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Refactored Company job application code
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@ -16,24 +16,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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var pos = entryPosType;
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if (!this.isQualified(company, pos)) {
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var offset = company.jobStatReqOffset;
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var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
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var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
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var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
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var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
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var reqRep = pos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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var reqText = getJobRequirementText(company, pos);
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dialogBoxCreate("Unforunately, you do not qualify for this position", reqText);
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return;
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}
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@ -67,24 +50,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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if (currCompany.companyName == company.companyName &&
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pos.positionName == currPositionName) {
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var nextPos = getNextCompanyPosition(pos);
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var offset = company.jobStatReqOffset;
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var reqHacking = nextPos.requiredHacking > 0 ? nextPos.requiredHacking+offset : 0;
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var reqStrength = nextPos.requiredStrength > 0 ? nextPos.requiredStrength+offset : 0;
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var reqDefense = nextPos.requiredDefense > 0 ? nextPos.requiredDefense+offset : 0;
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var reqDexterity = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqAgility = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqCharisma = nextPos.requiredCharisma > 0 ? nextPos.requiredCharisma+offset : 0;
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var reqRep = nextPos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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var reqText = getJobRequirementText(company, nextPos);
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dialogBoxCreate("Unfortunately, you do not qualify for a promotion", reqText);
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return; //Same job, do nothing
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@ -120,6 +86,29 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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Engine.loadLocationContent();
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}
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function getJobRequirementText(company, pos) {
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var reqText = "";
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var offset = company.jobStatReqOffset;
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var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
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var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
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var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
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var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
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var reqRep = pos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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return reqText;
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}
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PlayerObject.prototype.applyForSoftwareJob = function() {
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this.applyForJob(CompanyPositions.SoftwareIntern);
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}
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@ -107,6 +107,11 @@ function prestigeAugmentation() {
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Player.lastUpdate = new Date().getTime();
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//Delete all running scripts objects
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for (var i = 0; i < workerScripts.length; ++i) {
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workerScripts[i].env.stopFlag = true;
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}
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var homeComp = Player.getHomeComputer();
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//Delete all servers except home computer
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for (var member in AllServers) {
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@ -157,10 +162,6 @@ function prestigeAugmentation() {
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s.moneyStolenMap.printConsole();
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}
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//Delete all running scripts objects
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for (var i = 0; i < workerScripts.length; ++i) {
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workerScripts[i].env.stopFlag = true;
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}
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//Delete active scripts display elements
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var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li');
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for (var i = list.length-1; i >= 0; --i) {
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