mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
allbuild commit e9254edf
This commit is contained in:
parent
e9254edf5d
commit
2d522ea1e6
4
dist/bitburner.d.ts
vendored
4
dist/bitburner.d.ts
vendored
@ -4614,7 +4614,7 @@ export declare interface NS {
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* RAM cost: 0 GB
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*
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* Retrieves data from a URL and downloads it to a file on the specified server.
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* The data can only be downloaded to a script (.script, .ns, .js) or a text file (.txt).
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* The data can only be downloaded to a script (.script or .js) or a text file (.txt).
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* If the file already exists, it will be overwritten by this command.
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* Note that it will not be possible to download data from many websites because they
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* do not allow cross-origin resource sharing (CORS).
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@ -4758,7 +4758,7 @@ export declare interface NS {
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* ]);
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* tprint(data);
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*
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* // example.ns
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* // example.js
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* export async function main(ns) {
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* const data = ns.flags([
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* ['delay', 0], // a default number means this flag is a number
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4
dist/main.bundle.js
vendored
4
dist/main.bundle.js
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File diff suppressed because one or more lines are too long
2
dist/main.bundle.js.map
vendored
2
dist/main.bundle.js.map
vendored
File diff suppressed because one or more lines are too long
@ -270,8 +270,7 @@ export const achievements: IMap<Achievement> = {
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NS2: {
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...achievementData["NS2"],
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Icon: "ns2",
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Condition: () =>
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Player.getHomeComputer().scripts.some((s) => s.filename.endsWith(".js") || s.filename.endsWith(".ns")),
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Condition: () => Player.getHomeComputer().scripts.some((s) => s.filename.endsWith(".js")),
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},
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FROZE: {
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...achievementData["FROZE"],
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@ -163,8 +163,6 @@ const singularity = {
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installBackdoor: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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getDarkwebProgramCost: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getDarkwebPrograms: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getStats: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getCharacterInformation: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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hospitalize: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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isBusy: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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stopAction: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 2),
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@ -13,9 +13,7 @@ import { RunningScript } from "../Script/RunningScript";
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import {
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AugmentationStats,
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CharacterInfo,
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CrimeStats,
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PlayerSkills,
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Singularity as ISingularity,
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SourceFileLvl,
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} from "../ScriptEditor/NetscriptDefinitions";
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@ -674,62 +672,6 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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}
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return false;
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},
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getStats: (_ctx: NetscriptContext) =>
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function (): PlayerSkills {
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_ctx.helper.checkSingularityAccess();
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_ctx.log(() => `getStats is deprecated, please use getplayer`);
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return {
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hacking: player.hacking,
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strength: player.strength,
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defense: player.defense,
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dexterity: player.dexterity,
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agility: player.agility,
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charisma: player.charisma,
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intelligence: player.intelligence,
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};
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},
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getCharacterInformation: (_ctx: NetscriptContext) =>
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function (): CharacterInfo {
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_ctx.helper.checkSingularityAccess();
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_ctx.log(() => `getCharacterInformation is deprecated, please use getplayer`);
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return {
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bitnode: player.bitNodeN,
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city: player.city,
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factions: player.factions.slice(),
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hp: player.hp,
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jobs: Object.keys(player.jobs),
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jobTitles: Object.values(player.jobs),
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maxHp: player.max_hp,
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mult: {
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agility: player.mults.agility,
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agilityExp: player.mults.agility_exp,
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charisma: player.charisma,
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charismaExp: player.charisma_exp,
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companyRep: player.mults.company_rep,
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crimeMoney: player.mults.crime_money,
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crimeSuccess: player.mults.crime_success,
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defense: player.mults.defense,
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defenseExp: player.mults.defense_exp,
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dexterity: player.mults.dexterity,
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dexterityExp: player.mults.dexterity_exp,
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factionRep: player.mults.faction_rep,
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hacking: player.mults.hacking,
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hackingExp: player.mults.hacking_exp,
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strength: player.mults.strength,
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strengthExp: player.mults.strength_exp,
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workMoney: player.mults.work_money,
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},
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tor: player.hasTorRouter(),
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hackingExp: player.hacking_exp,
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strengthExp: player.strength_exp,
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defenseExp: player.defense_exp,
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dexterityExp: player.dexterity_exp,
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agilityExp: player.agility_exp,
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charismaExp: player.charisma_exp,
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};
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},
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hospitalize: (_ctx: NetscriptContext) =>
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function (): void {
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_ctx.helper.checkSingularityAccess();
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@ -1213,6 +1155,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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throw _ctx.helper.makeRuntimeErrorMsg(`Invalid crime: '${crimeRoughName}'`);
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}
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_ctx.log(() => `Attempting to commit ${crime.name}...`);
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const crimeTime = crime.commit(player, 1, workerScript);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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@ -1220,7 +1163,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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player.stopFocusing();
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Router.toTerminal();
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}
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return crime.commit(player, 1, workerScript);
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return crimeTime;
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},
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getCrimeChance: (_ctx: NetscriptContext) =>
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function (_crimeRoughName: unknown): number {
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@ -566,7 +566,7 @@ function createAndAddWorkerScript(
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// Start the script's execution
