Added bitnode difficulty descriptions on the bitverse.

This commit is contained in:
Olivier Gagnon 2022-04-19 19:24:37 -04:00
parent 7674c7f693
commit 2922eb4923
3 changed files with 563 additions and 138 deletions

@ -73,15 +73,6 @@ BitNodes["BitNode2"] = new BitNode(
savagery. The organized crime factions quickly rose to the top of the modern world. savagery. The organized crime factions quickly rose to the top of the modern world.
<br /> <br />
<br /> <br />
In this BitNode:
<br />
<br />
Your hacking level is reduced by 20%
<br />
The growth rate and maximum amount of money available on servers are significantly decreased
<br />
The amount of money gained from crimes and Infiltration is tripled
<br />
Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "} Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "}
{FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand} {FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}
) give the player the ability to form and manage their own gangs. These gangs will earn the player money and ) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
@ -89,10 +80,6 @@ BitNodes["BitNode2"] = new BitNode(
<br /> <br />
Every Augmentation in the game will be available through the Factions listed above Every Augmentation in the game will be available through the Factions listed above
<br /> <br />
For every Faction NOT listed above, reputation gains are halved
<br />
You will no longer gain passive reputation with Factions
<br />
<br /> <br />
Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases
@ -123,15 +110,7 @@ BitNodes["BitNode3"] = new BitNode(
<br /> <br />
<br /> <br />
In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential
of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br /> of generating massive profits.
<br />
The price and reputation cost of all Augmentations is tripled
<br />
The starting and maximum amount of money on servers is reduced by 75%
<br />
Server growth rate is reduced by 80%
<br />
You now only need 75 favour with a faction in order to donate to it, rather than 150
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its
@ -157,9 +136,6 @@ BitNodes["BitNode4"] = new BitNode(
The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are
more machine than man. <br /> more machine than man. <br />
<br /> <br />
In this BitNode, progressing is significantly harder. Experience gain rates for all stats are reduced. Most
methods of earning money will now give significantly less.
<br />
<br /> <br />
In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These
functions allow you to control most aspects of the game through scripts, including working for factions/companies, functions allow you to control most aspects of the game through scripts, including working for factions/companies,
@ -184,24 +160,6 @@ BitNodes["BitNode5"] = new BitNode(
couldn't be modeled by 1's and 0's. They were wrong. couldn't be modeled by 1's and 0's. They were wrong.
<br /> <br />
<br /> <br />
In this BitNode:
<br />
<br />
The base security level of servers is doubled
<br />
The starting money on servers is halved, but the maximum money remains the same
<br />
Most methods of earning money now give significantly less
<br />
Infiltration gives 50% more reputation and money
<br />
Corporations have 50% lower valuations and are therefore less profitable
<br />
Augmentations are more expensive
<br />
Hacking experience gain rates are reduced
<br />
<br />
Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is
unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence
@ -235,20 +193,7 @@ BitNodes["BitNode6"] = new BitNode(
<br /> <br />
<br /> <br />
In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a
new mechanic for progression. Furthermore: new mechanic for progression.
<br />
<br />
Hacking and Hacknet Nodes will be less profitable
<br />
Your hacking level is reduced by 65%
<br />
Hacking experience gain from scripts is reduced by 75%
<br />
Corporations have 80% lower valuations and are therefore less profitable
<br />
Working for companies is 50% less profitable
<br />
Crimes and Infiltration are 25% less profitable
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
@ -281,25 +226,7 @@ BitNodes["BitNode7"] = new BitNode(
<br /> <br />
In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "} In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "}
{FactionNames.Bladeburners} {FactionNames.Bladeburners}
functionality through Netscript. Furthermore: <br /> functionality through Netscript.
