fix build error with fix for augmentations not being static

This commit is contained in:
phyzical 2022-04-07 16:31:31 +08:00
parent c70f59ac54
commit 2b0c618222

@ -95,10 +95,11 @@ function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentatio
}
function updateInfiltratorCosts(infiltratorAugmentation: Augmentation): void {
const infiltratorAugmentationNames = initInfiltratorsAugmentations().map((augmentation) => augmentation.name);
const infiltratorMultiplier =
infiltratorsAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
infiltratorAugmentationNames.filter((augmentationName) => Player.hasAugmentation(augmentationName)).length + 1;
infiltratorAugmentation.baseCost = Math.pow(infiltratorAugmentation.startingCost * 1000, infiltratorMultiplier);
if (infiltratorsAugmentations.find((augmentation) => augmentation.name === infiltratorAugmentation.name)) {
if (infiltratorAugmentationNames.find((augmentationName) => augmentationName === infiltratorAugmentation.name)) {
infiltratorAugmentation.baseRepRequirement = infiltratorAugmentation.startingRepRequirement * infiltratorMultiplier;
}
}