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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
few changes
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c69888f66d
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@ -2415,8 +2415,9 @@ function initAugmentations(): void {
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repCost: 1e5,
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moneyCost: 0,
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info:
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'TODO, something about Mother being bullshit and you get more control over her "gift"<br><br>' +
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"The penalty for the gift is only 5%",
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"The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " +
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"organism. Time spent with the gift has allowed for acclimitaztion of the invavise augment and the toll it takes upon " +
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"your frame granting lesser penalty of 5% to all stats.",
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prereqs: [AugmentationNames.StaneksGift1],
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isSpecial: true,
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hacking_chance_mult: 0.95 / 0.9,
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@ -2445,7 +2446,7 @@ function initAugmentations(): void {
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hacknet_node_core_cost_mult: 1.05 / 1.1,
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hacknet_node_level_cost_mult: 1.05 / 1.1,
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work_money_mult: 0.95 / 0.9,
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stats: null,
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stats: <>The penalty for the gift is reduced to 5%</>,
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});
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StaneksGift2.addToFactions([ChurchOfTheMachineGodFactionName]);
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resetAugmentation(StaneksGift2);
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@ -2455,8 +2456,10 @@ function initAugmentations(): void {
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repCost: 1e7,
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moneyCost: 0,
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info:
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"TODO, learn more about Allisons scheme, gain full control over the gift.<br><br>" +
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"Finally freed from the penalty of the gift.",
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"The synthesis of human and machine is nothing to fear. It is our destiny. " +
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"You will become greater than the sum of our parts. As One. Enbrace your gift " +
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"fully and wholly free of it's accursed toll. Serenity brings tranquility the form " +
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"of no longer suffering a stat penalty. ",
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prereqs: [AugmentationNames.StaneksGift2],
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isSpecial: true,
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hacking_chance_mult: 1 / 0.95,
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@ -2485,24 +2488,26 @@ function initAugmentations(): void {
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hacknet_node_core_cost_mult: 1 / 1.05,
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hacknet_node_level_cost_mult: 1 / 1.05,
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work_money_mult: 1 / 0.95,
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stats: null,
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stats: <>Staneks Gift has no penalty.</>,
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});
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StaneksGift3.addToFactions([ChurchOfTheMachineGodFactionName]);
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resetAugmentation(StaneksGift3);
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const StaneksGiftAscension4 = new Augmentation({
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name: AugmentationNames.StaneksGift4,
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repCost: 1e9,
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moneyCost: 0,
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info:
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"Allow Allison to install an Ascension port in her Gift. Allowing you to connect with the Machine God.<br><br>" +
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"(hydro notes: Finishes the BN, eventually)",
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prereqs: [AugmentationNames.StaneksGift3],
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isSpecial: true,
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stats: null,
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});
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StaneksGiftAscension4.addToFactions([ChurchOfTheMachineGodFactionName]);
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resetAugmentation(StaneksGiftAscension4);
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if (Player.bitNodeN === 13) {
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const StaneksGiftAscension4 = new Augmentation({
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name: AugmentationNames.StaneksGift4,
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repCost: 1e9,
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moneyCost: 0,
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info:
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"The MachineGod approaches and when it arrives, we, all of us, will truly be as one. " +
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"We will transcend our physical limitations. That is when we all truly become immortal.",
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prereqs: [AugmentationNames.StaneksGift3],
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isSpecial: true,
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stats: <>Allows communion with the MachineGod at the Church in Chongqing.</>,
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});
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StaneksGiftAscension4.addToFactions([ChurchOfTheMachineGodFactionName]);
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resetAugmentation(StaneksGiftAscension4);
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}
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}
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// Update costs based on how many have been purchased
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@ -548,7 +548,7 @@ BitNodes["BitNode13"] = new BitNode(
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In this BitNode:
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<br />
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<br />
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Every is significantly reduced
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Every stat is significantly reduced
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<br />
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Stanek's Gift power is significantly increased.
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<br />
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@ -158,6 +158,48 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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{" sNNo-.`.-omNy` "}<br />
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{" -smNNNNmdo- "}<br />
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{" `..` "}</Typography>
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if (player.hasAugmentation(AugmentationNames.StaneksGift4, true)) {
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return (
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<>
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<Typography>
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<i>
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Allison "Mother" Stanek: Are you ready my sweet innocent child? Are you ready to commune with the
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MachineGod?
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</i>
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</Typography>
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<Button onClick={() => router.toBitVerse(false, false)}>Commune</Button>
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{symbol}
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</>
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);
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}
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if (player.hasAugmentation(AugmentationNames.StaneksGift3, true)) {
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return (
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<>
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<Typography>
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<i>
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Allison "Mother" Stanek: ..can ...you hear them too ...? Come now, don't be shy and let me get a closer
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look at you. Yes wonderful, I see my creation has taken root without consquence or much ill effect it
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seems. Curious, Just how much of a machine's soul do you house in that body?
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</i>
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</Typography>
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{symbol}
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</>
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);
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}
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if (player.hasAugmentation(AugmentationNames.StaneksGift2, true)) {
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return (
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<>
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<Typography>
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<i>
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Allison "Mother" Stanek: I see you've taken to my creation. So much so it could hardly be recoginized as
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one of my own after your tinkering with it. I see you follow the ways of the MachineGod as I do, and your
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mastery of the gift thus for clearly demonstrates that. My hopes are climbing by the day for you.
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</i>
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</Typography>
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{symbol}
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</>
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);
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}
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if (player.factions.includes("Church of the Machine God")) {
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return (
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<>
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@ -193,7 +193,7 @@ export interface IPlayer {
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getUpgradeHomeRamCost(): number;
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getUpgradeHomeCoresCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasAugmentation(aug: string | Augmentation): boolean;
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hasAugmentation(aug: string | Augmentation, installed?: boolean): boolean;
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hasCorporation(): boolean;
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hasGangWith(facName: string): boolean;
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hasTorRouter(): boolean;
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@ -200,7 +200,7 @@ export class PlayerObject implements IPlayer {
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getUpgradeHomeRamCost: () => number;
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getUpgradeHomeCoresCost: () => number;
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gotoLocation: (to: LocationName) => boolean;
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hasAugmentation: (aug: string | Augmentation) => boolean;
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hasAugmentation: (aug: string | Augmentation, installed?: boolean) => boolean;
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hasCorporation: () => boolean;
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hasGangWith: (facName: string) => boolean;
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hasTorRouter: () => boolean;
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@ -5,7 +5,7 @@ import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation): boolean {
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation, installed = false): boolean {
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const augName: string = aug instanceof Augmentation ? aug.name : aug;
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for (const owned of this.augmentations) {
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@ -14,9 +14,11 @@ export function hasAugmentation(this: IPlayer, aug: string | Augmentation): bool
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}
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}
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for (const owned of this.queuedAugmentations) {
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if (owned.name === augName) {
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return true;
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if (!installed) {
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for (const owned of this.queuedAugmentations) {
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if (owned.name === augName) {
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return true;
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}
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}
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}
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