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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #3612 from nickofolas/improvement/refactor-work-type
WORK: Refactor work types to use `enum`s instead of constants
This commit is contained in:
commit
2db2b78745
@ -24,6 +24,7 @@ import { IMap } from "../types";
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import * as data from "./AchievementData.json";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { ClassType } from "../utils/WorkType";
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// Unable to correctly cast the JSON data into AchievementDataJson type otherwise...
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const achievementData = (<AchievementDataJson>(<unknown>data)).achievements;
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@ -391,12 +392,9 @@ export const achievements: IMap<Achievement> = {
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...achievementData["WORKOUT"],
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Icon: "WORKOUT",
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Condition: () =>
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[
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CONSTANTS.ClassGymStrength,
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CONSTANTS.ClassGymDefense,
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CONSTANTS.ClassGymDexterity,
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CONSTANTS.ClassGymAgility,
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].includes(Player.className),
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[ClassType.GymStrength, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymAgility].includes(
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Player.className,
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),
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},
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TOR: {
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...achievementData["TOR"],
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@ -63,26 +63,6 @@ export const CONSTANTS: {
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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FactionWorkHacking: string;
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FactionWorkField: string;
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FactionWorkSecurity: string;
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WorkTypeCompany: string;
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WorkTypeCompanyPartTime: string;
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WorkTypeFaction: string;
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WorkTypeCreateProgram: string;
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WorkTypeStudyClass: string;
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WorkTypeCrime: string;
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WorkTypeGraftAugmentation: string;
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ClassStudyComputerScience: string;
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ClassDataStructures: string;
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ClassNetworks: string;
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ClassAlgorithms: string;
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ClassManagement: string;
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ClassLeadership: string;
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ClassGymStrength: string;
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ClassGymDefense: string;
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ClassGymDexterity: string;
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ClassGymAgility: string;
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ClassDataStructuresBaseCost: number;
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ClassNetworksBaseCost: number;
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ClassAlgorithmsBaseCost: number;
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@ -95,18 +75,6 @@ export const CONSTANTS: {
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ClassAlgorithmsBaseExp: number;
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ClassManagementBaseExp: number;
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ClassLeadershipBaseExp: number;
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CrimeShoplift: string;
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CrimeRobStore: string;
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CrimeMug: string;
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CrimeLarceny: string;
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CrimeDrugs: string;
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CrimeBondForgery: string;
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CrimeTraffickArms: string;
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CrimeHomicide: string;
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CrimeGrandTheftAuto: string;
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CrimeKidnap: string;
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CrimeAssassination: string;
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CrimeHeist: string;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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@ -223,28 +191,6 @@ export const CONSTANTS: {
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// Player Work & Action
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BaseFocusBonus: 0.8,
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FactionWorkHacking: "Faction Hacking Work",
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FactionWorkField: "Faction Field Work",
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FactionWorkSecurity: "Faction Security Work",
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WorkTypeCompany: "Working for Company",
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WorkTypeCompanyPartTime: "Working for Company part-time",
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WorkTypeFaction: "Working for Faction",
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WorkTypeCreateProgram: "Working on Create a Program",
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WorkTypeStudyClass: "Studying or Taking a class at university",
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WorkTypeCrime: "Committing a crime",
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WorkTypeGraftAugmentation: "Grafting an Augmentation",
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ClassStudyComputerScience: "studying Computer Science",
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ClassDataStructures: "taking a Data Structures course",
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ClassNetworks: "taking a Networks course",
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ClassAlgorithms: "taking an Algorithms course",
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ClassManagement: "taking a Management course",
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ClassLeadership: "taking a Leadership course",
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ClassGymStrength: "training your strength at a gym",
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ClassGymDefense: "training your defense at a gym",
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ClassGymDexterity: "training your dexterity at a gym",
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ClassGymAgility: "training your agility at a gym",
