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https://github.com/bitburner-official/bitburner-src.git
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Updated to v0.45.0 production build
This commit is contained in:
parent
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2
dist/engine.bundle.js
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dist/engine.bundle.js
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41
dist/engine.css
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dist/engine.css
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@ -270,7 +270,6 @@ a:visited {
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.status-text {
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display: inline-block;
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height: 15%;
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position: fixed;
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z-index: 2;
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-webkit-animation: status-text 3s 1; }
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@ -280,10 +279,12 @@ a:visited {
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#status-text {
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background-color: transparent;
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font-size: 20px;
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bottom: 0;
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color: #fff;
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display: none;
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font-size: 20px;
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margin-right: 14px;
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opacity: 0;
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padding: 4px;
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right: 0;
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top: 0;
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@ -489,7 +490,11 @@ button {
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #333;
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cursor: default; }
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cursor: default;
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-moz-user-select: none;
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-ms-user-select: none;
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-khtml-user-select: none;
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-webkit-user-select: none; }
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.a-link-button-inactive:hover .tooltiptext,
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.a-link-button-inactive:hover .tooltiptexthigh,
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.a-link-button-inactive:hover .tooltiptextleft,
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@ -1968,7 +1973,8 @@ button {
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*/
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#cmpy-mgmt-container p,
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#cmpy-mgmt-container a,
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#cmpy-mgmt-container div {
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#cmpy-mgmt-container div,
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#cmpy-mgmt-container br {
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font-size: 13px; }
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/* Header tabs */
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@ -2006,26 +2012,30 @@ button {
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.cmpy-mgmt-industry-left-panel,
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.cmpy-mgmt-industry-right-panel {
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display: inline-block;
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width: 45%;
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height: 100%;
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top: 10px;
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overflow-y: auto;
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overflow-x: auto; }
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overflow-x: auto;
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overflow: visible;
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top: 10px;
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width: 45%; }
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.cmpy-mgmt-industry-overview-panel {
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border: 1px solid #fff;
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color: var(--my-font-color);
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display: inline-block;
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padding: 3px;
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width: 100%; }
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.cmpy-mgmt-employee-panel {
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border: 1px solid #fff;
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display: block;
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padding: 3px;
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width: 100%; }
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.cmpy-mgmt-warehouse-panel {
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border: 1px solid #fff;
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display: inline-block;
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padding: 3px;
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width: 100%; }
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/* Hiring new employees */
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@ -2055,12 +2065,16 @@ button {
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.cmpy-mgmt-existing-export:hover {
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background-color: #333; }
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/* Upgrades */
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/* Corporation Upgrades */
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.cmpy-mgmt-upgrade-container {
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border: 1px solid #fff;
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width: 60%;
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margin: 4px; }
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.cmpy-mgmt-upgrade-header {
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margin: 6px;
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padding: 6px; }
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.cmpy-mgmt-upgrade-div {
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display: inline-block;
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border: 1px solid #fff;
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@ -2073,11 +2087,20 @@ button {
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.cmpy-mgmt-upgrade-div:hover {
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background-color: #333; }
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/* Industry Upgrades */
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.industry-purchases-and-upgrades-header {
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font-size: 14px;
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margin: 2px;
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padding: 2px; }
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/* Advertising */
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.cmpy-mgmt-advertising-info {
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font-size: 12px; }
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/* Research */
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#corporation-research-popup-box-content {
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overflow-x: visible !important; }
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overflow-x: auto !important;
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overflow-y: auto !important; }
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/* COLORS */
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/* Attributes */
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152
dist/vendor.bundle.js
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152
dist/vendor.bundle.js
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File diff suppressed because one or more lines are too long
@ -3,6 +3,35 @@
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Changelog
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=========
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v0.45.0 - 3/22/2019
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-------------------
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* Corporation changes:
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* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
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* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
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* Increased initial salaries for newly-hired employees
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* Increased the cost multiplier for upgrading office size (the cost will increase faster)
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* The stats of your employees now has a slightly larger effect on production & sales
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* Added several new Research upgrades
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* Market-TA research now allows you to automatically set sale price at optimal values
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* Market-TA research now works for Products (not just Materials)
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* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
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* Energy Material requirement of the Software industry reduced from 1 to 0.5
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* It is now slightly easier to increase the Software industry's production multiplier
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* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
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* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
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* Significantly changed the effects of the different employee positions. See updated descriptions
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* Reduced the amount of money you gain from private investors
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* Training employees is now 3x more effective
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* Bug Fix: An industry's products are now properly separated between different cities
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* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
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* Added a Netscript API for Duplicate Sleeves (by hydroflame)
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* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
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* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
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* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
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* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
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* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
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v0.44.1 - 3/4/2019
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------------------
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* Duplicate Sleeve changes:
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30
index.html
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index.html
@ -783,35 +783,7 @@
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<div id="character-overview-wrapper">
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<div id="character-overview-container">
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<div id="character-overview-text">
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<table>
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<tr id="character-hp-wrapper">
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<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-money-wrapper">
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<td>Money: </td><td id="character-money-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-hack-wrapper">
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<td>Hack: </td><td id="character-hack-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-str-wrapper">
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<td>Str: </td><td id="character-str-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-def-wrapper">
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<td>Def: </td><td id="character-def-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-dex-wrapper">
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<td>Dex: </td><td id="character-dex-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-agi-wrapper">
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<td>Agi: </td><td id="character-agi-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-cha-wrapper">
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<td>Cha: </td><td id="character-cha-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-int-wrapper">
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<td>Int: </td><td id="character-int-text" class="character-stat-cell"></td>
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</tr>
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</table>
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<!-- ReactJS Component -->
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</div>
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<div class="character-quick-options">
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
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@ -1218,14 +1218,14 @@ function initAugmentations() {
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"quantum supercomputer, allowing you to access and use its incredible " +
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"computing power.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking skill by 50%.<br>" +
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"Increases the player's hacking speed by 50%.<br>" +
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"Increases the player's hacking skill by 75%.<br>" +
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"Increases the player's hacking speed by 100%.<br>" +
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"Increases the player's chance of successfully performing a hack by 150%.<br>" +
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"Increases the amount of money the player gains from hacking by 500%.",
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hacking_speed_mult: 1.5,
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"Increases the amount of money the player gains from hacking by 300%.",
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hacking_mult: 1.75,
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hacking_speed_mult: 2,
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hacking_chance_mult: 2.5,
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hacking_money_mult: 6,
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hacking_mult: 1.5,
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hacking_money_mult: 4,
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});
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QLink.addToFactions(["Illuminati"]);
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if (augmentationExists(AugmentationNames.QLink)) {
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import {IMap} from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.44.1",
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Version: "0.45.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -302,11 +302,12 @@ export let CONSTANTS: IMap<any> = {
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** Training employees is now 3x more effective
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** Bug Fix: An industry's products are now properly separated between different cities
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* The QLink Augemntation is now significantly stronger (by hydroflame)
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* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
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* Added a Netscript API for Duplicate Sleeves (by hydroflame)
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* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
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* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
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* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
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* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
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* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
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`
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