diff --git a/src/ui/WorkInProgressRoot.tsx b/src/ui/WorkInProgressRoot.tsx index fc3c16135..b64464c23 100644 --- a/src/ui/WorkInProgressRoot.tsx +++ b/src/ui/WorkInProgressRoot.tsx @@ -13,6 +13,10 @@ import { Companies } from "../Company/Companies"; import { Locations } from "../Locations/Locations"; import { LocationName } from "../Locations/data/LocationNames"; +import Typography from "@mui/material/Typography"; +import Grid from "@mui/material/Grid"; +import Button from "@mui/material/Button"; + import { createProgressBarText } from "../../utils/helpers/createProgressBarText"; const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle; @@ -40,49 +44,50 @@ export function WorkInProgressRoot(): React.ReactElement { player.stopFocusing(); } return ( -
- You are currently {player.currentWorkFactionDescription} for your faction {faction.name}
-
- (Current Faction Reputation: {Reputation(faction.playerReputation)}).
- You have been doing this for {convertTimeMsToTimeElapsedString(player.timeWorked)}
-
-
- You have earned:
-
-
-
- {Reputation(player.workRepGained)} ({ReputationRate(player.workRepGainRate * CYCLES_PER_SEC)}) reputation for
- this faction
-
- {numeralWrapper.formatExp(player.workHackExpGained)} (
- {numeralWrapper.formatExp(player.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp
-
- {numeralWrapper.formatExp(player.workStrExpGained)} (
- {numeralWrapper.formatExp(player.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp
- {numeralWrapper.formatExp(player.workDefExpGained)} (
- {numeralWrapper.formatExp(player.workDefExpGainRate * CYCLES_PER_SEC)} / sec) defense exp
- {numeralWrapper.formatExp(player.workDexExpGained)} (
- {numeralWrapper.formatExp(player.workDexExpGainRate * CYCLES_PER_SEC)} / sec) dexterity exp
- {numeralWrapper.formatExp(player.workAgiExpGained)} (
- {numeralWrapper.formatExp(player.workAgiExpGainRate * CYCLES_PER_SEC)} / sec) agility exp
-
- {numeralWrapper.formatExp(player.workChaExpGained)} (
- {numeralWrapper.formatExp(player.workChaExpGainRate * CYCLES_PER_SEC)} / sec) charisma exp
-
- You will automatically finish after working for 20 hours. You can cancel earlier if you wish.
-
- There is no penalty for cancelling earlier.
-
- You have been {className} for {convertTimeMsToTimeElapsedString(player.timeWorked)}
-
-
- This has cost you:
-
-
- You have gained:
- {numeralWrapper.formatExp(player.workHackExpGained)} (
- {numeralWrapper.formatExp(player.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp
- {numeralWrapper.formatExp(player.workStrExpGained)} (
- {numeralWrapper.formatExp(player.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp
- {numeralWrapper.formatExp(player.workDefExpGained)} (
- {numeralWrapper.formatExp(player.workDefExpGainRate * CYCLES_PER_SEC)} / sec) defense exp
- {numeralWrapper.formatExp(player.workDexExpGained)} (
- {numeralWrapper.formatExp(player.workDexExpGainRate * CYCLES_PER_SEC)} / sec) dexterity exp
- {numeralWrapper.formatExp(player.workAgiExpGained)} (
- {numeralWrapper.formatExp(player.workAgiExpGainRate * CYCLES_PER_SEC)} / sec) agility exp
- {numeralWrapper.formatExp(player.workChaExpGained)} (
- {numeralWrapper.formatExp(player.workChaExpGainRate * CYCLES_PER_SEC)} / sec) charisma exp
- You may cancel at any time
-
- You are currently working as a {position} at {player.companyName} (Current Company Reputation:{" "}
- {Reputation(companyRep)})
-
- You have been working for {convertTimeMsToTimeElapsedString(player.timeWorked)}
-
-
- You have earned:
-
-
-
- {Reputation(player.workRepGained)} ({ReputationRate(player.workRepGainRate * CYCLES_PER_SEC)}) reputation for
- this company
-
- {numeralWrapper.formatExp(player.workHackExpGained)} (
- {`${numeralWrapper.formatExp(player.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) hacking exp
-
- {numeralWrapper.formatExp(player.workStrExpGained)} (
- {`${numeralWrapper.formatExp(player.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) strength exp
- {numeralWrapper.formatExp(player.workDefExpGained)} (
- {`${numeralWrapper.formatExp(player.workDefExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) defense exp
- {numeralWrapper.formatExp(player.workDexExpGained)} (
- {`${numeralWrapper.formatExp(player.workDexExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) dexterity exp
- {numeralWrapper.formatExp(player.workAgiExpGained)} (
- {`${numeralWrapper.formatExp(player.workAgiExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) agility exp
-
- {numeralWrapper.formatExp(player.workChaExpGained)} (
- {`${numeralWrapper.formatExp(player.workChaExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) charisma exp
-
- You will automatically finish after working for 8 hours. You can cancel earlier if you wish, but you will only
- gain {penaltyString} of the reputation you've earned so far.
-
- You are currently working as a {position} at {player.companyName} (Current Company Reputation:{" "}
- {Reputation(companyRep)})
-
- You have been working for {convertTimeMsToTimeElapsedString(player.timeWorked)}
-
-
- You have earned:
-
-
-
- {Reputation(player.workRepGained)} (
- {Reputation(`${numeralWrapper.formatExp(player.workRepGainRate * CYCLES_PER_SEC)} / sec`)}
- ) reputation for this company
-
- {numeralWrapper.formatExp(player.workHackExpGained)} (
- {`${numeralWrapper.formatExp(player.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) hacking exp
-
- {numeralWrapper.formatExp(player.workStrExpGained)} (
- {`${numeralWrapper.formatExp(player.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) strength exp
- {numeralWrapper.formatExp(player.workDefExpGained)} (
- {`${numeralWrapper.formatExp(player.workDefExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) defense exp
- {numeralWrapper.formatExp(player.workDexExpGained)} (
- {`${numeralWrapper.formatExp(player.workDexExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) dexterity exp
- {numeralWrapper.formatExp(player.workAgiExpGained)} (
- {`${numeralWrapper.formatExp(player.workAgiExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) agility exp
-
- {numeralWrapper.formatExp(player.workChaExpGained)} (
- {`${numeralWrapper.formatExp(player.workChaExpGainRate * CYCLES_PER_SEC)} / sec`}
- ) charisma exp
-
- You will automatically finish after working for 8 hours. You can cancel earlier if you wish, and there will be
- no penalty because this is a part-time job.
-
You are attempting to {player.crimeType}.
-You are attempting to {player.crimeType}.
+Time remaining: {convertTimeMsToTimeElapsedString(player.timeNeededToCompleteWork - player.timeWorked)}
++ Time remaining: {convertTimeMsToTimeElapsedString(player.timeNeededToCompleteWork - player.timeWorked)} +
-{progressBar}- - -
{progressBar}+ + +
- You are currently working on coding {player.createProgramName}.
-
- You have been working for {convertTimeMsToTimeElapsedString(player.timeWorked)}
-
-
- The program is {((player.timeWorkedCreateProgram / player.timeNeededToCompleteWork) * 100).toFixed(2)}
- % complete.
- If you cancel, your work will be saved and you can come back to complete the program later.
-