Merge pull request #450 from danielyxie/stock-market-and-bladeburner-rebalancing

Stock market and bladeburner rebalancing
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danielyxie 2018-09-06 17:18:47 -05:00 committed by GitHub
commit 28b83b778f
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8 changed files with 162 additions and 86 deletions

@ -1016,7 +1016,5 @@
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
</div>
<script src="dist/vendor.bundle.js"></script>
<script src="dist/engine.bundle.js"></script>
<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script></body>
</html>

@ -44,9 +44,9 @@ var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to ge
var DiffMultExponentialFactor = 0.28;
var DiffMultLinearFactor = 650;
var EffAgiLinearFactor = 90e3;
var EffDexLinearFactor = 90e3;
var EffAgiExponentialFactor = 0.031;
var EffAgiLinearFactor = 40e3;
var EffDexLinearFactor = 40e3;
var EffAgiExponentialFactor = 0.032;
var EffDexExponentialFactor = 0.03;
var BaseRecruitmentTimeNeeded = 300; //Base time needed (s) to complete a Recruitment action
@ -659,7 +659,7 @@ function Bladeburner(params={}) {
this.storedCycles = 0;
this.randomEventCounter = getRandomInt(300, 600); //5-10 minutes
this.randomEventCounter = getRandomInt(240, 600); //4-10 minutes
//These times are in seconds
this.actionTimeToComplete = 0; //0 or -1 is an infinite running action (like training)
@ -734,7 +734,7 @@ Bladeburner.prototype.create = function() {
"whatever city you are currently in.",
baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,
rankGain:0.3, hpLoss:0.5,
count:getRandomInt(100, 500), countGrowth:getRandomInt(5, 75)/10,
count:getRandomInt(25, 500), countGrowth:getRandomInt(5, 75)/10,
weights:{hack:0,str:0.05,def:0.05,dex:0.35,agi:0.35,cha:0.1, int:0.05},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.9, int:1},
isStealth:true
@ -746,7 +746,7 @@ Bladeburner.prototype.create = function() {
"current city, and will also increase its chaos level.",
baseDifficulty:250, difficultyFac:1.04,rewardFac:1.085,
rankGain:0.9, hpLoss:1,
count:getRandomInt(25, 750), countGrowth:getRandomInt(5, 75)/10,
count:getRandomInt(5, 500), countGrowth:getRandomInt(5, 75)/10,
weights:{hack:0,str:0.15,def:0.15,dex:0.25,agi:0.25,cha:0.1, int:0.1},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
isKill:true
@ -758,7 +758,7 @@ Bladeburner.prototype.create = function() {
"city, and will also increase its chaos level.",
baseDifficulty:200, difficultyFac:1.03, rewardFac:1.065,
rankGain:0.6, hpLoss:1,
count:getRandomInt(50, 1000), countGrowth:getRandomInt(5,75)/10,
count:getRandomInt(5, 500), countGrowth:getRandomInt(5,75)/10,
weights:{hack:0,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0.1, int:0.1},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
isKill:true
@ -773,7 +773,7 @@ Bladeburner.prototype.create = function() {
"You will NOT lose HP from failed Investigation ops.",
baseDifficulty:400, difficultyFac:1.03,rewardFac:1.07,reqdRank:25,
rankGain:2.2, rankLoss:0.2,
count:getRandomInt(50, 200), countGrowth:getRandomInt(10, 40)/10,
count:getRandomInt(1, 250), countGrowth:getRandomInt(10, 40)/10,
weights:{hack:0.25,str:0.05,def:0.05,dex:0.2,agi:0.1,cha:0.25, int:0.1},
decays:{hack:0.85,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
isStealth:true
@ -786,7 +786,7 @@ Bladeburner.prototype.create = function() {
"data.",
baseDifficulty:500, difficultyFac:1.04, rewardFac:1.09, reqdRank:100,
rankGain:4.4, rankLoss:0.4, hpLoss:2,
count:getRandomInt(25, 300), countGrowth:getRandomInt(10, 40)/10,
