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@ -1,118 +0,0 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [AugmentName](./bitburner.augmentname.md)
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## AugmentName type
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All augmentation names.
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<b>Signature:</b>
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```typescript
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type AugmentName =
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| "Augmented Targeting I"
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| "Augmented Targeting II"
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| "Augmented Targeting III"
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| "Synthetic Heart"
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| "Synfibril Muscle"
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| "Combat Rib I"
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| "Combat Rib II"
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| "Combat Rib III"
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| "Nanofiber Weave"
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| "NEMEAN Subdermal Weave"
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| "Wired Reflexes"
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| "Graphene Bone Lacings"
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| "Bionic Spine"
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| "Graphene Bionic Spine Upgrade"
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| "Bionic Legs"
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| "Graphene Bionic Legs Upgrade"
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| "Speech Processor Implant"
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| "TITN-41 Gene-Modification Injection"
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| "Enhanced Social Interaction Implant"
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| "BitWire"
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| "Artificial Bio-neural Network Implant"
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| "Artificial Synaptic Potentiation"
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| "Enhanced Myelin Sheathing"
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| "Synaptic Enhancement Implant"
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| "Neural-Retention Enhancement"
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| "DataJack"
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| "Embedded Netburner Module"
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| "Embedded Netburner Module Core Implant"
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| "Embedded Netburner Module Core V2 Upgrade"
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| "Embedded Netburner Module Core V3 Upgrade"
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| "Embedded Netburner Module Analyze Engine"
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| "Embedded Netburner Module Direct Memory Access Upgrade"
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| "Neuralstimulator"
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| "Neural Accelerator"
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| "Cranial Signal Processors - Gen I"
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| "Cranial Signal Processors - Gen II"
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| "Cranial Signal Processors - Gen III"
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| "Cranial Signal Processors - Gen IV"
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| "Cranial Signal Processors - Gen V"
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| "Neuronal Densification"
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| "Nuoptimal Nootropic Injector Implant"
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| "Speech Enhancement"
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| "FocusWire"
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| "PC Direct-Neural Interface"
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| "PC Direct-Neural Interface Optimization Submodule"
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| "PC Direct-Neural Interface NeuroNet Injector"
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| "ADR-V1 Pheromone Gene"
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| "ADR-V2 Pheromone Gene"
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| "The Shadow's Simulacrum"
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| "Hacknet Node CPU Architecture Neural-Upload"
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| "Hacknet Node Cache Architecture Neural-Upload"
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| "Hacknet Node NIC Architecture Neural-Upload"
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| "Hacknet Node Kernel Direct-Neural Interface"
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| "Hacknet Node Core Direct-Neural Interface"
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| "NeuroFlux Governor"
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| "Neurotrainer I"
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| "Neurotrainer II"
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| "Neurotrainer III"
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| "HyperSight Corneal Implant"
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| "LuminCloaking-V1 Skin Implant"
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| "LuminCloaking-V2 Skin Implant"
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| "HemoRecirculator"
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| "SmartSonar Implant"
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| "Power Recirculation Core"
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| "QLink"
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| "The Red Pill"
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| "SPTN-97 Gene Modification"
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| "ECorp HVMind Implant"
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| "CordiARC Fusion Reactor"
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| "SmartJaw"
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| "Neotra"
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| "Xanipher"
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| "nextSENS Gene Modification"
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| "OmniTek InfoLoad"
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| "Photosynthetic Cells"
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| "BitRunners Neurolink"
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| "The Black Hand"
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| "CRTX42-AA Gene Modification"
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| "Neuregen Gene Modification"
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| "CashRoot Starter Kit"
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| "NutriGen Implant"
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| "INFRARET Enhancement"
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| "DermaForce Particle Barrier"
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| "Graphene BranchiBlades Upgrade"
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| "Graphene Bionic Arms Upgrade"
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| "BrachiBlades"
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| "Bionic Arms"
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| "Social Negotiation Assistant (S.N.A)"
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| "EsperTech Bladeburner Eyewear"
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| "EMS-4 Recombination"
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| "ORION-MKIV Shoulder"
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| "Hyperion Plasma Cannon V1"
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| "Hyperion Plasma Cannon V2"
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| "GOLEM Serum"
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| "Vangelis Virus"
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| "Vangelis Virus 3.0"
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| "I.N.T.E.R.L.I.N.K.E.D"
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| "Blade's Runners"
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| "BLADE-51b Tesla Armor"
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| "BLADE-51b Tesla Armor: Power Cells Upgrade"
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| "BLADE-51b Tesla Armor: Energy Shielding Upgrade"
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| "BLADE-51b Tesla Armor: Unibeam Upgrade"
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| "BLADE-51b Tesla Armor: Omnibeam Upgrade"
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| "BLADE-51b Tesla Armor: IPU Upgrade"
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| "The Blade's Simulacrum";
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```
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@ -17,5 +17,5 @@ interface AugmentPair
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| Property | Type | Description |
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| --- | --- | --- |
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| [cost](./bitburner.augmentpair.cost.md) | number | augmentation cost |
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| [name](./bitburner.augmentpair.name.md) | [AugmentName](./bitburner.augmentname.md) | augmentation name |
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| [name](./bitburner.augmentpair.name.md) | string | augmentation name |
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@ -9,5 +9,5 @@ augmentation name
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<b>Signature:</b>
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```typescript
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name: AugmentName;
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name: string;
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```
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@ -4,27 +4,20 @@
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## Bladeburner.getActionAutolevel() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Return a boolean indicating whether or not this action is currently set to autolevel.
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Returns false if an invalid action is specified.
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Get wether an action is set to autolevel.
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<b>Signature:</b>
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```typescript
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getActionAutolevel(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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): boolean;
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getActionAutolevel(type: string, name: string): boolean;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
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| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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<b>Returns:</b>
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@ -36,3 +29,7 @@ True if the action is set to autolevel, and false otherwise.
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RAM cost: 4 GB
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Return a boolean indicating whether or not this action is currently set to autolevel.
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Returns false if an invalid action is specified.
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@ -4,27 +4,20 @@
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## Bladeburner.getActionCountRemaining() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Returns the remaining count of the specified action.
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Note that this is meant to be used for Contracts and Operations. This function will return ‘Infinity’ for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not.
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Get action count remaining.
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<b>Signature:</b>
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```typescript
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getActionCountRemaining(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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): number;
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getActionCountRemaining(type: string, name: string): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
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| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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<b>Returns:</b>
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@ -36,3 +29,7 @@ Remaining count of the specified action.
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RAM cost: 4 GB
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Returns the remaining count of the specified action.
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Note that this is meant to be used for Contracts and Operations. This function will return ‘Infinity’ for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not.
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@ -4,27 +4,20 @@
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## Bladeburner.getActionCurrentLevel() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Returns the current level of this action.
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Returns -1 if an invalid action is specified.
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Get the current level of an action.
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<b>Signature:</b>
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```typescript
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getActionCurrentLevel(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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): number;
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getActionCurrentLevel(type: string, name: string): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
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| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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<b>Returns:</b>
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@ -36,3 +29,7 @@ Current level of the specified action.
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RAM cost: 4 GB
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Returns the current level of this action.
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Returns -1 if an invalid action is specified.
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@ -4,25 +4,20 @@
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## Bladeburner.getActionEstimatedSuccessChance() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).
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Get estimate success chance of an action.
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<b>Signature:</b>
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```typescript
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getActionEstimatedSuccessChance(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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): number;
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getActionEstimatedSuccessChance(type: string, name: string): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
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| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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<b>Returns:</b>
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@ -34,3 +29,5 @@ Estimated success chance for the specified action.
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RAM cost: 4 GB
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Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).
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|
@ -4,27 +4,20 @@
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## Bladeburner.getActionMaxLevel() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Returns the maximum level for this action.
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Returns -1 if an invalid action is specified.
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Get the maximum level of an action.
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<b>Signature:</b>
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```typescript
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getActionMaxLevel(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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): number;
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getActionMaxLevel(type: string, name: string): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
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| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
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| type | string | Type of action. |
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| name | string | Name of action. Must be an exact match. |
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<b>Returns:</b>
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@ -36,3 +29,7 @@ Maximum level of the specified action.
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RAM cost: 4 GB
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Returns the maximum level for this action.
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Returns -1 if an invalid action is specified.
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|
@ -4,26 +4,20 @@
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## Bladeburner.getActionRepGain() method
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You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
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Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an ‘average’ and the real reputation gain may vary slightly from this value.
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Get the reputation gain of an action.