<br />
The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
<br />
{FactionNames.Bladeburners} skills cost twice as many skill points
<br />
Augmentations are 3x more expensive
<br />
Hacking and Hacknet Nodes will be significantly less profitable
<br />
Your hacking level is reduced by 65%
<br />
Hacking experience gain from scripts is reduced by 75%
<br />
Corporations have 80% lower valuations and are therefore less profitable
<br />
Working for companies is 50% less profitable
<br />
Crimes and Infiltration are 25% less profitable
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
@ -331,14 +258,10 @@ BitNodes["BitNode8"] = new BitNode(
<br /> <br />
You start with $250 million You start with $250 million
<br /> <br />
The only way to earn money is by trading on the stock market
<br />
You start with a WSE membership and access to the TIX API You start with a WSE membership and access to the TIX API
<br /> <br />
You are able to short stocks and place different types of orders (limit/stop) You are able to short stocks and place different types of orders (limit/stop)
<br /> <br />
You can immediately donate to factions to gain reputation
<br />
<br /> <br />
Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File grants the following benefits: level up to a maximum of 3. This Source-File grants the following benefits:
@ -378,16 +301,6 @@ BitNodes["BitNode9"] = new BitNode(
which can be spent on a variety of different upgrades. which can be spent on a variety of different upgrades.
<br /> <br />
<br /> <br />
In this BitNode:
<br />
<br />
Your stats are significantly decreased
<br />
You cannnot purchase additional servers
<br />
Hacking is significantly less profitable
<br />
<br />
Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File grants the following benefits: level up to a maximum of 3. This Source-File grants the following benefits:
<br /> <br />
@ -432,19 +345,7 @@ BitNodes["BitNode10"] = new BitNode(
1. Grafting: Visit VitaLife in New Tokyo to be able to obtain Augmentations without needing to install 1. Grafting: Visit VitaLife in New Tokyo to be able to obtain Augmentations without needing to install
<br /> <br />
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks 2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks
synchronously synchronously.
<br />
<br />
In this BitNode:
<br />
<br />
Your stats are significantly decreased
<br />
All methods of gaining money are half as profitable (except Stock Market)
<br />
Purchased servers are more expensive, have less max RAM, and a lower maximum limit
<br />
Augmentations are 5x as expensive and require twice as much reputation
<br /> <br />
<br /> <br />
Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its
@ -472,28 +373,6 @@ BitNodes["BitNode11"] = new BitNode(
world is slowly crumbling in the middle of the biggest economic crisis of all time. world is slowly crumbling in the middle of the biggest economic crisis of all time.
<br /> <br />
<br /> <br />
In this BitNode:
<br />
<br />
Your hacking stat and experience gain are halved
<br />
The starting and maximum amount of money available on servers is significantly decreased
<br />
The growth rate of servers is significantly reduced
<br />
Weakening a server is twice as effective
<br />
Company wages are decreased by 50%
<br />
Corporation valuations are 90% lower and are therefore significantly less profitable
<br />
Hacknet Node production is significantly decreased
<br />
Crime and Infiltration are more lucrative
<br />
Augmentations are twice as expensive
<br />
<br />
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and
reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also
@ -550,14 +429,6 @@ BitNodes["BitNode13"] = new BitNode(
other. Find her in {CityName.Chongqing} and gain her trust. other. Find her in {CityName.Chongqing} and gain her trust.
<br /> <br />
<br /> <br />
In this BitNode:
<br />
<br />
Every stat is significantly reduced
<br />
Stanek's Gift power is significantly increased.
<br />
<br />
Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other
BitNodes. BitNodes.
@ -733,7 +604,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0.2, CorporationValuation: 0.2,
HacknetNodeMoney: 0.2, HacknetNodeMoney: 0.2,
HackExpGain: 0.25, HackExpGain: 0.25,
DaedalusAugsRequirement: 1.166, // Results in 35 Augs neede, DaedalusAugsRequirement: 35,
