diff --git a/src/PersonObjects/Sleeve/SleeveHelpers.ts b/src/PersonObjects/Sleeve/SleeveHelpers.ts
index 2a612134d..3c338272e 100644
--- a/src/PersonObjects/Sleeve/SleeveHelpers.ts
+++ b/src/PersonObjects/Sleeve/SleeveHelpers.ts
@@ -2,12 +2,14 @@ import { FactionNames } from "../../Faction/data/FactionNames";
import { Sleeve } from "./Sleeve";
import { IPlayer } from "../IPlayer";
+import { Player } from "../../Player";
import { Augmentation } from "../../Augmentation/Augmentation";
import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
import { Faction } from "../../Faction/Faction";
import { Factions } from "../../Faction/Factions";
import { Multipliers } from "../Multipliers";
+import { getFactionAugmentationsFiltered } from "../../Faction/FactionHelpers";
export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentation[] {
// You can only purchase Augmentations that are actually available from
@@ -65,8 +67,9 @@ export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentat
// has enough reputation for (since that gang offers all augs)
if (p.inGang()) {
const fac = p.getGangFaction();
+ const gangAugs = getFactionAugmentationsFiltered(Player, fac);
- for (const augName of Object.keys(StaticAugmentations)) {
+ for (const augName of gangAugs) {
const aug = StaticAugmentations[augName];
if (!isAvailableForSleeve(aug)) {
continue;
diff --git a/src/PersonObjects/Sleeve/ui/FAQModal.tsx b/src/PersonObjects/Sleeve/ui/FAQModal.tsx
index e796f46c2..47488c57b 100644
--- a/src/PersonObjects/Sleeve/ui/FAQModal.tsx
+++ b/src/PersonObjects/Sleeve/ui/FAQModal.tsx
@@ -71,15 +71,8 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two
- sleeves they can work for two different companies, but they cannot both work for the same company.
-
-
-
- Why did my Sleeve stop working?
-
-
- Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
- company after 8 hours, and stop working for a faction after 20 hours.
+ sleeves they can work for two different companies/factions, but they cannot both work for the same
+ company/faction.
@@ -92,13 +85,16 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not
- available for sleeves.
+ available for sleeves. You also need enough current reputation on some faction that offers that Augmentation.
Do sleeves get reset when installing Augmentations or switching BitNodes?
- Sleeves are reset when switching BitNodes, but not when installing Augmentations.
+
+ Sleeves are reset when switching BitNodes, but not when installing Augmentations. However installing
+ Augmentations on a sleeve does reset their stats.
+
What is Memory?
diff --git a/src/Work/CrimeWork.ts b/src/Work/CrimeWork.ts
index 28a813ea1..d7876047d 100644
--- a/src/Work/CrimeWork.ts
+++ b/src/Work/CrimeWork.ts
@@ -108,7 +108,7 @@ export class CrimeWork extends Work {
let karma = crime.karma;
const success = determineCrimeSuccess(player, crime.type);
if (success) {
- player.gainMoney(gains.money * player.mults.crime_money, "crime");
+ player.gainMoney(gains.money, "crime");
player.numPeopleKilled += crime.kills;
player.gainIntelligenceExp(gains.intExp);
} else {
diff --git a/src/Work/formulas/Crime.ts b/src/Work/formulas/Crime.ts
index 365bc7adc..af5d046d7 100644
--- a/src/Work/formulas/Crime.ts
+++ b/src/Work/formulas/Crime.ts
@@ -1,17 +1,18 @@
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Crime } from "src/Crime/Crime";
import { newWorkStats, scaleWorkStats, WorkStats } from "../WorkStats";
+import { Player } from "../../Player";
export const calculateCrimeWorkStats = (crime: Crime): WorkStats => {
const gains = scaleWorkStats(
newWorkStats({
- money: crime.money,
- hackExp: crime.hacking_exp * 2,
- strExp: crime.strength_exp * 2,
- defExp: crime.defense_exp * 2,
- dexExp: crime.dexterity_exp * 2,
- agiExp: crime.agility_exp * 2,
- chaExp: crime.charisma_exp * 2,
+ money: crime.money * Player.mults.crime_money,
+ hackExp: crime.hacking_exp * 2 * Player.mults.hacking_exp,
+ strExp: crime.strength_exp * 2 * Player.mults.strength_exp,
+ defExp: crime.defense_exp * 2 * Player.mults.defense_exp,
+ dexExp: crime.dexterity_exp * 2 * Player.mults.dexterity_exp,
+ agiExp: crime.agility_exp * 2 * Player.mults.agility_exp,
+ chaExp: crime.charisma_exp * 2 * Player.mults.charisma_exp,
intExp: crime.intelligence_exp * 2,
}),
BitNodeMultipliers.CrimeExpGain,