mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Added bitnode difficulty descriptions on the bitverse.
This commit is contained in:
parent
7674c7f693
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@ -73,15 +73,6 @@ BitNodes["BitNode2"] = new BitNode(
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savagery. The organized crime factions quickly rose to the top of the modern world.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your hacking level is reduced by 20%
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<br />
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The growth rate and maximum amount of money available on servers are significantly decreased
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<br />
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The amount of money gained from crimes and Infiltration is tripled
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<br />
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Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "}
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{FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}
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) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
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@ -89,10 +80,6 @@ BitNodes["BitNode2"] = new BitNode(
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<br />
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Every Augmentation in the game will be available through the Factions listed above
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<br />
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For every Faction NOT listed above, reputation gains are halved
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<br />
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You will no longer gain passive reputation with Factions
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<br />
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<br />
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Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases
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@ -123,15 +110,7 @@ BitNodes["BitNode3"] = new BitNode(
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<br />
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<br />
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In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential
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of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br />
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<br />
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The price and reputation cost of all Augmentations is tripled
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<br />
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The starting and maximum amount of money on servers is reduced by 75%
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<br />
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Server growth rate is reduced by 80%
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<br />
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You now only need 75 favour with a faction in order to donate to it, rather than 150
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of generating massive profits.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its
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@ -157,9 +136,6 @@ BitNodes["BitNode4"] = new BitNode(
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The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are
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more machine than man. <br />
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<br />
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In this BitNode, progressing is significantly harder. Experience gain rates for all stats are reduced. Most
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methods of earning money will now give significantly less.
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<br />
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<br />
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In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These
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functions allow you to control most aspects of the game through scripts, including working for factions/companies,
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@ -184,24 +160,6 @@ BitNodes["BitNode5"] = new BitNode(
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couldn't be modeled by 1's and 0's. They were wrong.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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The base security level of servers is doubled
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<br />
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The starting money on servers is halved, but the maximum money remains the same
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<br />
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Most methods of earning money now give significantly less
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<br />
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Infiltration gives 50% more reputation and money
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<br />
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Corporations have 50% lower valuations and are therefore less profitable
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<br />
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Augmentations are more expensive
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<br />
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Hacking experience gain rates are reduced
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<br />
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<br />
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Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is
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unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence
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@ -235,20 +193,7 @@ BitNodes["BitNode6"] = new BitNode(
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<br />
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a
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new mechanic for progression. Furthermore:
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<br />
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<br />
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Hacking and Hacknet Nodes will be less profitable
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<br />
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Your hacking level is reduced by 65%
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<br />
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Hacking experience gain from scripts is reduced by 75%
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<br />
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Corporations have 80% lower valuations and are therefore less profitable
