mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 02:53:47 +01:00
Adding script editor options and some bug fixes
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parent
0f5d2a7c6a
commit
3296a817fd
@ -36,12 +36,10 @@
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}
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#javascript-editor textarea {
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color: var(--my-font-color);
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}
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.ace_line,
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.ace_line * {
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color: var(--my-font-color);
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background-color:transparent;
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margin:0px;
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padding:0px;
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@ -140,6 +138,26 @@
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color: #ffffff;
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}
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#script-editor-options-panel {
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position:absolute;
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right: 9%;
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bottom:15%;
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border:2px solid white;
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width:19%;
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background-color:#444;
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padding:2px;
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overflow:auto;
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z-index: 1;
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color: white;
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}
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#script-editor-options-panel fieldset {
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margin-top:8px;
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margin-bottom:8px;
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padding: 2px;
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font-size:12px;
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}
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/* Active scripts */
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.active-scripts-list {
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list-style-type: none;
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@ -406,6 +424,7 @@
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margin: 6px;
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display: inline-block;
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color: var(--my-font-color);
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background-color:black;
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}
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#faction-donate-amount-txt {
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17413
dist/bundle.js
vendored
17413
dist/bundle.js
vendored
File diff suppressed because one or more lines are too long
41
index.html
41
index.html
@ -105,6 +105,47 @@
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<a id="script-editor-netscript-doc-button" class="a-link-button" href="https://bitburner.wikia.com/wiki/Netscript" target="_blank"> Netscript Documentation </a>
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</div>
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</div> <!-- End wrapper -->
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<div id="script-editor-options-panel">
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<h1 style="color:white;"> Script Editor Options </h1>
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<fieldset>
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<label for="script-editor-option-theme">Theme</label>
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<select id="script-editor-option-theme">
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<option value="Chaos">Chaos</option>
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<option value="Chrome">Chrome</option>
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<option value="Monokai">Monokai</option>
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<option value="Solarized_Dark">Solarized Dark</option>
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<option value="Solarized_Light">Solarized Light</option>
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<option value="Terminal">Terminal</option>
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<option value="Twilight">Twilight</option>
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<option value="XCode">XCode</option>
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</select>
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</fieldset>
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<fieldset>
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<label for="script-editor-option-keybinding">Key Binding</label>
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<select id="script-editor-option-keybinding">
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<option value="ace">Ace</option>
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<option value="vim">Vim</option>
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<option value="emacs">Emacs</option>
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</select>
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</fieldset>
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<fieldset>
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<label for="script-editor-option-highlightactiveline">Highlight Active Line</label>
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<input type="checkbox" name="script-editor-option-highlightactiveline" id="script-editor-option-highlightactiveline" checked>
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</fieldset>
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<fieldset>
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<label for="script-editor-option-showinvisibles">Show Invisibles</label></td>
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<input type="checkbox" name="script-editor-option-showinvisibles" id="script-editor-option-showinvisibles">
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</fieldset>
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<fieldset>
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<label for="script-editor-option-usesofttab">Use Soft Tab</label></td>
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<input type="checkbox" name="script-editor-option-usesofttab" id="script-editor-option-usesofttab" checked>
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</fieldset>
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</div> <!-- End script editor options panel -->
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</div>
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<!-- Terminal page -->
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@ -849,7 +849,7 @@ function purchaseAugmentationBoxCreate(aug, fac) {
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yesNoBoxClose();
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});
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yesNoBoxCreate("<h2>aug.name</h2><br>" +
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yesNoBoxCreate("<h2>" + aug.name + "</h2><br>" +
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aug.info + "<br><br>" +
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"<br>Would you like to purchase the " + aug.name + " Augmentation for $" +
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formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
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@ -235,8 +235,12 @@ Gang.prototype.processGains = function(numCycles=1) {
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console.log("ERROR: respectGains is NaN");
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}
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if (!isNaN(wantedLevelGains)) {