PurchasedServerSoftcap: 2, PurchasedServerSoftcap: 2,
StaneksGiftPowerMultiplier: 0.5, StaneksGiftPowerMultiplier: 0.5,
StaneksGiftExtraSize: 2, StaneksGiftExtraSize: 2,
@ -761,7 +632,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
HackExpGain: 0.25, HackExpGain: 0.25,
FourSigmaMarketDataCost: 2, FourSigmaMarketDataCost: 2,
FourSigmaMarketDataApiCost: 2, FourSigmaMarketDataApiCost: 2,
DaedalusAugsRequirement: 1.166, // Results in 35 Augs neede, DaedalusAugsRequirement: 35,
PurchasedServerSoftcap: 2, PurchasedServerSoftcap: 2,
StaneksGiftPowerMultiplier: 0.9, StaneksGiftPowerMultiplier: 0.9,
StaneksGiftExtraSize: -1, StaneksGiftExtraSize: -1,
@ -880,9 +751,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
const dec = 1 / inc; const dec = 1 / inc;
return Object.assign(mults, { return Object.assign(mults, {
// Multiplier for number of augs needed for Daedalus increases DaedalusAugsRequirement: Math.floor(Math.min(mults.DaedalusAugsRequirement + inc, 40)),
// up to a maximum of 1.34, which results in 40 Augs required
DaedalusAugsRequirement: Math.min(inc, 1.34),
HackingLevelMultiplier: dec, HackingLevelMultiplier: dec,
StrengthLevelMultiplier: dec, StrengthLevelMultiplier: dec,

@ -0,0 +1,554 @@
import ExpandMore from "@mui/icons-material/ExpandMore";
import ExpandLess from "@mui/icons-material/ExpandLess";
import { Box, Collapse, ListItemButton, ListItemText, Paper, Typography } from "@mui/material";
import React from "react";
import { use } from "../../ui/Context";
import { defaultMultipliers, getBitNodeMultipliers } from "../BitNode";
import { IBitNodeMultipliers } from "../BitNodeMultipliers";
import { SpecialServers } from "../../Server/data/SpecialServers";
interface IProps {
n: number;
}
export function BitnodeMultiplierDescription({ n }: IProps): React.ReactElement {
const player = use.Player();
const [open, setOpen] = React.useState(false);
const mults = getBitNodeMultipliers(n, player.sourceFileLvl(n));
if (n === 1) return <></>;
return (
<>
<br />
<Box component={Paper}>
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText primary={<Typography>Bitnode multipliers:</Typography>} />
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
<Box mx={2}>
<Collapse in={open}>
<GeneralMults n={n} mults={mults} />
<FactionMults n={n} mults={mults} />
<AugmentationMults n={n} mults={mults} />
<StockMults n={n} mults={mults} />
<SkillMults n={n} mults={mults} />
<HackingMults n={n} mults={mults} />
<PurchasedServersMults n={n} mults={mults} />
<CrimeMults n={n} mults={mults} />
<InfiltrationMults n={n} mults={mults} />
<CompanyMults n={n} mults={mults} />
<GangMults n={n} mults={mults} />
<CorporationMults n={n} mults={mults} />
<BladeburnerMults n={n} mults={mults} />
<StanekMults n={n} mults={mults} />
<br />
</Collapse>
</Box>
</Box>
</>
);
}
interface IMultsProps {
n: number;
mults: IBitNodeMultipliers;
}
function GeneralMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.ClassGymExpGain === defaultMultipliers.ClassGymExpGain &&
mults.CodingContractMoney === defaultMultipliers.CodingContractMoney &&
mults.DaedalusAugsRequirement === defaultMultipliers.DaedalusAugsRequirement &&
mults.WorldDaemonDifficulty === defaultMultipliers.WorldDaemonDifficulty &&
mults.HacknetNodeMoney === defaultMultipliers.HacknetNodeMoney
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>General:</Typography>
<Box mx={1}>
{mults.WorldDaemonDifficulty !== defaultMultipliers.WorldDaemonDifficulty ? (
<Typography>
{SpecialServers.WorldDaemon} difficulty: x{mults.WorldDaemonDifficulty.toFixed(3)}
</Typography>
) : (
<></>
)}
{mults.DaedalusAugsRequirement !== defaultMultipliers.DaedalusAugsRequirement ? (
<Typography>Daedalus aug req.: {mults.DaedalusAugsRequirement}</Typography>
) : (
<></>
)}
{mults.HacknetNodeMoney !== defaultMultipliers.HacknetNodeMoney ? (
<Typography>Hacknet production: x{mults.HacknetNodeMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.CodingContractMoney !== defaultMultipliers.CodingContractMoney ? (
<Typography>Coding contract reward: x{mults.CodingContractMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ClassGymExpGain !== defaultMultipliers.ClassGymExpGain ? (
<Typography>Class/Gym exp: x{mults.ClassGymExpGain.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function AugmentationMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.AugmentationMoneyCost === defaultMultipliers.AugmentationMoneyCost &&