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<br />
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Working for companies is 50% less profitable
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<br />
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Crimes and Infiltration are 25% less profitable
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new mechanic for progression.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
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@ -281,25 +226,7 @@ BitNodes["BitNode7"] = new BitNode(
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "}
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{FactionNames.Bladeburners}
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functionality through Netscript. Furthermore: <br />
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<br />
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The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
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<br />
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{FactionNames.Bladeburners} skills cost twice as many skill points
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<br />
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Augmentations are 3x more expensive
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<br />
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Hacking and Hacknet Nodes will be significantly less profitable
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<br />
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Your hacking level is reduced by 65%
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<br />
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Hacking experience gain from scripts is reduced by 75%
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<br />
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Corporations have 80% lower valuations and are therefore less profitable
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<br />
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Working for companies is 50% less profitable
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<br />
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Crimes and Infiltration are 25% less profitable
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functionality through Netscript.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
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@ -331,14 +258,10 @@ BitNodes["BitNode8"] = new BitNode(
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<br />
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You start with $250 million
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<br />
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The only way to earn money is by trading on the stock market
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<br />
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You start with a WSE membership and access to the TIX API
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<br />
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You are able to short stocks and place different types of orders (limit/stop)
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<br />
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You can immediately donate to factions to gain reputation
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<br />
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<br />
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Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants the following benefits:
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@ -378,16 +301,6 @@ BitNodes["BitNode9"] = new BitNode(
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which can be spent on a variety of different upgrades.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your stats are significantly decreased
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<br />
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You cannnot purchase additional servers
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<br />
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Hacking is significantly less profitable
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<br />
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<br />
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Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants the following benefits:
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<br />
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@ -432,19 +345,7 @@ BitNodes["BitNode10"] = new BitNode(
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1. Grafting: Visit VitaLife in New Tokyo to be able to obtain Augmentations without needing to install
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<br />
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2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks
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synchronously
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your stats are significantly decreased
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<br />
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All methods of gaining money are half as profitable (except Stock Market)
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<br />
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Purchased servers are more expensive, have less max RAM, and a lower maximum limit
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<br />
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Augmentations are 5x as expensive and require twice as much reputation
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synchronously.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its
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@ -472,28 +373,6 @@ BitNodes["BitNode11"] = new BitNode(
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world is slowly crumbling in the middle of the biggest economic crisis of all time.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your hacking stat and experience gain are halved
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<br />
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The starting and maximum amount of money available on servers is significantly decreased
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<br />
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The growth rate of servers is significantly reduced
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<br />
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Weakening a server is twice as effective
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<br />
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Company wages are decreased by 50%
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<br />
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Corporation valuations are 90% lower and are therefore significantly less profitable
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<br />
