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Merge pull request #344 from kopelli/lint-cleanup
[style] Cleaning up TSLint violations
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commit
300cd01cc8
@ -1,12 +1,47 @@
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// Contains the "information" property for all the Factions, which is just a description of each faction
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import { IMap } from "./types";
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/**
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* Contains the "information" property for all the Factions, which is just a description of each faction
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*/
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class FactionInfo {
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class FactionInfo {
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/**
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* The multiplier to apply to augmentation base purchase price.
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*/
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augmentationPriceMult: number;
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augmentationPriceMult: number;
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/**
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* The multiplier to apply to augmentation reputation base requirement.
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*/
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augmentationRepRequirementMult: number;
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augmentationRepRequirementMult: number;
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/**
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* The names of all other factions considered to be enemies to this faction.
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*/
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enemies: string[];
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enemies: string[];
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/**
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* The descriptive text to show on the faction's page.
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*/
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infoText: string;
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infoText: string;
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/**
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* A flag indicating if the faction supports field work to earn reputation.
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*/
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offerFieldWork: boolean;
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offerFieldWork: boolean;
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/**
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* A flag indicating if the faction supports hacking missions to earn reputation.
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*/
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offerHackingMission: boolean;
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offerHackingMission: boolean;
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/**
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* A flag indicating if the faction supports hacking work to earn reputation.
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*/
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offerHackingWork: boolean;
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offerHackingWork: boolean;
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/**
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* A flag indicating if the faction supports security work to earn reputation.
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*/
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offerSecurityWork: boolean;
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offerSecurityWork: boolean;
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
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@ -24,7 +59,11 @@ class FactionInfo {
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}
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}
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}
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}
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const FactionInfos = {
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/**
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* A map of all factions and associated info to them.
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*/
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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// Endgame
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
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@ -189,5 +228,3 @@ const FactionInfos = {
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"Bladeburner contracts/operations will increase your reputation.",
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"Bladeburner contracts/operations will increase your reputation.",
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[], false, false, false, false),
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[], false, false, false, false),
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};
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};
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export {FactionInfos};
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11
src/types.ts
Normal file
11
src/types.ts
Normal file
@ -0,0 +1,11 @@
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/**
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* Performs an equality check between two instances of the same type.
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*/
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export type EqualityFunc<T> = (a: T, b: T) => boolean;
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/**
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* A map is an object that holds a mapping between string keys and some consistent type.
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*/
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export interface IMap<T> {
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[key: string]: T;
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}
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@ -1,3 +1,4 @@
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import { EqualityFunc } from "../src/types";
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import { dialogBoxCreate } from "./DialogBox";
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import { dialogBoxCreate } from "./DialogBox";
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// Netburner String helper functions
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// Netburner String helper functions
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@ -13,11 +14,11 @@ e.g. 10000 -> "0 hours 0 minutes and 10 seconds"
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120000 -> "0 0 hours 2 minutes and 0 seconds"
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120000 -> "0 0 hours 2 minutes and 0 seconds"
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*/
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*/
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function convertTimeMsToTimeElapsedString(time: number): string {
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function convertTimeMsToTimeElapsedString(time: number): string {
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const millisecondsPerSecond = 1000;
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const millisecondsPerSecond: number = 1000;
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const secondPerMinute = 60;
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const secondPerMinute: number = 60;
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const minutesPerHours = 60;
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const minutesPerHours: number = 60;
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const secondPerHours: number = secondPerMinute * minutesPerHours;
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const secondPerHours: number = secondPerMinute * minutesPerHours;
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const hoursPerDays = 24;
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const hoursPerDays: number = 24;
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const secondPerDay: number = secondPerHours * hoursPerDays;
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const secondPerDay: number = secondPerHours * hoursPerDays;
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// Convert ms to seconds, since we only have second-level precision
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// Convert ms to seconds, since we only have second-level precision
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@ -34,10 +35,10 @@ function convertTimeMsToTimeElapsedString(time: number): string {
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const seconds: number = secTruncMinutes;
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const seconds: number = secTruncMinutes;
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let res = "";
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let res: string = "";
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if (days) {res += `${days} days `; }
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if (days > 0) {res += `${days} days `; }
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if (hours) {res += `${hours} hours `; }
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if (hours > 0) {res += `${hours} hours `; }
