Playtesting - Fixes and rebalancing

This commit is contained in:
Daniel Xie 2017-04-27 15:59:57 -05:00
parent b61754ddd0
commit 2e73efc6ef
3 changed files with 6 additions and 4 deletions

@ -15,8 +15,8 @@ CONSTANTS = {
BaseCostForHacknetNodeCore: 1000000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 0.25,
HacknetNodePurchaseNextMult: 1.2; //Multiplier when purchasing an additional hacknet node
HacknetNodeMoneyGainPerLevel: 0.5,
HacknetNodePurchaseNextMult: 1.35, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.08, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core

@ -120,6 +120,7 @@ function evaluate(exp, workerScript) {
if (env.stopFlag) {reject(workerScript);}
console.log("for loop encountered in evaluator");
workerScript.scriptRef.log("Entering for loop");
var pInit = new Promise(function(resolve, reject) {
setTimeout(function() {
var resInit = evaluate(exp.init, workerScript);
@ -135,6 +136,7 @@ function evaluate(exp, workerScript) {
var pForLoop = evaluateFor(exp, workerScript);
pForLoop.then(function(forLoopRes) {
resolve("forLoopDone");
workerScript.scriptRef.log("Exiting for loop");
}, function(e) {
reject(e);
});

@ -831,8 +831,8 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
}
this.workMoneyLossRate = cost;
this.workHackExpGainRate = hackExp;
this.workChaExpGainRate = chaExp;
this.workHackExpGainRate = hackExp * this.hacking_exp_mult;
this.workChaExpGainRate = chaExp * this.charisma_exp_mult;
var cancelButton = document.getElementById("work-in-progress-cancel-button");