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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@ -260,19 +206,6 @@ export const CONSTANTS: {
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ClassManagementBaseExp: 2,
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ClassLeadershipBaseExp: 4,
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CrimeShoplift: "shoplift",
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CrimeRobStore: "rob a store",
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CrimeMug: "mug someone",
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CrimeLarceny: "commit larceny",
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CrimeDrugs: "deal drugs",
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CrimeBondForgery: "forge corporate bonds",
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CrimeTraffickArms: "traffick illegal arms",
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CrimeHomicide: "commit homicide",
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CrimeGrandTheftAuto: "commit grand theft auto",
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CrimeKidnap: "kidnap someone for ransom",
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CrimeAssassination: "assassinate a high-profile target",
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CrimeHeist: "pull off the ultimate heist",
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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@ -3,6 +3,7 @@ import { IPlayer } from "../PersonObjects/IPlayer";
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import { IPlayerOrSleeve } from "../PersonObjects/IPlayerOrSleeve";
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import { IRouter } from "../ui/Router";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { CrimeType } from "../utils/WorkType";
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interface IConstructorParams {
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hacking_success_weight?: number;
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@ -42,7 +43,7 @@ export class Crime {
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time = 0;
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// Corresponding type in CONSTANTS. Contains a description for the crime activity
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type = "";
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type: CrimeType;
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// Weighting factors that determine how stats affect the success rate of this crime
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hacking_success_weight = 0;
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@ -61,7 +62,15 @@ export class Crime {
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charisma_exp = 0;
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intelligence_exp = 0;
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constructor(name = "", type = "", time = 0, money = 0, difficulty = 0, karma = 0, params: IConstructorParams = {}) {
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constructor(
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name = "",
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type: CrimeType,
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time = 0,
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money = 0,
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difficulty = 0,
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karma = 0,
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params: IConstructorParams = {},
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) {
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this.name = name;
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this.type = type;
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this.time = time;
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@ -9,7 +9,7 @@ export function determineCrimeSuccess(p: IPlayer, type: string): boolean {
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let found = false;
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for (const i of Object.keys(Crimes)) {
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const crime = Crimes[i];
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if (crime.type == type) {
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if (crime.type === type) {
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chance = crime.successRate(p);
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found = true;
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break;
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@ -3,8 +3,10 @@ import { Crime } from "./Crime";
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import { CONSTANTS } from "../Constants";
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import { IMap } from "../types";
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import { CrimeType } from "../utils/WorkType";
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export const Crimes: IMap<Crime> = {
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Shoplift: new Crime("Shoplift", CONSTANTS.CrimeShoplift, 2e3, 15e3, 1 / 20, 0.1, {
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Shoplift: new Crime("Shoplift", CrimeType.Shoplift, 2e3, 15e3, 1 / 20, 0.1, {
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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@ -12,7 +14,7 @@ export const Crimes: IMap<Crime> = {
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agility_exp: 2,
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}),
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RobStore: new Crime("Rob Store", CONSTANTS.CrimeRobStore, 60e3, 400e3, 1 / 5, 0.5, {
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RobStore: new Crime("Rob Store", CrimeType.RobStore, 60e3, 400e3, 1 / 5, 0.5, {
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hacking_exp: 30,
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dexterity_exp: 45,
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agility_exp: 45,
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@ -24,7 +26,7 @@ export const Crimes: IMap<Crime> = {
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intelligence_exp: 7.5 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Mug: new Crime("Mug", CONSTANTS.CrimeMug, 4e3, 36e3, 1 / 5, 0.25, {
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Mug: new Crime("Mug", CrimeType.Mug, 4e3, 36e3, 1 / 5, 0.25, {
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strength_exp: 3,
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defense_exp: 3,
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dexterity_exp: 3,
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@ -36,7 +38,7 @@ export const Crimes: IMap<Crime> = {
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agility_success_weight: 0.5,
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}),
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Larceny: new Crime("Larceny", CONSTANTS.CrimeLarceny, 90e3, 800e3, 1 / 3, 1.5, {
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Larceny: new Crime("Larceny", CrimeType.Larceny, 90e3, 800e3, 1 / 3, 1.5, {
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hacking_exp: 45,
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dexterity_exp: 60,
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agility_exp: 60,
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@ -48,7 +50,7 @@ export const Crimes: IMap<Crime> = {