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<b>Signature:</b>
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```typescript
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getActionRepGain(
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type: BladeburnerActTypes,
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name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
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||||
level: number,
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): number;
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getActionRepGain(type: string, name: string, level: number): number;
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```
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||||
## Parameters
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||||
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||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
| level | number | Optional action level at which to calculate the gain |
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||||
|
||||
<b>Returns:</b>
|
||||
@ -36,3 +30,5 @@ Average Bladeburner reputation gain for successfully completing the specified ac
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an ‘average’ and the real reputation gain may vary slightly from this value.
|
||||
|
||||
|
@ -4,33 +4,30 @@
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||||
|
||||
## Bladeburner.getActionTime() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the number of seconds it takes to complete the specified action
|
||||
Get the time to complete an action.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
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||||
getActionTime(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
): number;
|
||||
getActionTime(type: string, name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
number
|
||||
|
||||
Number of seconds it takes to complete the specified action.
|
||||
Number of milliseconds it takes to complete the specified action.
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the number of seconds it takes to complete the specified action
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getBlackOpNames() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner Black Ops.
|
||||
List all black ops.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getBlackOpNames(): BladeburnerBlackOps[];
|
||||
getBlackOpNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[BladeburnerBlackOps](./bitburner.bladeburnerblackops.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
Array of strings containing the names of all Bladeburner Black Ops.
|
||||
|
||||
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner Black Ops.
|
||||
|
||||
RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner Black Ops.
|
||||
|
||||
|
@ -4,23 +4,19 @@
|
||||
|
||||
## Bladeburner.getBlackOpRank() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the rank required to complete this BlackOp.
|
||||
|
||||
Returns -1 if an invalid action is specified.
|
||||
Get black op required rank.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getBlackOpRank(name: BladeburnerBlackOps): number;
|
||||
getBlackOpRank(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of BlackOp. Must be an exact match. |
|
||||
| name | string | Name of BlackOp. Must be an exact match. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -32,3 +28,7 @@ Rank required to complete this BlackOp.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Returns the rank required to complete this BlackOp.
|
||||
|
||||
Returns -1 if an invalid action is specified.
|
||||
|
||||
|
@ -4,13 +4,7 @@
|
||||
|
||||
## Bladeburner.getBonusTime() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
|
||||
|
||||
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
|
||||
“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but you’ve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.
|
||||
Get bladeburner bonus time.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -21,9 +15,15 @@ getBonusTime(): number;
|
||||
|
||||
number
|
||||
|
||||
Amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
|
||||
Amount of accumulated “bonus time” (milliseconds) for the Bladeburner mechanic.
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 0 GB
|
||||
|
||||
Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.
|
||||
|
||||
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
|
||||
“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but you’ve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getCity() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the city that the player is currently in (for Bladeburner).
|
||||
Get current city.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getCity(): City;
|
||||
getCity(): string;
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[City](./bitburner.city.md)
|
||||
string
|
||||
|
||||
City that the player is currently in (for Bladeburner).
|
||||
|
||||
@ -23,3 +21,5 @@ City that the player is currently in (for Bladeburner).
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the city that the player is currently in (for Bladeburner).
|
||||
|
||||
|
@ -4,21 +4,19 @@
|
||||
|
||||
## Bladeburner.getCityChaos() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the chaos in the specified city, or -1 if an invalid city was specified.
|
||||
Get chaos of a city.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getCityChaos(name: City): number;
|
||||
getCityChaos(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [City](./bitburner.city.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Chaos in the specified city.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the chaos in the specified city, or -1 if an invalid city was specified.
|
||||
|
||||
|
@ -4,21 +4,19 @@
|
||||
|
||||
## Bladeburner.getCityCommunities() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified.
|
||||
Get number of communities in a city.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getCityCommunities(name: City): number;
|
||||
getCityCommunities(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [City](./bitburner.city.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Number of Synthoids communities in the specified city.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified.
|
||||
|
||||
|
@ -4,21 +4,19 @@
|
||||
|
||||
## Bladeburner.getCityEstimatedPopulation() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified.
|
||||
Get estimated population in city.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getCityEstimatedPopulation(name: City): number;
|
||||
getCityEstimatedPopulation(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [City](./bitburner.city.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Estimated number of Synthoids in the specified city.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getContractNames() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner contracts.
|
||||
List all contracts.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getContractNames(): BladeburnerContracts[];
|
||||
getContractNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[BladeburnerContracts](./bitburner.bladeburnercontracts.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
Array of strings containing the names of all Bladeburner contracts.
|
||||
|
||||
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner contracts.
|
||||
|
||||
RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner contracts.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Bladeburner.getCurrentAction() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an object that represents the player’s current Bladeburner action. If the player is not performing an action, the function will return an object with the ‘type’ property set to “Idle”.
|
||||
Get current action.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Object that represents the player’s current Bladeburner action.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Returns an object that represents the player’s current Bladeburner action. If the player is not performing an action, the function will return an object with the ‘type’ property set to “Idle”.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getGeneralActionNames() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner actions.
|
||||
List all general actions.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getGeneralActionNames(): BladeburnerGenActions[];
|
||||
getGeneralActionNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[BladeburnerGenActions](./bitburner.bladeburnergenactions.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
Array of strings containing the names of all general Bladeburner actions.
|
||||
|
||||
@ -23,3 +21,5 @@ Array of strings containing the names of all general Bladeburner actions.
|
||||
|
||||
RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner actions.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getOperationNames() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner operations.
|
||||
List all operations.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getOperationNames(): BladeburnerOperations[];
|
||||
getOperationNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[BladeburnerOperations](./bitburner.bladeburneroperations.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
Array of strings containing the names of all Bladeburner operations.
|
||||
|
||||
@ -23,3 +21,5 @@ Array of strings containing the names of all Bladeburner operations.
|
||||
|
||||
RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner operations.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Bladeburner.getRank() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the player’s Bladeburner Rank.
|
||||
Get player bladeburner rank.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Player’s Bladeburner Rank.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the player’s Bladeburner Rank.
|
||||
|
||||
|
@ -4,23 +4,19 @@
|
||||
|
||||
## Bladeburner.getSkillLevel() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
This function returns your level in the specified skill.
|
||||
|
||||
The function returns -1 if an invalid skill name is passed in.
|
||||
Get skill level.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getSkillLevel(name: BladeburnerSkills): number;
|
||||
getSkillLevel(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -32,3 +28,7 @@ Level in the specified skill.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
This function returns your level in the specified skill.
|
||||
|
||||
The function returns -1 if an invalid skill name is passed in.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Bladeburner.getSkillNames() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner skills.
|
||||
List all skills.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getSkillNames(): BladeburnerSkills[];
|
||||
getSkillNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[BladeburnerSkills](./bitburner.bladeburnerskills.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
Array of strings containing the names of all general Bladeburner skills.
|
||||
|
||||
@ -23,3 +21,5 @@ Array of strings containing the names of all general Bladeburner skills.
|
||||
|
||||
RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner skills.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Bladeburner.getSkillPoints() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the number of Bladeburner skill points you have.
|
||||
Get bladeburner skill points.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Number of Bladeburner skill points you have.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the number of Bladeburner skill points you have.
|
||||
|
||||
|
@ -4,23 +4,19 @@
|
||||
|
||||
## Bladeburner.getSkillUpgradeCost() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
This function returns the number of skill points needed to upgrade the specified skill.
|
||||
|
||||
The function returns -1 if an invalid skill name is passed in.
|
||||
Get cost to upgrade skill.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getSkillUpgradeCost(name: BladeburnerSkills): number;
|
||||
getSkillUpgradeCost(name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -32,3 +28,7 @@ Number of skill points needed to upgrade the specified skill.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
This function returns the number of skill points needed to upgrade the specified skill.
|
||||
|
||||
The function returns -1 if an invalid skill name is passed in.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Bladeburner.getStamina() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns an array with two elements: \* \[Current stamina, Max stamina\]
|
||||
Get bladeburner stamina.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -21,7 +19,7 @@ Array containing current stamina and max stamina.
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 4 GB
|
||||
RAM cost: 4 GB Returns an array with two elements: \* \[Current stamina, Max stamina\]
|
||||
|
||||
## Example
|
||||
|
||||
|
@ -4,27 +4,20 @@
|
||||
|
||||
## Bladeburner.getTeamSize() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Returns the number of Bladeburner team members you have assigned to the specified action.
|
||||
|
||||
Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.
|
||||
Get team size.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getTeamSize(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
): number;
|
||||
getTeamSize(type: string, name: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -36,3 +29,7 @@ Number of Bladeburner team members that were assigned to the specified action.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the number of Bladeburner team members you have assigned to the specified action.
|
||||
|
||||
Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.
|
||||
|
||||
|
@ -4,13 +4,7 @@
|
||||
|
||||
## Bladeburner.joinBladeburnerDivision() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Attempts to join the Bladeburner division.
|
||||
|
||||
Returns true if you successfully join the Bladeburner division, or if you are already a member.
|
||||
|
||||
Returns false otherwise.
|
||||
Join the bladeburner division.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -27,3 +21,9 @@ True if you successfully join the Bladeburner division, or if you are already a
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Attempts to join the Bladeburner division.
|
||||
|
||||
Returns true if you successfully join the Bladeburner division, or if you are already a member.
|
||||
|
||||
Returns false otherwise.
|
||||
|
||||
|
@ -4,13 +4,7 @@
|
||||
|
||||
## Bladeburner.joinBladeburnerFaction() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Attempts to join the Bladeburner faction.
|
||||
|
||||
Returns true if you successfully join the Bladeburner faction, or if you are already a member.
|
||||
|
||||
Returns false otherwise.
|
||||
Join the bladeburner faction.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -25,5 +19,9 @@ True if you successfully join the Bladeburner faction, or if you are already a m
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 4 GB
|
||||
RAM cost: 4 GB Attempts to join the Bladeburner faction.
|
||||
|
||||
Returns true if you successfully join the Bladeburner faction, or if you are already a member.
|
||||
|
||||
Returns false otherwise.
