mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 05:35:45 +01:00
StockMarket and Infiltration implementations
This commit is contained in:
parent
c0fc4e381d
commit
36e3a3b5d2
@ -75,7 +75,7 @@
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}
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#script-editor-filename {
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background-color: #555;
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background-color: #555;
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display: inline-block;
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float: center;
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resize: none;
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@ -274,15 +274,9 @@ background-color: #555;
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padding: 10px;
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}
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#hacknet-nodes-container li{
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padding: 6px;
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margin: 6px;
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width: 70%;
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}
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#hacknet-nodes-text,
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#hacknet-nodes-money {
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#hacknet-nodes-money,
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#hacknet-nodes-container li {
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width: 70%;
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margin: 10px;
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padding: 10px;
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@ -344,10 +338,7 @@ background-color: #555;
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padding-top: 10px;
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}
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#create-program-page-text {
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width: 70%;
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}
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#create-program-page-text,
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#create-program-list {
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width: 70%;
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}
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@ -510,6 +501,12 @@ div.faction-clear {
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#location-container {
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position: fixed;
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padding: 6px;
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overflow-x: hidden;
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}
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#location-container a {
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display:inline-block;
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width: 30%;
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}
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#location-slums-description {
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@ -535,3 +532,66 @@ div.faction-clear {
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position: fixed;
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padding: 6px;
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}
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#infiltration-left-panel,
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#infiltration-right-panel {
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display:inline-block;
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border: 1px solid white;
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width: 35%;
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height: 75%;
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top: 10px;
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overflow-y: auto;
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overflow-x: auto;
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}
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#infiltration-faction-select {
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color:white;
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}
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#infiltration-left-panel p,
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#infiltration-right-panel p {
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margin: 4px;
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}
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#infiltration-buttons .a-link-button {
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display:inline;
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width: 25%;
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}
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/* Stock market */
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#stock-market-container {
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position: fixed;
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padding: 6px;
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}
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#stock-market-container p {
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padding: 10px;
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margin: 10px;
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width: 70%;
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}
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#stock-market-container a {
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margin: 10px;
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}
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.stock-market-qty-input {
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border: 1px solid white;
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color: var(--my-font-color);
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padding: 4px;
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margin: 4px;
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}
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.stock-market-buy-sell-button {
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color: #aaa;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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.stock-market-buy-sell-button:hover,
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.stock-market-buy-sell-button:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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@ -5,14 +5,38 @@
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z-index: 1; /* Sit on top */
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left: 0;
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top: 0;
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width: 100%; /* Full width */
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height: 100%; /* Full height */
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width: 100%;
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height: 100%;
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overflow: auto; /* Enable scroll if needed */
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/*background-color: black; /* Fallback color */
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/*background-color: rgba(0,0,0,0.4); /* Black w/ opacity */
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background-color: rbga(var(--my-background-color), 0.4);
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}
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.popup-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto;
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padding: 12px;
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border: 5px solid var(--my-highlight-color);
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width: 70%;
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color: var(--my-font-color);
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}
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.popup-box-button {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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.popup-box-button:hover,
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.popup-box-button:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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.dialog-box-container,
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#log-box-container {
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display: block;
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@ -69,207 +93,45 @@
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transition: opacity 400ms ease-in;
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}
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#purchase-server-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto; /* 15% from the top and centered */
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padding: 12px;
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border: 5px solid var(--my-highlight-color);;
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width: 80%; /* Could be more or less, depending on screen size */
