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Added achievements data for the 2 new SF minus 1
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@ -481,7 +481,16 @@
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"ID": "DEVMENU",
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"ID": "DEVMENU",
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"Name": "Exploit: you're not meant to access this",
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"Name": "Exploit: you're not meant to access this",
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"Description": "Open the dev menu."
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"Description": "Open the dev menu."
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},
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"RAINBOW": {
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"ID": "RAINBOW",
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"Name": "Exploit: rainbow",
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"Description": "Make good use of the rainbow."
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},
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"TRUE_RECURSION": {
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"ID": "TRUE_RECURSION",
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"Name": "Exploit: true recursion",
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"Description": "Beat BN1 in megabyteburner 2000."
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}
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}
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}
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}
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}
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}
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@ -553,7 +553,8 @@ export const achievements: IMap<Achievement> = {
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...achievementData["MAX_CACHE"],
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...achievementData["MAX_CACHE"],
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Icon: "HASHNETCAP",
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Icon: "HASHNETCAP",
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Visible: () => hasAccessToSF(Player, 9),
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Visible: () => hasAccessToSF(Player, 9),
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Condition: () => hasHacknetServers(Player) &&
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Condition: () =>
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hasHacknetServers(Player) &&
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Player.hashManager.hashes === Player.hashManager.capacity &&
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Player.hashManager.hashes === Player.hashManager.capacity &&
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Player.hashManager.capacity > 0,
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Player.hashManager.capacity > 0,
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},
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},
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@ -729,6 +730,18 @@ export const achievements: IMap<Achievement> = {
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Secret: true,
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Secret: true,
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Condition: () => Player.exploits.includes(Exploit.YoureNotMeantToAccessThis),
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Condition: () => Player.exploits.includes(Exploit.YoureNotMeantToAccessThis),
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},
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},
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RAINBOW: {
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...achievementData["RAINBOW"],
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Icon: "SF-1",
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Secret: true,
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Condition: () => Player.exploits.includes(Exploit.INeedARainbow),
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},
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TRUE_RECURSION: {
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...achievementData["TRUE_RECURSION"],
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Icon: "SF-1",
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Secret: true,
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Condition: () => Player.exploits.includes(Exploit.TrueRecursion),
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},
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};
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};
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// Steam has a limit of 100 achievement. So these were planned but commented for now.
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// Steam has a limit of 100 achievement. So these were planned but commented for now.
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