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https://github.com/bitburner-official/bitburner-src.git
synced 2025-01-24 06:51:27 +01:00
dev menu is now save-file sensitive, Fixed some bugs related to BN5-1 int
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141f2a8331
commit
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@ -14,6 +14,7 @@ import { AllServers } from "./Server/AllServers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { hackWorldDaemon } from "./RedPill";
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import { hackWorldDaemon } from "./RedPill";
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import { StockMarket } from "./StockMarket/StockMarket";
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import { StockMarket } from "./StockMarket/StockMarket";
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import { Bladeburner } from "./Bladeburner";
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import { Stock } from "./StockMarket/Stock";
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import { Stock } from "./StockMarket/Stock";
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import { Engine } from "./engine";
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import { Engine } from "./engine";
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import { saveObject } from "./SaveObject";
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import { saveObject } from "./SaveObject";
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@ -145,6 +146,10 @@ class DevMenuComponent extends Component {
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hackWorldDaemon(Player.bitNodeN, true);
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hackWorldDaemon(Player.bitNodeN, true);
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}
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}
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quickHackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN, false, true);
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}
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hackW0r1dD43m0n() {
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hackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN);
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hackWorldDaemon(Player.bitNodeN);
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}
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}
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@ -708,7 +713,6 @@ class DevMenuComponent extends Component {
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contractTypes.push(<option key={name} value={name}>{name}</option>);
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contractTypes.push(<option key={name} value={name}>{name}</option>);
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}
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}
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return (
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return (
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -728,6 +732,7 @@ class DevMenuComponent extends Component {
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<div className="row">
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<div className="row">
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<button className="std-button" onClick={this.quickB1tFlum3}>Quick b1t_flum3.exe</button>
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<button className="std-button" onClick={this.quickB1tFlum3}>Quick b1t_flum3.exe</button>
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<button className="std-button" onClick={this.b1tflum3}>Run b1t_flum3.exe</button>
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<button className="std-button" onClick={this.b1tflum3}>Run b1t_flum3.exe</button>
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<button className="std-button" onClick={this.quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</button>
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<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
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<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
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</div>
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</div>
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<div className="row">
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<div className="row">
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@ -1066,6 +1071,7 @@ class DevMenuComponent extends Component {
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</div>
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</div>
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</div>
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</div>
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{Player.bladeburner instanceof Bladeburner &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1101,7 +1107,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.inGang() &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1125,7 +1133,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.hasCorporation() &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1152,6 +1162,7 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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<div className="row">
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<div className="row">
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@ -1181,7 +1192,7 @@ class DevMenuComponent extends Component {
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</div>
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</div>
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</div>
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</div>
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{Player.hasWseAccount &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1208,8 +1219,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.sleeves.length > 0 &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1231,6 +1243,7 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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@ -176,7 +176,7 @@ function prestigeAugmentation() {
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// Prestige by destroying Bit Node and gaining a Source File
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// Prestige by destroying Bit Node and gaining a Source File
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function prestigeSourceFile() {
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function prestigeSourceFile(flume) {
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initBitNodeMultipliers(Player);
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initBitNodeMultipliers(Player);
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updateSourceFileFlags(Player);
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updateSourceFileFlags(Player);
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@ -350,7 +350,8 @@ function prestigeSourceFile() {
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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// Gain int exp
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// Gain int exp
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Player.gainIntelligenceExp(300);
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if(SourceFileFlags[5] !== 0 && !flume)
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Player.gainIntelligenceExp(300);
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resetPidCounter();
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resetPidCounter();
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}
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}
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@ -134,7 +134,7 @@ function giveSourceFile(bitNodeNumber) {
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} else {
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} else {
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var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
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var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
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Player.sourceFiles.push(playerSrcFile);
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Player.sourceFiles.push(playerSrcFile);
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if (bitNodeNumber === 5) { // Artificial Intelligence
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if (bitNodeNumber === 5 && Player.intelligence === 0) { // Artificial Intelligence
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Player.intelligence = 1;
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Player.intelligence = 1;
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}
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}
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dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
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dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
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@ -305,31 +305,17 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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yesBtn.addEventListener("click", function() {
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yesBtn.addEventListener("click", function() {
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if (!flume) {
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if (!flume) {
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giveSourceFile(destroyedBitNode);
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giveSourceFile(destroyedBitNode);
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if (newBitNode === 5) {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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} else {
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} else {
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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if(SourceFileFlags[5] === 0 && newBitNode !== 5) {
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// function below grants 300 int exp, so this allows sets net gain to 0
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Player.gainIntelligenceExp(-300);
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if(SourceFileFlags[5] === 0 || newBitNode !== 5) {
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Player.intelligence = 0;
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Player.intelligence = 0;
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Player.intelligence_exp = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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}
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if (newBitNode === 5) {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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}
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}
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}
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if (newBitNode === 5 && Player.intelligence === 0) {
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Player.intelligence = 1;
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}
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redPillFlag = false;
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redPillFlag = false;
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var container = document.getElementById("red-pill-content");
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const container = document.getElementById("red-pill-content");
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removeChildrenFromElement(container);
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removeChildrenFromElement(container);
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// Set new Bit Node
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// Set new Bit Node
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@ -341,7 +327,7 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
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document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
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$('input[class=terminal-input]').prop('disabled', false);
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$('input[class=terminal-input]').prop('disabled', false);
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prestigeSourceFile();
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prestigeSourceFile(flume);
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yesNoBoxClose();
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yesNoBoxClose();
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});
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});
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const noBtn = yesNoBoxGetNoButton();
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const noBtn = yesNoBoxGetNoButton();
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