count:getRandomInt(1, 250), countGrowth:getRandomInt(10, 40)/10,
weights:{hack:0.2,str:0.05,def:0.05,dex:0.2,agi:0.2,cha:0.2, int:0.1},
decays:{hack:0.8,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
isStealth:true
@ -797,7 +797,7 @@ Bladeburner.prototype.create = function() {
"notorious Synthoid criminals.",
baseDifficulty:650, difficultyFac:1.04, rewardFac:1.095, reqdRank:500,
rankGain:5.5, rankLoss:0.5, hpLoss:2.5,
count:getRandomInt(25,400), countGrowth:getRandomInt(3, 40)/10,
count:getRandomInt(1, 300), countGrowth:getRandomInt(3, 40)/10,
weights:{hack:0.25,str:0.05,def:0.05,dex:0.25,agi:0.1,cha:0.2, int:0.1},
decays:{hack:0.8,str:0.85,def:0.85,dex:0.85,agi:0.85,cha:0.7, int:0.9},
isStealth:true
@ -809,7 +809,7 @@ Bladeburner.prototype.create = function() {
"in order for this Operation to be successful",
baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
rankGain:55,rankLoss:2.5,hpLoss:50,
count:getRandomInt(25, 150), countGrowth:getRandomInt(2, 40)/10,
count:getRandomInt(1, 200), countGrowth:getRandomInt(2, 40)/10,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
isKill:true
@ -821,7 +821,7 @@ Bladeburner.prototype.create = function() {
"drawing any attention. Stealth and discretion are key.",
baseDifficulty:1000, difficultyFac:1.05, rewardFac:1.11, reqdRank:20e3,
rankGain:22, rankLoss:2, hpLoss:10,
count:getRandomInt(25, 250), countGrowth:getRandomInt(1, 20)/10,
count:getRandomInt(1, 250), countGrowth:getRandomInt(1, 20)/10,
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
isStealth:true, isKill:true
@ -833,7 +833,7 @@ Bladeburner.prototype.create = function() {
"in the Synthoid communities.",
baseDifficulty:1500, difficultyFac:1.06, rewardFac:1.14, reqdRank:50e3,
rankGain:44, rankLoss:4, hpLoss:5,
count:getRandomInt(25, 200), countGrowth:getRandomInt(1, 20)/10,
count:getRandomInt(1, 200), countGrowth:getRandomInt(1, 20)/10,
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.8},
isStealth:true, isKill:true
@ -900,7 +900,7 @@ Bladeburner.prototype.process = function() {
this.randomEventCounter -= seconds;
if (this.randomEventCounter <= 0) {
this.randomEvent();
this.randomEventCounter = getRandomInt(300, 600);
this.randomEventCounter = getRandomInt(240, 600);
}
this.processAction(seconds);
@ -3703,7 +3703,7 @@ function initBladeburner() {
name:SkillNames.Overclock,
desc:"Each level of this skill decreases the time it takes " +
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 95)",
baseCost:5, costInc:1, maxLvl:95,
baseCost:5, costInc:1.1, maxLvl:95,
actionTime:1
});
Skills[SkillNames.EvasiveSystem] = new Skill({

@ -497,11 +497,20 @@ let CONSTANTS = {
LatestUpdate:
`v0.40.3<br>
* b1t_flum3.exe program can now be created immediately at Hacking level 1 (rather than hacking level 5)
* UI improvements for the character overview panel and the left-hand menu (by mat-jaworski)
* Updated documentation to reflect the fact that Netscript port handles (getPortHandle()) only works in NetscriptJS (2.0), NOT Netscript 1.0
* Added tryWrite() Netscript function
* When working (for a company/faction), experience is gained immediately/continuously rather than all at once when the work is finished
-----------------------------------------------<br>
* Bladeburner Changes:<br>
*** Increased the effect that agi and dexterity have on action time<br>
*** Starting number of contracts/operations available will be slightly lower<br>
*** Random events will now happen slightly more often<br>
*** Slightly increased the rate at which the Overclock skill point cost increases<br>
-----------------------------------------------<br>