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
## Bladeburner interface
|
||||
|
||||
Bladeburner API
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -11,42 +12,46 @@
|
||||
export interface Bladeburner
|
||||
```
|
||||
|
||||
## Remarks
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this API.
|
||||
|
||||
## Methods
|
||||
|
||||
| Method | Description |
|
||||
| --- | --- |
|
||||
| [getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Return a boolean indicating whether or not this action is currently set to autolevel.<!-- -->Returns false if an invalid action is specified. |
|
||||
| [getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the remaining count of the specified action.<!-- -->Note that this is meant to be used for Contracts and Operations. This function will return ‘Infinity’ for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not. |
|
||||
| [getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the current level of this action.<!-- -->Returns -1 if an invalid action is specified. |
|
||||
| [getActionEstimatedSuccessChance(type, name)](./bitburner.bladeburner.getactionestimatedsuccesschance.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80). |
|
||||
| [getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the maximum level for this action.<!-- -->Returns -1 if an invalid action is specified. |
|
||||
| [getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an ‘average’ and the real reputation gain may vary slightly from this value. |
|
||||
| [getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of seconds it takes to complete the specified action |
|
||||
| [getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner Black Ops. |
|
||||
| [getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the rank required to complete this BlackOp.<!-- -->Returns -1 if an invalid action is specified. |
|
||||
| [getBonusTime()](./bitburner.bladeburner.getbonustime.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.<!-- -->“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.<!-- -->“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but you’ve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete. |
|
||||
| [getCity()](./bitburner.bladeburner.getcity.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the city that the player is currently in (for Bladeburner). |
|
||||
| [getCityChaos(name)](./bitburner.bladeburner.getcitychaos.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the chaos in the specified city, or -1 if an invalid city was specified. |
|
||||
| [getCityCommunities(name)](./bitburner.bladeburner.getcitycommunities.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified. |
|
||||
| [getCityEstimatedPopulation(name)](./bitburner.bladeburner.getcityestimatedpopulation.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified. |
|
||||
| [getContractNames()](./bitburner.bladeburner.getcontractnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner contracts. |
|
||||
| [getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an object that represents the player’s current Bladeburner action. If the player is not performing an action, the function will return an object with the ‘type’ property set to “Idle”. |
|
||||
| [getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all general Bladeburner actions. |
|
||||
| [getOperationNames()](./bitburner.bladeburner.getoperationnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all Bladeburner operations. |
|
||||
| [getRank()](./bitburner.bladeburner.getrank.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the player’s Bladeburner Rank. |
|
||||
| [getSkillLevel(name)](./bitburner.bladeburner.getskilllevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->This function returns your level in the specified skill.<!-- -->The function returns -1 if an invalid skill name is passed in. |
|
||||
| [getSkillNames()](./bitburner.bladeburner.getskillnames.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array of strings containing the names of all general Bladeburner skills. |
|
||||
| [getSkillPoints()](./bitburner.bladeburner.getskillpoints.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of Bladeburner skill points you have. |
|
||||
| [getSkillUpgradeCost(name)](./bitburner.bladeburner.getskillupgradecost.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->This function returns the number of skill points needed to upgrade the specified skill.<!-- -->The function returns -1 if an invalid skill name is passed in. |
|
||||
| [getStamina()](./bitburner.bladeburner.getstamina.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns an array with two elements: \* \[Current stamina, Max stamina\] |
|
||||
| [getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Returns the number of Bladeburner team members you have assigned to the specified action.<!-- -->Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types. |
|
||||
| [joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to join the Bladeburner division.<!-- -->Returns true if you successfully join the Bladeburner division, or if you are already a member.<!-- -->Returns false otherwise. |
|
||||
| [joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to join the Bladeburner faction.<!-- -->Returns true if you successfully join the Bladeburner faction, or if you are already a member.<!-- -->Returns false otherwise. |
|
||||
| [setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Enable/disable autoleveling for the specified action. |
|
||||
| [setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Set the level for the specified action. |
|
||||
| [setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Set the team size for the specified Bladeburner action.<!-- -->Returns the team size that was set, or -1 if the function failed. |
|
||||
| [startAction(type, name)](./bitburner.bladeburner.startaction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise. |
|
||||
| [stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Stops the current Bladeburner action. |
|
||||
| [switchCity(name)](./bitburner.bladeburner.switchcity.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to switch to the specified city (for Bladeburner only).<!-- -->Returns true if successful, and false otherwise |
|
||||
| [upgradeSkill(name)](./bitburner.bladeburner.upgradeskill.md) | You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.<!-- -->Attempts to upgrade the specified Bladeburner skill.<!-- -->Returns true if the skill is successfully upgraded, and false otherwise. |
|
||||
| [getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md) | Get wether an action is set to autolevel. |
|
||||
| [getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md) | Get action count remaining. |
|
||||
| [getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md) | Get the current level of an action. |
|
||||
| [getActionEstimatedSuccessChance(type, name)](./bitburner.bladeburner.getactionestimatedsuccesschance.md) | Get estimate success chance of an action. |
|
||||
| [getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md) | Get the maximum level of an action. |
|
||||
| [getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md) | Get the reputation gain of an action. |
|
||||
| [getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md) | Get the time to complete an action. |
|
||||
| [getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md) | List all black ops. |
|
||||
| [getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md) | Get black op required rank. |
|
||||
| [getBonusTime()](./bitburner.bladeburner.getbonustime.md) | Get bladeburner bonus time. |
|
||||
| [getCity()](./bitburner.bladeburner.getcity.md) | Get current city. |
|
||||
| [getCityChaos(name)](./bitburner.bladeburner.getcitychaos.md) | Get chaos of a city. |
|
||||
| [getCityCommunities(name)](./bitburner.bladeburner.getcitycommunities.md) | Get number of communities in a city. |
|
||||
| [getCityEstimatedPopulation(name)](./bitburner.bladeburner.getcityestimatedpopulation.md) | Get estimated population in city. |
|
||||
| [getContractNames()](./bitburner.bladeburner.getcontractnames.md) | List all contracts. |
|
||||
| [getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md) | Get current action. |
|
||||
| [getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md) | List all general actions. |
|
||||
| [getOperationNames()](./bitburner.bladeburner.getoperationnames.md) | List all operations. |
|
||||
| [getRank()](./bitburner.bladeburner.getrank.md) | Get player bladeburner rank. |
|
||||
| [getSkillLevel(name)](./bitburner.bladeburner.getskilllevel.md) | Get skill level. |
|
||||
| [getSkillNames()](./bitburner.bladeburner.getskillnames.md) | List all skills. |
|
||||
| [getSkillPoints()](./bitburner.bladeburner.getskillpoints.md) | Get bladeburner skill points. |
|
||||
| [getSkillUpgradeCost(name)](./bitburner.bladeburner.getskillupgradecost.md) | Get cost to upgrade skill. |
|
||||
| [getStamina()](./bitburner.bladeburner.getstamina.md) | Get bladeburner stamina. |
|
||||
| [getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md) | Get team size. |
|
||||
| [joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md) | Join the bladeburner division. |
|
||||
| [joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md) | Join the bladeburner faction. |
|
||||
| [setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md) | Set an action autolevel. |
|
||||
| [setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md) | Set the level of an action. |
|
||||
| [setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md) | Set team size. |
|
||||
| [startAction(type, name)](./bitburner.bladeburner.startaction.md) | Start an action. |
|
||||
| [stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md) | Stop current action. |
|
||||
| [switchCity(name)](./bitburner.bladeburner.switchcity.md) | Travel to another city in bladeburner. |
|
||||
| [upgradeSkill(name)](./bitburner.bladeburner.upgradeskill.md) | Upgrade skill. |
|
||||
|
||||
|
@ -4,26 +4,20 @@
|
||||
|
||||
## Bladeburner.setActionAutolevel() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Enable/disable autoleveling for the specified action.
|
||||
Set an action autolevel.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
setActionAutolevel(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
autoLevel: boolean,
|
||||
): void;
|
||||
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
| autoLevel | boolean | Whether or not to autolevel this action |
|
||||
|
||||
<b>Returns:</b>
|
||||
@ -34,3 +28,5 @@ void
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Enable/disable autoleveling for the specified action.