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intelligence_exp: 15 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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DealDrugs: new Crime("Deal Drugs", CONSTANTS.CrimeDrugs, 10e3, 120e3, 1, 0.5, {
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DealDrugs: new Crime("Deal Drugs", CrimeType.Drugs, 10e3, 120e3, 1, 0.5, {
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dexterity_exp: 5,
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agility_exp: 5,
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charisma_exp: 10,
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@ -58,7 +60,7 @@ export const Crimes: IMap<Crime> = {
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agility_success_weight: 1,
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}),
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BondForgery: new Crime("Bond Forgery", CONSTANTS.CrimeBondForgery, 300e3, 4.5e6, 1 / 2, 0.1, {
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BondForgery: new Crime("Bond Forgery", CrimeType.BondForgery, 300e3, 4.5e6, 1 / 2, 0.1, {
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hacking_exp: 100,
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dexterity_exp: 150,
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charisma_exp: 15,
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@ -69,7 +71,7 @@ export const Crimes: IMap<Crime> = {
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intelligence_exp: 60 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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TraffickArms: new Crime("Traffick Arms", CONSTANTS.CrimeTraffickArms, 40e3, 600e3, 2, 1, {
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TraffickArms: new Crime("Traffick Arms", CrimeType.TraffickArms, 40e3, 600e3, 2, 1, {
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strength_exp: 20,
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defense_exp: 20,
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dexterity_exp: 20,
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@ -83,7 +85,7 @@ export const Crimes: IMap<Crime> = {
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agility_success_weight: 1,
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}),
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Homicide: new Crime("Homicide", CONSTANTS.CrimeHomicide, 3e3, 45e3, 1, 3, {
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Homicide: new Crime("Homicide", CrimeType.Homicide, 3e3, 45e3, 1, 3, {
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strength_exp: 2,
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defense_exp: 2,
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dexterity_exp: 2,
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@ -97,7 +99,7 @@ export const Crimes: IMap<Crime> = {
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kills: 1,
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}),
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GrandTheftAuto: new Crime("Grand Theft Auto", CONSTANTS.CrimeGrandTheftAuto, 80e3, 1.6e6, 8, 5, {
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GrandTheftAuto: new Crime("Grand Theft Auto", CrimeType.GrandTheftAuto, 80e3, 1.6e6, 8, 5, {
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strength_exp: 20,
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defense_exp: 20,
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dexterity_exp: 20,
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@ -113,7 +115,7 @@ export const Crimes: IMap<Crime> = {
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intelligence_exp: 16 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Kidnap: new Crime("Kidnap", CONSTANTS.CrimeKidnap, 120e3, 3.6e6, 5, 6, {
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Kidnap: new Crime("Kidnap", CrimeType.Kidnap, 120e3, 3.6e6, 5, 6, {
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strength_exp: 80,
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defense_exp: 80,
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dexterity_exp: 80,
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@ -128,7 +130,7 @@ export const Crimes: IMap<Crime> = {
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intelligence_exp: 26 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Assassination: new Crime("Assassination", CONSTANTS.CrimeAssassination, 300e3, 12e6, 8, 10, {
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Assassination: new Crime("Assassination", CrimeType.Assassination, 300e3, 12e6, 8, 10, {
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strength_exp: 300,
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defense_exp: 300,
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dexterity_exp: 300,
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@ -143,7 +145,7 @@ export const Crimes: IMap<Crime> = {
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kills: 1,
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}),
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Heist: new Crime("Heist", CONSTANTS.CrimeHeist, 600e3, 120e6, 18, 15, {
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Heist: new Crime("Heist", CrimeType.Heist, 600e3, 120e6, 18, 15, {
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hacking_exp: 450,
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strength_exp: 450,
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defense_exp: 450,
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|
@ -17,6 +17,7 @@ import { Money } from "../../ui/React/Money";
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import { IRouter } from "../../ui/Router";
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import { serverMetadata } from "../../Server/data/servers";
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import { Box } from "@mui/material";
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import { ClassType } from "../../utils/WorkType";
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type IProps = {
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loc: Location;
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@ -33,7 +34,7 @@ export function GymLocation(props: IProps): React.ReactElement {
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return props.loc.costMult * discount;
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}
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function train(stat: string): void {
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function train(stat: ClassType): void {
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const loc = props.loc;
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props.p.startClass(calculateCost(), loc.expMult, stat);
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props.p.startFocusing();
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@ -41,19 +42,19 @@ export function GymLocation(props: IProps): React.ReactElement {
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}
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function trainStrength(): void {
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train(CONSTANTS.ClassGymStrength);
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train(ClassType.GymStrength);
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}
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function trainDefense(): void {
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train(CONSTANTS.ClassGymDefense);
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train(ClassType.GymDefense);
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}
