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https://github.com/bitburner-official/bitburner-src.git
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Add Augmentation unique to Grafting
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@ -1484,6 +1484,19 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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),
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factions: [FactionNames.TianDiHui],
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}),
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// Grafting-exclusive Augmentation
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new Augmentation({
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name: AugmentationNames.CongruityImplant,
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repCost: 0,
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moneyCost: 150e12,
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info:
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"Developed by a pioneer in Grafting research, this implant " +
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"generates pulses of stability which seem to have a nullifying " +
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"effect versus the Entropy virus.",
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stats: <>This Augmentation removes the Entropy virus, and prevents it from affecting you again.</>,
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factions: [],
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}),
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];
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export const initBladeburnerAugmentations = (): Augmentation[] => [
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@ -141,6 +141,11 @@ function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void
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}
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}
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// Special logic for Congruity Implant
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if (aug.name === AugmentationNames.CongruityImplant) {
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Player.entropy = 0;
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}
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// Push onto Player's Augmentation list
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if (!reapply) {
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const ownedAug = new PlayerOwnedAugmentation(aug.name);
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@ -91,6 +91,7 @@ export enum AugmentationNames {
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BionicArms = "Bionic Arms",
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SNA = "Social Negotiation Assistant (S.N.A)",
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HydroflameLeftArm = "Hydroflame Left Arm",
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CongruityImplant = "nickofolas Congruity Implant",
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EsperEyewear = "EsperTech Bladeburner Eyewear",
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EMS4Recombination = "EMS-4 Recombination",
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OrionShoulder = "ORION-MKIV Shoulder",
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@ -1,6 +1,7 @@
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import { sum } from "lodash";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { CONSTANTS } from "../../Constants";
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export interface IConstructorParams {
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@ -18,6 +19,11 @@ export class GraftableAugmentation {
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}
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get cost(): number {
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// Sell the Grafting-exclusive Aug at its starting price only
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if (this.augmentation.name === AugmentationNames.CongruityImplant) {
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return this.augmentation.startingCost;
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}
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return this.augmentation.startingCost * CONSTANTS.AugmentationGraftingCostMult;
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}
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@ -1371,7 +1371,10 @@ export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean):
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);
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applyAugmentation(Augmentations[augName]);
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this.entropy += 1;
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if (!this.hasAugmentation(AugmentationNames.CongruityImplant)) {
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this.entropy += 1;
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}
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this.applyEntropy(this.entropy);
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} else {
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dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`);
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