|
||||
|
||||
|
@ -4,26 +4,20 @@
|
||||
|
||||
## Bladeburner.setActionLevel() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Set the level for the specified action.
|
||||
Set the level of an action.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
setActionLevel(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
level: number,
|
||||
): void;
|
||||
setActionLevel(type: string, name: string, level: number): void;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
| level | number | Level to set this action to. |
|
||||
|
||||
<b>Returns:</b>
|
||||
@ -34,3 +28,5 @@ void
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Set the level for the specified action.
|
||||
|
||||
|
@ -4,28 +4,20 @@
|
||||
|
||||
## Bladeburner.setTeamSize() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Set the team size for the specified Bladeburner action.
|
||||
|
||||
Returns the team size that was set, or -1 if the function failed.
|
||||
Set team size.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
setTeamSize(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
size: number,
|
||||
): number;
|
||||
setTeamSize(type: string, name: string, size: number): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match. |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match. |
|
||||
| size | number | Number of team members to set. Will be converted using Math.round(). |
|
||||
|
||||
<b>Returns:</b>
|
||||
@ -38,3 +30,7 @@ Number of Bladeburner team members you assigned to the specified action.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Set the team size for the specified Bladeburner action.
|
||||
|
||||
Returns the team size that was set, or -1 if the function failed.
|
||||
|
||||
|
@ -4,25 +4,20 @@
|
||||
|
||||
## Bladeburner.startAction() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise.
|
||||
Start an action.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
startAction(
|
||||
type: BladeburnerActTypes,
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,
|
||||
): boolean;
|
||||
startAction(type: string, name: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| type | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) | Type of action. |
|
||||
| name | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of action. Must be an exact match |
|
||||
| type | string | Type of action. |
|
||||
| name | string | Name of action. Must be an exact match |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -34,3 +29,5 @@ True if the action was started successfully, and false otherwise.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Bladeburner.stopBladeburnerAction() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Stops the current Bladeburner action.
|
||||
Stop current action.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -21,3 +19,5 @@ void
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Stops the current Bladeburner action.
|
||||
|
||||
|
@ -4,23 +4,19 @@
|
||||
|
||||
## Bladeburner.switchCity() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Attempts to switch to the specified city (for Bladeburner only).
|
||||
|
||||
Returns true if successful, and false otherwise
|
||||
Travel to another city in bladeburner.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
switchCity(name: City): boolean;
|
||||
switchCity(name: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [City](./bitburner.city.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,5 +26,7 @@ true if successful, and false otherwise
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 4 GB
|
||||
RAM cost: 4 GB Attempts to switch to the specified city (for Bladeburner only).
|
||||
|
||||
Returns true if successful, and false otherwise
|
||||
|
||||
|
@ -4,23 +4,19 @@
|
||||
|
||||
## Bladeburner.upgradeSkill() method
|
||||
|
||||
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this function.
|
||||
|
||||
Attempts to upgrade the specified Bladeburner skill.
|
||||
|
||||
Returns true if the skill is successfully upgraded, and false otherwise.
|
||||
Upgrade skill.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
upgradeSkill(name: BladeburnerSkills): boolean;
|
||||
upgradeSkill(name: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [BladeburnerSkills](./bitburner.bladeburnerskills.md) | |
|
||||
| name | string | |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -32,3 +28,7 @@ true if the skill is successfully upgraded, and false otherwise.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Attempts to upgrade the specified Bladeburner skill.
|
||||
|
||||
Returns true if the skill is successfully upgraded, and false otherwise.
|
||||
|
||||
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerActTypes](./bitburner.bladeburneracttypes.md)
|
||||
|
||||
## BladeburnerActTypes type
|
||||
|
||||
All Bladeburner action types.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerActTypes = "contracts" | "operations" | "black ops" | "general";
|
||||
```
|
@ -1,34 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md)
|
||||
|
||||
## BladeburnerBlackOps type
|
||||
|
||||
All Bladeburner black ops.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerBlackOps =
|
||||
| "Operation Typhoon"
|
||||
| "Operation Zero"
|
||||
| "Operation X"
|
||||
| "Operation Titan"
|
||||
| "Operation Ares"
|
||||
| "Operation Archangel"
|
||||
| "Operation Juggernaut"
|
||||
| "Operation Red Dragon"
|
||||
| "Operation K"
|
||||
| "Operation Deckard"
|
||||
| "Operation Tyrell"
|
||||
| "Operation Wallace"
|
||||
| "Operation Shoulder of Orion"
|
||||
| "Operation Hyron"
|
||||
| "Operation Morpheus"
|
||||
| "Operation Ion Storm"
|
||||
| "Operation Annihilus"
|
||||
| "Operation Ultron"
|
||||
| "Operation Centurion"
|
||||
| "Operation Vindictus"
|
||||
| "Operation Daedalus";
|
||||
```
|
@ -1,12 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerContracts](./bitburner.bladeburnercontracts.md)
|
||||
|
||||
## BladeburnerContracts type
|
||||
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerContracts = "Tracking" | "Bounty Hunter" | "Retirement";
|
||||
```
|
@ -16,6 +16,6 @@ interface BladeburnerCurAction
|
||||
|
||||
| Property | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| [name](./bitburner.bladeburnercuraction.name.md) | [BladeburnerGenActions](./bitburner.bladeburnergenactions.md) \| [BladeburnerContracts](./bitburner.bladeburnercontracts.md) \| [BladeburnerOperations](./bitburner.bladeburneroperations.md) \| [BladeburnerBlackOps](./bitburner.bladeburnerblackops.md) | Name of Action |
|
||||
| [type](./bitburner.bladeburnercuraction.type.md) | [BladeburnerActTypes](./bitburner.bladeburneracttypes.md) \| "Idle" | Type of Action |
|
||||
| [name](./bitburner.bladeburnercuraction.name.md) | string | Name of Action |
|
||||
| [type](./bitburner.bladeburnercuraction.type.md) | string | Type of Action |
|
||||
|
||||
|
@ -9,5 +9,5 @@ Name of Action
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps;
|
||||
name: string;
|
||||
```
|
||||
|
@ -9,5 +9,5 @@ Type of Action
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type: BladeburnerActTypes | "Idle";
|
||||
type: string;
|
||||
```
|
||||
|
@ -1,18 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerGenActions](./bitburner.bladeburnergenactions.md)
|
||||
|
||||
## BladeburnerGenActions type
|
||||
|
||||
All Bladeburner General Actions.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerGenActions =
|
||||
| "Training"
|
||||
| "Field Analysis"
|
||||
| "Recruitment"
|
||||
| "Diplomacy"
|
||||
| "Hyperbolic Regeneration Chamber";
|
||||
```
|
@ -1,19 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerOperations](./bitburner.bladeburneroperations.md)
|
||||
|
||||
## BladeburnerOperations type
|
||||
|
||||
All Bladeburner Ops.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerOperations =
|
||||
| "Investigation"
|
||||
| "Undercover Operation"
|
||||
| "Sting Operation"
|
||||
| "Raid"
|
||||
| "Stealth Retirement Operation"
|
||||
| "Assassination";
|
||||
```
|
@ -1,27 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [BladeburnerSkills](./bitburner.bladeburnerskills.md)
|
||||
|
||||
## BladeburnerSkills type
|
||||
|
||||
All Bladeburner Skills.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type BladeburnerSkills =
|
||||
| "Blade's Intuition"
|
||||
| "Cloak"
|
||||
| "Marksman"
|
||||
| "Weapon Proficiency"
|
||||
| "Short-Circuit"
|
||||
| "Digital Observer"
|
||||
| "Tracer"
|
||||
| "Overclock"
|
||||
| "Reaper"
|
||||
| "Evasive System"
|
||||
| "Datamancer"
|
||||
| "Cyber's Edge"
|
||||
| "Hands of Midas"
|
||||
| "Hyperdrive";
|
||||
```
|
@ -9,5 +9,5 @@ Name of city you are currently in
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
city: City;
|
||||
city: string;
|
||||
```
|
||||
|
@ -9,5 +9,5 @@ Array of all companies at which you have jobs
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
company: CompanyName[];
|
||||
company: string[];
|
||||
```
|
||||
|
@ -9,5 +9,5 @@ Array of factions you are currently a member of
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
factions: FactionName[];
|
||||
factions: string[];
|
||||
```
|
||||
|
@ -9,5 +9,5 @@ Array of job positions for all companies you are employed at. Same order as 'job
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
jobTitle: CompanyField[];
|
||||
jobTitle: string[];
|
||||
```
|
||||
|
@ -16,11 +16,11 @@ interface CharacterInfo
|
||||
| Property | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| [bitnode](./bitburner.characterinfo.bitnode.md) | number | Current BitNode number |
|
||||
| [city](./bitburner.characterinfo.city.md) | [City](./bitburner.city.md) | Name of city you are currently in |
|
||||
| [company](./bitburner.characterinfo.company.md) | [CompanyName](./bitburner.companyname.md)<!-- -->\[\] | Array of all companies at which you have jobs |
|
||||
| [factions](./bitburner.characterinfo.factions.md) | [FactionName](./bitburner.factionname.md)<!-- -->\[\] | Array of factions you are currently a member of |
|
||||
| [city](./bitburner.characterinfo.city.md) | string | Name of city you are currently in |
|
||||
| [company](./bitburner.characterinfo.company.md) | string\[\] | Array of all companies at which you have jobs |
|
||||
| [factions](./bitburner.characterinfo.factions.md) | string\[\] | Array of factions you are currently a member of |
|
||||
| [hp](./bitburner.characterinfo.hp.md) | number | Current health points |
|
||||
| [jobTitle](./bitburner.characterinfo.jobtitle.md) | [CompanyField](./bitburner.companyfield.md)<!-- -->\[\] | Array of job positions for all companies you are employed at. Same order as 'jobs' |
|
||||
| [jobTitle](./bitburner.characterinfo.jobtitle.md) | string\[\] | Array of job positions for all companies you are employed at. Same order as 'jobs' |
|
||||
| [maxHp](./bitburner.characterinfo.maxhp.md) | number | Maximum health points |
|
||||
| [mult](./bitburner.characterinfo.mult.md) | [CharacterMult](./bitburner.charactermult.md) | Object with many of the player's multipliers from Augmentations/Source Files |
|
||||
| [timeWorked](./bitburner.characterinfo.timeworked.md) | number | Timed worked in ms |
|
||||
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [City](./bitburner.city.md)
|
||||
|
||||
## City type
|
||||
|
||||
All cities.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type City = "Aevum" | "Chongqing" | "Sector-12" | "New Tokyo" | "Ishima" | "Volhaven";
|
||||
```
|
@ -4,21 +4,21 @@
|
||||
|
||||
## CodingContract.attempt() method
|
||||
|
||||
Attempts to solve the Coding Contract with the provided solution.