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function trainDexterity(): void {
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train(CONSTANTS.ClassGymDexterity);
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train(ClassType.GymDexterity);
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}
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function trainAgility(): void {
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train(CONSTANTS.ClassGymAgility);
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train(ClassType.GymAgility);
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}
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const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
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|
@ -17,6 +17,8 @@ import { Money } from "../../ui/React/Money";
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import { use } from "../../ui/Context";
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import { Box } from "@mui/material";
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import { ClassType } from "../../utils/WorkType";
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type IProps = {
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loc: Location;
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};
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@ -32,7 +34,7 @@ export function UniversityLocation(props: IProps): React.ReactElement {
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return props.loc.costMult * discount;
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}
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function take(stat: string): void {
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function take(stat: ClassType): void {
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const loc = props.loc;
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player.startClass(calculateCost(), loc.expMult, stat);
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player.startFocusing();
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@ -40,27 +42,27 @@ export function UniversityLocation(props: IProps): React.ReactElement {
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}
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function study(): void {
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take(CONSTANTS.ClassStudyComputerScience);
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take(ClassType.StudyComputerScience);
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}
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function dataStructures(): void {
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take(CONSTANTS.ClassDataStructures);
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take(ClassType.DataStructures);
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}
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function networks(): void {
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take(CONSTANTS.ClassNetworks);
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take(ClassType.Networks);
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}
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function algorithms(): void {
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take(CONSTANTS.ClassAlgorithms);
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take(ClassType.Algorithms);
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}
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function management(): void {
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take(CONSTANTS.ClassManagement);
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take(ClassType.Management);
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}
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function leadership(): void {
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take(CONSTANTS.ClassLeadership);
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take(ClassType.Leadership);
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}
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const costMult: number = calculateCost();
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|
@ -49,6 +49,7 @@ import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
|
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import { enterBitNode } from "../RedPill";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { ClassType, WorkType } from "../utils/WorkType";
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export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript): InternalAPI<ISingularity> {
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const getAugmentation = function (_ctx: NetscriptContext, name: string): Augmentation {
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@ -298,25 +299,25 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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return false;
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}
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let task = "";
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let task: ClassType;
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switch (className.toLowerCase()) {
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case "Study Computer Science".toLowerCase():
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task = CONSTANTS.ClassStudyComputerScience;
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task = ClassType.StudyComputerScience;
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break;
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case "Data Structures".toLowerCase():
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task = CONSTANTS.ClassDataStructures;
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task = ClassType.DataStructures;
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break;
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case "Networks".toLowerCase():
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task = CONSTANTS.ClassNetworks;
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task = ClassType.Networks;
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break;
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case "Algorithms".toLowerCase():
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task = CONSTANTS.ClassAlgorithms;
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task = ClassType.Algorithms;
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break;
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case "Management".toLowerCase():
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task = CONSTANTS.ClassManagement;
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task = ClassType.Management;
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break;
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case "Leadership".toLowerCase():
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task = CONSTANTS.ClassLeadership;
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task = ClassType.Leadership;
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break;
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default:
|
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_ctx.log(() => `Invalid class name: ${className}.`);
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||||
@ -415,19 +416,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
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switch (stat.toLowerCase()) {
|
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case "strength".toLowerCase():
