Merge pull request #344 from kopelli/lint-cleanup

[style] Cleaning up TSLint violations
This commit is contained in:
danielyxie 2018-06-27 22:39:50 -05:00 committed by GitHub
commit 300cd01cc8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 88 additions and 32 deletions

@ -1,12 +1,47 @@
// Contains the "information" property for all the Factions, which is just a description of each faction
import { IMap } from "./types";
/**
* Contains the "information" property for all the Factions, which is just a description of each faction
*/
class FactionInfo {
/**
* The multiplier to apply to augmentation base purchase price.
*/
augmentationPriceMult: number;
/**
* The multiplier to apply to augmentation reputation base requirement.
*/
augmentationRepRequirementMult: number;
/**
* The names of all other factions considered to be enemies to this faction.
*/
enemies: string[];
/**
* The descriptive text to show on the faction's page.
*/
infoText: string;
/**
* A flag indicating if the faction supports field work to earn reputation.
*/
offerFieldWork: boolean;
/**
* A flag indicating if the faction supports hacking missions to earn reputation.
*/
offerHackingMission: boolean;
/**
* A flag indicating if the faction supports hacking work to earn reputation.
*/
offerHackingWork: boolean;
/**
* A flag indicating if the faction supports security work to earn reputation.
*/
offerSecurityWork: boolean;
constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
@ -24,7 +59,11 @@ class FactionInfo {
}
}
const FactionInfos = {
/**
* A map of all factions and associated info to them.
*/
// tslint:disable-next-line:variable-name
export const FactionInfos: IMap<FactionInfo> = {
// Endgame
Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
@ -189,5 +228,3 @@ const FactionInfos = {
"Bladeburner contracts/operations will increase your reputation.",
[], false, false, false, false),
};
export {FactionInfos};

11
src/types.ts Normal file

@ -0,0 +1,11 @@
/**
* Performs an equality check between two instances of the same type.
*/
export type EqualityFunc<T> = (a: T, b: T) => boolean;
/**
* A map is an object that holds a mapping between string keys and some consistent type.
*/
export interface IMap<T> {
[key: string]: T;
}

@ -1,3 +1,4 @@
import { EqualityFunc } from "../src/types";
import { dialogBoxCreate } from "./DialogBox";
// Netburner String helper functions
@ -13,11 +14,11 @@ e.g. 10000 -> "0 hours 0 minutes and 10 seconds"
120000 -> "0 0 hours 2 minutes and 0 seconds"
*/
function convertTimeMsToTimeElapsedString(time: number): string {
const millisecondsPerSecond = 1000;
const secondPerMinute = 60;
const minutesPerHours = 60;
const millisecondsPerSecond: number = 1000;
const secondPerMinute: number = 60;
const minutesPerHours: number = 60;
const secondPerHours: number = secondPerMinute * minutesPerHours;
const hoursPerDays = 24;
const hoursPerDays: number = 24;
const secondPerDay: number = secondPerHours * hoursPerDays;
// Convert ms to seconds, since we only have second-level precision
@ -34,10 +35,10 @@ function convertTimeMsToTimeElapsedString(time: number): string {
const seconds: number = secTruncMinutes;
let res = "";
if (days) {res += `${days} days `; }
if (hours) {res += `${hours} hours `; }
if (minutes) {res += `${minutes} minutes `; }
let res: string = "";
if (days > 0) {res += `${days} days `; }
if (hours > 0) {res += `${hours} hours `; }
if (minutes > 0) {res += `${minutes} minutes `; }
res += `${seconds} seconds `;
return res;
@ -46,14 +47,18 @@ function convertTimeMsToTimeElapsedString(time: number): string {
// Finds the longest common starting substring in a set of strings
function longestCommonStart(strings: string[]): string {
if (!containsAllStrings(strings)) {return ""; }
if (strings.length == 0) {return ""; }
if (strings.length === 0) {return ""; }
const A: string[] = strings.concat().sort();
const A: string[] = strings.concat()
.sort();
const a1: string = A[0];
const a2: string = A[A.length - 1];
const L: number = a1.length;
let i = 0;
while (i < L && a1.charAt(i).toLowerCase() === a2.charAt(i).toLowerCase()) { i++; }
let i: number = 0;
const areEqualCaseInsensitive: EqualityFunc<string> = (a: string, b: string) => a.toUpperCase() === b.toUpperCase();
while (i < L && areEqualCaseInsensitive(a1, a2)) {
i++;
}
return a1.substring(0, i);
}
@ -78,16 +83,16 @@ function formatNumber(num: number, numFractionDigits: number): string {
// Count the number of times a substring occurs in a string
function numOccurrences(text: string, subString: string): number {
text += "";
subString += "";
if (subString.length <= 0) { return (text.length + 1); }
const input: string = `${text}`;
const search: string = `${subString}`;
if (search.length <= 0) { return (input.length + 1); }
let n = 0;
let pos = 0;
const step: number = subString.length;
let n: number = 0;
let pos: number = 0;
const step: number = search.length;
while (true) {
pos = text.indexOf(subString, pos);
pos = input.indexOf(search, pos);
if (pos >= 0) {
++n;
pos += step;
@ -113,7 +118,8 @@ function numNetscriptOperators(text: string): number {
numOccurrences(text, "==") +
numOccurrences(text, "!=");
if (isNaN(total)) {
const message = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
// tslint:disable-next-line:max-line-length
const message: string = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
dialogBoxCreate(message, false);
return 0;
@ -124,11 +130,13 @@ function numNetscriptOperators(text: string): number {
// Checks if a string contains HTML elements
function isHTML(str: string): boolean {
const a = document.createElement("div");
a.innerHTML = str;
const c = a.childNodes;
for (let i = c.length; i--;) {
if (c[i].nodeType == 1) { return true; }
const element: HTMLDivElement = document.createElement("div");
element.innerHTML = str;
const c: NodeListOf<Node & ChildNode> = element.childNodes;
for (let i: number = c.length; i >= 0; i--) {
if (c[i].nodeType === 1) {
return true;
}
}
return false;
@ -136,10 +144,10 @@ function isHTML(str: string): boolean {
// Generates a random alphanumeric string with N characters
function generateRandomString(n: number): string {
let str = "";
const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
let str: string = "";
const chars: string = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < n; i++) {
for (let i: number = 0; i < n; i++) {
str += chars.charAt(Math.floor(Math.random() * chars.length));
}