* The maximum volatility of stocks is now randomized (randomly generated within a certain range every time the game resets)<br>
* Increased the range of possible values for initial stock prices<br>
* b1t_flum3.exe program can now be created immediately at Hacking level 1 (rather than hacking level 5)<br>
* UI improvements for the character overview panel and the left-hand menu (by mat-jaworski)<br>
* Updated documentation to reflect the fact that Netscript port handles (getPortHandle()) only works in NetscriptJS (2.0), NOT Netscript 1.0<br>
* Added tryWrite() Netscript function<br>
* When working (for a company/faction), experience is gained immediately/continuously rather than all at once when the work is finished<br>
* Improved the introductory tutorial`
}

@ -34,11 +34,12 @@ import {Server, getServer, AddToAllServers,
GetServerByHostname} from "./Server";
import {Settings} from "./Settings";
import {SpecialServerIps} from "./SpecialServerIps";
import {Stock} from "./Stock";
import {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols,
initStockMarket, initSymbolToStockMap, stockMarketCycle, buyStock,
sellStock, updateStockPrices, displayStockMarketContent,
updateStockTicker, updateStockPlayerPosition,
Stock, shortStock, sellShort, OrderTypes,
shortStock, sellShort, OrderTypes,
PositionTypes, placeOrder, cancelOrder} from "./StockMarket";
import {post} from "./ui/postToTerminal";
import {TextFile, getTextFile, createTextFile} from "./TextFile";

95
src/Stock.ts Normal file

@ -0,0 +1,95 @@
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
export class Stock {
/**
* Initializes a Stock from a JSON save state
*/
static fromJSON(value: any): Stock {
return Generic_fromJSON(Stock, value.data);
}
/**
* The stock's ticker symbol
*/
readonly symbol: string;
/**
* Name of the company that the stock is for
*/
readonly name: string;
/**
* Stock's share price
*/
price: number;
/**
* Number of shares the player owns in the LONG position
*/
playerShares: number;
/**
* Average price of stocks that the player owns in the LONG position
*/
playerAvgPx: number;
/**
* Number of shares the player owns in the SHORT position
*/
playerShortShares: number;
/**
* Average price of stocks that the player owns in the SHORT position
*/
playerAvgShortPx: number;
/**
* Maximum volatility
*/
readonly mv: number;
/**
* Bear or bull (more likely to go up or down, based on otlkMag)
*/
b: boolean;
/**
* Outlook magnitude. Represents the stock's forecast and likelihood
* of increasing/decreasing (based on whether its in bear or bull mode)
*/
otlkMag: number;
/**
* The HTML element that displays the stock's info in the UI
*/
posTxtEl: HTMLElement | null;
constructor(name: string="",
symbol: string="",
mv: number=1,
b: boolean=true,
otlkMag: number=0,
initPrice: number = 10e3) {
this.name = name;
this.symbol = symbol;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.posTxtEl = null;
}
/**
* Serialize the Stock to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Stock", this);
}
}
Reviver.constructors.Stock = Stock;

@ -3,6 +3,7 @@ import {Locations} from "./Locations";
import {hasWallStreetSF, wallStreetSFLvl} from "./NetscriptFunctions";
import {WorkerScript} from "./NetscriptWorker";
import {Player} from "./Player";
import {Stock} from "./Stock";
import {dialogBoxCreate} from "../utils/DialogBox";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
@ -24,32 +25,6 @@ import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
let StockPriceCap = 1e9; //Put a limit on how high a price can go