mults.AugmentationRepCost === defaultMultipliers.AugmentationRepCost
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Augmentations:</Typography>
<Box mx={1}>
{mults.AugmentationMoneyCost !== defaultMultipliers.AugmentationMoneyCost ? (
<Typography>Cost: x{mults.AugmentationMoneyCost.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.AugmentationRepCost !== defaultMultipliers.AugmentationRepCost ? (
<Typography>Reputation: x{mults.AugmentationRepCost.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function CompanyMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.CompanyWorkExpGain === defaultMultipliers.CompanyWorkExpGain &&
mults.CompanyWorkMoney === defaultMultipliers.CompanyWorkMoney
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Company:</Typography>
<Box mx={1}>
{mults.CompanyWorkMoney !== defaultMultipliers.CompanyWorkMoney ? (
<Typography>Money: x{mults.CompanyWorkMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.CompanyWorkExpGain !== defaultMultipliers.CompanyWorkExpGain ? (
<Typography>Exp: x{mults.CompanyWorkExpGain.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function StockMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.FourSigmaMarketDataApiCost === defaultMultipliers.FourSigmaMarketDataApiCost &&
mults.FourSigmaMarketDataCost === defaultMultipliers.FourSigmaMarketDataCost
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Stock market:</Typography>
<Box mx={1}>
{mults.FourSigmaMarketDataCost !== defaultMultipliers.FourSigmaMarketDataCost ? (
<Typography>Market data cost: x{mults.FourSigmaMarketDataCost.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.FourSigmaMarketDataApiCost !== defaultMultipliers.FourSigmaMarketDataApiCost ? (
<Typography>Market data API cost: x{mults.FourSigmaMarketDataApiCost.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function FactionMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.FactionPassiveRepGain === defaultMultipliers.FactionPassiveRepGain &&
mults.FactionWorkExpGain === defaultMultipliers.FactionWorkExpGain &&
mults.FactionWorkRepGain === defaultMultipliers.FactionWorkRepGain &&
mults.RepToDonateToFaction === defaultMultipliers.RepToDonateToFaction
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Faction:</Typography>
<Box mx={1}>
{mults.RepToDonateToFaction !== defaultMultipliers.RepToDonateToFaction ? (
<Typography>Favor to donate: x{mults.RepToDonateToFaction.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.FactionWorkRepGain !== defaultMultipliers.FactionWorkRepGain ? (
<Typography>Work rep: x{mults.FactionWorkRepGain.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.FactionWorkExpGain !== defaultMultipliers.FactionWorkExpGain ? (
<Typography>Work exp: x{mults.FactionWorkExpGain.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.FactionPassiveRepGain !== defaultMultipliers.FactionPassiveRepGain ? (
<Typography>Passive rep: x{mults.FactionPassiveRepGain.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function CrimeMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (mults.CrimeExpGain === defaultMultipliers.CrimeExpGain && mults.CrimeMoney === defaultMultipliers.CrimeMoney)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Crime:</Typography>
<Box mx={1}>
{mults.CrimeExpGain !== defaultMultipliers.CrimeExpGain ? (
<Typography>Exp: x{mults.CrimeExpGain.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.CrimeMoney !== defaultMultipliers.CrimeMoney ? (
<Typography>Money: x{mults.CrimeMoney.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function SkillMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.HackingLevelMultiplier === defaultMultipliers.HackingLevelMultiplier &&
mults.AgilityLevelMultiplier === defaultMultipliers.AgilityLevelMultiplier &&
mults.DefenseLevelMultiplier === defaultMultipliers.DefenseLevelMultiplier &&
mults.DexterityLevelMultiplier === defaultMultipliers.DexterityLevelMultiplier &&
mults.StrengthLevelMultiplier === defaultMultipliers.StrengthLevelMultiplier &&
mults.CharismaLevelMultiplier === defaultMultipliers.CharismaLevelMultiplier
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Skills:</Typography>
<Box mx={1}>
{mults.HackingLevelMultiplier !== defaultMultipliers.HackingLevelMultiplier ? (
<Typography>Hacking: x{mults.HackingLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.AgilityLevelMultiplier !== defaultMultipliers.AgilityLevelMultiplier ? (