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color: var(--my-font-color);
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}
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#purchase-server-box-input {
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color: white;
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}
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#purchase-server-box-confirm,
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#purchase-server-box-cancel {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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#purchase-server-box-confirm:hover,
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#purchase-server-box-confirm:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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#purchase-server-box-cancel:hover,
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#purchase-server-box-cancel:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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/* Purchase RAM for Home computer pop-up box */
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#purchase-ram-for-home-box-container {
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transition: opacity 400ms ease-in;
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}
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#purchase-ram-for-home-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto; /* 15% from the top and centered */
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padding: 12px;
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border: 5px solid var(--my-highlight-color);
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width: 50%; /* Could be more or less, depending on screen size */
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color: var(--my-font-color);
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}
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#purchase-ram-for-home-box-confirm,
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#purchase-ram-for-home-box-cancel {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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#purchase-ram-for-home-box-confirm:hover,
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#purchase-ram-for-home-box-confirm:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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#purchase-ram-for-home-box-cancel:hover,
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#purchase-ram-for-home-box-cancel:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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/* Purchase Invitation Box */
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#purchase-augmentation-box-container {
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transition: opacity 400ms ease-in;
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}
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#purchase-augmentation-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto; /* 15% from the top and centered */
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padding: 8px;
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border: 5px solid var(--my-highlight-color);;
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width: 80%; /* Could be more or less, depending on screen size */
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color: var(--my-font-color);
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}
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#purchase-augmentation-box-confirm,
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#purchase-augmentation-box-cancel {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 4px;
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margin: 6px;
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border: 1px solid white;
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}
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#purchase-augmentation-box-confirm:hover,
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#purchase-augmentation-box-confirm:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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#purchase-augmentation-box-cancel:hover,
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#purchase-augmentation-box-cancel:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer;
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}
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/* Faction invitation box */
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#faction-invitation-box-container {
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transition: opacity 400ms ease-in;
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}
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#faction-invitation-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto; /* 15% from the top and centered */
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padding: 10px;
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border: 5px solid var(--my-highlight-color);;
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width: 80%; /* Could be more or less, depending on screen size */
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color: var(--my-font-color);
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}
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#faction-invitation-box-warning {
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margin: 4px;
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padding: 4px;
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}
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#faction-invitation-box-yes,
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#faction-invitation-box-no {
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color: #aaa;
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font-size: 20px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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#faction-invitation-box-yes:hover,
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#faction-invitation-box-yes:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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#faction-invitation-box-no:hover,
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#faction-invitation-box-no:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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/* Travel Pop-up Box */
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#travel-box-container {
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transition: opacity 400ms ease-in;
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}
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#travel-box-content {
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background-color: var(--my-background-color);
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margin: 15% auto; /* 15% from the top and centered */
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padding: 10px;
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border: 5px solid var(--my-highlight-color);;
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width: 50%; /* Could be more or less, depending on screen size */
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color: var(--my-font-color);
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}
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#travel-box-text {
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margin: 8px;
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}
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#travel-box-confirm,
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#travel-box-cancel {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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margin: 6px;
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border: 1px solid white;
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}
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#travel-box-confirm:hover,
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#travel-box-confirm:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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#travel-box-cancel:hover,
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#travel-box-cancel:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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/* Infiltration-box */
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#infiltration-box-sell,
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#infiltration-box-faction {
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display: block;
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padding: 8px;
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margin: 8px;
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}
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/* Game Options */
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@ -32,7 +32,7 @@ h2 {
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}
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ul {
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padding: 6px;
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padding: 2px;
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list-style-type: none;
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}
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@ -252,7 +252,7 @@ tr:focus {
