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v0.52.0
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dist/engine.bundle.js
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dist/engine.bundle.js
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dist/engineStyle.css
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dist/engineStyle.css
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@ -1789,6 +1789,22 @@ button {
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float: right;
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padding: 4px; }
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.interactive-tutorial-command {
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background-color: #000;
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color: #adff2f;
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white-space: nowrap; }
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.interactive-tutorial-code {
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background-color: #272822;
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color: white;
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padding: 3px; }
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.interactive-tutorial-tab {
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background-color: #555;
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color: #e6e6e6;
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padding: 3px;
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box-shadow: 0 0 3px #000; }
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/* COLORS */
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/* Attributes */
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* {
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dist/vendor.bundle.js
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dist/vendor.bundle.js
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@ -3,6 +3,55 @@
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Changelog
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=========
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v0.52.0 - 2021-06-13 Infiltration 2.0 (hydroflame & community)
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--------------------------------------------------------------
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**Infiltration**
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* Completely reworked. Not the same mechanic at all.
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**Terminal**
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* tail is smarter. It automatically assume the only possible options in some
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cases.
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**Intelligence**
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* Now available when starting BN5 instead of after beating it for the first
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time.
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* Nerf the effect of intelligence on reputation gain.
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**Augmentation**
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* Added a new augmentation, the 'Unstable Circadian Modulator', whose
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gimmick is that its stats are randomized every hour.
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**Netscript**
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* 'getPlayer' is not a singularity function anymore.
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* 'hacknetNodes.constants' returns the correct values.
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* 'createGang' has been added.
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* 'inGang' has been added.
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**Tutorial**
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* Updated the tutorial. Made it look cleaner, fixed typos, etc.
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**Misc.**
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* Fix many typos in literature (@kwazygloo)
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* Fix being able to unfocus from gym and university.
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* Fix being able to do hacking missions while unfocused.
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* Fix many typos in Augmentation descriptions (@kwazygloo)
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* More numbers handle absurdly large values. (@Tesseract1234567890)
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* Fix many typos (@Tesseract1234567890)
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* Fixed an issue that caused a UI desync when sleeves were set to workout
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stats other than strength at the gym.
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* Fix weird alignment of donation text box and button. (@Tesseract1234567890)
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* Fixed an issue where reputation could be transfered to new jobs when unfocused.
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* Empty stack traces should no longer appear.
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* Purchasing anything with Infinity money doesn't result in NaN.
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v0.51.10 - 2021-05-31 Focus Mark, Focus! (hydroflame)
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-----------------------------------------------------
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@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
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# built documents.
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#
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# The short X.Y version.
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version = '0.51'
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version = '0.52'
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# The full version, including alpha/beta/rc tags.
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release = '0.51.9'
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release = '0.52.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -65,7 +65,7 @@
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<span id="augmentations-notification" class="notification-off"> </span>
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</li>
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
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<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>
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<button id="hacknet-nodes-menu-link"> Hacknet </button>
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</li>
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<li id="sleeves-tab" class="mainmenu-accordion-panel">
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<button id="sleeves-menu-link"> Sleeves </button>
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@ -126,5 +126,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.51.10"
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"version": "0.52.0"
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}
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@ -226,9 +226,12 @@ export const CONSTANTS: IMap<any> = {
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LatestUpdate:
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`
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v0.52.0 - 2021-06-12 Infiltration 2.0 (hydroflame)
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v0.52.0 - 2021-06-13 Infiltration 2.0 (hydroflame)
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-------
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Infiltration
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* Completely reworked. Not the same mechanic at all.
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Terminal
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* tail is smarter. It automatically assume the only possible options in some
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cases.
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