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https://github.com/bitburner-official/bitburner-src.git
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Trying to fix int bug
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@ -88,8 +88,8 @@ export const CONSTANTS: {
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "2.0.1",
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VersionNumber: 24,
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VersionString: "2.0.2",
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VersionNumber: 25,
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -410,7 +410,7 @@ export function gainIntelligenceExp(this: IPerson, exp: number): void {
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console.error("ERROR: NaN passed into Player.gainIntelligenceExp()");
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return;
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}
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if (Player.sourceFileLvl(5) > 0 || this.skills.intelligence > 0) {
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if (Player.sourceFileLvl(5) > 0 || this.skills.intelligence > 0 || Player.bitNodeN === 5) {
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this.exp.intelligence += exp;
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this.skills.intelligence = Math.floor(this.calculateSkill(this.exp.intelligence, 1));
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}
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@ -494,6 +494,168 @@ function evaluateVersionCompatibility(ver: string | number): void {
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if (ver < 24) {
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Player.getHomeComputer().scripts.forEach((s) => s.filename.endsWith(".ns") && (s.filename += ".js"));
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}
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if (ver < 25) {
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const removePlayerFields = [
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"companyName",
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"isWorking",
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"workType",
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"workCostMult",
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"workExpMult",
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"currentWorkFactionName",
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"currentWorkFactionDescription",
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"workHackExpGainRate",
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"workStrExpGainRate",
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"workDefExpGainRate",
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"workDexExpGainRate",
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"workAgiExpGainRate",
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"workChaExpGainRate",
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"workRepGainRate",
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"workMoneyGainRate",
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"workMoneyLossRate",
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"workHackExpGained",
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"workStrExpGained",
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"workDefExpGained",
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"workDexExpGained",
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"workAgiExpGained",
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"workChaExpGained",
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"workRepGained",
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"workMoneyGained",
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"createProgramName",
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"createProgramReqLvl",
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"graftAugmentationName",
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"timeWorkedGraftAugmentation",
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"className",
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"crimeType",
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"timeWorked",
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"timeWorkedCreateProgram",
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"timeNeededToCompleteWork",
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"factionWorkType",
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"committingCrimeThruSingFn",
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"singFnCrimeWorkerScript",
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"hacking",
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"max_hp",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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];
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const removeSleeveFields = [
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"gymStatType",
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"bbAction",
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"bbContract",
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"hacking",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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"max_hp",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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"className",
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"crimeType",
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"currentTask",
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"currentTaskLocation",
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"currentTaskMaxTime",
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"currentTaskTime",
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"earningsForSleeves",
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"earningsForPlayer",
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"earningsForTask",
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"factionWorkType",
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"gainRatesForTask",
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"logs",
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];
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let intExp = Number(anyPlayer.intelligence_exp);
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if (isNaN(intExp)) intExp = 0;
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anyPlayer.exp.intelligence += intExp;
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for (const field of removePlayerFields) {
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delete anyPlayer[field];
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}
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for (const sleeve of anyPlayer.sleeves) {
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const anySleeve = sleeve as any;
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let intExp = Number(anySleeve.intelligence_exp);
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if (isNaN(intExp)) intExp = 0;
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anySleeve.exp.intelligence += intExp;
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for (const field of removeSleeveFields) {
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delete sleeve[field];
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}
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}
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}
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}
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}
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