Merge pull request #1598 from danielyxie/dev

convert infiltration to use key instead of keyCode
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hydroflame 2021-10-27 20:52:26 -04:00 committed by GitHub
commit 366188e413
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9 changed files with 24 additions and 24 deletions

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@ -36,7 +36,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
function press(this: Document, event: KeyboardEvent): void { function press(this: Document, event: KeyboardEvent): void {
event.preventDefault(); event.preventDefault();
if (event.keyCode === 16) return; if (event.key === "Backspace") return;
const nextGuess = guess + event.key.toUpperCase(); const nextGuess = guess + event.key.toUpperCase();
if (!answer.startsWith(nextGuess)) props.onFailure(); if (!answer.startsWith(nextGuess)) props.onFailure();
else if (answer === nextGuess) props.onSuccess(); else if (answer === nextGuess) props.onSuccess();

@ -38,10 +38,10 @@ function generateLeftSide(difficulty: Difficulty): string {
} }
function getChar(event: KeyboardEvent): string { function getChar(event: KeyboardEvent): string {
if (event.keyCode == 48 && event.shiftKey) return ")"; if (event.key === ")") return ")";
if (event.keyCode == 221 && !event.shiftKey) return "]"; if (event.key === "]") return "]";
if (event.keyCode == 221 && event.shiftKey) return "}"; if (event.key === "}") return "}";
if (event.keyCode == 190 && event.shiftKey) return ">"; if (event.key === ">") return ">";
return ""; return "";
} }

@ -33,16 +33,16 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
function press(this: Document, event: KeyboardEvent): void { function press(this: Document, event: KeyboardEvent): void {
event.preventDefault(); event.preventDefault();
const k = event.keyCode; const k = event.key;
if (k === 32) { if (k === " ") {
if (positive.includes(choices[index])) props.onSuccess(); if (positive.includes(choices[index])) props.onSuccess();
else props.onFailure(); else props.onFailure();
return; return;
} }
let newIndex = index; let newIndex = index;
if ([38, 87, 68, 39].includes(k)) newIndex++; if (["ArrowUp", "w", "ArrowRight", "d"].includes(k)) newIndex++;
if ([65, 37, 83, 40].includes(k)) newIndex--; if (["ArrowDown", "s", "ArrowLeft", "a"].includes(k)) newIndex--;
while (newIndex < 0) newIndex += choices.length; while (newIndex < 0) newIndex += choices.length;
while (newIndex > choices.length - 1) newIndex -= choices.length; while (newIndex > choices.length - 1) newIndex -= choices.length;
setIndex(newIndex); setIndex(newIndex);

@ -59,7 +59,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
next[1] = (next[1] + grid.length) % grid.length; next[1] = (next[1] + grid.length) % grid.length;
setPos(next); setPos(next);
if (event.keyCode == 32) { if (event.key === " ") {
const selected = grid[pos[1]][pos[0]]; const selected = grid[pos[1]][pos[0]];
const expected = answer[index]; const expected = answer[index];
if (selected !== expected) { if (selected !== expected) {

@ -60,7 +60,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
next[1] = (next[1] + minefield.length) % minefield.length; next[1] = (next[1] + minefield.length) % minefield.length;
setPos(next); setPos(next);
if (event.keyCode == 32) { if (event.key == " ") {
if (!minefield[pos[1]][pos[0]]) { if (!minefield[pos[1]][pos[0]]) {
props.onFailure(); props.onFailure();
return; return;

@ -30,7 +30,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
function press(this: Document, event: KeyboardEvent): void { function press(this: Document, event: KeyboardEvent): void {
event.preventDefault(); event.preventDefault();
if (event.keyCode !== 32) return; if (event.key !== " ") return;
if (phase !== 2) { if (phase !== 2) {
props.onFailure(); props.onFailure();
} else { } else {

@ -3,18 +3,18 @@ export function random(min: number, max: number): number {
} }
export function getArrow(event: KeyboardEvent): string { export function getArrow(event: KeyboardEvent): string {
switch (event.keyCode) { switch (event.key) {
case 38: case "ArrowUp":
case 87: case "w":
return "↑"; return "↑";
case 65: case "ArrowLeft":
case 37: case "a":
return "←"; return "←";
case 40: case "ArrowDown":
case 83: case "s":
return "↓"; return "↓";
case 39: case "ArrowRight":
case 68: case "d":
return "→"; return "→";
} }
return ""; return "";