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https://github.com/bitburner-official/bitburner-src.git
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Fixed merge conflicts
This commit is contained in:
commit
30f8c4a6f0
@ -66,26 +66,43 @@ class FactionInfo {
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export const FactionInfos: IMap<FactionInfo> = {
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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// Endgame
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Illuminati: new FactionInfo(
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Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And " +
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
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"from this chaos, we are the Invisible hand that guides them to order.",
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"And from this chaos, we are the Invisible hand that guides them to order. ",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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Daedalus: new FactionInfo(
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Daedalus: new FactionInfo(
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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|
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"The Covenant": new FactionInfo(
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"The Covenant": new FactionInfo(
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"<br>" +
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"<br>" +
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"Only then can you discover immortality.",
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"Only then can you discover immortality.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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// Megacorporations, each forms its own faction
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// Megacorporations, each forms its own faction
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ECorp: new FactionInfo(
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ECorp: new FactionInfo(
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide range " +
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " +
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"of Internet-related software and commercial hardware, ECorp makes the world's information universally accessible.",
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"range of Internet-related software and commercial hardware, ECorp makes the world's information " +
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[], true, true, true, true),
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"universally accessible.",
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[],
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true,
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true,
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true,
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true),
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MegaCorp: new FactionInfo(
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MegaCorp: new FactionInfo(
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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@ -93,66 +110,110 @@ export const FactionInfos: IMap<FactionInfo> = {
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"unprecendented scale, in ways that no other company can.<br>" +
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"unprecendented scale, in ways that no other company can.<br>" +
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"<br>" +
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"<br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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"Bachman & Associates": new FactionInfo(
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are. <br>" +
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"Where Law and Business meet - thats where we are.<br>" +
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"<br>" +
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"<br>" +
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"Legal Insight - Business Instinct - Experience Innovation",
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"Legal Insight - Business Instinct - Experience Innovation",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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"Blade Industries": new FactionInfo(
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"Blade Industries": new FactionInfo(
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"Augmentation is salvation",
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"Augmentation is salvation",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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NWO: new FactionInfo(
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NWO: new FactionInfo(
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to be " +
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " +
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"given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"be given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"structure and meaning.",
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"structure and meaning.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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"Clarke Incorporated": new FactionInfo(
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"Clarke Incorporated": new FactionInfo(
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"Unlocking the power of the genome",
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"Unlocking the power of the genome",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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"OmniTek Incorporated": new FactionInfo(
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"OmniTek Incorporated": new FactionInfo(
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"Simply put, our mission is to design and build robots that make a difference",
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"Simply put, our mission is to design and build robots that make a difference",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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"Four Sigma": new FactionInfo(
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"Four Sigma": new FactionInfo(
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " +
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"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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"by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"KuaiGong International": new FactionInfo(
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"KuaiGong International": new FactionInfo(
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"Dream big. Work hard. Make history.",
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"Dream big. Work hard. Make history.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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|
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// Other Corporations
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// Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo(