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if (minutes) {res += `${minutes} minutes `; }
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if (minutes > 0) {res += `${minutes} minutes `; }
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res += `${seconds} seconds `;
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res += `${seconds} seconds `;
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return res;
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return res;
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@ -46,14 +47,18 @@ function convertTimeMsToTimeElapsedString(time: number): string {
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// Finds the longest common starting substring in a set of strings
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// Finds the longest common starting substring in a set of strings
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function longestCommonStart(strings: string[]): string {
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function longestCommonStart(strings: string[]): string {
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if (!containsAllStrings(strings)) {return ""; }
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if (!containsAllStrings(strings)) {return ""; }
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if (strings.length == 0) {return ""; }
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if (strings.length === 0) {return ""; }
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const A: string[] = strings.concat().sort();
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const A: string[] = strings.concat()
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.sort();
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const a1: string = A[0];
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const a1: string = A[0];
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const a2: string = A[A.length - 1];
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const a2: string = A[A.length - 1];
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const L: number = a1.length;
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const L: number = a1.length;
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let i = 0;
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let i: number = 0;
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while (i < L && a1.charAt(i).toLowerCase() === a2.charAt(i).toLowerCase()) { i++; }
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const areEqualCaseInsensitive: EqualityFunc<string> = (a: string, b: string) => a.toUpperCase() === b.toUpperCase();
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while (i < L && areEqualCaseInsensitive(a1, a2)) {
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i++;
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}
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return a1.substring(0, i);
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return a1.substring(0, i);
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}
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}
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@ -78,16 +83,16 @@ function formatNumber(num: number, numFractionDigits: number): string {
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// Count the number of times a substring occurs in a string
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// Count the number of times a substring occurs in a string
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function numOccurrences(text: string, subString: string): number {
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function numOccurrences(text: string, subString: string): number {
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text += "";
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const input: string = `${text}`;
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subString += "";
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const search: string = `${subString}`;
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if (subString.length <= 0) { return (text.length + 1); }
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if (search.length <= 0) { return (input.length + 1); }
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let n = 0;
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let n: number = 0;
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let pos = 0;
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let pos: number = 0;
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const step: number = subString.length;
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const step: number = search.length;
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while (true) {
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while (true) {
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pos = text.indexOf(subString, pos);
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pos = input.indexOf(search, pos);
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if (pos >= 0) {
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if (pos >= 0) {
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++n;
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++n;
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pos += step;
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pos += step;
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@ -113,7 +118,8 @@ function numNetscriptOperators(text: string): number {
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numOccurrences(text, "==") +
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numOccurrences(text, "==") +
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numOccurrences(text, "!=");
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numOccurrences(text, "!=");
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if (isNaN(total)) {
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if (isNaN(total)) {
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const message = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
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// tslint:disable-next-line:max-line-length
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const message: string = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
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dialogBoxCreate(message, false);
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dialogBoxCreate(message, false);
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return 0;
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return 0;
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@ -124,11 +130,13 @@ function numNetscriptOperators(text: string): number {
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// Checks if a string contains HTML elements
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// Checks if a string contains HTML elements
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function isHTML(str: string): boolean {
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function isHTML(str: string): boolean {
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const a = document.createElement("div");
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const element: HTMLDivElement = document.createElement("div");
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a.innerHTML = str;
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element.innerHTML = str;
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const c = a.childNodes;
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const c: NodeListOf<Node & ChildNode> = element.childNodes;
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for (let i = c.length; i--;) {
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for (let i: number = c.length; i >= 0; i--) {
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if (c[i].nodeType == 1) { return true; }
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if (c[i].nodeType === 1) {
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return true;
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}
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}
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}
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return false;
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return false;
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@ -136,10 +144,10 @@ function isHTML(str: string): boolean {
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// Generates a random alphanumeric string with N characters
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// Generates a random alphanumeric string with N characters
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function generateRandomString(n: number): string {
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function generateRandomString(n: number): string {
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let str = "";
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let str: string = "";
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const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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const chars: string = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (let i = 0; i < n; i++) {
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for (let i: number = 0; i < n; i++) {
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str += chars.charAt(Math.floor(Math.random() * chars.length));
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str += chars.charAt(Math.floor(Math.random() * chars.length));
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}
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}
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