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if (this.wanted === 1 && wantedLevelGains < 0) {
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//Do nothing
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} else {
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this.wanted += (wantedLevelGains * this.storedCycles);
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if (this.wanted < 1) {this.wanted = 1;}
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}
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} else {
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console.log("ERROR: wantedLevelGains is NaN");
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}
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@ -13,11 +13,10 @@ import {isValidIPAddress} from "../utils/IPAddress.js";
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import {isString} from "../utils/StringHelperFunctions.js";
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/* Evaluator
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* Evaluates the Abstract Syntax Tree for Netscript
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* generated by the Parser class
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* Evaluates/Interprets the Abstract Syntax Tree generated by Acorns parser
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*
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* Returns a promise
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*/
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// Evaluator should return a Promise, so that any call to evaluate() can just
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//wait for that promise to finish before continuing
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function evaluate(exp, workerScript) {
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return new Promise(function(resolve, reject) {
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var env = workerScript.env;
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@ -196,11 +195,11 @@ function evaluate(exp, workerScript) {
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resolve(false);
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break;
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case "ReturnStatement":
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reject(makeRuntimeRejectMsg(workerScript, "Not implemented ReturnStatement"));
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var lineNum = getErrorLineNumber(exp, workerScript);
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reject(makeRuntimeRejectMsg(workerScript, "Return statements are not yet implemented in Netscript (line " + (lineNum+1) + ")"));
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break;
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case "BreakStatement":
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reject("BREAKSTATEMENT");
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//reject(makeRuntimeRejectMsg(workerScript, "Not implemented BreakStatement"));
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break;
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case "IfStatement":
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evaluateIf(exp, workerScript).then(function(forLoopRes) {
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@ -210,7 +209,8 @@ function evaluate(exp, workerScript) {
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});
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break;
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case "SwitchStatement":
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reject(makeRuntimeRejectMsg(workerScript, "Not implemented SwitchStatement"));
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var lineNum = getErrorLineNumber(exp, workerScript);
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reject(makeRuntimeRejectMsg(workerScript, "Switch statements are not yet implemented in Netscript (line " + (lineNum+1) + ")"));
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break;e
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case "WhileStatement":
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evaluateWhile(exp, workerScript).then(function(forLoopRes) {
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@ -239,7 +239,8 @@ function evaluate(exp, workerScript) {
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});
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break;
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default:
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reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". This is currently unsupported in Netscript"));
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var lineNum = getErrorLineNumber(exp, workerScript);
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reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + " (line " + (lineNum+1) + "). This is currently unsupported in Netscript"));
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break;
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} //End switch
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}, Settings.CodeInstructionRunTime); //End setTimeout, the Netscript operation run time
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@ -644,6 +645,15 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
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return Promise.resolve(false);
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}
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//Takes in a
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function getErrorLineNumber(exp, workerScript) {
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var code = workerScript.scriptRef.scriptRef.code;
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//Split code up to the start of the node
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code = code.substring(0, exp.start);
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return (code.match(/\n/g) || []).length;
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}
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function isScriptErrorMessage(msg) {
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if (!isString(msg)) {return false;}
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let splitMsg = msg.split("|");
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@ -1,6 +1,15 @@
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var ace = require('brace');
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require('brace/mode/javascript');
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require('brace/theme/chaos');
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require('brace/theme/chrome');
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require('brace/theme/monokai');
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require('brace/theme/solarized_dark');
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require('brace/theme/solarized_light');
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require('brace/theme/terminal');
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require('brace/theme/twilight');
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require('brace/theme/xcode');
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require("brace/keybinding/vim");
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require("brace/keybinding/emacs");
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import {CONSTANTS} from "./Constants.js";
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import {Engine} from "./engine.js";
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@ -18,6 +27,12 @@ import {compareArrays} from "../utils/HelperFunctions.j
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import {formatNumber, numOccurrences,
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numNetscriptOperators} from "../utils/StringHelperFunctions.js";
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var keybindings = {
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ace: null,
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vim: "ace/keyboard/vim",