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let scriptExecution: Promise<void> | null = null; // Script's resulting promise
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if (workerScript.name.endsWith(".js") || workerScript.name.endsWith(".ns")) {
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if (workerScript.name.endsWith(".js")) {
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scriptExecution = startNetscript2Script(player, workerScript);
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} else {
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scriptExecution = startNetscript1Script(workerScript);
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@ -29,7 +29,7 @@ import { HacknetServer } from "../Hacknet/HacknetServer";
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import { ISkillProgress } from "./formulas/skill";
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import { PlayerAchievement } from "../Achievements/Achievements";
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import { IPerson } from "./IPerson";
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import { Work } from "src/Work/Work";
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import { Work } from "../Work/Work";
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import { Multipliers } from "./Multipliers";
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export interface IPlayer extends IPerson {
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@ -15,6 +15,7 @@ export function process(this: IPlayer, cycles = 1): void {
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}
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}
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export function finish(this: IPlayer, cancelled: boolean): void {
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console.error("finishing");
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if (this.currentWork === null) return;
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this.currentWork.finish(this, cancelled);
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this.currentWork = null;
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@ -1,4 +1,4 @@
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export const validScriptExtensions: Array<string> = [`.js`, `.script`, `.ns`];
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export const validScriptExtensions: Array<string> = [`.js`, `.script`];
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export function isScriptFilename(f: string): boolean {
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return validScriptExtensions.some((ext) => f.endsWith(ext));
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90
src/ScriptEditor/NetscriptDefinitions.d.ts
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90
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -657,27 +657,6 @@ export interface NodeStats {
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totalProduction: number;
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}
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/**
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* Short summary of the players skills.
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* @public
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*/
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export interface PlayerSkills {
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/** Hacking level */
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hacking: number;
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/** Strength level */
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strength: number;
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/** Defense level */
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defense: number;
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/** Dexterity level */
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dexterity: number;
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/** Agility level */
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agility: number;
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/** Charisma level */
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charisma: number;
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/** Intelligence level */
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intelligence: number;
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}
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/**
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* @public
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*/
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@ -718,42 +697,6 @@ export interface CharacterMult {
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workMoney: number;
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}
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/**
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* @public
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*/
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export interface CharacterInfo {
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/** Current BitNode number */
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bitnode: number;
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/** Name of city you are currently in */
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city: string;
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/** Array of factions you are currently a member of */
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factions: string[];
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/** Current health points */
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hp: number;
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/** Array of all jobs */
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jobs: string[];
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/** Array of job positions for all companies you are employed at. Same order as 'jobs' */
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jobTitles: string[];
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/** Maximum health points */
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maxHp: number;
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/** Boolean indicating whether or not you have a tor router */
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tor: boolean;
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/** Object with many of the player's multipliers from Augmentations/Source Files */
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mult: CharacterMult;
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/** total hacking exp */
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hackingExp: number;
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/** total strength exp */
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strengthExp: number;
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/** total defense exp */
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defenseExp: number;
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/** total dexterity exp */
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dexterityExp: number;
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/** total agility exp */
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agilityExp: number;
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/** total charisma exp */
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charismaExp: number;
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}
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/**
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* @public
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*/
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@ -2216,35 +2159,6 @@ export interface Singularity {
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*/
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installAugmentations(cbScript?: string): void;
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/**
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* Returns an object with the Player’s stats.
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* @deprecated use getPlayer
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*
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* @remarks
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* RAM cost: 0.5 GB * 16/4/1
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*
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*
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* @example
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* ```ts
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* res = getStats();
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* print('My charisma level is: ' + res.charisma);
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* ```
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* @returns Object with the Player’s stats.
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*/
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getStats(): PlayerSkills;
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/**
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* Returns an object with various information about your character.
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* @deprecated use getPlayer
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*
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* @remarks
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* RAM cost: 0.5 GB * 16/4/1
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*
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*
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* @returns Object with various information about your character.
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*/
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getCharacterInformation(): CharacterInfo;
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/**
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* Hospitalize the player.
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* @remarks
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@ -6407,7 +6321,7 @@ export interface NS {
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* RAM cost: 0 GB
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*
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* Retrieves data from a URL and downloads it to a file on the specified server.
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* The data can only be downloaded to a script (.script, .ns, .js) or a text file (.txt).
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* The data can only be downloaded to a script (.script, .js) or a text file (.txt).
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* If the file already exists, it will be overwritten by this command.
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* Note that it will not be possible to download data from many websites because they
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* do not allow cross-origin resource sharing (CORS).