|
||||
Attemps a coding contract.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
attempt(answer: string | string[] | number, fn: string, host?: string): boolean;
|
||||
attempt(answer: string[] | number, fn: string, host?: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| answer | string \| string\[\] \| number | Solution for the contract. |
|
||||
| answer | string\[\] \| number | Solution for the contract. |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -28,5 +28,7 @@ True if the solution was correct, false otherwise.
|
||||
|
||||
## Remarks
|
||||
|
||||
10 GB
|
||||
RAM cost: 10 GB
|
||||
|
||||
Attempts to solve the Coding Contract with the provided solution.
|
||||
|
||||
|
@ -4,21 +4,21 @@
|
||||
|
||||
## CodingContract.attempt() method
|
||||
|
||||
Attempts to solve the Coding Contract with the provided solution.
|
||||
Attemps a coding contract.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
attempt(answer: string | string[] | number, fn: string, host?: string, opts?: CodingAttemptOptions): boolean | string;
|
||||
attempt(answer: string[] | number, fn: string, host?: string, opts?: CodingAttemptOptions): boolean | string;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| answer | string \| string\[\] \| number | Solution for the contract. |
|
||||
| answer | string\[\] \| number | Solution for the contract. |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| opts | [CodingAttemptOptions](./bitburner.codingattemptoptions.md) | Optional parameters for configuring function behavior. |
|
||||
|
||||
<b>Returns:</b>
|
||||
@ -29,5 +29,7 @@ True if the solution was correct, false otherwise. If the returnReward option is
|
||||
|
||||
## Remarks
|
||||
|
||||
10 GB
|
||||
RAM cost: 10 GB
|
||||
|
||||
Attempts to solve the Coding Contract with the provided solution.
|
||||
|
||||
|
@ -4,12 +4,12 @@
|
||||
|
||||
## CodingContract.getContractType() method
|
||||
|
||||
Returns a name describing the type of problem posed by the Coding Contract. (e.g. Find Largest Prime Factor, Total Ways to Sum, etc.)
|
||||
Get the type of a coding contract.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getContractType(fn: string, host?: string): CodingContractTypes;
|
||||
getContractType(fn: string, host?: string): string;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -17,11 +17,11 @@ getContractType(fn: string, host?: string): CodingContractTypes;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
[CodingContractTypes](./bitburner.codingcontracttypes.md)
|
||||
string
|
||||
|
||||
Name describing the type of problem posed by the Coding Contract.
|
||||
|
||||
@ -29,3 +29,5 @@ Name describing the type of problem posed by the Coding Contract.
|
||||
|
||||
RAM cost: 5 GB
|
||||
|
||||
Returns a name describing the type of problem posed by the Coding Contract. (e.g. Find Largest Prime Factor, Total Ways to Sum, etc.)
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
## CodingContract.getData() method
|
||||
|
||||
Get the data associated with the specific Coding Contract. Note that this is not the same as the contract’s description. This is just the data that the contract wants you to act on in order to solve
|
||||
Get the input data.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -17,7 +17,7 @@ getData(fn: string, host?: string): string;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -29,3 +29,5 @@ The specified contract’s data;
|
||||
|
||||
RAM cost: 5 GB
|
||||
|
||||
Get the data associated with the specific Coding Contract. Note that this is not the same as the contract’s description. This is just the data that the contract wants you to act on in order to solve
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
## CodingContract.getDescription() method
|
||||
|
||||
Get the full text description for the problem posed by the Coding Contract.
|
||||
Get the description.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -17,7 +17,7 @@ getDescription(fn: string, host?: string): string;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -29,3 +29,5 @@ Contract’s text description.
|
||||
|
||||
RAM cost: 5 GB
|
||||
|
||||
Get the full text description for the problem posed by the Coding Contract.
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
## CodingContract.getNumTriesRemaining() method
|
||||
|
||||
Get the number of tries remaining on the contract before it self-destructs.
|
||||
Get the number of attempt remaining.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -17,7 +17,7 @@ getNumTriesRemaining(fn: string, host?: string): number;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| fn | string | Filename of the contract. |
|
||||
| host | string | Host or IP of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
| host | string | Host of the server containing the contract. Optional. Defaults to current server if not provided. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -29,3 +29,5 @@ How many attempts are remaining for the contract;
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get the number of tries remaining on the contract before it self-destructs.