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emacs: "ace/keyboard/emacs",
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};
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function scriptEditorInit() {
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//Initialize save and close button
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var closeButton = document.getElementById("script-editor-save-and-close-button");
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@ -27,25 +42,48 @@ function scriptEditorInit() {
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return false;
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});
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//Allow tabs (four spaces) in all textareas
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var textareas = document.getElementsByTagName('textarea');
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var count = textareas.length;
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for(var i=0;i<count;i++){
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textareas[i].onkeydown = function(e){
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if(e.keyCode==9 || e.which==9){
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e.preventDefault();
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var start = this.selectionStart;
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var end = this.selectionEnd;
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//Initialize ACE Script editor
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var editor = ace.edit('javascript-editor');
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editor.getSession().setMode('ace/mode/javascript');
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editor.setTheme('ace/theme/monokai');
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document.getElementById('javascript-editor').style.fontSize='16px';
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editor.setOption("showPrintMargin", false);
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//Set textarea value to: text before caret + four spaces + text after caret
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let spaces = " ";
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this.value = this.value.substring(0, start) + spaces + this.value.substring(end);
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/* Script editor options */
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//Theme
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var themeDropdown = document.getElementById("script-editor-option-theme");
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themeDropdown.selectedIndex = 2;
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themeDropdown.onchange = function() {
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var val = themeDropdown.value;
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var themePath = "ace/theme/" + val.toLowerCase();
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editor.setTheme(themePath);
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};
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//Keybinding
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var keybindingDropdown = document.getElementById("script-editor-option-keybinding");
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keybindingDropdown.onchange = function() {
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var val = keybindingDropdown.value;
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editor.setKeyboardHandler(keybindings[val.toLowerCase()]);
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};
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//Highlight Active line
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var highlightActiveChkBox = document.getElementById("script-editor-option-highlightactiveline");
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highlightActiveChkBox.onchange = function() {
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editor.setHighlightActiveLine(highlightActiveChkBox.checked);
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};
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//Show Invisibles
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var showInvisiblesChkBox = document.getElementById("script-editor-option-showinvisibles");
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showInvisiblesChkBox.onchange = function() {
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editor.setShowInvisibles(showInvisiblesChkBox.checked);
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};
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//Use Soft Tab
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var softTabChkBox = document.getElementById("script-editor-option-usesofttab");
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softTabChkBox.onchange = function() {
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editor.getSession().setUseSoftTabs(softTabChkBox.checked);
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};
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//Put caret at after the four spaces
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this.selectionStart = this.selectionEnd = start + spaces.length;
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}
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}
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}
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};
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document.addEventListener("DOMContentLoaded", scriptEditorInit, false);
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var ace = require('brace');
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require('brace/mode/javascript');
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require('brace/theme/monokai');
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require('brace/theme/terminal');
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require('brace/theme/twilight');
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import {dialogBoxCreate} from "../utils/DialogBox.js";
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import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions.js";
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import {clearEventListeners} from "../utils/HelperFunctions.js";
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@ -1072,13 +1066,6 @@ let Engine = {
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},
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load: function() {
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//Load script editor
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var editor = ace.edit('javascript-editor');
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editor.getSession().setMode('ace/mode/javascript');
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editor.setTheme('ace/theme/monokai');
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document.getElementById('javascript-editor').style.fontSize='16px';
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editor.setOption("showPrintMargin", false);
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//Initialize main menu accordion panels to all start as "open"
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var terminal = document.getElementById("terminal-tab");
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var createScript = document.getElementById("create-script-tab");
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@ -1143,7 +1130,7 @@ let Engine = {
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processPassiveFactionRepGain(numCyclesOffline);
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//Gang progress for BitNode 2
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if (Player.bitNodeN != null && Player.bitNodeN == 2 && Player.inGang()) {
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if (Player.bitNodeN != null && Player.bitNodeN === 2 && Player.inGang()) {
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Player.gang.process(numCyclesOffline);
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}
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