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@ -6540,7 +6454,7 @@ export interface NS {
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* ]);
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* tprint(data);
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*
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* // example.ns
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* // example.js
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* export async function main(ns) {
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* const data = ns.flags([
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* ['delay', 0], // a default number means this flag is a number
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@ -436,7 +436,7 @@ export function Root(props: IProps): React.ReactElement {
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function infLoop(newCode: string): void {
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if (editorRef.current === null || currentScript === null) return;
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if (!currentScript.fileName.endsWith(".ns") && !currentScript.fileName.endsWith(".js")) return;
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if (!currentScript.fileName.endsWith(".js")) return;
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const awaitWarning = checkInfiniteLoop(newCode);
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if (awaitWarning !== -1) {
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const newDecorations = editorRef.current.deltaDecorations(decorations, [
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@ -531,7 +531,7 @@ export function Root(props: IProps): React.ReactElement {
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const textFile = new TextFile(scriptToSave.fileName, scriptToSave.code);
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server.textFiles.push(textFile);
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} else {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or a text file (.txt)");
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dialogBoxCreate("Invalid filename. Must be either a script (.script or .js) or a text file (.txt)");
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return;
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}
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@ -618,7 +618,7 @@ export function Root(props: IProps): React.ReactElement {
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const textFile = new TextFile(currentScript.fileName, currentScript.code);
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server.textFiles.push(textFile);
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} else {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or a text file (.txt)");
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dialogBoxCreate("Invalid filename. Must be either a script (.script or .js) or a text file (.txt)");
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return;
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}
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@ -314,7 +314,7 @@ export function areFilesEqual(f0: string, f1: string): boolean {
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}
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export function areImportsEquals(f0: string, f1: string): boolean {
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if (!f0.endsWith(".ns") && !f0.endsWith(".js")) f0 = f0 + ".js";
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if (!f1.endsWith(".ns") && !f1.endsWith(".js")) f1 = f1 + ".js";
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if (!f0.endsWith(".js")) f0 = f0 + ".js";
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if (!f1.endsWith(".js")) f1 = f1 + ".js";
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return areFilesEqual(f0, f1);
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}
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@ -52,7 +52,7 @@ const TemplatedHelpTexts: IMap<(command: string) => string[]> = {
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return [
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`Usage: ${command} [file ...] | [glob]`,
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` `,
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`Opens up the specified file(s) in the Script Editor. Only scripts (.js, .ns, .script) or text files (.txt) `,
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`Opens up the specified file(s) in the Script Editor. Only scripts (.js, or .script) or text files (.txt) `,
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`can be edited using the Script Editor. If a file does not exist a new one will be created`,
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` `,
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`If provided a glob as the only argument, ${command} can spider directories and open all matching `,
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@ -472,7 +472,7 @@ export const HelpTexts: IMap<string[]> = {
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"Usage: wget [url] [target file]",
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" ",
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"Retrieves data from a URL and downloads it to a file on the current server. The data can only ",
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"be downloaded to a script (.script, .ns, .js) or a text file (.txt). If the file already exists, ",
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"be downloaded to a script (.script or .js) or a text file (.txt). If the file already exists, ",
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"it will be overwritten by this command.",
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" ",
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"Note that it will not be possible to download data from many websites because they do not allow ",
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@ -25,11 +25,10 @@ export function cat(
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!filename.endsWith(".lit") &&
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!filename.endsWith(".txt") &&
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!filename.endsWith(".script") &&
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!filename.endsWith(".js") &&
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!filename.endsWith(".ns")
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!filename.endsWith(".js")
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) {
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terminal.error(
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"Only .msg, .txt, .lit, .script, .js, and .ns files are viewable with cat (filename must end with .msg, .txt, .lit, .script, .js, or .ns)",
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"Only .msg, .txt, .lit, .script and .js files are viewable with cat (filename must end with .msg, .txt, .lit, .script or .js)",
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);
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return;
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}
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@ -55,7 +54,7 @@ export function cat(
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txt.show();
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return;
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}
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} else if (filename.endsWith(".script") || filename.endsWith(".js") || filename.endsWith(".ns")) {
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} else if (filename.endsWith(".script") || filename.endsWith(".js")) {
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const script = terminal.getScript(player, relative_filename);
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if (script != null) {
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dialogBoxCreate(`${script.filename}<br /><br />${script.code}`);
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@ -17,7 +17,7 @@ interface EditorParameters {
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}
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function isNs2(filename: string): boolean {
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return filename.endsWith(".ns") || filename.endsWith(".js");
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return filename.endsWith(".js");
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}
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const newNs2Template = `/** @param {NS} ns */
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@ -137,7 +137,7 @@ export function commonEditor(
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}
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throw new Error(
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`Invalid file. Only scripts (.script, .ns, .js), or text files (.txt) can be edited with ${command}`,
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`Invalid file. Only scripts (.script or .js), or text files (.txt) can be edited with ${command}`,
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);
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});
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@ -85,9 +85,6 @@ export function runScript(
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terminal.print(
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`Running script with ${numThreads} thread(s), pid ${runningScript.pid} and args: ${JSON.stringify(args)}.`,
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);
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if (runningScript.filename.endsWith(".ns")) {
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terminal.warn(".ns files are deprecated, please rename everything to .js");
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}
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if (tailFlag) {
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LogBoxEvents.emit(runningScript);
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}
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