|
||||
case "str".toLowerCase():
|
||||
player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
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player.startClass(costMult, expMult, ClassType.GymStrength);
|
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break;
|
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case "defense".toLowerCase():
|
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case "def".toLowerCase():
|
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player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
|
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player.startClass(costMult, expMult, ClassType.GymDefense);
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break;
|
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case "dexterity".toLowerCase():
|
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case "dex".toLowerCase():
|
||||
player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
|
||||
player.startClass(costMult, expMult, ClassType.GymDexterity);
|
||||
break;
|
||||
case "agility".toLowerCase():
|
||||
case "agi".toLowerCase():
|
||||
player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
|
||||
player.startClass(costMult, expMult, ClassType.GymAgility);
|
||||
break;
|
||||
default:
|
||||
_ctx.log(() => `Invalid stat: ${stat}.`);
|
||||
@ -650,11 +651,11 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
}
|
||||
if (
|
||||
!(
|
||||
player.workType == CONSTANTS.WorkTypeFaction ||
|
||||
player.workType == CONSTANTS.WorkTypeCompany ||
|
||||
player.workType == CONSTANTS.WorkTypeCompanyPartTime ||
|
||||
player.workType == CONSTANTS.WorkTypeCreateProgram ||
|
||||
player.workType == CONSTANTS.WorkTypeStudyClass
|
||||
player.workType === WorkType.Faction ||
|
||||
player.workType === WorkType.Company ||
|
||||
player.workType === WorkType.CompanyPartTime ||
|
||||
player.workType === WorkType.CreateProgram ||
|
||||
player.workType === WorkType.StudyClass
|
||||
)
|
||||
) {
|
||||
throw _ctx.helper.makeRuntimeErrorMsg("Cannot change focus for current job");
|
||||
|
@ -30,6 +30,7 @@ import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { HacknetServer } from "../Hacknet/HacknetServer";
|
||||
import { ISkillProgress } from "./formulas/skill";
|
||||
import { PlayerAchievement } from "../Achievements/Achievements";
|
||||
import { WorkType, ClassType, CrimeType } from "../utils/WorkType";
|
||||
|
||||
export interface IPlayer {
|
||||
// Class members
|
||||
@ -130,14 +131,14 @@ export interface IPlayer {
|
||||
timeWorkedCreateProgram: number;
|
||||
graftAugmentationName: string;
|
||||
timeWorkedGraftAugmentation: number;
|
||||
crimeType: string;
|
||||
crimeType: CrimeType;
|
||||
committingCrimeThruSingFn: boolean;
|
||||
singFnCrimeWorkerScript: WorkerScript | null;
|
||||
timeNeededToCompleteWork: number;
|
||||
focus: boolean;
|
||||
className: string;
|
||||
className: ClassType;
|
||||
currentWorkFactionName: string;
|
||||
workType: string;
|
||||
workType: WorkType;
|
||||
workCostMult: number;
|
||||
workExpMult: number;
|
||||
currentWorkFactionDescription: string;
|
||||
@ -219,11 +220,11 @@ export interface IPlayer {
|
||||
singularityStopWork(): string;
|
||||
startBladeburner(p: any): void;
|
||||
startFactionWork(faction: Faction): void;
|
||||
startClass(costMult: number, expMult: number, className: string): void;
|
||||
startClass(costMult: number, expMult: number, className: ClassType): void;
|
||||
startCorporation(corpName: string, additionalShares?: number): void;
|
||||
startCrime(
|
||||
router: IRouter,
|
||||
crimeType: string,
|
||||
crimeType: CrimeType,
|
||||
hackExp: number,
|
||||
strExp: number,
|
||||
defExp: number,
|
||||
@ -269,7 +270,7 @@ export interface IPlayer {
|
||||
prestigeSourceFile(): void;
|
||||
calculateSkill(exp: number, mult?: number): number;
|
||||
calculateSkillProgress(exp: number, mult?: number): ISkillProgress;
|
||||
resetWorkStatus(generalType?: string, group?: string, workType?: string): void;
|
||||
resetWorkStatus(generalType?: WorkType, group?: string, workType?: string): void;
|
||||
getWorkHackExpGain(): number;
|
||||
getWorkStrExpGain(): number;
|
||||
getWorkDefExpGain(): number;
|
||||
|
@ -38,6 +38,7 @@ import { PlayerAchievement } from "../../Achievements/Achievements";
|
||||
import { cyrb53 } from "../../utils/StringHelperFunctions";
|
||||
import { getRandomInt } from "../../utils/helpers/getRandomInt";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { WorkType, ClassType, CrimeType, PlayerFactionWorkType } from "../../utils/WorkType";
|
||||
|
||||
export class PlayerObject implements IPlayer {
|
||||
// Class members
|
||||
@ -135,19 +136,19 @@ export class PlayerObject implements IPlayer {
|
||||
bladeburner_success_chance_mult: number;
|
||||
|
||||
createProgramReqLvl: number;
|
||||
factionWorkType: string;
|
||||
factionWorkType: PlayerFactionWorkType;
|
||||
createProgramName: string;
|
||||
timeWorkedCreateProgram: number;
|
||||
graftAugmentationName: string;
|
||||
timeWorkedGraftAugmentation: number;
|
||||
crimeType: string;
|
||||
crimeType: CrimeType;
|
||||
committingCrimeThruSingFn: boolean;
|
||||
singFnCrimeWorkerScript: WorkerScript | null;
|
||||
timeNeededToCompleteWork: number;
|
||||
focus: boolean;
|
||||
className: string;
|
||||
className: ClassType;
|
||||
currentWorkFactionName: string;
|
||||
workType: string;
|
||||
workType: WorkType;
|
||||
workCostMult: number;
|
||||
workExpMult: number;
|
||||
currentWorkFactionDescription: string;
|
||||
@ -229,11 +230,11 @@ export class PlayerObject implements IPlayer {
|
||||
singularityStopWork: () => string;
|
||||
startBladeburner: (p: any) => void;
|
||||
startFactionWork: (faction: Faction) => void;
|
||||
startClass: (costMult: number, expMult: number, className: string) => void;
|
||||
startClass: (costMult: number, expMult: number, className: ClassType) => void;
|
||||
startCorporation: (corpName: string, additionalShares?: number) => void;
|
||||
startCrime: (
|
||||
router: IRouter,
|
||||
crimeType: string,
|
||||
crimeType: CrimeType,
|
||||
hackExp: number,
|
||||
strExp: number,
|
||||
defExp: number,
|
||||
@ -280,7 +281,7 @@ export class PlayerObject implements IPlayer {
|
||||
prestigeSourceFile: () => void;
|
||||
calculateSkill: (exp: number, mult?: number) => number;
|
||||
calculateSkillProgress: (exp: number, mult?: number) => ISkillProgress;
|
||||
resetWorkStatus: (generalType?: string, group?: string, workType?: string) => void;
|
||||
resetWorkStatus: (generalType?: WorkType, group?: string, workType?: string) => void;
|
||||
getWorkHackExpGain: () => number;
|
||||
getWorkStrExpGain: () => number;
|
||||
getWorkDefExpGain: () => number;
|
||||
@ -398,7 +399,7 @@ export class PlayerObject implements IPlayer {
|
||||
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
|
||||
this.isWorking = false;
|
||||
this.focus = false;
|
||||
this.workType = "";
|
||||
this.workType = WorkType.None;
|
||||
this.workCostMult = 1;
|
||||
this.workExpMult = 1;
|
||||
|
||||
@ -430,9 +431,9 @@ export class PlayerObject implements IPlayer {
|
||||
this.graftAugmentationName = "";
|
||||
this.timeWorkedGraftAugmentation = 0;
|
||||
|
||||
this.className = "";
|
||||
this.className = ClassType.None;
|
||||
|
||||
this.crimeType = "";
|
||||
this.crimeType = CrimeType.None;
|
||||
|
||||
this.timeWorked = 0; //in m;
|
||||
this.timeWorkedCreateProgram = 0;
|
||||
@ -618,7 +619,7 @@ export class PlayerObject implements IPlayer {
|
||||
this.getUpgradeHomeRamCost = serverMethods.getUpgradeHomeRamCost;
|
||||
this.getUpgradeHomeCoresCost = serverMethods.getUpgradeHomeCoresCost;