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position: absolute; /* Stay in place */
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right: 0;
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top: 0;
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height: 185px; /* Full height */
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height: 195px; /* Full height */
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/*margin: 50% auto;*/
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padding: 5px;
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border: 2px solid var(--my-highlight-color);
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@ -264,7 +264,7 @@ tr:focus {
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#character-overview-text {
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padding: 4px;
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margin: 10px;
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margin: 8px;
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color: white;
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background-color: #444;
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}
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@ -272,7 +272,7 @@ tr:focus {
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#character-overview-save-button,
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#character-overview-options-button {
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color: #aaa;
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font-size: 16px;
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font-size: 14px;
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font-weight: bold;
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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116
index.html
116
index.html
@ -26,6 +26,7 @@
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<script src="utils/PurchaseRamForHomeBox.js"></script>
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<script src="utils/GameOptions.js"></script>
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<script src="utils/LogBox.js"></script>
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<script src="utils/InfiltrationBox.js"></script>
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<!-- Netscript -->
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<script src="src/NetscriptWorker.js"></script>
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@ -61,6 +62,8 @@
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<script src="src/Alias.js"></script>
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<script src="src/Message.js"></script>
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<script src="src/ActiveScriptsUI.js"></script>
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<script src="src/Infiltration.js"></script>
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<script src="src/StockMarket.js"></script>
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<script src="src/engine.js"></script>
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@ -115,7 +118,7 @@
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</li>
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<li class="augmentations-tab">
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<a id="augmentations-menu-link"> Augmentations </a>
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<a id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </a>
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</li>
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<li class="tutorial-tab">
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@ -212,6 +215,9 @@
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<li id="aevum-travelagency-li">
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<a id="aevum-travelagency" class="a-link-button"> Travel Agency </a>
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</li>
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<li id="aevum-hospital-li">
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<a id="aevum-hospital" class="a-link-button">Hospital</a>
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</li>
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<li id="aevum-summituniversity-li">
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<a id="aevum-summituniversity" class="a-link-button"> Summit University </a>
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</li>
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@ -260,6 +266,9 @@
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<li id="chongqing-travelagency-li">
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<a id="chongqing-travelagency" class="a-link-button"> Travel Agency </a>
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</li>
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<li id="chongqing-hospital-li">
|
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<a id="chongqing-hospital" class="a-link-button">Hospital</a>
|
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</li>
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<li id="chonqging-kuaigonginternational-li">
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<a id="chongqing-kuaigonginternational" class="a-link-button">KuaiGong International </a>
|
||||
</li>
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||||
@ -275,6 +284,9 @@
|
||||
<li id="sector12-travelagency-li">
|
||||
<a id="sector12-travelagency" class="a-link-button">Travel Agency </a>
|
||||
</li>
|
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<li id="sector12-hospital-li">
|
||||
<a id="sector12-hospital" class="a-link-button">Hospital</a>
|
||||
</li>
|
||||
<li id="sector12-rothmanuniversity-li">
|
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<a id="sector12-rothmanuniversity" class="a-link-button"> Rothman University</a>
|
||||
</li>
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||||
@ -329,6 +341,9 @@
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<li id="newtokyo-travelagency-li">
|
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<a id="newtokyo-travelagency" class="a-link-button"> Travel Agency</a>
|
||||
</li>
|
||||
<li id="newtokyo-hospital-li">
|
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<a id="newtokyo-hospital" class="a-link-button">Hospital</a>
|
||||
</li>
|
||||
<li id="newtokyo-defcomm-li">
|
||||
<a id="newtokyo-defcomm" class="a-link-button"> DefComm</a>
|
||||
</li>
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||||
@ -350,6 +365,9 @@
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<li id="ishima-travelagency-li">
|
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<a id="ishima-travelagency" class="a-link-button">Travel Agency </a>
|
||||
</li>
|
||||
<li id="ishima-hospital-li">
|
||||
<a id="ishima-hospital" class="a-link-button">Hospital</a>
|
||||
</li>
|
||||
<li id="ishima-stormtechnologies-li">
|
||||
<a id="ishima-stormtechnologies" class="a-link-button">Storm Technologies</a>
|
||||
</li>
|
||||
@ -368,6 +386,9 @@
|
||||
<li id="volhaven-travelagency-li">
|
||||
<a id="volhaven-travelagency" class="a-link-button">Travel Agency </a>
|
||||
</li>
|
||||
<li id="volhaven-hospital-li">
|
||||
<a id="volhaven-hospital" class="a-link-button">Hospital</a>
|
||||
</li>
|
||||
<li id="volhaven-zbinstituteoftechnology-li">
|
||||
<a id="volhaven-zbinstituteoftechnology" class="a-link-button">ZB Insitute of Technology</a>
|
||||
</li>
|
||||
@ -399,6 +420,12 @@
|
||||
<a id="volhaven-slums" class="a-link-button">The Slums</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<ul id="generic-locations-list">
|
||||
<li id="generic-location-wse-li">
|
||||
<a id="generic-location-wse" class="a-link-button">World Stock Exchange </a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<!-- Create a program(executable) -->
|
||||
@ -559,7 +586,8 @@
|
||||
Scripts on every computer but your home computer<br>
|
||||
Purchased servers <br>
|
||||
Hacknet Nodes <br>
|
||||
Faction/Company reputation <br><br>
|
||||
Faction/Company reputation <br>
|
||||
Stocks<br><br>
|
||||
Purchasing an Augmentation lets you start over with the perks and benefits granted by all
|
||||
of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
|
||||
on your home computer (but you will lose all programs besides NUKE.exe).
|
||||
@ -583,7 +611,7 @@
|
||||
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
|
||||
<a id="tutorial-netscript-link" class="a-link-button"> Netscript Programming Language </a>
|
||||
<a id="tutorial-traveling-link" class="a-link-button"> Traveling </a>
|
||||
<a id="tutorial-jobs-link" class="a-link-button"> Jobs </a>
|
||||
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
|
||||
<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
|
||||
<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
|
||||
|
||||
@ -649,6 +677,17 @@
|
||||
<a id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $100,000</a>
|
||||
<a id="location-purchase-home-ram" class="a-link-button"> Purchase additional RAM for Home computer </a>
|
||||
|
||||
<!-- Infiltrate -->
|
||||
<a id="location-infiltrate" class="a-link-button tooltip"> Infiltrate Company
|
||||
<span class="tooltiptext">
|
||||
Infiltrate this company's facility to try and steal their classified secrets!
|
||||
Warning: You may end up hospitalized if you are unsuccessful!
