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Small UI improvements based on private beta feedback
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README.md
14
README.md
@ -48,3 +48,17 @@ Tasks TODO:
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OPTIMIZATION
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https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/
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Private beta feedback
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2 things right off the bat, I'd suggest putting a "Back" button in the tutorial
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window, and you could highlight or otherwise point out which tab the tutorial is
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suggesting I click on next
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Maybe have a different colour for each tab, and then in the tutorial window it
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can have the name of the tab with that colour
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Also not really a big deal, but I'm at 110% zoom on chrome and the tutorial window
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covers some of the text
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For the last thing of the tutorial, I would just have a button like "Finish Tutorial" rather than "Next"
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@ -138,7 +138,7 @@ CONSTANTS = {
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"run [script/program] Execute a program or a script<br>" +
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"scan See 'netstat' command<br>" +
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"sudov Shows whether or not you have root access on this computer<br>" +
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"tail [script] Display script logs (logs contain details about active scripts)" +
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"tail [script] Display script logs (logs contain details about active scripts)<br>" +
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"telnet [ip/hostname] See 'connect' command<br>" +
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"top Display all running scripts and their RAM usage<br>",
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@ -179,10 +179,10 @@ CONSTANTS = {
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"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
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"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
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"with a higher hacking skill leading to shorter hacking times. Also, running the hack command " +
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"manually through terminal is faster than hacking from a script. <br>" +
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"manually through terminal is faster than hacking from a script. <br><br>" +
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"Your attempt to hack a server will not always succeed. The chance you have to successfully hack a " +
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"server is also determined by the server's security and your hacking skill level. Even if your " +
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"hacking attempt is unsuccessful, you will still gain experience points. <br>" +
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"hacking attempt is unsuccessful, you will still gain experience points. <br><br>" +
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"When you successfully hack a server. You steal a certain percentage of that server's total money. This " +
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"percentage is determined by the server's security and your hacking skill level. The amount of money " +
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"on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will " +
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@ -260,7 +260,9 @@ CONSTANTS = {
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"as long as <i>[cond]</i> is met. The <i>[post]</i> expression will evaluate at the end of every iteration " +
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"of the for loop. The following example shows code that will do the same thing as the while loop example above, " +
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"except using a for loop instead: <br><br>" +
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"<i>for (i = 0; i < 10; i = i+1) { <br> hack('foodnstuff');<br>}; </i><br><br><br>",
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"<i>for (i = 0; i < 10; i = i+1) { <br> hack('foodnstuff');<br>}; </i><br><br>" +
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"<u><h1> If statements </h1></u>" +
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"",
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TutorialTravelingText:"There are six major cities in the world that you are able to travel to: <br><br> " +
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" Aevum<br>" +
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@ -197,7 +197,7 @@ function iTutorialEvaluateStep() {
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"}<br><br> " +
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"For anyone with basic programming experience, this code should be straightforward. " +
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"This script will continuously hack the 'foodnstuff' server. <br><br>" +
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"To save and close the script editor, press the button in the top left, or press ctrl + b.");
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"To save and close the script editor, press the button in the top right, or press ctrl + b.");
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//next step triggered in saveAndCloseScriptEditor() (Script.js)
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break;
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case iTutorialSteps.TerminalFree:
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@ -208,7 +208,7 @@ function iTutorialEvaluateStep() {
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//next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalRunScript:
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iTutorialSetText("We have 2GB of free RAM on this machine, which is enough to run our " +
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iTutorialSetText("We have 4GB of free RAM on this machine, which is enough to run our " +
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"script. Let's run our script using 'run foodnstuff.script'.");
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//next step triggered by terminal commmand
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break;
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@ -318,6 +318,7 @@ function iTutorialEvaluateStep() {
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"Hope you enjoy the game!");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.innerHTML = "Finish Tutorial";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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@ -10,14 +10,6 @@ function scriptEditorSaveCloseInit() {
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saveAndCloseScriptEditor();
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return false;
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});
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var netscriptDocButton = document.getElementById("script-editor-netscript-doc-button");
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netscriptDocButton.addEventListener("click", function() {
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Engine.loadTutorialContent();
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Engine.displayTutorialContent();
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Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
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return false;
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});
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};
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document.addEventListener("DOMContentLoaded", scriptEditorSaveCloseInit, false);
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@ -941,6 +941,16 @@ var Engine = {
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return false;
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});
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//Script Editor Netscript documentation button
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var netscriptDocButton = document.getElementById("script-editor-netscript-doc-button");
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netscriptDocButton.addEventListener("click", function() {
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Engine.loadTutorialContent();
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Engine.displayTutorialContent();
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Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
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return false;
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});
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//Create Program buttons
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var portHackALink = document.getElementById("create-program-nuke");
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var bruteSshALink = document.getElementById("create-program-brutessh");
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