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Hacknet Node production is significantly decreased
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<br />
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Crime and Infiltration are more lucrative
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<br />
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Augmentations are twice as expensive
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<br />
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<br />
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Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and
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reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also
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@ -550,14 +429,6 @@ BitNodes["BitNode13"] = new BitNode(
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other. Find her in {CityName.Chongqing} and gain her trust.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Every stat is significantly reduced
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<br />
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Stanek's Gift power is significantly increased.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other
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BitNodes.
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@ -733,7 +604,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
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CorporationValuation: 0.2,
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HacknetNodeMoney: 0.2,
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HackExpGain: 0.25,
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DaedalusAugsRequirement: 1.166, // Results in 35 Augs neede,
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DaedalusAugsRequirement: 35,
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PurchasedServerSoftcap: 2,
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StaneksGiftPowerMultiplier: 0.5,
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StaneksGiftExtraSize: 2,
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@ -761,7 +632,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
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HackExpGain: 0.25,
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FourSigmaMarketDataCost: 2,
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FourSigmaMarketDataApiCost: 2,
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DaedalusAugsRequirement: 1.166, // Results in 35 Augs neede,
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DaedalusAugsRequirement: 35,
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PurchasedServerSoftcap: 2,
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StaneksGiftPowerMultiplier: 0.9,
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StaneksGiftExtraSize: -1,
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@ -880,9 +751,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
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const dec = 1 / inc;
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return Object.assign(mults, {
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// Multiplier for number of augs needed for Daedalus increases
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// up to a maximum of 1.34, which results in 40 Augs required
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DaedalusAugsRequirement: Math.min(inc, 1.34),
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DaedalusAugsRequirement: Math.floor(Math.min(mults.DaedalusAugsRequirement + inc, 40)),
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HackingLevelMultiplier: dec,
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StrengthLevelMultiplier: dec,
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554
src/BitNode/ui/BitnodeMultipliersDescription.tsx
Normal file
554
src/BitNode/ui/BitnodeMultipliersDescription.tsx
Normal file
@ -0,0 +1,554 @@
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import ExpandMore from "@mui/icons-material/ExpandMore";
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import ExpandLess from "@mui/icons-material/ExpandLess";
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import { Box, Collapse, ListItemButton, ListItemText, Paper, Typography } from "@mui/material";
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import React from "react";
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import { use } from "../../ui/Context";
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import { defaultMultipliers, getBitNodeMultipliers } from "../BitNode";
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import { IBitNodeMultipliers } from "../BitNodeMultipliers";
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import { SpecialServers } from "../../Server/data/SpecialServers";
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interface IProps {
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n: number;
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}
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export function BitnodeMultiplierDescription({ n }: IProps): React.ReactElement {
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const player = use.Player();
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const [open, setOpen] = React.useState(false);
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const mults = getBitNodeMultipliers(n, player.sourceFileLvl(n));
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if (n === 1) return <></>;
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return (
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<>
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<br />
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<Box component={Paper}>
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<ListItemButton onClick={() => setOpen((old) => !old)}>
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<ListItemText primary={<Typography>Bitnode multipliers:</Typography>} />
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{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
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</ListItemButton>
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<Box mx={2}>
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<Collapse in={open}>
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<GeneralMults n={n} mults={mults} />
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<FactionMults n={n} mults={mults} />
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<AugmentationMults n={n} mults={mults} />
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<StockMults n={n} mults={mults} />
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<SkillMults n={n} mults={mults} />
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<HackingMults n={n} mults={mults} />
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<PurchasedServersMults n={n} mults={mults} />
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<CrimeMults n={n} mults={mults} />
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<InfiltrationMults n={n} mults={mults} />