|
||||
</span>
|
||||
</a>
|
||||
|
||||
<!-- Hospital -->
|
||||
<a id="location-hospital-treatment" class="a-link-button"> Get Treatment for Wounds </a>
|
||||
|
||||
<!-- Travel agency -->
|
||||
<p id="location-travel-agency-text">
|
||||
From here, you can travel to any other city! A ticket costs $200,000.
|
||||
@ -699,6 +738,35 @@
|
||||
<p id="infiltration-status-text"></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="stock-market-container" class="generic-menupage-container">
|
||||
<p>
|
||||
Welcome to the World Stock Exchange (WSE)! <br><br>
|
||||
|
||||
To begin trading, you must first purchase an account. WSE accounts will persist
|
||||
after you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
<a id="stock-market-buy-account" class="a-link-button-inactive"> Buy WSE Account </a>
|
||||
<p>
|
||||
You can also purchase access to the World Stock Exchange's TIX API! TIX, short for
|
||||
Trade Information eXchange, is the communications protocol supported by the WSE.
|
||||
<br><br>
|
||||
Gaining access to the TIX API lets you write code to build automated trading
|
||||
systems. In other words, you can create your own algorithmic trading strategies!
|
||||
<br><br>
|
||||
If you purchase access to the TIX API, you will retain that access even after
|
||||
you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
<a id="stock-market-buy-tix-api" class="a-link-button-inactive">
|
||||
Buy Trade Information eXchange (TEX) API Access - COMING SOON
|
||||
</a>
|
||||
<p id="stock-market-commission"> </p>
|
||||
|
||||
<ul id="stock-market-list" style="list-style:none;">
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<!-- Log Box -->
|
||||
<div id="log-box-container">
|
||||
@ -710,55 +778,67 @@
|
||||
|
||||
<!-- Purchase Server Pop-up Box -->
|
||||
<div id="purchase-server-box-container" class="popup-box-container">
|
||||
<div id="purchase-server-box-content">
|
||||
<div id="purchase-server-box-content" class="popup-box-content">
|
||||
<p id="purchase-server-box-text"> </p>
|
||||
<p id="purchase-server-box-enter-name"> Enter new server hostname: </p>
|
||||
<input type="text" id="purchase-server-box-input" pattern="[a-zA-Z0-9-_]+ maxlength="30"> </input>
|
||||
<span id="purchase-server-box-confirm"> Purchase </span>
|
||||
<span id="purchase-server-box-cancel"> Cancel </span>
|
||||
<span id="purchase-server-box-confirm" class="popup-box-button"> Purchase </span>
|
||||
<span id="purchase-server-box-cancel" class="popup-box-button"> Cancel </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Purchase RAM for Home Computer Pop-up Box -->
|
||||
<div id="purchase-ram-for-home-box-container" class="popup-box-container">
|
||||
<div id="purchase-ram-for-home-box-content">
|
||||
<div id="purchase-ram-for-home-box-content" class="popup-box-content">
|
||||
<p id="purchase-ram-for-home-box-text"> </p>
|
||||
<span id="purchase-ram-for-home-box-confirm"> Purchase </span>
|
||||
<span id="purchase-ram-for-home-box-cancel"> Cancel </span>
|
||||
<span id="purchase-ram-for-home-box-confirm" class="popup-box-button"> Purchase </span>
|
||||
<span id="purchase-ram-for-home-box-cancel" class="popup-box-button"> Cancel </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Travel Pop-up Box -->
|
||||
<div id="travel-box-container" class="popup-box-container">
|
||||
<div id="travel-box-content">
|
||||
<div id="travel-box-content" class="popup-box-content">
|
||||
<p id="travel-box-text"> </p>
|
||||
<span id="travel-box-confirm"> Yes </span>
|
||||
<span id="travel-box-cancel"> No </span>
|
||||
<span id="travel-box-confirm" class="popup-box-button"> Yes </span>
|
||||
<span id="travel-box-cancel" class="popup-box-button"> No </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Purchase Augmentation Pop-up Box -->
|
||||
<div id="purchase-augmentation-box-container" class="popup-box-container">
|
||||
<div id="purchase-augmentation-box-content">
|
||||
<div id="purchase-augmentation-box-content" class="popup-box-content">
|
||||
<h2 id="purchase-augmentation-box-aug-name"> </h2>
|
||||
<p id="purchase-augmentation-box-aug-info"> </p>
|
||||
<p id="purchase-augmentation-box-text"> </p>
|
||||
<span id="purchase-augmentation-box-confirm"> Purchase </span>
|
||||
<span id="purchase-augmentation-box-cancel"> Cancel </span>
|
||||
<span id="purchase-augmentation-box-confirm" class="popup-box-button"> Purchase </span>
|
||||
<span id="purchase-augmentation-box-cancel" class="popup-box-button"> Cancel </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Faction Invitation Pop-up Box -->
|
||||
<div id="faction-invitation-box-container" class="popup-box-container">
|
||||
<div id="faction-invitation-box-content">
|
||||
<div id="faction-invitation-box-content" class="popup-box-content">
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br> <br>
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<span id="faction-invitation-box-yes"> Yes </span>
|
||||
<span id="faction-invitation-box-no"> No </span>
|
||||
<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
|
||||
<span id="faction-invitation-box-no" class="popup-box-button"> No </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- End of Infiltration pop up box -->
|
||||
<div id="infiltration-box-container" class="popup-box-container">
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br><br>
|
||||
<select id="infiltration-faction-select"> </select> <br>
|
||||
<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -246,7 +246,7 @@ initAugmentations = function() {
|
||||
var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
|
||||
CombatRib2.setRequirements(7000, 12000000);
|
||||
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
|
||||
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 15%.")