|
||||
|
||||
|
@ -16,10 +16,10 @@ interface CodingContract
|
||||
|
||||
| Method | Description |
|
||||
| --- | --- |
|
||||
| [attempt(answer, fn, host)](./bitburner.codingcontract.attempt.md) | Attempts to solve the Coding Contract with the provided solution. |
|
||||
| [attempt(answer, fn, host, opts)](./bitburner.codingcontract.attempt_1.md) | Attempts to solve the Coding Contract with the provided solution. |
|
||||
| [getContractType(fn, host)](./bitburner.codingcontract.getcontracttype.md) | Returns a name describing the type of problem posed by the Coding Contract. (e.g. Find Largest Prime Factor, Total Ways to Sum, etc.) |
|
||||
| [getData(fn, host)](./bitburner.codingcontract.getdata.md) | Get the data associated with the specific Coding Contract. Note that this is not the same as the contract’s description. This is just the data that the contract wants you to act on in order to solve |
|
||||
| [getDescription(fn, host)](./bitburner.codingcontract.getdescription.md) | Get the full text description for the problem posed by the Coding Contract. |
|
||||
| [getNumTriesRemaining(fn, host)](./bitburner.codingcontract.getnumtriesremaining.md) | Get the number of tries remaining on the contract before it self-destructs. |
|
||||
| [attempt(answer, fn, host)](./bitburner.codingcontract.attempt.md) | Attemps a coding contract. |
|
||||
| [attempt(answer, fn, host, opts)](./bitburner.codingcontract.attempt_1.md) | Attemps a coding contract. |
|
||||
| [getContractType(fn, host)](./bitburner.codingcontract.getcontracttype.md) | Get the type of a coding contract. |
|
||||
| [getData(fn, host)](./bitburner.codingcontract.getdata.md) | Get the input data. |
|
||||
| [getDescription(fn, host)](./bitburner.codingcontract.getdescription.md) | Get the description. |
|
||||
| [getNumTriesRemaining(fn, host)](./bitburner.codingcontract.getnumtriesremaining.md) | Get the number of attempt remaining. |
|
||||
|
||||
|
@ -1,29 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [CodingContractTypes](./bitburner.codingcontracttypes.md)
|
||||
|
||||
## CodingContractTypes type
|
||||
|
||||
All Coding contract types.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type CodingContractTypes =
|
||||
| "Find Largest Prime Factor"
|
||||
| "Subarray with Maximum Sum"
|
||||
| "Total Ways to Sum"
|
||||
| "Spiralize Matrix"
|
||||
| "Array Jumping Game"
|
||||
| "Merge Overlapping Intervals"
|
||||
| "Generate IP Addresses"
|
||||
| "Algorithmic Stock Trader I"
|
||||
| "Algorithmic Stock Trader II"
|
||||
| "Algorithmic Stock Trader III"
|
||||
| "Algorithmic Stock Trader IV"
|
||||
| "Minimum Path Sum in a Triangle"
|
||||
| "Unique Paths in a Grid I"
|
||||
| "Unique Paths in a Grid II"
|
||||
| "Sanitize Parentheses in Expression"
|
||||
| "Find All Valid Math Expressions";
|
||||
```
|
@ -1,26 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyField](./bitburner.companyfield.md)
|
||||
|
||||
## CompanyField type
|
||||
|
||||
All company work fields.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type CompanyField =
|
||||
| "software"
|
||||
| "software consultant"
|
||||
| "it"
|
||||
| "security engineer"
|
||||
| "network engineer"
|
||||
| "business"
|
||||
| "business consultant"
|
||||
| "security"
|
||||
| "agent"
|
||||
| "employee"
|
||||
| "part-time employee"
|
||||
| "waiter"
|
||||
| "part-time waiter";
|
||||
```
|
@ -1,62 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyName](./bitburner.companyname.md)
|
||||
|
||||
## CompanyName type
|
||||
|
||||
All companies.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type CompanyName =
|
||||
// Sector-12
|
||||
| "MegaCorp"
|
||||
| "BladeIndustries"
|
||||
| "FourSigma"
|
||||
| "IcarusMicrosystems"
|
||||
| "UniversalEnergy"
|
||||
| "DeltaOne"
|
||||
| "CIA"
|
||||
| "NSA"
|
||||
| "AlphaEnterprises"
|
||||
| "CarmichaelSecurity"
|
||||
| "FoodNStuff"
|
||||
| "JoesGuns"
|
||||
|
||||
// Aevum
|
||||
| "ECorp"
|
||||
| "BachmanAndAssociates"
|
||||
| "ClarkeIncorporated"
|
||||
| "OmniTekIncorporated"
|
||||
| "FulcrumTechnologies"
|
||||
| "GalacticCybersystems"
|
||||
| "AeroCorp"
|
||||
| "WatchdogSecurity"
|
||||
| "RhoConstruction"
|
||||
| "AevumPolice"
|
||||
| "NetLinkTechnologies"
|
||||
|
||||
// Volhaven
|
||||
| "NWO"
|
||||
| "HeliosLabs"
|
||||
| "OmniaCybersystems"
|
||||
| "LexoCorp"
|
||||
| "SysCoreSecurities"
|
||||
| "CompuTek"
|
||||
|
||||
// Chongqing
|
||||
| "KuaiGongInternational"
|
||||
| "SolarisSpaceSystems"
|
||||
|
||||
// Ishima
|
||||
| "StormTechnologies"
|
||||
| "NovaMedical"
|
||||
| "OmegaSoftware"
|
||||
|
||||
// New Tokyo
|
||||
| "DefComm"
|
||||
| "VitaLife"
|
||||
| "GlobalPharmaceuticals"
|
||||
| "NoodleBar";
|
||||
```
|
@ -1,25 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [Crime](./bitburner.crime.md)
|
||||
|
||||
## Crime type
|
||||
|
||||
All crimes.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type Crime =
|
||||
| "shoplift"
|
||||
| "rob store"
|
||||
| "mug"
|
||||
| "larceny"
|
||||
| "deal drugs"
|
||||
| "bond forgery"
|
||||
| "traffick arms"
|
||||
| "homicide"
|
||||
| "grand theft auto"
|
||||
| "kidnap"
|
||||
| "assassinate"
|
||||
| "heist";
|
||||
```
|
@ -1,45 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [FactionName](./bitburner.factionname.md)
|
||||
|
||||
## FactionName type
|
||||
|
||||
All factions.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type FactionName =
|
||||
| "Illuminati"
|
||||
| "Daedalus"
|
||||
| "The Covenant"
|
||||
| "ECorp"
|
||||
| "MegaCorp"
|
||||
| "Bachman & Associates"
|
||||
| "Blade Industries"
|
||||
| "NWO"
|
||||
| "Clarke Incorporated"
|
||||
| "OmniTek Incorporated"
|
||||
| "Four Sigma"
|
||||
| "KuaiGong International"
|
||||
| "Fulcrum Secret Technologies"
|
||||
| "BitRunners"
|
||||
| "The Black Hand"
|
||||
| "NiteSec"
|
||||
| "Aevum"
|
||||
| "Chongqing"
|
||||
| "Ishima"
|
||||
| "New Tokyo"
|
||||
| "Sector-12"
|
||||
| "Volhaven"
|
||||
| "Speakers for the Dead"
|
||||
| "The Dark Army"
|
||||
| "The Syndicate"
|
||||
| "Silhouette"
|
||||
| "Tetrads"
|
||||
| "Slum Snakes"
|
||||
| "Netburners"
|
||||
| "Tian Di Hui"
|
||||
| "CyberSec"
|
||||
| "Bladeburners";
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [FactionWork](./bitburner.factionwork.md)
|
||||
|
||||
## FactionWork type
|
||||
|
||||
All faction work types.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type FactionWork = "hacking" | "field" | "security";
|
||||
```
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.ascendMember() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Ascend the specified Gang Member.
|
||||
Ascend a gang member.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Object with info about the ascension results.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Ascend the specified Gang Member.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.canRecruitMember() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Returns boolean indicating whether a member can currently be recruited
|
||||
Check if you can recruit a new gang member.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ True if a member can currently be recruited, false otherwise.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Returns boolean indicating whether a member can currently be recruited
|
||||
|
||||
|
@ -4,13 +4,7 @@
|
||||
|
||||
## Gang.getBonusTime() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Returns the amount of accumulated “bonus time” (seconds) for the Gang mechanic.
|
||||
|
||||
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
|
||||
“Bonus time” makes the game progress faster, up to 10x the normal speed.
|
||||
Get bonus time.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -21,9 +15,15 @@ getBonusTime(): number;
|
||||
|
||||
number
|
||||
|
||||
Bonus time for the Gang mechanic in seconds.
|
||||
Bonus time for the Gang mechanic in milliseconds.
|
||||
|
||||
## Remarks
|
||||
|
||||
RAM cost: 0 GB
|
||||
|
||||
Returns the amount of accumulated “bonus time” (seconds) for the Gang mechanic.
|
||||
|
||||
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
|
||||
“Bonus time” makes the game progress faster, up to 10x the normal speed.
|
||||
|
||||
|
@ -4,21 +4,19 @@
|
||||
|
||||
## Gang.getChanceToWinClash() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage
|
||||
Get chance to win clash with other gang.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getChanceToWinClash(gangName: GangName): number;
|
||||
getChanceToWinClash(gangName: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| gangName | [GangName](./bitburner.gangname.md) | Target gang |
|
||||
| gangName | string | Target gang |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Chance you have to win a clash with the specified gang.
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage
|
||||
|
||||
|
@ -4,21 +4,19 @@
|
||||
|
||||
## Gang.getEquipmentCost() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the amount of money it takes to purchase a piece of Equipment or an Augmentation. If an invalid Equipment/Augmentation is specified, this function will return Infinity.
|
||||
Get cost of equipment.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getEquipmentCost(equipName: GangEquipment | GangAugmentations): number;
|
||||
getEquipmentCost(equipName: string): number;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| equipName | [GangEquipment](./bitburner.gangequipment.md) \| [GangAugmentations](./bitburner.gangaugmentations.md) | Name of equipment. |
|
||||
| equipName | string | Name of equipment. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Cost to purchase the specified Equipment/Augmentation (number). Infinity for inv
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get the amount of money it takes to purchase a piece of Equipment or an Augmentation. If an invalid Equipment/Augmentation is specified, this function will return Infinity.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Gang.getEquipmentNames() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the name of all possible equipment/upgrades you can purchase for your Gang Members. This includes Augmentations.
|
||||
List equipment names.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getEquipmentNames(): (GangEquipment | GangAugmentations)[];
|
||||
getEquipmentNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
([GangEquipment](./bitburner.gangequipment.md) \| [GangAugmentations](./bitburner.gangaugmentations.md)<!-- -->)\[\]
|
||||
string\[\]
|
||||
|
||||
Names of all Equpiment/Augmentations.
|
||||
|
||||
@ -23,3 +21,5 @@ Names of all Equpiment/Augmentations.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Get the name of all possible equipment/upgrades you can purchase for your Gang Members. This includes Augmentations.
