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GANG: Fix wrong wanted gain rate (#1415)
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@ -154,9 +154,11 @@ export class Gang {
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const newWanted = oldWanted + wantedLevelGainPerCycle * numCycles;
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const newWanted = oldWanted + wantedLevelGainPerCycle * numCycles;
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// Allows recovery when wanted / respect ratio is too high
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// Allows recovery when wanted / respect ratio is too high
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this.wanted = newWanted * (1 - justice * 0.001);
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this.wanted = newWanted * (1 - justice * 0.001);
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this.wantedGainRate -= newWanted - this.wanted;
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this.wantedGainRate = (this.wanted - oldWanted) / numCycles;
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// Prevent overflow
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// Prevent overflow
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if (this.wanted < 1 || (wantedLevelGainPerCycle <= 0 && this.wanted > oldWanted)) this.wanted = 1;
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if (this.wanted < 1 || (wantedLevelGainPerCycle <= 0 && this.wanted > oldWanted)) {
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this.wanted = 1;
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}
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}
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}
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Player.gainMoney(moneyGainPerCycle * numCycles, "gang");
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Player.gainMoney(moneyGainPerCycle * numCycles, "gang");
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}
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}
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@ -27,6 +27,21 @@ export function GangStats(): React.ReactElement {
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} else {
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} else {
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territoryStr = formatNumberNoSuffix(territoryMult, 2);
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territoryStr = formatNumberNoSuffix(territoryMult, 2);
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}
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}
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const hasEnoughBonusTime = gang.storedCycles > GangConstants.maxCyclesToProcess;
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const bonusCyclesInOneSecond = 5 * GangConstants.maxCyclesToProcess;
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const respectGainRateInBonusTime = hasEnoughBonusTime
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? `[Effective Gain: ${formatRespect(gang.respectGainRate * bonusCyclesInOneSecond)} / sec]`
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: "";
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const wantedGainRateInBonusTime = hasEnoughBonusTime
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? `[Effective Gain: ${formatWanted(gang.wantedGainRate * bonusCyclesInOneSecond)} / sec]`
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: "";
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const moneyGainRateInBonusTime = hasEnoughBonusTime ? (
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<>
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[Effective Gain: <MoneyRate money={gang.moneyGainRate * bonusCyclesInOneSecond} />]
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</>
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) : (
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""
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);
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return (
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return (
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<>
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<>
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@ -42,9 +57,7 @@ export function GangStats(): React.ReactElement {
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>
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>
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<Typography>
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<Typography>
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Respect: {formatRespect(gang.respect)} ({formatRespect(5 * gang.respectGainRate)} / sec){" "}
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Respect: {formatRespect(gang.respect)} ({formatRespect(5 * gang.respectGainRate)} / sec){" "}
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{gang.storedCycles > 2 * GangConstants.maxCyclesToProcess
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{respectGainRateInBonusTime}
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? `[Effective Gain: ${formatRespect(5 * gang.respectGainRate * GangConstants.maxCyclesToProcess)} / sec]`
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: ""}
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</Typography>
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</Typography>
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</Tooltip>
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</Tooltip>
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</Box>
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</Box>
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@ -60,9 +73,7 @@ export function GangStats(): React.ReactElement {
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>
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>
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<Typography>
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<Typography>
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Wanted Level: {formatWanted(gang.wanted)} ({formatWanted(5 * gang.wantedGainRate)} / sec){" "}
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Wanted Level: {formatWanted(gang.wanted)} ({formatWanted(5 * gang.wantedGainRate)} / sec){" "}
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{gang.storedCycles > 2 * GangConstants.maxCyclesToProcess
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{wantedGainRateInBonusTime}
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? `[Effective Gain: ${formatWanted(5 * gang.wantedGainRate * GangConstants.maxCyclesToProcess)} / sec]`
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: ""}
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</Typography>
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</Typography>
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</Tooltip>
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</Tooltip>
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</Box>
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</Box>
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@ -76,14 +87,7 @@ export function GangStats(): React.ReactElement {
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</Box>
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</Box>
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<Typography>
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<Typography>
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Money gain rate: <MoneyRate money={5 * gang.moneyGainRate} />{" "}
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Money gain rate: <MoneyRate money={5 * gang.moneyGainRate} /> {moneyGainRateInBonusTime}
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{gang.storedCycles > 2 * GangConstants.maxCyclesToProcess ? "[Effective Gain:" : ""}{" "}
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{gang.storedCycles > 2 * GangConstants.maxCyclesToProcess ? (
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<MoneyRate money={5 * gang.moneyGainRate * GangConstants.maxCyclesToProcess} />
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) : (
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""
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)}
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{gang.storedCycles > 2 * GangConstants.maxCyclesToProcess ? "]" : ""}
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</Typography>
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</Typography>
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<Box display="flex">
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<Box display="flex">
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