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Slightly Buffed hacknet nodes
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@ -20,9 +20,9 @@ CONSTANTS = {
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.25,
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HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.23, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.43, //Multiplier for cost when buying another core
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.21, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.41, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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@ -21,7 +21,7 @@ function commitTraffickArmsCrime() {
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 1000, 3000); //$333.3/s, 0.66 combat exp/s
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Player.startCrime(0, 2, 2, 2, 2, 0, 3000, 3000); //$1000/s, 0.66 combat exp/s
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}
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function commitGrandTheftAutoCrime() {
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@ -183,14 +183,18 @@ displayLocationContent = function() {
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waiterPartTimeJob.style.display = "none";
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softwareJob.innerHTML = "Apply for Software Job";
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softwareConsultantJob.innerHTML = "Apply for a Software Consultant job";
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itJob.innerHTML = "Apply for IT Job";
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securityEngineerJob.innerHTML = "Apply for Security Engineer Job";
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networkEngineerJob.innerHTML = "Apply for Network Engineer Job";
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businessJob.innerHTML = "Apply for Business Job";
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businessConsultantJob.innerHTML = "Apply for a Business Consultant Job";
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securityJob.innerHTML = "Apply for Security Job";
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agentJob.innerHTML = "Apply for Agent Job";
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employeeJob.innerHTML = "Apply to be an Employee";
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employeePartTimeJob.innerHTML = "Apply to be a Part-time Employee";
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waiterJob.innerHTML = "Apply to be a Waiter";
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waiterPartTimeJob.innerHTML = "Apply to be a Part-time Waiter"
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work.style.display = "none";
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