function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
this.symbol = symbol;
this.name = name;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.posTxtEl = null;
}
Stock.prototype.toJSON = function() {
return Generic_toJSON("Stock", this);
}
Stock.fromJSON = function(value) {
return Generic_fromJSON(Stock, value.data);
}
Reviver.constructors.Stock = Stock;
var OrderTypes = {
LimitBuy: "Limit Buy Order",
LimitSell: "Limit Sell Order",
@ -253,135 +228,135 @@ function initStockMarket() {
}
var ecorp = Locations.AevumECorp;
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], 0.45, true, 19, getRandomInt(20000, 25000));
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], getRandomInt(40, 50)/100, true, 19, getRandomInt(17e3, 28e3));
StockMarket[ecorp] = ecorpStk;
var megacorp = Locations.Sector12MegaCorp;
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], 0.45, true, 19, getRandomInt(25000, 33000));
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], getRandomInt(40,50)/100, true, 19, getRandomInt(24e3, 34e3));
StockMarket[megacorp] = megacorpStk;
var blade = Locations.Sector12BladeIndustries;
var bladeStk = new Stock(blade, StockSymbols[blade], 0.75, true, 13, getRandomInt(15000, 22000));
var bladeStk = new Stock(blade, StockSymbols[blade], getRandomInt(70, 80)/100, true, 13, getRandomInt(12e3, 25e3));
StockMarket[blade] = bladeStk;
var clarke = Locations.AevumClarkeIncorporated;
var clarkeStk = new Stock(clarke, StockSymbols[clarke], 0.7, true, 12, getRandomInt(15000, 20000));
var clarkeStk = new Stock(clarke, StockSymbols[clarke], getRandomInt(65, 75)/100, true, 12, getRandomInt(10e3, 25e3));
StockMarket[clarke] = clarkeStk;
var omnitek = Locations.VolhavenOmniTekIncorporated;
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], 0.65, true, 12, getRandomInt(35000, 40000));
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], getRandomInt(60, 70)/100, true, 12, getRandomInt(32e3, 43e3));
StockMarket[omnitek] = omnitekStk;
var foursigma = Locations.Sector12FourSigma;
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], 1.05, true, 17, getRandomInt(60000, 70000));
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], getRandomInt(100, 110)/100, true, 17, getRandomInt(50e3, 80e3));
StockMarket[foursigma] = foursigmaStk;
var kuaigong = Locations.ChongqingKuaiGongInternational;
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], 0.8, true, 10, getRandomInt(20000, 24000));
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], getRandomInt(75, 85)/100, true, 10, getRandomInt(16e3, 28e3));
StockMarket[kuaigong] = kuaigongStk;
var fulcrum = Locations.AevumFulcrumTechnologies;
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], 1.25, true, 16, getRandomInt(30000, 35000));
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], getRandomInt(120, 130)/100, true, 16, getRandomInt(29e3, 36e3));
StockMarket[fulcrum] = fulcrumStk;
var storm = Locations.IshimaStormTechnologies;
var stormStk = new Stock(storm, StockSymbols[storm], 0.85, true, 7, getRandomInt(21000, 24000));
var stormStk = new Stock(storm, StockSymbols[storm], getRandomInt(80, 90)/100, true, 7, getRandomInt(20e3, 25e3));
StockMarket[storm] = stormStk;
var defcomm = Locations.NewTokyoDefComm;
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], 0.65, true, 10, getRandomInt(10000, 15000));
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], getRandomInt(60, 70)/100, true, 10, getRandomInt(6e3, 19e3));
StockMarket[defcomm] = defcommStk;
var helios = Locations.VolhavenHeliosLabs;