|
||||
this.createHacknetServer = serverMethods.createHacknetServer;
|
||||
this.factionWorkType = "";
|
||||
this.factionWorkType = PlayerFactionWorkType.None;
|
||||
this.committingCrimeThruSingFn = false;
|
||||
this.singFnCrimeWorkerScript = null;
|
||||
|
||||
|
@ -66,6 +66,8 @@ import { achievements } from "../../Achievements/Achievements";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { graftingIntBonus } from "../Grafting/GraftingHelpers";
|
||||
|
||||
import { WorkType, PlayerFactionWorkType, ClassType, CrimeType } from "../../utils/WorkType";
|
||||
|
||||
export function init(this: IPlayer): void {
|
||||
/* Initialize Player's home computer */
|
||||
const t_homeComp = safetlyCreateUniqueServer({
|
||||
@ -140,8 +142,8 @@ export function prestigeAugmentation(this: PlayerObject): void {
|
||||
this.currentWorkFactionName = "";
|
||||
this.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.className = "";
|
||||
this.crimeType = "";
|
||||
this.className = ClassType.None;
|
||||
this.crimeType = CrimeType.None;
|
||||
|
||||
this.workHackExpGainRate = 0;
|
||||
this.workStrExpGainRate = 0;
|
||||
@ -500,9 +502,8 @@ export function queryStatFromString(this: IPlayer, str: string): number {
|
||||
}
|
||||
|
||||
/******* Working functions *******/
|
||||
export function resetWorkStatus(this: IPlayer, generalType?: string, group?: string, workType?: string): void {
|
||||
if (this.workType !== CONSTANTS.WorkTypeFaction && generalType === this.workType && group === this.companyName)
|
||||
return;
|
||||
export function resetWorkStatus(this: IPlayer, generalType?: WorkType, group?: string, workType?: string): void {
|
||||
if (this.workType !== WorkType.Faction && generalType === this.workType && group === this.companyName) return;
|
||||
if (generalType === this.workType && group === this.currentWorkFactionName && workType === this.factionWorkType)
|
||||
return;
|
||||
if (this.isWorking) this.singularityStopWork();
|
||||
@ -533,8 +534,8 @@ export function resetWorkStatus(this: IPlayer, generalType?: string, group?: str
|
||||
this.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.graftAugmentationName = "";
|
||||
this.className = "";
|
||||
this.workType = "";
|
||||
this.className = ClassType.None;
|
||||
this.workType = WorkType.None;
|
||||
}
|
||||
|
||||
export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
|
||||
@ -569,10 +570,10 @@ export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
|
||||
|
||||
/* Working for Company */
|
||||
export function startWork(this: IPlayer, companyName: string): void {
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
|
||||
this.resetWorkStatus(WorkType.Company, companyName);
|
||||
this.isWorking = true;
|
||||
this.companyName = companyName;
|
||||
this.workType = CONSTANTS.WorkTypeCompany;
|
||||
this.workType = WorkType.Company;
|
||||
|
||||
this.workHackExpGainRate = this.getWorkHackExpGain();
|
||||
this.workStrExpGainRate = this.getWorkStrExpGain();
|
||||
@ -589,27 +590,27 @@ export function startWork(this: IPlayer, companyName: string): void {
|
||||
export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
|
||||
// Working
|
||||
if (this.isWorking) {
|
||||
if (this.workType == CONSTANTS.WorkTypeFaction) {
|
||||
if (this.workType === WorkType.Faction) {
|
||||
if (this.workForFaction(numCycles)) {
|
||||
router.toFaction(Factions[this.currentWorkFactionName]);
|
||||
}
|
||||
} else if (this.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
} else if (this.workType === WorkType.CreateProgram) {
|
||||
if (this.createProgramWork(numCycles)) {
|
||||
router.toTerminal();
|
||||
}
|
||||
} else if (this.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
} else if (this.workType === WorkType.StudyClass) {
|
||||
if (this.takeClass(numCycles)) {
|
||||
router.toCity();
|
||||
}
|
||||
} else if (this.workType == CONSTANTS.WorkTypeCrime) {
|
||||
} else if (this.workType === WorkType.Crime) {
|
||||
if (this.commitCrime(numCycles)) {
|
||||
router.toLocation(Locations[LocationName.Slums]);
|
||||
}
|
||||
} else if (this.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
} else if (this.workType === WorkType.CompanyPartTime) {
|
||||
if (this.workPartTime(numCycles)) {
|
||||
router.toCity();
|
||||
}
|
||||
} else if (this.workType === CONSTANTS.WorkTypeGraftAugmentation) {
|
||||
} else if (this.workType === WorkType.GraftAugmentation) {
|
||||
if (this.graftAugmentationWork(numCycles)) {
|
||||
router.toGrafting();
|
||||
}
|
||||
@ -765,10 +766,10 @@ export function finishWork(this: IPlayer, cancelled: boolean, sing = false): str
|
||||
}
|
||||
|
||||
export function startWorkPartTime(this: IPlayer, companyName: string): void {
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
|
||||
this.resetWorkStatus(WorkType.CompanyPartTime, companyName);
|
||||
this.isWorking = true;
|
||||
this.companyName = companyName;
|
||||
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
|
||||
this.workType = WorkType.CompanyPartTime;
|
||||
|
||||
this.workHackExpGainRate = this.getWorkHackExpGain();
|
||||
this.workStrExpGainRate = this.getWorkStrExpGain();
|
||||
@ -881,26 +882,26 @@ export function startFactionWork(this: IPlayer, faction: Faction): void {
|
||||
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
|
||||
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeFaction;
|
||||
this.workType = WorkType.Faction;
|
||||
this.currentWorkFactionName = faction.name;
|
||||
|
||||
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
|
||||
}
|
||||
|
||||
export function startFactionHackWork(this: IPlayer, faction: Faction): void {
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
|
||||
this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Hacking);
|
||||
|
||||
this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = getHackingWorkRepGain(this, faction);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkHacking;
|
||||
this.factionWorkType = PlayerFactionWorkType.Hacking;
|
||||
this.currentWorkFactionDescription = "carrying out hacking contracts";
|
||||
|
||||
this.startFactionWork(faction);
|
||||
}
|
||||
|
||||
export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
|
||||
this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Field);
|
||||
|
||||
this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workStrExpGainRate = 0.1 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
@ -910,14 +911,14 @@ export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
|
||||
this.workChaExpGainRate = 0.1 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkField;
|
||||
this.factionWorkType = PlayerFactionWorkType.Field;
|
||||
this.currentWorkFactionDescription = "carrying out field missions";
|
||||
|
||||
this.startFactionWork(faction);
|
||||
}
|
||||
|
||||
export function startFactionSecurityWork(this: IPlayer, faction: Faction): void {
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
|
||||
this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Security);
|
||||
|
||||
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workStrExpGainRate = 0.15 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
@ -927,7 +928,7 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
|
||||
this.workChaExpGainRate = 0.0 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkSecurity;
|
||||
this.factionWorkType = PlayerFactionWorkType.Security;
|
||||
this.currentWorkFactionDescription = "performing security detail";
|
||||
|
||||
this.startFactionWork(faction);
|
||||
@ -942,13 +943,13 @@ export function workForFaction(this: IPlayer, numCycles: number): boolean {
|
||||
|
||||
//Constantly update the rep gain rate
|
||||
