MISC: Simplify graftingIntBonus calculation. (#1445)

The weight of the intelligence bonus is a multiplier to the percentage increase. So, rather than calculate it with a weight of 3 and then divide by 3, we can just calculate it with a weight of 1.
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Tom Prince 2024-06-28 20:52:36 -06:00 committed by GitHub
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@ -21,7 +21,7 @@ export const getGraftingAvailableAugs = (): AugmentationName[] => {
}; };
export const graftingIntBonus = (): number => { export const graftingIntBonus = (): number => {
return 1 + (calculateIntelligenceBonus(Player.skills.intelligence, 3) - 1) / 3; return calculateIntelligenceBonus(Player.skills.intelligence, 1);
}; };
export const calculateGraftingTimeWithBonus = (aug: GraftableAugmentation): number => { export const calculateGraftingTimeWithBonus = (aug: GraftableAugmentation): number => {