var heliosStk = new Stock(helios, StockSymbols[helios], 0.6, true, 9, getRandomInt(12000, 16000));
var heliosStk = new Stock(helios, StockSymbols[helios], getRandomInt(55, 65)/100, true, 9, getRandomInt(10e3, 18e3));
StockMarket[helios] = heliosStk;
var vitalife = Locations.NewTokyoVitaLife;
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], 0.75, true, 7, getRandomInt(10000, 12000));
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], getRandomInt(70, 80)/100, true, 7, getRandomInt(8e3, 14e3));
StockMarket[vitalife] = vitalifeStk;
var icarus = Locations.Sector12IcarusMicrosystems;
var icarusStk = new Stock(icarus, StockSymbols[icarus], 0.65, true, 7.5, getRandomInt(16000, 20000));
var icarusStk = new Stock(icarus, StockSymbols[icarus], getRandomInt(60, 70)/100, true, 7.5, getRandomInt(12e3, 24e3));
StockMarket[icarus] = icarusStk;
var universalenergy = Locations.Sector12UniversalEnergy;
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], 0.55, true, 10, getRandomInt(20000, 25000));
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], getRandomInt(50, 60)/100, true, 10, getRandomInt(16e3, 29e3));
StockMarket[universalenergy] = universalenergyStk;
var aerocorp = Locations.AevumAeroCorp;
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], 0.6, true, 6, getRandomInt(10000, 15000));
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], getRandomInt(55, 65)/100, true, 6, getRandomInt(8e3, 17e3));
StockMarket[aerocorp] = aerocorpStk;
var omnia = Locations.VolhavenOmniaCybersystems;
var omniaStk = new Stock(omnia, StockSymbols[omnia], 0.7, true, 4.5, getRandomInt(9000, 12000));
var omniaStk = new Stock(omnia, StockSymbols[omnia], getRandomInt(65, 75)/100, true, 4.5, getRandomInt(6e3, 15e3));
StockMarket[omnia] = omniaStk;
var solaris = Locations.ChongqingSolarisSpaceSystems;
var solarisStk = new Stock(solaris, StockSymbols[solaris], 0.75, true, 8.5, getRandomInt(18000, 24000));
var solarisStk = new Stock(solaris, StockSymbols[solaris], getRandomInt(70, 80)/100, true, 8.5, getRandomInt(14e3, 28e3));
StockMarket[solaris] = solarisStk;
var globalpharm = Locations.NewTokyoGlobalPharmaceuticals;
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], 0.6, true, 10.5, getRandomInt(18000, 24000));
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], getRandomInt(55, 65)/100, true, 10.5, getRandomInt(12e3, 30e3));
StockMarket[globalpharm] = globalpharmStk;
var nova = Locations.IshimaNovaMedical;
var novaStk = new Stock(nova, StockSymbols[nova], 0.75, true, 5, getRandomInt(18000, 24000));
var novaStk = new Stock(nova, StockSymbols[nova], getRandomInt(70, 80)/100, true, 5, getRandomInt(15e3, 27e3));
StockMarket[nova] = novaStk;
var watchdog = Locations.AevumWatchdogSecurity;
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], 2.5, true, 1.5, getRandomInt(5000, 7500));
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], getRandomInt(240, 260)/100, true, 1.5, getRandomInt(4e3, 8.5e3));
StockMarket[watchdog] = watchdogStk;
var lexocorp = Locations.VolhavenLexoCorp;
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], 1.25, true, 6, getRandomInt(5000, 7500));
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], getRandomInt(115, 135)/100, true, 6, getRandomInt(4.5e3, 8e3));
StockMarket[lexocorp] = lexocorpStk;
var rho = Locations.AevumRhoConstruction;
var rhoStk = new Stock(rho, StockSymbols[rho], 0.6, true, 1, getRandomInt(3000, 6000));
var rhoStk = new Stock(rho, StockSymbols[rho], getRandomInt(50, 70)/100, true, 1, getRandomInt(2e3, 7e3));
StockMarket[rho] = rhoStk;