switch (this.factionWorkType) {
|
||||
case CONSTANTS.FactionWorkHacking:
|
||||
case PlayerFactionWorkType.Hacking:
|
||||
this.workRepGainRate = getHackingWorkRepGain(this, faction);
|
||||
break;
|
||||
case CONSTANTS.FactionWorkField:
|
||||
case PlayerFactionWorkType.Field:
|
||||
this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
|
||||
break;
|
||||
case CONSTANTS.FactionWorkSecurity:
|
||||
case PlayerFactionWorkType.Security:
|
||||
this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
|
||||
break;
|
||||
default:
|
||||
@ -1261,7 +1262,7 @@ export function getWorkRepGain(this: IPlayer): number {
|
||||
export function startCreateProgramWork(this: IPlayer, programName: string, time: number, reqLevel: number): void {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeCreateProgram;
|
||||
this.workType = WorkType.CreateProgram;
|
||||
|
||||
//Time needed to complete work affected by hacking skill (linearly based on
|
||||
//ratio of (your skill - required level) to MAX skill)
|
||||
@ -1338,7 +1339,7 @@ export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): stri
|
||||
export function startGraftAugmentationWork(this: IPlayer, augmentationName: string, time: number): void {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeGraftAugmentation;
|
||||
this.workType = WorkType.GraftAugmentation;
|
||||
|
||||
this.timeNeededToCompleteWork = time;
|
||||
this.graftAugmentationName = augmentationName;
|
||||
@ -1392,10 +1393,10 @@ export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean, s
|
||||
}
|
||||
|
||||
/* Studying/Taking Classes */
|
||||
export function startClass(this: IPlayer, costMult: number, expMult: number, className: string): void {
|
||||
export function startClass(this: IPlayer, costMult: number, expMult: number, className: ClassType): void {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeStudyClass;
|
||||
this.workType = WorkType.StudyClass;
|
||||
this.workCostMult = costMult;
|
||||
this.workExpMult = expMult;
|
||||
this.className = className;
|
||||
@ -1487,7 +1488,7 @@ export function finishClass(this: IPlayer, sing = false): string {
|
||||
export function startCrime(
|
||||
this: IPlayer,
|
||||
router: IRouter,
|
||||
crimeType: string,
|
||||
crimeType: CrimeType,
|
||||
hackExp: number,
|
||||
strExp: number,
|
||||
defExp: number,
|
||||
@ -1503,7 +1504,7 @@ export function startCrime(
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.workType = CONSTANTS.WorkTypeCrime;
|
||||
this.workType = WorkType.Crime;
|
||||
|
||||
if (workerscript !== null) {
|
||||
this.committingCrimeThruSingFn = true;
|
||||
@ -1668,7 +1669,7 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
|
||||
this.committingCrimeThruSingFn = false;
|
||||
this.singFnCrimeWorkerScript = null;
|
||||
this.isWorking = false;
|
||||
this.crimeType = "";
|
||||
this.crimeType = CrimeType.None;
|
||||
this.resetWorkStatus();
|
||||
return "";
|
||||
}
|
||||
@ -1681,25 +1682,25 @@ export function singularityStopWork(this: IPlayer): string {
|
||||
}
|
||||
let res = ""; //Earnings text for work
|
||||
switch (this.workType) {
|
||||
case CONSTANTS.WorkTypeStudyClass:
|
||||
case WorkType.StudyClass:
|
||||
res = this.finishClass(true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeCompany:
|
||||
case WorkType.Company:
|
||||
res = this.finishWork(true, true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeCompanyPartTime:
|
||||
case WorkType.CompanyPartTime:
|
||||
res = this.finishWorkPartTime(true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeFaction:
|
||||
case WorkType.Faction:
|
||||
res = this.finishFactionWork(true, true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeCreateProgram:
|
||||
case WorkType.CreateProgram:
|
||||
res = this.finishCreateProgramWork(true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeCrime:
|
||||
case WorkType.Crime:
|
||||
res = this.finishCrime(true);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeGraftAugmentation:
|
||||
case WorkType.GraftAugmentation:
|
||||
res = this.finishGraftAugmentationWork(true, true);
|
||||
break;
|
||||
default:
|
||||
@ -1793,7 +1794,7 @@ export function applyForJob(this: IPlayer, entryPosType: CompanyPosition, sing =
|
||||
}
|
||||
|
||||
this.jobs[company.name] = pos.name;
|
||||
if (!this.isWorking || !this.workType.includes("Working for Company")) this.companyName = company.name;
|
||||
if (!this.isWorking || this.workType !== WorkType.Company) this.companyName = company.name;
|
||||
|
||||
if (!sing) {
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + company.name + " as a " + pos.name + "!");
|
||||
@ -1842,7 +1843,7 @@ export function getNextCompanyPosition(
|
||||
}
|
||||
|
||||
export function quitJob(this: IPlayer, company: string, _sing = false): void {
|
||||
if (this.isWorking == true && this.workType.includes("Working for Company") && this.companyName == company) {
|
||||
if (this.isWorking == true && this.workType !== WorkType.Company && this.companyName == company) {
|
||||
this.finishWork(true);
|
||||
}
|
||||
delete this.jobs[company];
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { IPlayer } from "../IPlayer";
|
||||
import { ClassType } from "../../utils/WorkType";
|
||||
|
||||
export interface WorkEarnings {
|
||||
workMoneyLossRate: number;
|
||||
@ -25,43 +26,43 @@ export function calculateClassEarnings(player: IPlayer): WorkEarnings {
|
||||
chaExp = 0;
|
||||
const hashManager = player.hashManager;
|
||||
switch (player.className) {
|
||||
case CONSTANTS.ClassStudyComputerScience:
|
||||
case ClassType.StudyComputerScience:
|
||||
hackExp =
|
||||
((CONSTANTS.ClassStudyComputerScienceBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassDataStructures:
|
||||
case ClassType.DataStructures:
|
||||
cost = (CONSTANTS.ClassDataStructuresBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassNetworks:
|
||||
case ClassType.Networks:
|
||||
cost = (CONSTANTS.ClassNetworksBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassNetworksBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassAlgorithms:
|
||||
case ClassType.Algorithms:
|
||||
cost = (CONSTANTS.ClassAlgorithmsBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassManagement:
|
||||
case ClassType.Management:
|
||||
cost = (CONSTANTS.ClassManagementBaseCost * player.workCostMult) / gameCPS;
|
||||
chaExp = ((CONSTANTS.ClassManagementBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassLeadership:
|
||||
case ClassType.Leadership:
|
||||
cost = (CONSTANTS.ClassLeadershipBaseCost * player.workCostMult) / gameCPS;
|
||||
chaExp = ((CONSTANTS.ClassLeadershipBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymStrength:
|
||||
case ClassType.GymStrength:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
strExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymDefense:
|
||||
case ClassType.GymDefense:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
defExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymDexterity:
|
||||
case ClassType.GymDexterity:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
dexExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymAgility:
|
||||
case ClassType.GymAgility:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
agiExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
|
@ -50,6 +50,8 @@ import { setupUncaughtPromiseHandler } from "./UncaughtPromiseHandler";
|
||||
import { Button, Typography } from "@mui/material";
|
||||
import { SnackbarEvents, ToastVariant } from "./ui/React/Snackbar";
|
||||
|
||||
import { WorkType } from "./utils/WorkType";
|
||||
|
||||
const Engine: {
|
||||
_lastUpdate: number;
|
||||
