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https://github.com/bitburner-official/bitburner-src.git
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testing
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parent
4ac91f5599
commit
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@ -35,7 +35,8 @@ function getRandomMultiplier(min, max) {
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}
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function getRandomModifier() {
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var multiplierTypes = ["hacking_chance_mult",
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var multiplierTypes =
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["hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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@ -63,6 +64,61 @@ function getRandomModifier() {
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return (multiplierTypes[Math.floor(multiplierTypes.length * randomNumber.random())]);
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}
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function getRandomBonus() {
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var bonuses =
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[
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[
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["hacking_chance_mult", 1.25],
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["hacking_speed_mult", 1.15],
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["hacking_money_mult", 1.25],
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["hacking_grow_mult", 1.1],
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],
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[
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["strength_exp_mult", 1.15],
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["strength_exp_mult", 2]
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],
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[
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["defense_mult", 1.15],
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["defense_exp_mult", 2]
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],
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[
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["dexterity_mult", 1.15],
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["dexterity_exp_mult", 2]
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],
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[
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["agility_mult", 1.15],
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["agility_exp_mult", 2]
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],
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[
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["charisma_mult", 1.15],
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["charisma_exp_mult", 2]
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],
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[
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["hacknet_node_money_mult", 1.2],
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["hacknet_node_purchase_cost_mult", 0.85],
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["hacknet_node_ram_cost_mult", 0.85],
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["hacknet_node_core_cost_mult", 0.85],
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["hacknet_node_level_cost_mult", 0.85]
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],
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[
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["company_rep_mult", 1.25],
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["faction_rep_mult", 1.15],
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["work_money_mult", 1.3]
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],
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[
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["crime_success_mult", 2],
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["crime_money_mult", 2],
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],
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]
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let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/360)));
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randomNumber.step();
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return (bonuses[Math.floor(bonuses.length * randomNumber.random())]);
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}
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function initAugmentations() {
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for (var name in Factions) {
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if (Factions.hasOwnProperty(name)) {
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@ -75,14 +131,21 @@ function initAugmentations() {
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//Time-Based Augment Test
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var randomMod = getRandomModifier();
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var randomBonuses = getRandomBonus();
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const CircadianRhythm = new Augmentation({
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name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
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info:"An prototype injection which modifies your circadian rhythm, leading to unexpected effects.<br><br>" +
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"This augmentation increases or decreases a random skill by a random amount depending on install time.<br>" +
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"Debug:" + randomMod + " by " + getRandomMultiplier(0.85, 1.5) + " " + Math.floor(Player.lastUpdate/3600000),
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[randomMod]: getRandomMultiplier(0.85, 1.5),
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"This augmentation increases or decreases a random skill by a random amount depending on install time.<br>"
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});
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for (let i = 0; i < randomBonuses.length; i++) {
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console.log(`${randomBonuses[i]}`);
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CircadianRhythm.mults[randomBonuses[i][0]] = randomBonuses[i][1];
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}
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console.log(CircadianRhythm.mults);
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CircadianRhythm.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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delete Augmentations[AugmentationNames.CircadianRhythm];
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