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Crime gains now properly affected by player mults
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@ -108,7 +108,7 @@ export class CrimeWork extends Work {
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let karma = crime.karma;
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const success = determineCrimeSuccess(player, crime.type);
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if (success) {
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player.gainMoney(gains.money * player.mults.crime_money, "crime");
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player.gainMoney(gains.money, "crime");
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player.numPeopleKilled += crime.kills;
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player.gainIntelligenceExp(gains.intExp);
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} else {
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@ -1,17 +1,18 @@
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Crime } from "src/Crime/Crime";
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import { newWorkStats, scaleWorkStats, WorkStats } from "../WorkStats";
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import { Player } from "../../Player";
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export const calculateCrimeWorkStats = (crime: Crime): WorkStats => {
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const gains = scaleWorkStats(
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newWorkStats({
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money: crime.money,
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hackExp: crime.hacking_exp * 2,
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strExp: crime.strength_exp * 2,
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defExp: crime.defense_exp * 2,
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dexExp: crime.dexterity_exp * 2,
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agiExp: crime.agility_exp * 2,
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chaExp: crime.charisma_exp * 2,
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money: crime.money * Player.mults.crime_money,
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hackExp: crime.hacking_exp * 2 * Player.mults.hacking_exp,
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strExp: crime.strength_exp * 2 * Player.mults.strength_exp,
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defExp: crime.defense_exp * 2 * Player.mults.defense_exp,
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dexExp: crime.dexterity_exp * 2 * Player.mults.dexterity_exp,
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agiExp: crime.agility_exp * 2 * Player.mults.agility_exp,
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chaExp: crime.charisma_exp * 2 * Player.mults.charisma_exp,
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intExp: crime.intelligence_exp * 2,
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}),
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BitNodeMultipliers.CrimeExpGain,
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