|
||||
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 15%.")
|
||||
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
|
||||
if (augmentationExists(AugmentationNames.CombatRib2)) {
|
||||
|
@ -665,7 +665,8 @@ initCompanies = function() {
|
||||
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SysAdmin,
|
||||
CompanyPositions.SecurityEngineer, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
|
||||
CompanyPositions.HeadOfSoftware, CompanyPositions.HeadOfEngineering,
|
||||
CompanyPositions.VicePresident, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
|
||||
CompanyPositions.VicePresident, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
|
||||
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
|
||||
CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.IshimaStormTechnologies)) {
|
||||
@ -681,7 +682,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.NewTokyoDefComm)) {
|
||||
DefComm.favor = Companies[Locations.NewTokyoDefComm].favor;
|
||||
delete Companies[Locations.NewTokyoDefComm];
|
||||
@ -695,7 +696,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.VolhavenHeliosLabs)) {
|
||||
HeliosLabs.favor = Companies[Locations.VolhavenHeliosLabs].favor;
|
||||
delete Companies[Locations.VolhavenHeliosLabs];
|
||||
@ -709,7 +710,8 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.NewTokyoVitaLife)) {
|
||||
VitaLife.favor = Companies[Locations.NewTokyoVitaLife].favor;
|
||||
@ -724,7 +726,8 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.Sector12IcarusMicrosystems)) {
|
||||
IcarusMicrosystems.favor = Companies[Locations.Sector12IcarusMicrosystems].favor;
|
||||
@ -739,7 +742,8 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.Sector12UniversalEnergy)) {
|
||||
UniversalEnergy.favor = Companies[Locations.Sector12UniversalEnergy].favor;
|
||||
@ -754,7 +758,8 @@ initCompanies = function() {
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.BusinessManager,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
if (companyExists(Locations.AevumGalacticCybersystems)) {
|
||||
GalacticCybersystems.favor = Companies[Locations.AevumGalacticCybersystems].favor;
|
||||
@ -770,7 +775,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CEO,
|
||||
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
|
||||
CompanyPositions.HeadOfSecurity]);
|
||||
if (companyExists(Locations.AevumAeroCorp)) {
|
||||
@ -786,7 +791,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CEO,
|
||||
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
|
||||
CompanyPositions.HeadOfSecurity]);
|
||||
if (companyExists(Locations.VolhavenOmniaCybersystems)) {
|
||||
@ -802,7 +807,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CEO,
|
||||
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
|
||||
CompanyPositions.HeadOfSecurity]);
|
||||
if (companyExists(Locations.ChongqingSolarisSpaceSystems)) {
|
||||
@ -818,7 +823,7 @@ initCompanies = function() {
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
|
||||
CompanyPositions.OperationsManager, CompanyPositions.CEO,
|
||||
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
|
||||
CompanyPositions.HeadOfSecurity]);
|
||||
if (companyExists(Locations.Sector12DeltaOne)) {
|
||||
|
@ -127,7 +127,7 @@ PlayerObject.prototype.applyForSecurityEngineerJob = function() {
|
||||
if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.SecurityEngineer;
|
||||
dialogBoxCreate("Congratulations, you were offered a position at ", this.companyName, " as a Security Engineer!");
|
||||
dialogBoxCreate("Congratulations, you were offered a position at " + this.companyName + " as a Security Engineer!");
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
|
124
src/Constants.js
124
src/Constants.js
@ -1,5 +1,5 @@
|
||||
CONSTANTS = {
|
||||
Version: "0.23.1",
|
||||
Version: "0.24.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -38,7 +38,7 @@ CONSTANTS = {
|
||||
|
||||
/* Script related things */
|
||||
//Time (ms) it takes to run one operation in Netscript.