var alpha = Locations.Sector12AlphaEnterprises;
var alphaStk = new Stock(alpha, StockSymbols[alpha], 1.9, true, 10, getRandomInt(5000, 7500));
var alphaStk = new Stock(alpha, StockSymbols[alpha], getRandomInt(175, 205)/100, true, 10, getRandomInt(4e3, 8.5e3));
StockMarket[alpha] = alphaStk;
var syscore = Locations.VolhavenSysCoreSecurities;
var syscoreStk = new Stock(syscore, StockSymbols[syscore], 1.6, true, 3, getRandomInt(4000, 7000))
var syscoreStk = new Stock(syscore, StockSymbols[syscore], getRandomInt(150, 170)/100, true, 3, getRandomInt(3e3, 8e3));
StockMarket[syscore] = syscoreStk;
var computek = Locations.VolhavenCompuTek;
var computekStk = new Stock(computek, StockSymbols[computek], 0.9, true, 4, getRandomInt(2000, 5000));
var computekStk = new Stock(computek, StockSymbols[computek], getRandomInt(80, 100)/100, true, 4, getRandomInt(1e3, 6e3));
StockMarket[computek] = computekStk;
var netlink = Locations.AevumNetLinkTechnologies;
var netlinkStk = new Stock(netlink, StockSymbols[netlink], 4.2, true, 1, getRandomInt(2000, 4000));
var netlinkStk = new Stock(netlink, StockSymbols[netlink], getRandomInt(400, 430)/100, true, 1, getRandomInt(1e3, 5e3));
StockMarket[netlink] = netlinkStk;
var omega = Locations.IshimaOmegaSoftware;
var omegaStk = new Stock(omega, StockSymbols[omega], 1, true, 0.5, getRandomInt(3000, 6000));
var omegaStk = new Stock(omega, StockSymbols[omega], getRandomInt(90, 110)/100, true, 0.5, getRandomInt(1e3, 8e3));
StockMarket[omega] = omegaStk;
var fns = Locations.Sector12FoodNStuff;
var fnsStk = new Stock(fns, StockSymbols[fns], 0.75, false, 1, getRandomInt(1000, 4000));
var fnsStk = new Stock(fns, StockSymbols[fns], getRandomInt(70, 80)/100, false, 1, getRandomInt(500, 4.5e3));
StockMarket[fns] = fnsStk;
var sigmacosm = "Sigma Cosmetics";
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], 2.8, true, 0, getRandomInt(2000, 3000));
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], getRandomInt(260, 300)/100, true, 0, getRandomInt(1.5e3, 3.5e3));
StockMarket[sigmacosm] = sigmacosmStk;
var joesguns = "Joes Guns";
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], 3.8, true, 1, getRandomInt(500, 1000));
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], getRandomInt(360, 400)/100, true, 1, getRandomInt(250, 1.5e3));
StockMarket[joesguns] = joesgunsStk;
var catalyst = "Catalyst Ventures";
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.45, true, 13.5, getRandomInt(500, 1000));
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], getRandomInt(120, 175)/100, true, 13.5, getRandomInt(250, 1.5e3));
StockMarket[catalyst] = catalystStk;
var microdyne = "Microdyne Technologies";
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], 0.75, true, 8, getRandomInt(20000, 25000));
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], getRandomInt(70, 80)/100, true, 8, getRandomInt(15e3, 30e3));
StockMarket[microdyne] = microdyneStk;
var titanlabs = "Titan Laboratories";
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], 0.6, true, 11, getRandomInt(15000, 20000));
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], getRandomInt(50, 70)/100, true, 11, getRandomInt(12e3, 24e3));
StockMarket[titanlabs] = titanlabsStk;
var orders = {};

@ -150,7 +150,7 @@ $(document).keydown(function(e) {
}
});
let Engine = {
const Engine = {
version: "",
Debug: true,
overview: new CharacterOverview(),

@ -1020,7 +1020,5 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
</div>
<script src="dist/vendor.bundle.js"></script>
<script src="dist/engine.bundle.js"></script>
</body>
</html>