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<CompanyMults n={n} mults={mults} />
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<GangMults n={n} mults={mults} />
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<CorporationMults n={n} mults={mults} />
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<BladeburnerMults n={n} mults={mults} />
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<StanekMults n={n} mults={mults} />
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<br />
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</Collapse>
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</Box>
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</Box>
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</>
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);
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}
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interface IMultsProps {
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n: number;
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mults: IBitNodeMultipliers;
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}
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function GeneralMults({ mults }: IMultsProps): React.ReactElement {
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// is it empty check
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if (
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mults.ClassGymExpGain === defaultMultipliers.ClassGymExpGain &&
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mults.CodingContractMoney === defaultMultipliers.CodingContractMoney &&
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mults.DaedalusAugsRequirement === defaultMultipliers.DaedalusAugsRequirement &&
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mults.WorldDaemonDifficulty === defaultMultipliers.WorldDaemonDifficulty &&
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mults.HacknetNodeMoney === defaultMultipliers.HacknetNodeMoney
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)
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return <></>;
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return (
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<>
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<br />
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<Typography variant={"h5"}>General:</Typography>
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<Box mx={1}>
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{mults.WorldDaemonDifficulty !== defaultMultipliers.WorldDaemonDifficulty ? (
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<Typography>
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{SpecialServers.WorldDaemon} difficulty: x{mults.WorldDaemonDifficulty.toFixed(3)}
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</Typography>
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) : (
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<></>
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)}
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{mults.DaedalusAugsRequirement !== defaultMultipliers.DaedalusAugsRequirement ? (
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<Typography>Daedalus aug req.: {mults.DaedalusAugsRequirement}</Typography>
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) : (
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<></>
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)}
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{mults.HacknetNodeMoney !== defaultMultipliers.HacknetNodeMoney ? (
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<Typography>Hacknet production: x{mults.HacknetNodeMoney.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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{mults.CodingContractMoney !== defaultMultipliers.CodingContractMoney ? (
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<Typography>Coding contract reward: x{mults.CodingContractMoney.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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{mults.ClassGymExpGain !== defaultMultipliers.ClassGymExpGain ? (
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<Typography>Class/Gym exp: x{mults.ClassGymExpGain.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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</Box>
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</>
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);
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}
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function AugmentationMults({ mults }: IMultsProps): React.ReactElement {
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// is it empty check
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if (
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mults.AugmentationMoneyCost === defaultMultipliers.AugmentationMoneyCost &&
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mults.AugmentationRepCost === defaultMultipliers.AugmentationRepCost
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)
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return <></>;
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return (
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<>
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<br />
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<Typography variant={"h5"}>Augmentations:</Typography>
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<Box mx={1}>
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{mults.AugmentationMoneyCost !== defaultMultipliers.AugmentationMoneyCost ? (
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<Typography>Cost: x{mults.AugmentationMoneyCost.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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{mults.AugmentationRepCost !== defaultMultipliers.AugmentationRepCost ? (
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<Typography>Reputation: x{mults.AugmentationRepCost.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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</Box>
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</>
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);
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}
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function CompanyMults({ mults }: IMultsProps): React.ReactElement {
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// is it empty check
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if (
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mults.CompanyWorkExpGain === defaultMultipliers.CompanyWorkExpGain &&
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mults.CompanyWorkMoney === defaultMultipliers.CompanyWorkMoney
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)
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return <></>;
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return (
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<>
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<br />
