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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Add validation & confirm prompt for save import
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@ -28,6 +28,7 @@ import { FileDiagnosticModal } from "../../Diagnostic/FileDiagnosticModal";
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import { dialogBoxCreate } from "./DialogBox";
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import { ConfirmationModal } from "./ConfirmationModal";
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import { ThemeEditorModal } from "./ThemeEditorModal";
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import { SnackbarEvents } from "./Snackbar";
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import { Settings } from "../../Settings/Settings";
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import { save, deleteGame } from "../../db";
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@ -51,6 +52,12 @@ interface IProps {
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softReset: () => void;
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}
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interface ImportData {
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base64: string;
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parsed: any;
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exportDate?: Date;
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}
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export function GameOptionsRoot(props: IProps): React.ReactElement {
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const classes = useStyles();
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const importInput = useRef<HTMLInputElement>(null);
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@ -84,6 +91,8 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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const [deleteGameOpen, setDeleteOpen] = useState(false);
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const [themeEditorOpen, setThemeEditorOpen] = useState(false);
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const [softResetOpen, setSoftResetOpen] = useState(false);
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const [importSaveOpen, setImportSaveOpen] = useState(false);
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const [importData, setImportData] = useState<ImportData | null>(null);
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function handleExecTimeChange(event: any, newValue: number | number[]): void {
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setExecTime(newValue as number);
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@ -206,11 +215,67 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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return;
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}
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const contents = result;
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save(contents).then(() => setTimeout(() => location.reload(), 1000));
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// https://stackoverflow.com/a/35002237
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const base64regex = /^([0-9a-zA-Z+/]{4})*(([0-9a-zA-Z+/]{2}==)|([0-9a-zA-Z+/]{3}=))?$/;
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if (!base64regex.test(contents)) {
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SnackbarEvents.emit("Save game was not a base64 string", "error", 5000);
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return;
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}
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let newSave;
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try {
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newSave = window.atob(contents);
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newSave = newSave.trim();
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} catch (error) {
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console.log(error); // We'll handle below
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}
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if (!newSave || newSave === '') {
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SnackbarEvents.emit("Save game had not content", "error", 5000);
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return;
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}
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let parsedSave;
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try {
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parsedSave = JSON.parse(newSave);
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} catch (error) {
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console.log(error); // We'll handle below
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}
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if (!parsedSave || parsedSave.ctor !== 'BitburnerSaveObject' || !parsedSave.data) {
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SnackbarEvents.emit("Save game did not seem valid", "error", 5000);
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return;
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}
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const data: ImportData = {
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base64: contents,
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parsed: parsedSave,
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}
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// We don't always seem to have this value in the save file. Exporting from the option menu does not set the bonus I think.
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const exportTimestamp = parsedSave.data.LastExportBonus;
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if (exportTimestamp && exportTimestamp !== '0') {
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data.exportDate = new Date(parseInt(exportTimestamp, 10))
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}
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setImportData(data)
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setImportSaveOpen(true);
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};
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reader.readAsText(file);
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}
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function confirmedImportGame(): void {
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if (!importData) return;
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setImportSaveOpen(false);
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save(importData.base64).then(() => {
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setImportData(null);
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setTimeout(() => location.reload(), 1000)
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});
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}
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function doSoftReset(): void {
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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setSoftResetOpen(true);
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@ -618,19 +683,41 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Button onClick={() => setDeleteOpen(true)}>Delete Game</Button>
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</Box>
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<Box>
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<Tooltip title={<Typography>export</Typography>}>
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<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
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<Button onClick={() => props.export()}>
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<DownloadIcon color="primary" />
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Export
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Export Game
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</Button>
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</Tooltip>
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<Tooltip title={<Typography>import</Typography>}>
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<Tooltip title={<Typography>Import your game from a text file.<br/>This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
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<Button onClick={startImport}>
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<UploadIcon color="primary" />
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Import
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Import Game
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<input ref={importInput} id="import-game-file-selector" type="file" hidden onChange={onImport} />
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</Button>
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</Tooltip>
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<ConfirmationModal
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open={importSaveOpen}
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onClose={() => setImportSaveOpen(false)}
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onConfirm={() => confirmedImportGame()}
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confirmationText={
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<>
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Importing a new game will <strong>completely wipe</strong> the current data!
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<br />
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<br />
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Make sure to have a backup of your current save file before importing.
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<br />
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The file you are attempting to import seems valid.
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<br />
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<br />
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{importData?.exportDate && (<>
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The export date of the save file is <strong>{importData?.exportDate.toString()}</strong>
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<br />
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<br />
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</>)}
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</>
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}
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/>
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</Box>
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<Box>
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<Tooltip
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