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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
[style] Cleaning up TSLint violations
Adding a few custom types and documentation to clean up TSLint rule violations. Included some usage of rule disabling for things like long lines where we need to extract text that the user would see. That level of text should really be separated from the logic.
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@ -1,12 +1,47 @@
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// Contains the "information" property for all the Factions, which is just a description of each faction
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import { IMap } from "./types";
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/**
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* Contains the "information" property for all the Factions, which is just a description of each faction
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*/
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class FactionInfo {
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/**
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* The multiplier to apply to augmentation base purchase price.
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*/
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augmentationPriceMult: number;
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/**
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* The multiplier to apply to augmentation reputation base requirement.
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*/
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augmentationRepRequirementMult: number;
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/**
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* The names of all other factions considered to be enemies to this faction.
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*/
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enemies: string[];
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/**
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* The descriptive text to show on the faction's page.
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*/
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infoText: string;
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/**
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* A flag indicating if the faction supports field work to earn reputation.
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*/
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offerFieldWork: boolean;
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/**
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* A flag indicating if the faction supports hacking missions to earn reputation.
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*/
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offerHackingMission: boolean;
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/**
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* A flag indicating if the faction supports hacking work to earn reputation.
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*/
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offerHackingWork: boolean;
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/**
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* A flag indicating if the faction supports security work to earn reputation.
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*/
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offerSecurityWork: boolean;
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
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@ -24,7 +59,11 @@ class FactionInfo {
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}
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}
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const FactionInfos = {
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/**
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* A map of all factions and associated info to them.
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*/
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
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@ -189,5 +228,3 @@ const FactionInfos = {
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"Bladeburner contracts/operations will increase your reputation.",
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[], false, false, false, false),
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};
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export {FactionInfos};
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11
src/types.ts
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11
src/types.ts
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@ -0,0 +1,11 @@
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/**
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* Performs an equality check between two instances of the same type.
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*/
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export type EqualityFunc<T> = (a: T, b: T) => boolean;
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/**
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* A map is an object that holds a mapping between string keys and some consistent type.
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*/
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export interface IMap<T> {
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[key: string]: T;
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}
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@ -1,3 +1,4 @@
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import { EqualityFunc } from "../src/types";
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import { dialogBoxCreate } from "./DialogBox";
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// Netburner String helper functions
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@ -13,11 +14,11 @@ e.g. 10000 -> "0 hours 0 minutes and 10 seconds"
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120000 -> "0 0 hours 2 minutes and 0 seconds"
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*/
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function convertTimeMsToTimeElapsedString(time: number): string {
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const millisecondsPerSecond = 1000;
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const secondPerMinute = 60;
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const minutesPerHours = 60;
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const millisecondsPerSecond: number = 1000;
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const secondPerMinute: number = 60;
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const minutesPerHours: number = 60;
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const secondPerHours: number = secondPerMinute * minutesPerHours;
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const hoursPerDays = 24;
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const hoursPerDays: number = 24;
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const secondPerDay: number = secondPerHours * hoursPerDays;
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// Convert ms to seconds, since we only have second-level precision
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@ -34,10 +35,10 @@ function convertTimeMsToTimeElapsedString(time: number): string {
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const seconds: number = secTruncMinutes;
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let res = "";
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if (days) {res += `${days} days `; }
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if (hours) {res += `${hours} hours `; }
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if (minutes) {res += `${minutes} minutes `; }
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let res: string = "";
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if (days > 0) {res += `${days} days `; }
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if (hours > 0) {res += `${hours} hours `; }
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if (minutes > 0) {res += `${minutes} minutes `; }
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res += `${seconds} seconds `;
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return res;
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@ -46,14 +47,18 @@ function convertTimeMsToTimeElapsedString(time: number): string {
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// Finds the longest common starting substring in a set of strings
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function longestCommonStart(strings: string[]): string {
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if (!containsAllStrings(strings)) {return ""; }
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if (strings.length == 0) {return ""; }
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if (strings.length === 0) {return ""; }
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const A: string[] = strings.concat().sort();
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const A: string[] = strings.concat()
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.sort();
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const a1: string = A[0];
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const a2: string = A[A.length - 1];
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const L: number = a1.length;
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let i = 0;
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while (i < L && a1.charAt(i).toLowerCase() === a2.charAt(i).toLowerCase()) { i++; }
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let i: number = 0;
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const areEqualCaseInsensitive: EqualityFunc<string> = (a: string, b: string) => a.toUpperCase() === b.toUpperCase();
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while (i < L && areEqualCaseInsensitive(a1, a2)) {
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i++;
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}
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return a1.substring(0, i);
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}
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@ -78,16 +83,16 @@ function formatNumber(num: number, numFractionDigits: number): string {
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// Count the number of times a substring occurs in a string
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function numOccurrences(text: string, subString: string): number {
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text += "";
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subString += "";
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if (subString.length <= 0) { return (text.length + 1); }
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const input: string = `${text}`;
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const search: string = `${subString}`;
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if (search.length <= 0) { return (input.length + 1); }
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let n = 0;
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let pos = 0;
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const step: number = subString.length;
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let n: number = 0;
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let pos: number = 0;
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const step: number = search.length;
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while (true) {
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pos = text.indexOf(subString, pos);
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pos = input.indexOf(search, pos);
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if (pos >= 0) {
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++n;
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pos += step;
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@ -113,7 +118,8 @@ function numNetscriptOperators(text: string): number {
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numOccurrences(text, "==") +
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numOccurrences(text, "!=");
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if (isNaN(total)) {
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const message = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
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// tslint:disable-next-line:max-line-length
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const message: string = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
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dialogBoxCreate(message, false);
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return 0;
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@ -124,11 +130,13 @@ function numNetscriptOperators(text: string): number {
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// Checks if a string contains HTML elements
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function isHTML(str: string): boolean {
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const a = document.createElement("div");
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a.innerHTML = str;
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const c = a.childNodes;
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for (let i = c.length; i--;) {
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if (c[i].nodeType == 1) { return true; }
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const element: HTMLDivElement = document.createElement("div");
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element.innerHTML = str;
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const c: NodeListOf<Node & ChildNode> = element.childNodes;
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for (let i: number = c.length; i >= 0; i--) {
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if (c[i].nodeType === 1) {
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return true;
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}
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}
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return false;
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@ -136,10 +144,10 @@ function isHTML(str: string): boolean {
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// Generates a random alphanumeric string with N characters
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function generateRandomString(n: number): string {
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let str = "";
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const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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let str: string = "";
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const chars: string = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (let i = 0; i < n; i++) {
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for (let i: number = 0; i < n; i++) {
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str += chars.charAt(Math.floor(Math.random() * chars.length));
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}
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