|
||||
|
||||
|
@ -4,25 +4,23 @@
|
||||
|
||||
## Gang.getEquipmentStats() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the specified equipment stats.
|
||||
Get stats of an equipment.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getEquipmentStats(equipName: GangEquipment | GangAugmentations): GangEquipmentStats;
|
||||
getEquipmentStats(equipName: string): stringStats;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| equipName | [GangEquipment](./bitburner.gangequipment.md) \| [GangAugmentations](./bitburner.gangaugmentations.md) | Name of equipment. |
|
||||
| equipName | string | Name of equipment. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
[GangEquipmentStats](./bitburner.gangequipmentstats.md)
|
||||
[stringStats](./bitburner.stringstats.md)
|
||||
|
||||
A dictionary containing the stats of the equipment.
|
||||
|
||||
@ -30,3 +28,5 @@ A dictionary containing the stats of the equipment.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get the specified equipment stats.
|
||||
|
||||
|
@ -4,25 +4,23 @@
|
||||
|
||||
## Gang.getEquipmentType() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the specified equipment type.
|
||||
Get type of an equipment.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getEquipmentType(equipName: GangEquipment | GangAugmentations): GangEquipmentType;
|
||||
getEquipmentType(equipName: string): string;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| equipName | [GangEquipment](./bitburner.gangequipment.md) \| [GangAugmentations](./bitburner.gangaugmentations.md) | Name of equipment. |
|
||||
| equipName | string | Name of equipment. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
[GangEquipmentType](./bitburner.gangequipmenttype.md)
|
||||
string
|
||||
|
||||
Type of the equipment.
|
||||
|
||||
@ -30,3 +28,5 @@ Type of the equipment.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get the specified equipment type.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.getGangInformation() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get general information about the gang.
|
||||
Get information about your gang.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Object containing general information about the gang.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get general information about the gang.
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.getMemberInformation() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get stat and equipment-related information about a Gang Member
|
||||
Get information about a specific gang member.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -30,3 +28,5 @@ Object containing stat and equipment-related information about a Gang Member.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get stat and equipment-related information about a Gang Member
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.getMemberNames() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the names of all Gang members
|
||||
List all gang members.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Names of all Gang members.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Get the names of all Gang members
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.getOtherGangInformation() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get territory and power information about all gangs.
|
||||
Get information about the other gangs.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -23,3 +21,5 @@ Object containing territory and power information about all gangs.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Get territory and power information about all gangs.
|
||||
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
## Gang.getTaskNames() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the name of all valid tasks that Gang members can be assigned to.
|
||||
List member task names.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getTaskNames(): GangTasks[];
|
||||
getTaskNames(): string[];
|
||||
```
|
||||
<b>Returns:</b>
|
||||
|
||||
[GangTasks](./bitburner.gangtasks.md)<!-- -->\[\]
|
||||
string\[\]
|
||||
|
||||
All valid tasks that Gang members can be assigned to.
|
||||
|
||||
@ -23,3 +21,5 @@ All valid tasks that Gang members can be assigned to.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Get the name of all valid tasks that Gang members can be assigned to.
|
||||
|
||||
|
@ -4,25 +4,23 @@
|
||||
|
||||
## Gang.getTaskStats() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Get the stats of a gang task stats. This is typically used to evaluate which action should be executed next.
|
||||
Get stats of a task.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
getTaskStats(name: GangTasks): GangTasksStats;
|
||||
getTaskStats(name: string): stringStats;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| name | [GangTasks](./bitburner.gangtasks.md) | Name of the task. |
|
||||
| name | string | Name of the task. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
[GangTasksStats](./bitburner.gangtasksstats.md)
|
||||
[stringStats](./bitburner.stringstats.md)
|
||||
|
||||
Detailed stats of a task.
|
||||
|
||||
@ -30,3 +28,5 @@ Detailed stats of a task.
|
||||
|
||||
RAM cost: 1 GB
|
||||
|
||||
Get the stats of a gang task stats. This is typically used to evaluate which action should be executed next.
|
||||
|
||||
|
@ -12,26 +12,30 @@ Gang API
|
||||
interface Gang
|
||||
```
|
||||
|
||||
## Remarks
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this API.
|
||||
|
||||
## Methods
|
||||
|
||||
| Method | Description |
|
||||
| --- | --- |
|
||||
| [ascendMember(memberName)](./bitburner.gang.ascendmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Ascend the specified Gang Member. |
|
||||
| [canRecruitMember()](./bitburner.gang.canrecruitmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns boolean indicating whether a member can currently be recruited |
|
||||
| [getBonusTime()](./bitburner.gang.getbonustime.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns the amount of accumulated “bonus time” (seconds) for the Gang mechanic.<!-- -->“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.<!-- -->“Bonus time” makes the game progress faster, up to 10x the normal speed. |
|
||||
| [getChanceToWinClash(gangName)](./bitburner.gang.getchancetowinclash.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage |
|
||||
| [getEquipmentCost(equipName)](./bitburner.gang.getequipmentcost.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the amount of money it takes to purchase a piece of Equipment or an Augmentation. If an invalid Equipment/Augmentation is specified, this function will return Infinity. |
|
||||
| [getEquipmentNames()](./bitburner.gang.getequipmentnames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the name of all possible equipment/upgrades you can purchase for your Gang Members. This includes Augmentations. |
|
||||
| [getEquipmentStats(equipName)](./bitburner.gang.getequipmentstats.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the specified equipment stats. |
|
||||
| [getEquipmentType(equipName)](./bitburner.gang.getequipmenttype.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the specified equipment type. |
|
||||
| [getGangInformation()](./bitburner.gang.getganginformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get general information about the gang. |
|
||||
| [getMemberInformation(name)](./bitburner.gang.getmemberinformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get stat and equipment-related information about a Gang Member |
|
||||
| [getMemberNames()](./bitburner.gang.getmembernames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the names of all Gang members |
|
||||
| [getOtherGangInformation()](./bitburner.gang.getotherganginformation.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get territory and power information about all gangs. |
|
||||
| [getTaskNames()](./bitburner.gang.gettasknames.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the name of all valid tasks that Gang members can be assigned to. |
|
||||
| [getTaskStats(name)](./bitburner.gang.gettaskstats.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Get the stats of a gang task stats. This is typically used to evaluate which action should be executed next. |
|
||||
| [purchaseEquipment(memberName, equipName)](./bitburner.gang.purchaseequipment.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempt to purchase the specified Equipment/Augmentation for the specified Gang member. |
|
||||
| [recruitMember(name)](./bitburner.gang.recruitmember.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempt to recruit a new gang member.<!-- -->Possible reasons for failure: \* Cannot currently recruit a new member \* There already exists a member with the specified name |
|
||||
| [setMemberTask(memberName, taskName)](./bitburner.gang.setmembertask.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Attempts to assign the specified Gang Member to the specified task. If an invalid task is specified, the Gang member will be set to idle (“Unassigned”). |
|
||||
| [setTerritoryWarfare(engage)](./bitburner.gang.setterritorywarfare.md) | If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.<!-- -->Set whether or not the gang should engage in territory warfare |
|
||||
| [ascendMember(memberName)](./bitburner.gang.ascendmember.md) | Ascend a gang member. |
|
||||
| [canRecruitMember()](./bitburner.gang.canrecruitmember.md) | Check if you can recruit a new gang member. |
|
||||
| [getBonusTime()](./bitburner.gang.getbonustime.md) | Get bonus time. |
|
||||
| [getChanceToWinClash(gangName)](./bitburner.gang.getchancetowinclash.md) | Get chance to win clash with other gang. |
|
||||
| [getEquipmentCost(equipName)](./bitburner.gang.getequipmentcost.md) | Get cost of equipment. |
|
||||
| [getEquipmentNames()](./bitburner.gang.getequipmentnames.md) | List equipment names. |
|
||||
| [getEquipmentStats(equipName)](./bitburner.gang.getequipmentstats.md) | Get stats of an equipment. |
|
||||
| [getEquipmentType(equipName)](./bitburner.gang.getequipmenttype.md) | Get type of an equipment. |
|
||||
| [getGangInformation()](./bitburner.gang.getganginformation.md) | Get information about your gang. |
|
||||
| [getMemberInformation(name)](./bitburner.gang.getmemberinformation.md) | Get information about a specific gang member. |
|
||||
| [getMemberNames()](./bitburner.gang.getmembernames.md) | List all gang members. |
|
||||
| [getOtherGangInformation()](./bitburner.gang.getotherganginformation.md) | Get information about the other gangs. |
|
||||
| [getTaskNames()](./bitburner.gang.gettasknames.md) | List member task names. |
|
||||
| [getTaskStats(name)](./bitburner.gang.gettaskstats.md) | Get stats of a task. |
|
||||
| [purchaseEquipment(memberName, equipName)](./bitburner.gang.purchaseequipment.md) | Purchase an equipment for a gang member. |
|
||||
| [recruitMember(name)](./bitburner.gang.recruitmember.md) | Recruit a new gang member. |
|
||||
| [setMemberTask(memberName, taskName)](./bitburner.gang.setmembertask.md) | Set gang member to task. |
|
||||
| [setTerritoryWarfare(engage)](./bitburner.gang.setterritorywarfare.md) | Enable/Disable territory warfare. |
|
||||
|
||||
|
@ -4,14 +4,12 @@
|
||||
|
||||
## Gang.purchaseEquipment() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Attempt to purchase the specified Equipment/Augmentation for the specified Gang member.
