAugmentations(SynapticEnhancement);
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
NeuralRetentionEnhancement.setRequirements(200000, 250000000);
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal\n" +
"circuits, strengthening its ability to retain information.\n\n" +
"This augmentation increases the player's hacking experience gain rate by 40%.");
NeuralRetentionEnhancement.addToFactions("CyberSec", "NiteSec");
AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation("DataJack");
DataJack.setRequirements(750000, 75000000);
DataJack.("A brain implant that provides an interface for direct, wireless communication between a computer and\n" +
"your mind. This implant allows the user to easily and effectively access and manipulate a computer's\n" +
"memory with his mind.\n\n" +
"This augmentation increases the amount of money the player gains from hacking by 20%.");
DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo");
AddToAugmentations(DataJack);

@ -78,6 +78,24 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
if (combatRib2.owned == false) {
dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III");
}
} else if (aug.name == "Graphene Bionic Spine Upgrade") {
var bionicSpine = Augmentations["Bionic Spine"];
if (bionicSpine == null) {
console.log("ERROR: Could not find Bionic Spine");
return;
}
if (bionicSpine.owned == false) {
dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine");
}
} else if (aug.name == "Graphene Bionic Legs Upgrade") {
var bionicLegs = Augmentations["Bionic Legs"];
if (bionicLegs == null) {
console.log("ERROR: Could not find Bionic Legs");
return;
}
if (bionicLegs.owned == false ) {
dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
}
} else if (aug.name == "Embedded Netburner Module Core V2 Upgrade") {
var coreImplant = Augmentations["Embedded Netburner Module Core Implant"];
if (coreImplant == null) {