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<Typography variant={"h5"}>Company:</Typography>
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<Box mx={1}>
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{mults.CompanyWorkMoney !== defaultMultipliers.CompanyWorkMoney ? (
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<Typography>Money: x{mults.CompanyWorkMoney.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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{mults.CompanyWorkExpGain !== defaultMultipliers.CompanyWorkExpGain ? (
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<Typography>Exp: x{mults.CompanyWorkExpGain.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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</Box>
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</>
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);
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}
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function StockMults({ mults }: IMultsProps): React.ReactElement {
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// is it empty check
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if (
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mults.FourSigmaMarketDataApiCost === defaultMultipliers.FourSigmaMarketDataApiCost &&
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mults.FourSigmaMarketDataCost === defaultMultipliers.FourSigmaMarketDataCost
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)
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return <></>;
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return (
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<>
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<br />
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<Typography variant={"h5"}>Stock market:</Typography>
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<Box mx={1}>
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{mults.FourSigmaMarketDataCost !== defaultMultipliers.FourSigmaMarketDataCost ? (
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<Typography>Market data cost: x{mults.FourSigmaMarketDataCost.toFixed(3)}</Typography>
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) : (
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<></>
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)}
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{mults.FourSigmaMarketDataApiCost !== defaultMultipliers.FourSigmaMarketDataApiCost ? (
|
||||
<Typography>Market data API cost: x{mults.FourSigmaMarketDataApiCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function FactionMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.FactionPassiveRepGain === defaultMultipliers.FactionPassiveRepGain &&
|
||||
mults.FactionWorkExpGain === defaultMultipliers.FactionWorkExpGain &&
|
||||
mults.FactionWorkRepGain === defaultMultipliers.FactionWorkRepGain &&
|
||||
mults.RepToDonateToFaction === defaultMultipliers.RepToDonateToFaction
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Faction:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.RepToDonateToFaction !== defaultMultipliers.RepToDonateToFaction ? (
|
||||
<Typography>Favor to donate: x{mults.RepToDonateToFaction.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionWorkRepGain !== defaultMultipliers.FactionWorkRepGain ? (
|
||||
<Typography>Work rep: x{mults.FactionWorkRepGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionWorkExpGain !== defaultMultipliers.FactionWorkExpGain ? (
|
||||
<Typography>Work exp: x{mults.FactionWorkExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.FactionPassiveRepGain !== defaultMultipliers.FactionPassiveRepGain ? (
|
||||
<Typography>Passive rep: x{mults.FactionPassiveRepGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CrimeMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (mults.CrimeExpGain === defaultMultipliers.CrimeExpGain && mults.CrimeMoney === defaultMultipliers.CrimeMoney)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Crime:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.CrimeExpGain !== defaultMultipliers.CrimeExpGain ? (
|
||||
<Typography>Exp: x{mults.CrimeExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CrimeMoney !== defaultMultipliers.CrimeMoney ? (
|
||||
<Typography>Money: x{mults.CrimeMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function SkillMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.HackingLevelMultiplier === defaultMultipliers.HackingLevelMultiplier &&
|
||||
mults.AgilityLevelMultiplier === defaultMultipliers.AgilityLevelMultiplier &&
|
||||
mults.DefenseLevelMultiplier === defaultMultipliers.DefenseLevelMultiplier &&
|
||||
mults.DexterityLevelMultiplier === defaultMultipliers.DexterityLevelMultiplier &&
|
||||
mults.StrengthLevelMultiplier === defaultMultipliers.StrengthLevelMultiplier &&
|
||||
mults.CharismaLevelMultiplier === defaultMultipliers.CharismaLevelMultiplier
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Skills:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.HackingLevelMultiplier !== defaultMultipliers.HackingLevelMultiplier ? (
|
||||
<Typography>Hacking: x{mults.HackingLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.AgilityLevelMultiplier !== defaultMultipliers.AgilityLevelMultiplier ? (
|
||||
<Typography>Agility: x{mults.AgilityLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.DefenseLevelMultiplier !== defaultMultipliers.DefenseLevelMultiplier ? (
|
||||
<Typography>Defense: x{mults.DefenseLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.DexterityLevelMultiplier !== defaultMultipliers.DexterityLevelMultiplier ? (
|
||||
<Typography>Dexterity: x{mults.DexterityLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.StrengthLevelMultiplier !== defaultMultipliers.StrengthLevelMultiplier ? (
|
||||
<Typography>Strength: x{mults.StrengthLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CharismaLevelMultiplier !== defaultMultipliers.CharismaLevelMultiplier ? (
|
||||
<Typography>Charisma: x{mults.CharismaLevelMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function HackingMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.ServerGrowthRate === defaultMultipliers.ServerGrowthRate &&
|
||||
mults.ServerMaxMoney === defaultMultipliers.ServerMaxMoney &&
|
||||
mults.ServerStartingMoney === defaultMultipliers.ServerStartingMoney &&
|
||||
mults.ServerStartingSecurity === defaultMultipliers.ServerStartingSecurity &&
|
||||
mults.ServerWeakenRate === defaultMultipliers.ServerWeakenRate &&
|
||||
mults.ManualHackMoney === defaultMultipliers.ManualHackMoney &&
|
||||
mults.ScriptHackMoney === defaultMultipliers.ScriptHackMoney &&
|
||||
mults.ScriptHackMoneyGain === defaultMultipliers.ScriptHackMoneyGain &&
|
||||
mults.HackExpGain === defaultMultipliers.HackExpGain
|
||||
)
|
||||
return <></>;
|
||||
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Hacking:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.HackExpGain !== defaultMultipliers.HackExpGain ? (
|
||||
<Typography>Exp: x{mults.HackExpGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerGrowthRate !== defaultMultipliers.ServerGrowthRate ? (
|
||||
