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Merge pull request #1598 from danielyxie/dev
convert infiltration to use key instead of keyCode
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commit
366188e413
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File diff suppressed because one or more lines are too long
@ -36,7 +36,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
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function press(this: Document, event: KeyboardEvent): void {
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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event.preventDefault();
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if (event.keyCode === 16) return;
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if (event.key === "Backspace") return;
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const nextGuess = guess + event.key.toUpperCase();
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const nextGuess = guess + event.key.toUpperCase();
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if (!answer.startsWith(nextGuess)) props.onFailure();
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if (!answer.startsWith(nextGuess)) props.onFailure();
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else if (answer === nextGuess) props.onSuccess();
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else if (answer === nextGuess) props.onSuccess();
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@ -38,10 +38,10 @@ function generateLeftSide(difficulty: Difficulty): string {
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}
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}
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function getChar(event: KeyboardEvent): string {
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function getChar(event: KeyboardEvent): string {
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if (event.keyCode == 48 && event.shiftKey) return ")";
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if (event.key === ")") return ")";
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if (event.keyCode == 221 && !event.shiftKey) return "]";
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if (event.key === "]") return "]";
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if (event.keyCode == 221 && event.shiftKey) return "}";
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if (event.key === "}") return "}";
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if (event.keyCode == 190 && event.shiftKey) return ">";
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if (event.key === ">") return ">";
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return "";
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return "";
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}
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}
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@ -33,16 +33,16 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
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function press(this: Document, event: KeyboardEvent): void {
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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event.preventDefault();
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const k = event.keyCode;
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const k = event.key;
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if (k === 32) {
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if (k === " ") {
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if (positive.includes(choices[index])) props.onSuccess();
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if (positive.includes(choices[index])) props.onSuccess();
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else props.onFailure();
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else props.onFailure();
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return;
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return;
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}
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}
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let newIndex = index;
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let newIndex = index;
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if ([38, 87, 68, 39].includes(k)) newIndex++;
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if (["ArrowUp", "w", "ArrowRight", "d"].includes(k)) newIndex++;
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if ([65, 37, 83, 40].includes(k)) newIndex--;
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if (["ArrowDown", "s", "ArrowLeft", "a"].includes(k)) newIndex--;
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while (newIndex < 0) newIndex += choices.length;
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while (newIndex < 0) newIndex += choices.length;
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while (newIndex > choices.length - 1) newIndex -= choices.length;
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while (newIndex > choices.length - 1) newIndex -= choices.length;
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setIndex(newIndex);
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setIndex(newIndex);
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@ -59,7 +59,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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next[1] = (next[1] + grid.length) % grid.length;
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next[1] = (next[1] + grid.length) % grid.length;
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setPos(next);
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setPos(next);
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if (event.keyCode == 32) {
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if (event.key === " ") {
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const selected = grid[pos[1]][pos[0]];
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const selected = grid[pos[1]][pos[0]];
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const expected = answer[index];
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const expected = answer[index];
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if (selected !== expected) {
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if (selected !== expected) {
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@ -60,7 +60,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
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next[1] = (next[1] + minefield.length) % minefield.length;
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next[1] = (next[1] + minefield.length) % minefield.length;
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setPos(next);
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setPos(next);
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if (event.keyCode == 32) {
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if (event.key == " ") {
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if (!minefield[pos[1]][pos[0]]) {
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if (!minefield[pos[1]][pos[0]]) {
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props.onFailure();
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props.onFailure();
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return;
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return;
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@ -30,7 +30,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
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function press(this: Document, event: KeyboardEvent): void {
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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event.preventDefault();
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if (event.keyCode !== 32) return;
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if (event.key !== " ") return;
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if (phase !== 2) {
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if (phase !== 2) {
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props.onFailure();
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props.onFailure();
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} else {
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} else {
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@ -3,18 +3,18 @@ export function random(min: number, max: number): number {
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}
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}
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export function getArrow(event: KeyboardEvent): string {
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export function getArrow(event: KeyboardEvent): string {
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switch (event.keyCode) {
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switch (event.key) {
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case 38:
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case "ArrowUp":
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case 87:
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case "w":
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return "↑";
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return "↑";
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case 65:
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case "ArrowLeft":
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case 37:
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case "a":
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return "←";
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return "←";
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case 40:
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case "ArrowDown":
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case 83:
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case "s":
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return "↓";
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return "↓";
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case 39:
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case "ArrowRight":
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case 68:
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case "d":
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return "→";
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return "→";
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}
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}
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return "";
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return "";
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