mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Added some TODOs
This commit is contained in:
parent
867ae191b5
commit
2d41a63707
@ -1,13 +1,16 @@
|
|||||||
/* Worker code, contains Netscript scripts that are actually running */
|
/* Worker code, contains Netscript scripts that are actually running */
|
||||||
|
//TODO Need some way to stop scripts. Idea: Put a flag in the environment, we can setActive
|
||||||
|
//this flag from outside. If the evaluate() function sees that flag it rejects the current
|
||||||
|
// Promise. We can catch that rejection and stop the script.
|
||||||
|
|
||||||
/* Actual Worker Code */
|
/* Actual Worker Code */
|
||||||
function WorkerScript() {
|
function WorkerScript() {
|
||||||
this.name = "";
|
this.name = "";
|
||||||
this.running = false;
|
this.running = false;
|
||||||
this.server = null;
|
this.serverHostname = null;
|
||||||
this.code = "";
|
this.code = "";
|
||||||
this.env = new Environment();
|
this.env = new Environment();
|
||||||
this.timeout = null;
|
this.timeout = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Array containing all scripts that are running across all servers, to easily run them all
|
//Array containing all scripts that are running across all servers, to easily run them all
|
||||||
@ -23,8 +26,8 @@ function runScriptsLoop() {
|
|||||||
console.log("AST of new script:");
|
console.log("AST of new script:");
|
||||||
console.log(ast);
|
console.log(ast);
|
||||||
|
|
||||||
evaluate(ast, workerScripts[i]);
|
|
||||||
workerScripts[i].running = true;
|
workerScripts[i].running = true;
|
||||||
|
evaluate(ast, workerScripts[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
//Netburner Server class
|
//Netburner Server class
|
||||||
|
//TODO Make a map of all IPS in the game so far so that we don't accidentally
|
||||||
|
// get duplicate IPs..however unlikely it is
|
||||||
function Server() {
|
function Server() {
|
||||||
/* Properties */
|
/* Properties */
|
||||||
//Connection information
|
//Connection information
|
||||||
@ -18,7 +20,7 @@ function Server() {
|
|||||||
this.cpuSpeed = 1; //MHz
|
this.cpuSpeed = 1; //MHz
|
||||||
|
|
||||||
this.scripts = [];
|
this.scripts = [];
|
||||||
this.runningScripts = []; //Names of scripts currently being run
|
this.runningScripts = []; //Names (and only names) of scripts being run
|
||||||
this.programs = [];
|
this.programs = [];
|
||||||
|
|
||||||
/* Hacking information (only valid for "foreign" aka non-purchased servers) */
|
/* Hacking information (only valid for "foreign" aka non-purchased servers) */
|
||||||
|
@ -434,10 +434,16 @@ var Terminal = {
|
|||||||
if (Player.currentServer.hasAdminRights == false) {
|
if (Player.currentServer.hasAdminRights == false) {
|
||||||
post("Need root access to run script");
|
post("Need root access to run script");
|
||||||
} else {
|
} else {
|
||||||
//TODO Run script here
|
var filename = Player.currentServer.scripts[i].filename;
|
||||||
|
|
||||||
|
//Add to current server's runningScripts
|
||||||
|
Player.currentServer.runningScripts.push(filename)
|
||||||
|
|
||||||
|
//Create WorkerScript
|
||||||
var s = new WorkerScript();
|
var s = new WorkerScript();
|
||||||
s.name = Player.currentServer.scripts[i].filename;
|
s.name = filename;
|
||||||
s.code = Player.currentServer.scripts[i].code;
|
s.code = Player.currentServer.scripts[i].code;
|
||||||
|
s.hostname = Player.currentServer.hostname;
|
||||||
workerScripts.push(s);
|
workerScripts.push(s);
|
||||||
console.log("Pushed script onto workerScripts");
|
console.log("Pushed script onto workerScripts");
|
||||||
return;
|
return;
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
|
//TODO Saving only works with stirngs.key value pairs. Think of a system to do saves
|
||||||
|
// And everything with all the things I have
|
||||||
|
|
||||||
//Replaces the character at an index with a new character
|
//Replaces the character at an index with a new character
|
||||||
String.prototype.replaceAt=function(index, character) {
|
String.prototype.replaceAt=function(index, character) {
|
||||||
return this.substr(0, index) + character + this.substr(index+character.length);
|
return this.substr(0, index) + character + this.substr(index+character.length);
|
||||||
|
Loading…
Reference in New Issue
Block a user