<Typography>Growth rate: x{mults.ServerGrowthRate.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerMaxMoney !== defaultMultipliers.ServerMaxMoney ? (
|
||||
<Typography>Max money: x{mults.ServerMaxMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerStartingMoney !== defaultMultipliers.ServerStartingMoney ? (
|
||||
<Typography>Starting money: x{mults.ServerStartingMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerStartingSecurity !== defaultMultipliers.ServerStartingSecurity ? (
|
||||
<Typography>Starting security: x{mults.ServerStartingSecurity.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ServerWeakenRate !== defaultMultipliers.ServerWeakenRate ? (
|
||||
<Typography>Weaken rate: x{mults.ServerWeakenRate.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ManualHackMoney !== defaultMultipliers.ManualHackMoney ? (
|
||||
<Typography>Manual hack money: x{mults.ManualHackMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ScriptHackMoney !== defaultMultipliers.ScriptHackMoney ? (
|
||||
<Typography>Hack money stolen: x{mults.ScriptHackMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.ScriptHackMoneyGain !== defaultMultipliers.ScriptHackMoneyGain ? (
|
||||
<Typography>Money gained from hack: x{mults.ScriptHackMoneyGain.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function PurchasedServersMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.PurchasedServerCost === defaultMultipliers.PurchasedServerCost &&
|
||||
mults.PurchasedServerSoftcap === defaultMultipliers.PurchasedServerSoftcap &&
|
||||
mults.PurchasedServerLimit === defaultMultipliers.PurchasedServerLimit &&
|
||||
mults.PurchasedServerMaxRam === defaultMultipliers.PurchasedServerMaxRam &&
|
||||
mults.HomeComputerRamCost === defaultMultipliers.HomeComputerRamCost
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Purchased servers:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.PurchasedServerCost !== defaultMultipliers.PurchasedServerCost ? (
|
||||
<Typography>Base cost: {mults.PurchasedServerCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerSoftcap !== defaultMultipliers.PurchasedServerSoftcap ? (
|
||||
<Typography>Softcap cost: {mults.PurchasedServerSoftcap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerLimit !== defaultMultipliers.PurchasedServerLimit ? (
|
||||
<Typography>Limit: x{mults.PurchasedServerLimit.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.PurchasedServerMaxRam !== defaultMultipliers.PurchasedServerMaxRam ? (
|
||||
<Typography>Max ram: x{mults.PurchasedServerMaxRam.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.HomeComputerRamCost !== defaultMultipliers.HomeComputerRamCost ? (
|
||||
<Typography>Home ram cost: x{mults.HomeComputerRamCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function InfiltrationMults({ mults }: IMultsProps): React.ReactElement {
|
||||
// is it empty check
|
||||
if (
|
||||
mults.InfiltrationMoney === defaultMultipliers.InfiltrationMoney &&
|
||||
mults.InfiltrationRep === defaultMultipliers.InfiltrationRep
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Infiltration:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.InfiltrationMoney !== defaultMultipliers.InfiltrationMoney ? (
|
||||
<Typography>Money: {mults.InfiltrationMoney.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.InfiltrationRep !== defaultMultipliers.InfiltrationRep ? (
|
||||
<Typography>Reputation: x{mults.InfiltrationRep.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function BladeburnerMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 6 && n !== 7 && player.sourceFileLvl(6) === 0) return <></>;
|
||||
//default mults check
|
||||
if (mults.BladeburnerRank === 1 && mults.BladeburnerSkillCost === 1) return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Bladeburner:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.BladeburnerRank !== 1 ? <Typography>Rank gain: x{mults.BladeburnerRank.toFixed(3)}</Typography> : <></>}
|
||||
{mults.BladeburnerSkillCost !== 1 ? (
|
||||
<Typography>Skill cost: x{mults.BladeburnerSkillCost.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function StanekMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 13 && player.sourceFileLvl(13) === 0) return <></>;
|
||||
//default mults check
|
||||
if (
|
||||
mults.StaneksGiftExtraSize === defaultMultipliers.StaneksGiftExtraSize &&
|
||||
mults.StaneksGiftPowerMultiplier === defaultMultipliers.StaneksGiftPowerMultiplier
|
||||
)
|
||||
return <></>;
|
||||
|
||||
const s = mults.StaneksGiftExtraSize;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Stanek's Gift:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.StaneksGiftPowerMultiplier !== defaultMultipliers.StaneksGiftPowerMultiplier ? (
|
||||
<Typography>Gift power: x{mults.StaneksGiftPowerMultiplier.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{s !== defaultMultipliers.StaneksGiftExtraSize ? (
|
||||
<Typography>Base size modifier: {s > defaultMultipliers.StaneksGiftExtraSize ? `+${s}` : s}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function GangMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 2 && player.sourceFileLvl(2) === 0) return <></>;
|
||||
// is it empty check
|
||||
if (
|
||||
mults.GangSoftcap === defaultMultipliers.GangSoftcap &&
|
||||
mults.GangUniqueAugs === defaultMultipliers.GangUniqueAugs
|
||||
)
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Gang:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.GangSoftcap !== defaultMultipliers.GangSoftcap ? (
|
||||
<Typography>Softcap: {mults.GangSoftcap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.GangUniqueAugs !== defaultMultipliers.GangUniqueAugs ? (
|
||||
<Typography>Unique augs: x{mults.GangUniqueAugs.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CorporationMults({ n, mults }: IMultsProps): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// access check
|
||||
if (n !== 3 && player.sourceFileLvl(3) === 0) return <></>;
|
||||
// is it empty check
|
||||
if (
|
||||
mults.CorporationSoftCap === defaultMultipliers.CorporationSoftCap &&
|
||||
mults.CorporationValuation === defaultMultipliers.CorporationValuation
|
||||
)
|
||||
return <></>;
|
||||
|
||||
return (
|
||||
<>
|
||||
<br />
|
||||
<Typography variant={"h5"}>Corporation:</Typography>
|
||||
<Box mx={1}>
|
||||
{mults.CorporationSoftCap !== defaultMultipliers.CorporationSoftCap ? (
|
||||
<Typography>Softcap: {mults.CorporationSoftCap.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{mults.CorporationValuation !== defaultMultipliers.CorporationValuation ? (
|
||||
<Typography>Valuation: x{mults.CorporationValuation.toFixed(3)}</Typography>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
@ -6,6 +6,7 @@ import { use } from "../../ui/Context";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import { BitnodeMultiplierDescription } from "./BitnodeMultipliersDescription";
|
||||
|
||||
interface IProps {
|
||||
open: boolean;
|
||||
@ -40,6 +41,7 @@ export function PortalModal(props: IProps): React.ReactElement {
|
||||
<br />
|
||||
<br />
|
||||
<Typography>{bitNode.info}</Typography>
|
||||
<BitnodeMultiplierDescription n={props.n} />
|
||||
<br />
|
||||
<br />
|
||||
<Button
|
||||
|
Loading…
Reference in New Issue
Block a user