<Typography>Agility: x{mults.AgilityLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.DefenseLevelMultiplier !== defaultMultipliers.DefenseLevelMultiplier ? (
<Typography>Defense: x{mults.DefenseLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.DexterityLevelMultiplier !== defaultMultipliers.DexterityLevelMultiplier ? (
<Typography>Dexterity: x{mults.DexterityLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.StrengthLevelMultiplier !== defaultMultipliers.StrengthLevelMultiplier ? (
<Typography>Strength: x{mults.StrengthLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.CharismaLevelMultiplier !== defaultMultipliers.CharismaLevelMultiplier ? (
<Typography>Charisma: x{mults.CharismaLevelMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function HackingMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.ServerGrowthRate === defaultMultipliers.ServerGrowthRate &&
mults.ServerMaxMoney === defaultMultipliers.ServerMaxMoney &&
mults.ServerStartingMoney === defaultMultipliers.ServerStartingMoney &&
mults.ServerStartingSecurity === defaultMultipliers.ServerStartingSecurity &&
mults.ServerWeakenRate === defaultMultipliers.ServerWeakenRate &&
mults.ManualHackMoney === defaultMultipliers.ManualHackMoney &&
mults.ScriptHackMoney === defaultMultipliers.ScriptHackMoney &&
mults.ScriptHackMoneyGain === defaultMultipliers.ScriptHackMoneyGain &&
mults.HackExpGain === defaultMultipliers.HackExpGain
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Hacking:</Typography>
<Box mx={1}>
{mults.HackExpGain !== defaultMultipliers.HackExpGain ? (
<Typography>Exp: x{mults.HackExpGain.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ServerGrowthRate !== defaultMultipliers.ServerGrowthRate ? (
<Typography>Growth rate: x{mults.ServerGrowthRate.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ServerMaxMoney !== defaultMultipliers.ServerMaxMoney ? (
<Typography>Max money: x{mults.ServerMaxMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ServerStartingMoney !== defaultMultipliers.ServerStartingMoney ? (
<Typography>Starting money: x{mults.ServerStartingMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ServerStartingSecurity !== defaultMultipliers.ServerStartingSecurity ? (
<Typography>Starting security: x{mults.ServerStartingSecurity.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ServerWeakenRate !== defaultMultipliers.ServerWeakenRate ? (
<Typography>Weaken rate: x{mults.ServerWeakenRate.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ManualHackMoney !== defaultMultipliers.ManualHackMoney ? (
<Typography>Manual hack money: x{mults.ManualHackMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ScriptHackMoney !== defaultMultipliers.ScriptHackMoney ? (
<Typography>Hack money stolen: x{mults.ScriptHackMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.ScriptHackMoneyGain !== defaultMultipliers.ScriptHackMoneyGain ? (
<Typography>Money gained from hack: x{mults.ScriptHackMoneyGain.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function PurchasedServersMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.PurchasedServerCost === defaultMultipliers.PurchasedServerCost &&
mults.PurchasedServerSoftcap === defaultMultipliers.PurchasedServerSoftcap &&
mults.PurchasedServerLimit === defaultMultipliers.PurchasedServerLimit &&
mults.PurchasedServerMaxRam === defaultMultipliers.PurchasedServerMaxRam &&
mults.HomeComputerRamCost === defaultMultipliers.HomeComputerRamCost
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Purchased servers:</Typography>
<Box mx={1}>
{mults.PurchasedServerCost !== defaultMultipliers.PurchasedServerCost ? (
<Typography>Base cost: {mults.PurchasedServerCost.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.PurchasedServerSoftcap !== defaultMultipliers.PurchasedServerSoftcap ? (
<Typography>Softcap cost: {mults.PurchasedServerSoftcap.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.PurchasedServerLimit !== defaultMultipliers.PurchasedServerLimit ? (
<Typography>Limit: x{mults.PurchasedServerLimit.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.PurchasedServerMaxRam !== defaultMultipliers.PurchasedServerMaxRam ? (
<Typography>Max ram: x{mults.PurchasedServerMaxRam.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.HomeComputerRamCost !== defaultMultipliers.HomeComputerRamCost ? (
<Typography>Home ram cost: x{mults.HomeComputerRamCost.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function InfiltrationMults({ mults }: IMultsProps): React.ReactElement {