|
||||
CodeInstructionRunTime: 200,
|
||||
CodeInstructionRunTime: 100,
|
||||
|
||||
//RAM Costs for different commands
|
||||
ScriptWhileRamCost: 0.2,
|
||||
@ -82,8 +82,8 @@ CONSTANTS = {
|
||||
|
||||
//Augmentation Constants
|
||||
AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
|
||||
AugmentationRepMultiplier: 1.75, //Used for balancing rep cost without having to readjust every value
|
||||
MultipleAugMultiplier: 1.75,
|
||||
AugmentationRepMultiplier: 2.5, //Used for balancing rep cost without having to readjust every value
|
||||
MultipleAugMultiplier: 1.9,
|
||||
|
||||
//Maximum number of log entries for a script
|
||||
MaxLogCapacity: 50,
|
||||
@ -93,9 +93,15 @@ CONSTANTS = {
|
||||
|
||||
//Infiltration constants
|
||||
InfiltrationBribeBaseAmount: 100000, //Amount per clearance level
|
||||
InfiltrationMoneyValue: 2000, //Convert "secret" value to money
|
||||
|
||||
//Stock market constants
|
||||
WSEAccountCost: 50000000,
|
||||
TIXAPICost: 1000000000,
|
||||
StockMarketCommission: 100000,
|
||||
|
||||
HospitalCostPerHp: 25000,
|
||||
//Hospital/Health
|
||||
HospitalCostPerHp: 75000,
|
||||
|
||||
MillisecondsPer20Hours: 72000000,
|
||||
GameCyclesPer20Hours: 72000000 / 200,
|
||||
@ -606,28 +612,47 @@ CONSTANTS = {
|
||||
"From the travel agency you can travel to any other city. Doing so costs money. <br><br>" +
|
||||
"Each city has its own set of companies and unique locations. Also, certain content is only available to you " +
|
||||
"if you are in certain cities, so get exploring!",
|
||||
TutorialJobsText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
|
||||
"different companies which you can work for. By working for a company you can earn money, " +
|
||||
"train your various labor skills, and unlock powerful passive perks. <br><br> " +
|
||||
"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
|
||||
"page will have options that let you apply to positions in the company. There might be several different " +
|
||||
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
|
||||
"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
|
||||
"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
|
||||
"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
|
||||
"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
|
||||
"and reputation. The rate at which you money and experience depends on the company and your position. " +
|
||||
"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
|
||||
"your stats. Different positions value different stats. When you are working, you are unable to perform any " +
|
||||
"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
|
||||
"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
|
||||
"8 hours is up. However, if you have a full-time job, then cancelling a shift early will result in you gaining " +
|
||||
"only half of the reputation " +
|
||||
"that you had earned up to that point. There are also part-time/consultant jobs available where you will not " +
|
||||
" be penalized if you cancel a work shift early. However, these positions pay less than full-time positions.<br><br>" +
|
||||
"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
|
||||
"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
|
||||
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.",
|
||||
TutorialCompaniesText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
|
||||
"different companies which you can work for. By working for a company you can earn money, " +
|
||||
"train your various labor skills, and unlock powerful passive perks. <br><br> " +
|
||||
"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
|
||||
"page will have options that let you apply to positions in the company. There might be several different " +
|
||||
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
|
||||
"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
|
||||
"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
|
||||
"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
|
||||
"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
|
||||
"and reputation. The rate at which you money and experience depends on the company and your position. " +
|
||||
"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
|
||||
"your stats. Different positions value different stats. When you are working, you are unable to perform any " +
|
||||
"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
|
||||
"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
|
||||
"8 hours is up. However, if you have a full-time job, then cancelling a shift early will result in you gaining " +
|
||||
"only half of the reputation " +
|
||||
"that you had earned up to that point. There are also part-time/consultant jobs available where you will not " +
|
||||
" be penalized if you cancel a work shift early. However, these positions pay less than full-time positions.<br><br>" +
|
||||
"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
|
||||
"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