updateGame: (numCycles?: number) => void;
|
||||
@ -292,19 +294,26 @@ const Engine: {
|
||||
loadAllRunningScripts(Player); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
Player.focus = true;
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
switch (Player.workType) {
|
||||
case WorkType.Faction:
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
break;
|
||||
case WorkType.CreateProgram:
|
||||
Player.createProgramWork(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
break;
|
||||
case WorkType.StudyClass:
|
||||
Player.takeClass(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
break;
|
||||
case WorkType.Crime:
|
||||
Player.commitCrime(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
break;
|
||||
case WorkType.CompanyPartTime:
|
||||
Player.workPartTime(numCyclesOffline);
|
||||
} else if (Player.workType === CONSTANTS.WorkTypeGraftAugmentation) {
|
||||
break;
|
||||
case WorkType.GraftAugmentation:
|
||||
Player.graftAugmentationWork(numCyclesOffline);
|
||||
} else {
|
||||
break;
|
||||
default:
|
||||
Player.work(numCyclesOffline);
|
||||
}
|
||||
} else {
|
||||
|
@ -25,7 +25,8 @@ import { StatsProgressOverviewCell } from "./StatsProgressBar";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
|
||||
import { Box, Tooltip } from "@mui/material";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
|
||||
import { WorkType } from "../../utils/WorkType";
|
||||
|
||||
interface IProps {
|
||||
save: () => void;
|
||||
@ -144,8 +145,8 @@ function Work(): React.ReactElement {
|
||||
let header = <></>;
|
||||
let innerText = <></>;
|
||||
switch (player.workType) {
|
||||
case CONSTANTS.WorkTypeCompanyPartTime:
|
||||
case CONSTANTS.WorkTypeCompany:
|
||||
case WorkType.CompanyPartTime:
|
||||
case WorkType.Company:
|
||||
details = (
|
||||
<>
|
||||
{player.jobs[player.companyName]} at <strong>{player.companyName}</strong>
|
||||
@ -162,7 +163,7 @@ function Work(): React.ReactElement {
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeFaction:
|
||||
case WorkType.Faction:
|
||||
details = (
|
||||
<>
|
||||
{player.factionWorkType} for <strong>{player.currentWorkFactionName}</strong>
|
||||
@ -179,12 +180,12 @@ function Work(): React.ReactElement {
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeStudyClass:
|
||||
case WorkType.StudyClass:
|
||||
details = <>{player.workType}</>;
|
||||
header = <>You are {player.className}</>;
|
||||
innerText = <>{convertTimeMsToTimeElapsedString(player.timeWorked)}</>;
|
||||
break;
|
||||
case CONSTANTS.WorkTypeCreateProgram:
|
||||
case WorkType.CreateProgram:
|
||||
details = <>Coding {player.createProgramName}</>;
|
||||
header = <>Creating a program</>;
|
||||
innerText = (
|
||||
@ -194,7 +195,7 @@ function Work(): React.ReactElement {
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case CONSTANTS.WorkTypeGraftAugmentation:
|
||||
case WorkType.GraftAugmentation:
|
||||
details = <>Grafting {player.graftAugmentationName}</>;
|
||||
header = <>Grafting an Augmentation</>;
|
||||
innerText = (
|
||||
|
@ -19,6 +19,7 @@ import { ProgressBar } from "./React/Progress";
|
||||
import { Reputation } from "./React/Reputation";
|
||||
import { ReputationRate } from "./React/ReputationRate";
|
||||
import { StatsRow } from "./React/StatsRow";
|
||||
import { WorkType, ClassType } from "../utils/WorkType";
|
||||
|
||||
const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
|
||||
|
||||
@ -139,7 +140,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
let workInfo: IWorkInfo | null;
|
||||
|
||||
switch (player.workType) {
|
||||
case CONSTANTS.WorkTypeFaction: {
|
||||
case WorkType.Faction: {
|
||||
const faction = Factions[player.currentWorkFactionName];
|
||||
if (!faction) {
|
||||
workInfo = {
|
||||
@ -208,7 +209,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeStudyClass: {
|
||||
case WorkType.StudyClass: {
|
||||
const className = player.className;
|
||||
function cancel(): void {
|
||||
player.finishClass(true);
|
||||
@ -222,10 +223,10 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
|
||||
let stopText = "";
|
||||
if (
|
||||
className === CONSTANTS.ClassGymStrength ||
|
||||
className === CONSTANTS.ClassGymDefense ||
|
||||
className === CONSTANTS.ClassGymDexterity ||
|
||||
className === CONSTANTS.ClassGymAgility
|
||||
className === ClassType.GymStrength ||
|
||||
className === ClassType.GymDefense ||
|
||||
className === ClassType.GymDexterity ||
|
||||
className === ClassType.GymAgility
|
||||
) {
|
||||
stopText = "Stop training at gym";
|
||||
} else {
|
||||
@ -262,7 +263,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeCompany: {
|
||||
case WorkType.Company: {
|
||||
const comp = Companies[player.companyName];
|
||||
if (comp == null || !(comp instanceof Company)) {
|
||||
workInfo = {
|
||||
@ -337,7 +338,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeCompanyPartTime: {
|
||||
case WorkType.CompanyPartTime: {
|
||||
function cancel(): void {
|
||||
player.finishWorkPartTime(true);
|
||||
router.toJob();
|
||||
@ -398,7 +399,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeCrime: {
|
||||
case WorkType.Crime: {
|
||||
const completion = Math.round((player.timeWorked / player.timeNeededToCompleteWork) * 100);
|
||||
|
||||
workInfo = {
|
||||
@ -421,7 +422,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeCreateProgram: {
|
||||
case WorkType.CreateProgram: {
|
||||
function cancel(): void {
|
||||
player.finishCreateProgramWork(true);
|
||||
router.toTerminal();
|
||||
@ -456,7 +457,7 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
|
||||
case CONSTANTS.WorkTypeGraftAugmentation: {
|
||||
case WorkType.GraftAugmentation: {
|
||||
function cancel(): void {
|
||||
player.finishGraftAugmentationWork(true);
|
||||
router.toTerminal();
|
||||
|
49
src/utils/WorkType.ts
Normal file
49
src/utils/WorkType.ts
Normal file
@ -0,0 +1,49 @@
|
||||
export enum WorkType {
|
||||
None = "",
|
||||
Company = "Working for Company",
|
||||
CompanyPartTime = "Working for Company part-time",
|
||||
Faction = "Working for Faction",
|
||||
CreateProgram = "Working on Create a Program",
|
||||
StudyClass = "Studying or Taking a class at university",
|
||||
Crime = "Committing a crime",
|
||||
GraftAugmentation = "Grafting an Augmentation",
|
||||
}
|
||||
|
||||
export enum PlayerFactionWorkType {
|
||||
None = "",
|
||||
Hacking = "Faction Hacking Work",
|
||||
Field = "Faction Field Work",
|
||||
Security = "Faction Security Work",
|
||||
}
|
||||
|
||||
export enum ClassType {
|
||||
None = "",
|
||||
StudyComputerScience = "studying Computer Science",
|
||||
DataStructures = "taking a Data Structures course",
|
||||
Networks = "taking a Networks course",
|
||||
Algorithms = "taking an Algorithms course",
|
||||
|
||||
Management = "taking a Management course",
|
||||
Leadership = "taking a Leadership course",
|
||||
|
||||
GymStrength = "training your strength at a gym",
|
||||
GymDefense = "training your defense at a gym",
|
||||
GymDexterity = "training your dexterity at a gym",
|
||||
GymAgility = "training your agility at a gym",
|
||||
}
|
||||
|
||||
export enum CrimeType {
|
||||
None = "",
|
||||
Shoplift = "shoplift",
|
||||
RobStore = "rob a store",
|
||||
Mug = "mug someone",
|
||||
Larceny = "commit larceny",
|
||||
Drugs = "deal drugs",
|
||||
BondForgery = "forge corporate bonds",
|
||||
TraffickArms = "traffick illegal arms",
|
||||
Homicide = "commit homicide",
|
||||
GrandTheftAuto = "commit grand theft auto",
|
||||
Kidnap = "kidnap someone for ransom",
|
||||
Assassination = "assassinate a high-profile target",
|
||||
Heist = "pull off the ultimate heist",
|
||||
}
|
Loading…
Reference in New Issue
Block a user