Updated to v0.45.0 production build

This commit is contained in:
danielyxie 2019-03-22 22:11:09 -07:00
parent 4bdb34bc7b
commit 2ba7ac82eb
7 changed files with 163 additions and 108 deletions

File diff suppressed because one or more lines are too long

41
dist/engine.css vendored

@ -270,7 +270,6 @@ a:visited {
.status-text {
display: inline-block;
height: 15%;
position: fixed;
z-index: 2;
-webkit-animation: status-text 3s 1; }
@ -280,10 +279,12 @@ a:visited {
#status-text {
background-color: transparent;
font-size: 20px;
bottom: 0;
color: #fff;
display: none;
font-size: 20px;
margin-right: 14px;
opacity: 0;
padding: 4px;
right: 0;
top: 0;
@ -489,7 +490,11 @@ button {
padding: 3px 5px;
margin: 5px;
border: 1px solid #333;
cursor: default; }
cursor: default;
-moz-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-user-select: none; }
.a-link-button-inactive:hover .tooltiptext,
.a-link-button-inactive:hover .tooltiptexthigh,
.a-link-button-inactive:hover .tooltiptextleft,
@ -1968,7 +1973,8 @@ button {
*/
#cmpy-mgmt-container p,
#cmpy-mgmt-container a,
#cmpy-mgmt-container div {
#cmpy-mgmt-container div,
#cmpy-mgmt-container br {
font-size: 13px; }
/* Header tabs */
@ -2006,26 +2012,30 @@ button {
.cmpy-mgmt-industry-left-panel,
.cmpy-mgmt-industry-right-panel {
display: inline-block;
width: 45%;
height: 100%;
top: 10px;
overflow-y: auto;
overflow-x: auto; }
overflow-x: auto;
overflow: visible;
top: 10px;
width: 45%; }
.cmpy-mgmt-industry-overview-panel {
border: 1px solid #fff;
color: var(--my-font-color);
display: inline-block;
padding: 3px;
width: 100%; }
.cmpy-mgmt-employee-panel {
border: 1px solid #fff;
display: block;
padding: 3px;
width: 100%; }
.cmpy-mgmt-warehouse-panel {
border: 1px solid #fff;
display: inline-block;
padding: 3px;
width: 100%; }
/* Hiring new employees */
@ -2055,12 +2065,16 @@ button {
.cmpy-mgmt-existing-export:hover {
background-color: #333; }
/* Upgrades */
/* Corporation Upgrades */
.cmpy-mgmt-upgrade-container {
border: 1px solid #fff;
width: 60%;
margin: 4px; }
.cmpy-mgmt-upgrade-header {
margin: 6px;
padding: 6px; }
.cmpy-mgmt-upgrade-div {
display: inline-block;
border: 1px solid #fff;
@ -2073,11 +2087,20 @@ button {
.cmpy-mgmt-upgrade-div:hover {
background-color: #333; }
/* Industry Upgrades */
.industry-purchases-and-upgrades-header {
font-size: 14px;
margin: 2px;
padding: 2px; }
/* Advertising */
.cmpy-mgmt-advertising-info {
font-size: 12px; }
/* Research */
#corporation-research-popup-box-content {
overflow-x: visible !important; }
overflow-x: auto !important;
overflow-y: auto !important; }
/* COLORS */
/* Attributes */

152
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -3,6 +3,35 @@
Changelog
=========
v0.45.0 - 3/22/2019
-------------------
* Corporation changes:
* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
* Increased initial salaries for newly-hired employees
* Increased the cost multiplier for upgrading office size (the cost will increase faster)
* The stats of your employees now has a slightly larger effect on production & sales
* Added several new Research upgrades
* Market-TA research now allows you to automatically set sale price at optimal values
* Market-TA research now works for Products (not just Materials)
* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
* Energy Material requirement of the Software industry reduced from 1 to 0.5
* It is now slightly easier to increase the Software industry's production multiplier
* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
* Significantly changed the effects of the different employee positions. See updated descriptions
* Reduced the amount of money you gain from private investors
* Training employees is now 3x more effective
* Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
v0.44.1 - 3/4/2019
------------------
* Duplicate Sleeve changes:

@ -783,35 +783,7 @@
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<table>
<tr id="character-hp-wrapper">
<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
</tr>
<tr id="character-money-wrapper">
<td>Money:&nbsp;</td><td id="character-money-text" class="character-stat-cell"></td>
</tr>
<tr id="character-hack-wrapper">
<td>Hack:&nbsp;</td><td id="character-hack-text" class="character-stat-cell"></td>
</tr>
<tr id="character-str-wrapper">
<td>Str:&nbsp;</td><td id="character-str-text" class="character-stat-cell"></td>
</tr>
<tr id="character-def-wrapper">
<td>Def:&nbsp;</td><td id="character-def-text" class="character-stat-cell"></td>
</tr>
<tr id="character-dex-wrapper">
<td>Dex:&nbsp;</td><td id="character-dex-text" class="character-stat-cell"></td>
</tr>
<tr id="character-agi-wrapper">
<td>Agi:&nbsp;</td><td id="character-agi-text" class="character-stat-cell"></td>
</tr>
<tr id="character-cha-wrapper">
<td>Cha:&nbsp;</td><td id="character-cha-text" class="character-stat-cell"></td>
</tr>
<tr id="character-int-wrapper">
<td>Int:&nbsp;</td><td id="character-int-text" class="character-stat-cell"></td>
</tr>
</table>
<!-- ReactJS Component -->
</div>
<div class="character-quick-options">
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>

@ -1218,14 +1218,14 @@ function initAugmentations() {
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 50%.<br>" +
"Increases the player's hacking speed by 50%.<br>" +
"Increases the player's hacking skill by 75%.<br>" +
"Increases the player's hacking speed by 100%.<br>" +
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
"Increases the amount of money the player gains from hacking by 500%.",
hacking_speed_mult: 1.5,
"Increases the amount of money the player gains from hacking by 300%.",
hacking_mult: 1.75,
hacking_speed_mult: 2,
hacking_chance_mult: 2.5,
hacking_money_mult: 6,
hacking_mult: 1.5,
hacking_money_mult: 4,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {

@ -1,7 +1,7 @@
import {IMap} from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.44.1",
Version: "0.45.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -302,11 +302,12 @@ export let CONSTANTS: IMap<any> = {
** Training employees is now 3x more effective
** Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger (by hydroflame)
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
`