Grafting API (no RAM costs yet)

This commit is contained in:
nickofolas 2022-03-23 12:35:15 -05:00
parent 1c696b5518
commit 3476f0f0eb
4 changed files with 130 additions and 1 deletions

@ -70,6 +70,7 @@ import { NetscriptCodingContract } from "./NetscriptFunctions/CodingContract";
import { NetscriptCorporation } from "./NetscriptFunctions/Corporation";
import { NetscriptFormulas } from "./NetscriptFunctions/Formulas";
import { NetscriptStockMarket } from "./NetscriptFunctions/StockMarket";
import { NetscriptGrafting } from "./NetscriptFunctions/Grafting";
import { IPort } from "./NetscriptPort";
import {
@ -480,6 +481,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
const singularity = NetscriptSingularity(Player, workerScript, helper);
const stockmarket = NetscriptStockMarket(Player, workerScript, helper);
const ui = NetscriptUserInterface(Player, workerScript, helper);
const grafting = NetscriptGrafting(Player, workerScript, helper);
const base: INS = {
...singularity,
@ -493,6 +495,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
ui: ui,
formulas: formulas,
stock: stockmarket,
grafting: grafting,
args: workerScript.args,
hacknet: hacknet,
sprintf: sprintf,
@ -2315,6 +2318,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
tor: Player.hasTorRouter(),
inBladeburner: Player.inBladeburner(),
hasCorporation: Player.hasCorporation(),
entropyStacks: Player.entropyStacks,
};
Object.assign(data.jobs, Player.jobs);
return data;

@ -0,0 +1,84 @@
import { CityName } from "../Locations/data/CityNames";
import { Augmentations } from "../Augmentation/Augmentations";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { WorkerScript } from "../Netscript/WorkerScript";
import { CraftableAugmentation } from "../PersonObjects/Grafting/CraftableAugmentation";
import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { Router } from "../ui/GameRoot";
import { INetscriptHelper } from "./INetscriptHelper";
export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
const checkGraftingAPIAccess = (func: any): void => {
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw helper.makeRuntimeErrorMsg(
`grafting.${func}`,
"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
);
}
};
return {
getAugmentationCraftPrice: (augName: string): number => {
helper.updateDynamicRam("getAugmentationCraftPrice", getRamCost(player, "grafting", "getAugmentationCraftPrice"));
checkGraftingAPIAccess("getAugmentationCraftPrice");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftPrice", `Invalid aug: ${augName}`);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
return craftableAug.cost;
},
getAugmentationCraftTime: (augName: string): number => {
helper.updateDynamicRam("getAugmentationCraftTime", getRamCost(player, "grafting", "getAugmentationCraftTime"));
checkGraftingAPIAccess("getAugmentationCraftTime");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftTime", `Invalid aug: ${augName}`);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
return craftableAug.time;
},
craftAugmentation: (augName: string, focus = true): boolean => {
helper.updateDynamicRam("craftAugmentation", getRamCost(player, "grafting", "craftAugmentation"));
checkGraftingAPIAccess("craftAugmentation");
if (player.city !== CityName.NewTokyo) {
throw helper.makeRuntimeErrorMsg(
"grafting.craftAugmentation",
"You must be in New Tokyo to begin crafting an Augmentation.",
);
}
if (!getAvailableAugs(player).includes(augName)) {
workerScript.log("grafting.craftAugmentation", () => `Invalid aug: ${augName}`);
return false;
}
const wasFocusing = player.focus;
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("craftAugmentation", () => txt);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
if (player.money < craftableAug.cost) {
workerScript.log("grafting.craftAugmentation", () => `You don't have enough money to craft ${augName}`);
}
player.loseMoney(craftableAug.cost, "augmentations");
player.startCraftAugmentationWork(augName, craftableAug.time);
if (focus) {
player.startFocusing();
Router.toWork();
} else if (wasFocusing) {
player.stopFocusing();
Router.toTerminal();
}
workerScript.log("grafting.craftAugmentation", () => `Began crafting Augmentation ${augName}.`);
return true;
},
};
}

@ -21,7 +21,7 @@ import { CraftableAugmentation } from "../CraftableAugmentation";
const CraftableAugmentations: IMap<CraftableAugmentation> = {};
const getAvailableAugs = (player: IPlayer): string[] => {
export const getAvailableAugs = (player: IPlayer): string[] => {
const augs: string[] = [];
for (const [augName, aug] of Object.entries(Augmentations)) {

@ -95,6 +95,7 @@ interface Player {
tor: boolean;
hasCorporation: boolean;
inBladeburner: boolean;
entropyStacks: number;
}
/**
@ -3719,6 +3720,39 @@ export interface Sleeve {
purchaseSleeveAug(sleeveNumber: number, augName: string): boolean;
}
export interface Grafting {
/**
* Retrieve the crafting cost of an aug.
* @remarks
* RAM cost: TODO
*
* @param augName - Name of the aug to check the price of. Must be an exact match.
* @returns The cost required to craft the named augmentation.
*/
getAugmentationCraftPrice(augName: string): number;
/**
* Retrieves the time required to craft an aug.
* @remarks
* RAM cost: TODO
*
* @param augName - Name of the aug to check the crafting time of. Must be an exact match.
* @returns The time required, in millis, to craft the named augmentation.
*/
getAugmentationCraftTime(augName: string): number;
/**
* Begins crafting the named aug. You must be in New Tokyo to use this.
* @remarks
* RAM cost: TODO
*
* @param augName - The name of the aug to begin crafting. Must be an exact match.
* @param focus - Acquire player focus on this Augmentation crafting. Optional. Defaults to true.
* @returns True if the aug successfully began crafting, false otherwise.
*/
craftAugmentation(augName: string, focus?: boolean): boolean;
}
/**
* Skills formulas
* @public
@ -4280,6 +4314,13 @@ export interface NS extends Singularity {
*/
readonly ui: UserInterface;
/**
* Namespace for grafting functions.
* @remarks
* RAM cost: 0 GB
*/
readonly grafting: Grafting;
/**
* Arguments passed into the script.
*