// is it empty check
if (
mults.InfiltrationMoney === defaultMultipliers.InfiltrationMoney &&
mults.InfiltrationRep === defaultMultipliers.InfiltrationRep
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Infiltration:</Typography>
<Box mx={1}>
{mults.InfiltrationMoney !== defaultMultipliers.InfiltrationMoney ? (
<Typography>Money: {mults.InfiltrationMoney.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.InfiltrationRep !== defaultMultipliers.InfiltrationRep ? (
<Typography>Reputation: x{mults.InfiltrationRep.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function BladeburnerMults({ n, mults }: IMultsProps): React.ReactElement {
const player = use.Player();
// access check
if (n !== 6 && n !== 7 && player.sourceFileLvl(6) === 0) return <></>;
//default mults check
if (mults.BladeburnerRank === 1 && mults.BladeburnerSkillCost === 1) return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Bladeburner:</Typography>
<Box mx={1}>
{mults.BladeburnerRank !== 1 ? <Typography>Rank gain: x{mults.BladeburnerRank.toFixed(3)}</Typography> : <></>}
{mults.BladeburnerSkillCost !== 1 ? (
<Typography>Skill cost: x{mults.BladeburnerSkillCost.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function StanekMults({ n, mults }: IMultsProps): React.ReactElement {
const player = use.Player();
// access check
if (n !== 13 && player.sourceFileLvl(13) === 0) return <></>;
//default mults check
if (
mults.StaneksGiftExtraSize === defaultMultipliers.StaneksGiftExtraSize &&
mults.StaneksGiftPowerMultiplier === defaultMultipliers.StaneksGiftPowerMultiplier
)
return <></>;
const s = mults.StaneksGiftExtraSize;
return (
<>
<br />
<Typography variant={"h5"}>Stanek's Gift:</Typography>
<Box mx={1}>
{mults.StaneksGiftPowerMultiplier !== defaultMultipliers.StaneksGiftPowerMultiplier ? (
<Typography>Gift power: x{mults.StaneksGiftPowerMultiplier.toFixed(3)}</Typography>
) : (
<></>
)}
{s !== defaultMultipliers.StaneksGiftExtraSize ? (
<Typography>Base size modifier: {s > defaultMultipliers.StaneksGiftExtraSize ? `+${s}` : s}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function GangMults({ n, mults }: IMultsProps): React.ReactElement {
const player = use.Player();
// access check
if (n !== 2 && player.sourceFileLvl(2) === 0) return <></>;
// is it empty check
if (
mults.GangSoftcap === defaultMultipliers.GangSoftcap &&
mults.GangUniqueAugs === defaultMultipliers.GangUniqueAugs
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Gang:</Typography>
<Box mx={1}>
{mults.GangSoftcap !== defaultMultipliers.GangSoftcap ? (
<Typography>Softcap: {mults.GangSoftcap.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.GangUniqueAugs !== defaultMultipliers.GangUniqueAugs ? (
<Typography>Unique augs: x{mults.GangUniqueAugs.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}
function CorporationMults({ n, mults }: IMultsProps): React.ReactElement {
const player = use.Player();
// access check
if (n !== 3 && player.sourceFileLvl(3) === 0) return <></>;
// is it empty check
if (
mults.CorporationSoftCap === defaultMultipliers.CorporationSoftCap &&
mults.CorporationValuation === defaultMultipliers.CorporationValuation
)
return <></>;
return (
<>
<br />
<Typography variant={"h5"}>Corporation:</Typography>
<Box mx={1}>
{mults.CorporationSoftCap !== defaultMultipliers.CorporationSoftCap ? (
<Typography>Softcap: {mults.CorporationSoftCap.toFixed(3)}</Typography>
) : (
<></>
)}
{mults.CorporationValuation !== defaultMultipliers.CorporationValuation ? (
<Typography>Valuation: x{mults.CorporationValuation.toFixed(3)}</Typography>
) : (
<></>
)}
</Box>
</>
);
}

@ -6,6 +6,7 @@ import { use } from "../../ui/Context";
import { Modal } from "../../ui/React/Modal"; import { Modal } from "../../ui/React/Modal";
import Typography from "@mui/material/Typography"; import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button"; import Button from "@mui/material/Button";
import { BitnodeMultiplierDescription } from "./BitnodeMultipliersDescription";
interface IProps { interface IProps {
open: boolean; open: boolean;
@ -40,6 +41,7 @@ export function PortalModal(props: IProps): React.ReactElement {
<br /> <br />
<br /> <br />
<Typography>{bitNode.info}</Typography> <Typography>{bitNode.info}</Typography>
<BitnodeMultiplierDescription n={props.n} />
<br /> <br />
<br /> <br />
<Button <Button