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"Fulcrum Secret Technologies": new FactionInfo(
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"would be necessary to create them. And now we can.",
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"would be necessary to create them. And now we can.",
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[], true, true, false, true),
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[],
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true,
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|
true,
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|
false,
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|
true),
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|
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// Hacker groups
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// Hacker groups
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BitRunners: new FactionInfo(
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BitRunners: new FactionInfo(
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all " +
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " +
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"transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to " +
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"all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, " +
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"live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave " +
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"to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " +
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"behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
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"reconstructed. Transformed. Used.<br>" +
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"<br>" +
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"<br>" +
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"Those who run the bits, run the world",
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"Those who run the bits, run the world",
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[], true, true, false, false),
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[],
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true,
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true,
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|
false,
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false),
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|
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"The Black Hand": new FactionInfo(
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"The Black Hand": new FactionInfo(
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " +
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"Technological power. And those at the top rule with an invisible hand. They built a society where the rich get " +
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"power. Technological power. And those at the top rule with an invisible hand. They built a society where the " +
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"richer, and everyone else suffers.<br>" +
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"rich get richer, and everyone else suffers.<br>" +
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"<br>" +
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"<br>" +
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"So much pain. So many lives. Their darkness must end.",
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"So much pain. So many lives. Their darkness must end.",
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[], true, true, true, false),
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[],
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|
true,
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|
true,
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|
true,
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|
false),
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|
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NiteSec: new FactionInfo(
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NiteSec: new FactionInfo(
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" __..__ <br>" +
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" __..__ <br>" +
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@ -190,40 +251,108 @@ export const FactionInfos: IMap<FactionInfo> = {
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" d .dNITESEC $ | <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
|
" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>",
|
" NITESECNITESECNIT $$b : <br>",
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[], true, true, false, false),
|
[],
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|
true,
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|
true,
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|
false,
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|
false),
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|
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// City factions, essentially governments
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// City factions, essentially governments
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Aevum: new FactionInfo(
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Aevum: new FactionInfo(
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"The Silicon City",
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"The Silicon City",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
[
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|
"Chongqing",
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|
"New Tokyo",
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"Ishima",
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|
"Volhaven",
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|
],
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|
true,
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|
true,
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|
true,
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|
true),
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Chongqing: new FactionInfo(
|
Chongqing: new FactionInfo(
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"Serve the people",
|
"Serve the people",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
[
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|
"Sector-12",
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|
"Aevum",
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|
"Volhaven",
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|
],
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|
true,
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|
true,
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|
true,
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|
true),
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Ishima: new FactionInfo(
|
Ishima: new FactionInfo(
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"The East Asian Order of the Future",
|
"The East Asian Order of the Future",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
[
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|
"Sector-12",
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|
"Aevum",
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|
"Volhaven",
