Merge pull request #228 from hydroflame/ns-hacknet-multiplier

NS function to get player's hacknet multipliers
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danielyxie 2018-05-09 02:16:14 -05:00 committed by GitHub
commit 2c4c5ce6a3
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3 changed files with 65 additions and 1 deletions

@ -422,7 +422,7 @@ getHackingMultipliers
.. js:function:: getHackingMultipliers() .. js:function:: getHackingMultipliers()
Returns an object containing the Player's hacking related multipliers. These multipliers are Returns an object containing the Player's hacking related multipliers. These multipliers are
returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:: returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
{ {
chance: Player's hacking chance multiplier, chance: Player's hacking chance multiplier,
@ -437,6 +437,30 @@ getHackingMultipliers
print(mults.chance); print(mults.chance);
print(mults.growth); print(mults.growth);
getHacknetMultipliers
^^^^^^^^^^^^^^^^^^^^^
.. js:function:: getHacknetMultipliers()
Returns an object containing the Player's hacknet related multipliers. These multipliers are
returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
{
production: Player's hacknet production multiplier,
purchaseCost: Player's hacknet purchase cost multiplier,
ramCost: Player's hacknet ram cost multiplier,
coreCost: Player's hacknet core cost multiplier,
levelCost: Player's hacknet level cost multiplier
}
Example of how this can be used::
mults = getHacknetMultipliers();
print(mults.production);
print(mults.purchaseCost);
getServerMoneyAvailable getServerMoneyAvailable
^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^

@ -111,6 +111,29 @@ array itself.
Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
number of cores adds one additional core. number of cores adds one additional core.
Utils
^^^^^
.. js:function:: getHacknetMultipliers()
Returns an object containing the Player's hacknet related multipliers. These multipliers are
returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
{
production: Player's hacknet production multiplier,
purchaseCost: Player's hacknet purchase cost multiplier,
ramCost: Player's hacknet ram cost multiplier,
coreCost: Player's hacknet core cost multiplier,
levelCost: Player's hacknet level cost multiplier
}
Example of how this can be used::
mults = getHacknetMultipliers();
print(mults.production);
print(mults.purchaseCost);
Example(s) Example(s)
^^^^^^^^^^ ^^^^^^^^^^

@ -1036,6 +1036,23 @@ function NetscriptFunctions(workerScript) {
growth: Player.hacking_grow_mult, growth: Player.hacking_grow_mult,
}; };
}, },
getHacknetMultipliers : function() {
if (workerScript.checkingRam) {
if (workerScript.loadedFns.getHacknetMultipliers) {
return 0;
} else {
workerScript.loadedFns.getHacknetMultipliers = true;
return CONSTANTS.ScriptGetMultipliersRamCost;
}
}
return {
production: Player.hacknet_node_money_mult,
purchaseCost: Player.hacknet_node_purchase_cost_mult,
ramCost: Player.hacknet_node_ram_cost_mult,
coreCost: Player.hacknet_node_core_cost_mult,
levelCost: Player.hacknet_node_level_cost_mult,
};
},
getBitNodeMultipliers: function() { getBitNodeMultipliers: function() {
if (workerScript.checkingRam) { if (workerScript.checkingRam) {
if (workerScript.loadedFns.getBitNodeMultipliers) { if (workerScript.loadedFns.getBitNodeMultipliers) {