|
||||
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.<br><br>" +
|
||||
"<h1>Infiltrating Companies</h1><br>" +
|
||||
"Many companies have facilities that you can attempt to infiltrate. By infiltrating, you can steal classified company secrets " +
|
||||
"and then sell these for money or for faction reputation. To try and infiltrate a company, visit a company through the " +
|
||||
"'World' menu. There will be an option that says 'Infiltrate Company'. <br><br>" +
|
||||
"When infiltrating a company, you must progress through clearance levels in the facility. Every clearance level " +
|
||||
"has some form of security that you must get past. There are several forms of security, ranging from high-tech security systems to " +
|
||||
"armed guards. For each form of security, there are a variety of options that you can choose to try and bypass the security. Examples " +
|
||||
"include hacking the security, engaging in combat, assassination, or sneaking past the security. The chance to succeed for each option " +
|
||||
"is determined in part by your stats. So, for example, trying to hack the security system relies on your hacking skill, whereas trying to " +
|
||||
"sneak past the security relies on your agility level.<br><br>" +
|
||||
"The facility has a 'security level' that affects your chance of success when trying to get past a clearance level. " +
|
||||
"Every time you advance to the next clearance level, the facility's security level will increase by a fixed amount. Furthermore " +
|
||||
"the options you choose and whether you succeed or fail will affect the security level as well. For example, " +
|
||||
"if you try to kill a security guard and fail, the security level will increase by a lot. If you choose to sneak past " +
|
||||
"security and succeed, the security level will not increase at all. <br><br>" +
|
||||
"Every 5 clearance levels, you will steal classified company secrets that can be sold for money or faction reputation. However, " +
|
||||
"in order to sell these secrets you must successfully escape the facility using the 'Escape' option. Furthermore, companies have " +
|
||||
"a max clearance level. If you reach the max clearance level you will automatically escape the facility with all of your " +
|
||||
"stolen secrets.<br><br>",
|
||||
TutorialFactionsText: "Throughout the game you may receive invitations from factions. There are many different factions, and each faction " +
|
||||
"has different criteria for determining its potential members. Joining a faction and furthering its cause is crucial " +
|
||||
"to progressing in the game and unlocking endgame content. <br><br> " +
|
||||
@ -668,6 +693,22 @@ CONSTANTS = {
|
||||
"RAM Upgrades on your home computer",
|
||||
|
||||
Changelog:
|
||||
"v0.24.0<br>" +
|
||||
"-Players now have HP, which is displayed in the top right. To regain HP, visit the hospital. Currently " +
|
||||
"the only way to lose HP is through infiltration<br>" +
|
||||
"-Infiltration - Attempt to infiltrate a company and steal their classified secrets. See 'Companies' documentation for more details<br>" +
|
||||
"-Stock Market - Added the World Stock Exchange (WSE), a brokerage that lets you buy/sell stocks. To begin trading you must first purchase " +
|
||||
"an account. A WSE account will persist even after resetting by installing Augmentations. How the stock market works should hopefully be " +
|
||||
"self explanatory. There is no documentation about it currently, I will add some later. NOTE: Stock prices only change when the game is open. " +
|
||||
"The Stock Market is reset when installing Augmentations, which means you will lose all your stocks<br>" +
|
||||
"-Decreased money gained from hacking by ~12%<br>" +
|
||||
"-Increased reputation required for all Augmentations by ~40%<br>" +
|
||||
"-Cost increase when purchasing multiple augmentations increased from 75% to 90%<br>" +
|
||||
"-Added basic variable runtime to Netscript operations. Basic commands run in 100ms. Any function incurs another 100ms in runtime (200ms total). " +
|
||||
"Any function that starts with getServer incurs another 100ms runtime (300ms total). exec() and scp() require 400ms total. <br>" +
|
||||
"-Slightly reduced the amount of experience gained from hacking<br><br>" +
|
||||
"v0.23.1<br>" +
|
||||
"-scan() Netscript function now takes a single argument representing the server from which to scan. <br><br>" +
|
||||
"v0.23.0<br>" +
|
||||
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
|
||||
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
|
||||
@ -860,19 +901,18 @@ CONSTANTS = {
|
||||
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.23.1<br>" +
|
||||
"-scan() Netscript function now takes a single argument representing the server from which to scan. <br><br>" +
|
||||
"v0.23.0<br>" +
|
||||
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
|
||||
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
|
||||
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