|
||||
Purchase an equipment for a gang member.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
purchaseEquipment(memberName: string, equipName: GangEquipment | GangAugmentations): boolean;
|
||||
purchaseEquipment(memberName: string, equipName: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -19,7 +17,7 @@ purchaseEquipment(memberName: string, equipName: GangEquipment | GangAugmentatio
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| memberName | string | Name of Gang member to purchase the equipment for. |
|
||||
| equipName | [GangEquipment](./bitburner.gangequipment.md) \| [GangAugmentations](./bitburner.gangaugmentations.md) | Name of Equipment/Augmentation to purchase. |
|
||||
| equipName | string | Name of Equipment/Augmentation to purchase. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -31,3 +29,5 @@ True if the equipment was successfully purchased. False otherwise
|
||||
|
||||
RAM cost: 4 GB
|
||||
|
||||
Attempt to purchase the specified Equipment/Augmentation for the specified Gang member.
|
||||
|
||||
|
@ -4,11 +4,7 @@
|
||||
|
||||
## Gang.recruitMember() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Attempt to recruit a new gang member.
|
||||
|
||||
Possible reasons for failure: \* Cannot currently recruit a new member \* There already exists a member with the specified name
|
||||
Recruit a new gang member.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -32,3 +28,7 @@ True if the member was successfully recruited, false otherwise.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Attempt to recruit a new gang member.
|
||||
|
||||
Possible reasons for failure: \* Cannot currently recruit a new member \* There already exists a member with the specified name
|
||||
|
||||
|
@ -4,14 +4,12 @@
|
||||
|
||||
## Gang.setMemberTask() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Attempts to assign the specified Gang Member to the specified task. If an invalid task is specified, the Gang member will be set to idle (“Unassigned”).
|
||||
Set gang member to task.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
setMemberTask(memberName: string, taskName: GangTasks): boolean;
|
||||
setMemberTask(memberName: string, taskName: string): boolean;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -19,7 +17,7 @@ setMemberTask(memberName: string, taskName: GangTasks): boolean;
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| memberName | string | Name of Gang member to assign. |
|
||||
| taskName | [GangTasks](./bitburner.gangtasks.md) | Task to assign. |
|
||||
| taskName | string | Task to assign. |
|
||||
|
||||
<b>Returns:</b>
|
||||
|
||||
@ -31,3 +29,5 @@ True if the Gang Member was successfully assigned to the task, false otherwise.
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Attempts to assign the specified Gang Member to the specified task. If an invalid task is specified, the Gang member will be set to idle (“Unassigned”).
|
||||
|
||||
|
@ -4,9 +4,7 @@
|
||||
|
||||
## Gang.setTerritoryWarfare() method
|
||||
|
||||
If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.
|
||||
|
||||
Set whether or not the gang should engage in territory warfare
|
||||
Enable/Disable territory warfare.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
@ -28,3 +26,5 @@ void
|
||||
|
||||
RAM cost: 2 GB
|
||||
|
||||
Set whether or not the gang should engage in territory warfare
|
||||
|
||||
|
@ -1,24 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangAugmentations](./bitburner.gangaugmentations.md)
|
||||
|
||||
## GangAugmentations type
|
||||
|
||||
All Gang augmentations.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type GangAugmentations =
|
||||
| "Bionic Arms"
|
||||
| "Bionic Legs"
|
||||
| "Bionic Spine"
|
||||
| "BrachiBlades"
|
||||
| "Nanofiber Weave"
|
||||
| "Synthetic Heart"
|
||||
| "Synfibril Muscle"
|
||||
| "BitWire"
|
||||
| "Neuralstimulator"
|
||||
| "DataJack"
|
||||
| "Graphene Bone Lacings";
|
||||
```
|
@ -1,34 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipment](./bitburner.gangequipment.md)
|
||||
|
||||
## GangEquipment type
|
||||
|
||||
All Gang equipment.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type GangEquipment =
|
||||
| "Baseball Bat"
|
||||
| "Katana"
|
||||
| "Glock 18C"
|
||||
| "P90C"
|
||||
| "Steyr AUG"
|
||||
| "AK-47"
|
||||
| "M15A10 Assault Rifle"
|
||||
| "AWM Sniper Rifle"
|
||||
| "Bulletproof Vest"
|
||||
| "Full Body Armor"
|
||||
| "Liquid Body Armor"
|
||||
| "Graphene Plating Armor"
|
||||
| "Ford Flex V20"
|
||||
| "ATX1070 Superbike"
|
||||
| "Mercedes-Benz S9001"
|
||||
| "White Ferrari"
|
||||
| "NUKE Rootkit"
|
||||
| "Soulstealer Rootkit"
|
||||
| "Demon Rootkit"
|
||||
| "Hmap Node"
|
||||
| "Jack the Ripper";
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [agi](./bitburner.gangequipmentstats.agi.md)
|
||||
|
||||
## GangEquipmentStats.agi property
|
||||
|
||||
Agility multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
agi: number;
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [cha](./bitburner.gangequipmentstats.cha.md)
|
||||
|
||||
## GangEquipmentStats.cha property
|
||||
|
||||
Charisma multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
cha: number;
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [def](./bitburner.gangequipmentstats.def.md)
|
||||
|
||||
## GangEquipmentStats.def property
|
||||
|
||||
Defense multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
def: number;
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [dex](./bitburner.gangequipmentstats.dex.md)
|
||||
|
||||
## GangEquipmentStats.dex property
|
||||
|
||||
Dexterity multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
dex: number;
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [hack](./bitburner.gangequipmentstats.hack.md)
|
||||
|
||||
## GangEquipmentStats.hack property
|
||||
|
||||
Hacking multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
hack: number;
|
||||
```
|
@ -1,25 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md)
|
||||
|
||||
## GangEquipmentStats interface
|
||||
|
||||
Object representing data representing a gang member equipment.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
interface GangEquipmentStats
|
||||
```
|
||||
|
||||
## Properties
|
||||
|
||||
| Property | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| [agi](./bitburner.gangequipmentstats.agi.md) | number | Agility multiplier |
|
||||
| [cha](./bitburner.gangequipmentstats.cha.md) | number | Charisma multiplier |
|
||||
| [def](./bitburner.gangequipmentstats.def.md) | number | Defense multiplier |
|
||||
| [dex](./bitburner.gangequipmentstats.dex.md) | number | Dexterity multiplier |
|
||||
| [hack](./bitburner.gangequipmentstats.hack.md) | number | Hacking multiplier |
|
||||
| [str](./bitburner.gangequipmentstats.str.md) | number | Strength multiplier |
|
||||
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentStats](./bitburner.gangequipmentstats.md) > [str](./bitburner.gangequipmentstats.str.md)
|
||||
|
||||
## GangEquipmentStats.str property
|
||||
|
||||
Strength multiplier
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
str: number;
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
||||
|
||||
[Home](./index.md) > [bitburner](./bitburner.md) > [GangEquipmentType](./bitburner.gangequipmenttype.md)
|
||||
|
||||
## GangEquipmentType type
|
||||
|
||||
All Gang equipment type.
|
||||
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
type GangEquipmentType = "Weapon" | "Armor" | "Vehicle" | "Rootkit" | "Augmentation";
|
||||
```
|
@ -9,5 +9,5 @@ Name of faction that the gang belongs to ("Slum Snakes", etc.)
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
faction: GangName;
|
||||
faction: string;
|
||||
```
|
||||
|
@ -16,7 +16,7 @@ interface GangGenInfo
|
||||
|
||||
| Property | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| [faction](./bitburner.ganggeninfo.faction.md) | [GangName](./bitburner.gangname.md) | Name of faction that the gang belongs to ("Slum Snakes", etc.) |
|
||||
| [faction](./bitburner.ganggeninfo.faction.md) | string | Name of faction that the gang belongs to ("Slum Snakes", etc.) |
|
||||
| [isHacking](./bitburner.ganggeninfo.ishacking.md) | boolean | Boolean indicating whether or not its a hacking gang |
|
||||
| [moneyGainRate](./bitburner.ganggeninfo.moneygainrate.md) | number | Money earned per second |
|
||||
| [power](./bitburner.ganggeninfo.power.md) | number | Gang's power for territory warfare |
|
||||
|
@ -9,5 +9,5 @@ Array of names of all owned Augmentations
|
||||
<b>Signature:</b>
|
||||
|
||||
```typescript
|
||||
augmentations: GangAugmentations[];
|
||||
augmentations: string[];
|
||||
```
|
||||
|
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Reference in New Issue
Block a user