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|
],
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|
true,
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|
true,
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|
true,
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|
true),
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"New Tokyo": new FactionInfo(
|
"New Tokyo": new FactionInfo(
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"Asia's World City",
|
"Asia's World City",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
[
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|
"Sector-12",
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|
"Aevum",
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|
"Volhaven",
|
||||||
|
],
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|
true,
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|
true,
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|
true,
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|
true),
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"Sector-12": new FactionInfo(
|
"Sector-12": new FactionInfo(
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"The City of the Future",
|
"The City of the Future",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
[
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|
"Chongqing",
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||||||
|
"New Tokyo",
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||||||
|
"Ishima",
|
||||||
|
"Volhaven",
|
||||||
|
],
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|
true,
|
||||||
|
true,
|
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|
true,
|
||||||
|
true),
|
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Volhaven: new FactionInfo(
|
Volhaven: new FactionInfo(
|
||||||
"Benefit, Honour, and Glory",
|
"Benefit, Honour, and Glory",
|
||||||
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
|
[
|
||||||
|
"Chongqing",
|
||||||
|
"Sector-12",
|
||||||
|
"New Tokyo",
|
||||||
|
"Aevum",
|
||||||
|
"Ishima",
|
||||||
|
],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true),
|
||||||
|
|
||||||
// Criminal Organizations/Gangs
|
// Criminal Organizations/Gangs
|
||||||
"Speakers for the Dead": new FactionInfo(
|
"Speakers for the Dead": new FactionInfo(
|
||||||
"It is better to reign in hell than to serve in heaven.",
|
"It is better to reign in hell than to serve in heaven.",
|
||||||
[], true, true, true, true),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true),
|
||||||
|
|
||||||
"The Dark Army": new FactionInfo(
|
"The Dark Army": new FactionInfo(
|
||||||
"The World doesn't care about right or wrong. It's all about power.",
|
"The World doesn't care about right or wrong. It's all about power.",
|
||||||
[], true, true, true, false),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false),
|
||||||
|
|
||||||
"The Syndicate": new FactionInfo(
|
"The Syndicate": new FactionInfo(
|
||||||
"Honor holds you back",
|
"Honor holds you back",
|
||||||
[], true, true, true, true),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true),
|
||||||
|
|
||||||
Silhouette: new FactionInfo(
|
Silhouette: new FactionInfo(
|
||||||
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
|
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
|
||||||
@ -231,35 +360,64 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
"corporations, you don't even know who you're working for.<br>" +
|
"corporations, you don't even know who you're working for.<br>" +
|
||||||
"<br>" +
|
"<br>" +
|
||||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
|
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
|
||||||
[], true, true, true, false),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false),
|
||||||
|
|
||||||
Tetrads: new FactionInfo(
|
Tetrads: new FactionInfo(
|
||||||
"Following the Mandate of Heaven and Carrying out the Way",
|
"Following the Mandate of Heaven and Carrying out the Way",
|
||||||
[], false, false, true, true),
|
[],
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
true),
|
||||||
|
|
||||||
"Slum Snakes": new FactionInfo(
|
"Slum Snakes": new FactionInfo(
|
||||||
"Slum Snakes rule!",
|
"Slum Snakes rule!",
|
||||||
[], false, false, true, true),
|
[],
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
true),
|
||||||
|
|
||||||
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
||||||
Netburners: new FactionInfo(
|
Netburners: new FactionInfo(
|
||||||
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
|
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
|
||||||
[], true, true, false, false),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false),
|
||||||
|
|
||||||
"Tian Di Hui": new FactionInfo(
|
"Tian Di Hui": new FactionInfo(
|
||||||
"Obey Heaven and Work Righteousness",
|
"Obey Heaven and Work Righteousness",
|
||||||
[], true, true, false, true),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
true),
|
||||||
|
|
||||||
CyberSec: new FactionInfo(
|
CyberSec: new FactionInfo(
|
||||||
"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
|
"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
|
||||||
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
|
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
|
||||||
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to protect " +
|
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
|
||||||
"the world from its imminent collapse.",
|
"protect the world from its imminent collapse.",
|
||||||
[], true, true, false, false),
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false),
|
||||||
|
|
||||||
// Special Factions
|
// Special Factions
|
||||||
Bladeburners: new FactionInfo(
|
Bladeburners: new FactionInfo(
|
||||||
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can only " +
|
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can " +
|
||||||
"be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your reputation.",
|
"only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " +
|
||||||
[], false, false, false, false),
|
"reputation.",
|
||||||
|
[],
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false),
|
||||||
};
|
};
|
||||||
|
@ -34,11 +34,14 @@ export function createProgressBarText(params: IProgressBarConfiguration) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// tslint:disable-next-line:prefer-object-spread
|
// tslint:disable-next-line:prefer-object-spread
|
||||||
const derivedParams: IProgressBarConfigurationMaterialized = Object.assign({}, defaultParams, params);
|
const derived: IProgressBarConfigurationMaterialized = Object.assign({}, defaultParams, params);
|
||||||
|
// Ensure it is 0..1
|
||||||
|
derived.progress = Math.max(Math.min(derived.progress, 1), 0);
|
||||||
|
|
||||||
const bars: number = Math.floor(derivedParams.progress / (1 / derivedParams.totalTicks));
|
// This way there is always at least one bar filled in...
|
||||||
const dashes: number = derivedParams.totalTicks - bars;
|
const bars: number = Math.max(Math.floor(derived.progress / (1 / derived.totalTicks)), 1);
|
||||||
|
const dashes: number = Math.max(derived.totalTicks - bars, 0);
|
||||||
|
|
||||||
// String.prototype.repeat isn't completley supported, but good enough for our purposes
|
// String.prototype.repeat isn't completley supported, but good enough for our purposes
|
||||||
return `[${"|".repeat(bars + 1)}${"-".repeat(dashes + 1)}]`;
|
return `[${"|".repeat(bars)}${"-".repeat(dashes)}]`;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user