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https://github.com/bitburner-official/bitburner-src.git
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Grafting API (no RAM costs yet)
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@ -70,6 +70,7 @@ import { NetscriptCodingContract } from "./NetscriptFunctions/CodingContract";
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import { NetscriptCorporation } from "./NetscriptFunctions/Corporation";
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import { NetscriptFormulas } from "./NetscriptFunctions/Formulas";
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import { NetscriptStockMarket } from "./NetscriptFunctions/StockMarket";
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import { NetscriptGrafting } from "./NetscriptFunctions/Grafting";
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import { IPort } from "./NetscriptPort";
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import {
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@ -480,6 +481,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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const singularity = NetscriptSingularity(Player, workerScript, helper);
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const stockmarket = NetscriptStockMarket(Player, workerScript, helper);
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const ui = NetscriptUserInterface(Player, workerScript, helper);
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const grafting = NetscriptGrafting(Player, workerScript, helper);
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const base: INS = {
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...singularity,
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@ -493,6 +495,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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ui: ui,
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formulas: formulas,
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stock: stockmarket,
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grafting: grafting,
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args: workerScript.args,
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hacknet: hacknet,
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sprintf: sprintf,
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@ -2315,6 +2318,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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tor: Player.hasTorRouter(),
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inBladeburner: Player.inBladeburner(),
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hasCorporation: Player.hasCorporation(),
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entropyStacks: Player.entropyStacks,
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};
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Object.assign(data.jobs, Player.jobs);
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return data;
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84
src/NetscriptFunctions/Grafting.ts
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84
src/NetscriptFunctions/Grafting.ts
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@ -0,0 +1,84 @@
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import { CityName } from "../Locations/data/CityNames";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { CraftableAugmentation } from "../PersonObjects/Grafting/CraftableAugmentation";
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import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Router } from "../ui/GameRoot";
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import { INetscriptHelper } from "./INetscriptHelper";
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export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
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const checkGraftingAPIAccess = (func: any): void => {
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if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
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throw helper.makeRuntimeErrorMsg(
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`grafting.${func}`,
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"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
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);
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}
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};
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return {
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getAugmentationCraftPrice: (augName: string): number => {
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helper.updateDynamicRam("getAugmentationCraftPrice", getRamCost(player, "grafting", "getAugmentationCraftPrice"));
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checkGraftingAPIAccess("getAugmentationCraftPrice");
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if (!Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftPrice", `Invalid aug: ${augName}`);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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return craftableAug.cost;
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},
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getAugmentationCraftTime: (augName: string): number => {
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helper.updateDynamicRam("getAugmentationCraftTime", getRamCost(player, "grafting", "getAugmentationCraftTime"));
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checkGraftingAPIAccess("getAugmentationCraftTime");
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if (!Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftTime", `Invalid aug: ${augName}`);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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return craftableAug.time;
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},
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craftAugmentation: (augName: string, focus = true): boolean => {
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helper.updateDynamicRam("craftAugmentation", getRamCost(player, "grafting", "craftAugmentation"));
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checkGraftingAPIAccess("craftAugmentation");
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if (player.city !== CityName.NewTokyo) {
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throw helper.makeRuntimeErrorMsg(
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"grafting.craftAugmentation",
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"You must be in New Tokyo to begin crafting an Augmentation.",
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);
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}
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if (!getAvailableAugs(player).includes(augName)) {
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workerScript.log("grafting.craftAugmentation", () => `Invalid aug: ${augName}`);
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return false;
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}
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const wasFocusing = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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workerScript.log("craftAugmentation", () => txt);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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if (player.money < craftableAug.cost) {
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workerScript.log("grafting.craftAugmentation", () => `You don't have enough money to craft ${augName}`);
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}
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player.loseMoney(craftableAug.cost, "augmentations");
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player.startCraftAugmentationWork(augName, craftableAug.time);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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} else if (wasFocusing) {
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("grafting.craftAugmentation", () => `Began crafting Augmentation ${augName}.`);
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return true;
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},
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};
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}
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@ -21,7 +21,7 @@ import { CraftableAugmentation } from "../CraftableAugmentation";
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const CraftableAugmentations: IMap<CraftableAugmentation> = {};
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const getAvailableAugs = (player: IPlayer): string[] => {
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export const getAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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41
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
41
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -95,6 +95,7 @@ interface Player {
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tor: boolean;
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hasCorporation: boolean;
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inBladeburner: boolean;
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entropyStacks: number;
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}
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/**
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@ -3719,6 +3720,39 @@ export interface Sleeve {
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purchaseSleeveAug(sleeveNumber: number, augName: string): boolean;
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}
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export interface Grafting {
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/**
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* Retrieve the crafting cost of an aug.
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* @remarks
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* RAM cost: TODO
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*
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* @param augName - Name of the aug to check the price of. Must be an exact match.
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* @returns The cost required to craft the named augmentation.
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*/
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getAugmentationCraftPrice(augName: string): number;
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/**
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* Retrieves the time required to craft an aug.
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* @remarks
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* RAM cost: TODO
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*
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* @param augName - Name of the aug to check the crafting time of. Must be an exact match.
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* @returns The time required, in millis, to craft the named augmentation.
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*/
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getAugmentationCraftTime(augName: string): number;
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/**
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* Begins crafting the named aug. You must be in New Tokyo to use this.
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* @remarks
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* RAM cost: TODO
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*
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* @param augName - The name of the aug to begin crafting. Must be an exact match.
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* @param focus - Acquire player focus on this Augmentation crafting. Optional. Defaults to true.
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* @returns True if the aug successfully began crafting, false otherwise.
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*/
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craftAugmentation(augName: string, focus?: boolean): boolean;
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}
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/**
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* Skills formulas
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* @public
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@ -4280,6 +4314,13 @@ export interface NS extends Singularity {
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*/
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readonly ui: UserInterface;
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/**
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* Namespace for grafting functions.
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* @remarks
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* RAM cost: 0 GB
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*/
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readonly grafting: Grafting;
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/**
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* Arguments passed into the script.
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*
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