|
||||
"you install your Augmentations, your game will reset like before. <br>" +
|
||||
"-Reputation needed to gain a favor from faction decreased from 7500 to 6500<br>" +
|
||||
"-Reputation needed to gain a favor from company increased from 5000 to 6000<br>" +
|
||||
"-Reputation cost of all Augmentations increased by 16%<br>" +
|
||||
"-Higher positions at companies now grant slightly more reputation for working<br>" +
|
||||
"-Added getServerMaxMoney() Netscript function<br>" +
|
||||
"-Added scan() Netscript function<br>" +
|
||||
"-Added getServerNumPortsRequired() Netscript function<br>" +
|
||||
"-There is now no additional RAM cost incurred when multithreading a script<br><br>",
|
||||
"v0.24.0<br>" +
|
||||
"-Players now have HP, which is displayed in the top right. To regain HP, visit the hospital. Currently " +
|
||||
"the only way to lose HP is through infiltration<br>" +
|
||||
"-Infiltration - Attempt to infiltrate a company and steal their classified secrets. See 'Companies' documentation for more details<br>" +
|
||||
"-Stock Market - Added the World Stock Exchange (WSE), a brokerage that lets you buy/sell stocks. To begin trading you must first purchase " +
|
||||
"an account. A WSE account will persist even after resetting by installing Augmentations. How the stock market works should hopefully be " +
|
||||
"self explanatory. There is no documentation about it currently, I will add some later. NOTE: Stock prices only change when the game is open. " +
|
||||
"The Stock Market is reset when installing Augmentations, which means you will lose all your stocks<br>" +
|
||||
"-Decreased money gained from hacking by ~12%<br>" +
|
||||
"-Increased reputation required for all Augmentations by ~40%<br>" +
|
||||
"-Cost increase when purchasing multiple augmentations increased from 75% to 90%<br>" +
|
||||
"-Added basic variable runtime to Netscript operations. Basic commands run in 100ms. Any function incurs another 100ms in runtime (200ms total). " +
|
||||
"Any function that starts with getServer incurs another 100ms runtime (300ms total). exec() and scp() require 400ms total. <br>" +
|
||||
"-Slightly reduced the amount of experience gained from hacking<br>",
|
||||
}
|
||||
|
796
src/Infiltration.js
Normal file
796
src/Infiltration.js
Normal file
@ -0,0 +1,796 @@
|
||||
/* Infiltration.js
|
||||
*
|
||||
* Kill
|
||||
* Knockout (nonlethal)
|
||||
* Stealth Knockout (nonlethal)
|
||||
* Assassinate
|
||||
*
|
||||
* Hack Security
|
||||
* Destroy Security
|
||||
* Sneak past Security
|
||||
*
|
||||
* Pick the locked door
|
||||
*
|
||||
* Bribe security
|
||||
*
|
||||
* Escape
|
||||
*/
|
||||
|
||||
InfiltrationScenarios = {
|
||||
Guards: "You see an armed security guard patrolling the area.",
|
||||
TechOnly: "The area is equipped with a state-of-the-art security system: cameras, laser tripwires, and sentry turrets.",
|
||||
TechOrLockedDoor: "The area is equipped with a state-of-the-art security system. There is a locked door on the side of the " +
|
||||
"room that can be used to bypass security.",
|
||||
Bots: "You see a few security bots patrolling the area.",
|
||||
}
|
||||
|
||||
function InfiltrationInstance(companyName, startLevel, val, maxClearance, diff) {
|
||||
this.companyName = companyName;
|
||||
this.clearanceLevel = 0;
|
||||
this.maxClearanceLevel = maxClearance;
|
||||
this.securityLevel = startLevel;
|
||||
this.difficulty = diff; //Affects how much security level increases. Represents a percentage
|
||||
this.baseValue = val; //Base value of company secrets
|
||||
this.secretsStolen = []; //Numbers representing value of stolen secrets
|
||||
|
||||
this.hackingExpGained = 0;
|
||||
this.strExpGained = 0;
|
||||
this.defExpGained = 0;
|
||||
this.dexExpGained = 0;
|
||||
this.agiExpGained = 0;
|
||||
this.chaExpGained = 0;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainHackingExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.hackingExpGained += amt;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainStrengthExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.strExpGained += amt;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainDefenseExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.defExpGained += amt;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainDexterityExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.dexExpGained += amt;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainAgilityExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.agiExpGained += amt;
|
||||
}
|
||||
|
||||
InfiltrationInstance.prototype.gainCharismaExp = function(amt) {
|
||||
if (isNaN(amt)) {return;}
|
||||
this.chaExpGained += amt;
|
||||
}
|
||||
|
||||
|
||||
|
||||
function beginInfiltration(companyName, startLevel, val, maxClearance, diff) {
|
||||
var inst = new InfiltrationInstance(companyName, startLevel, val, maxClearance, diff);
|
||||
clearInfiltrationStatusText();
|
||||
nextInfiltrationLevel(inst);
|
||||
}
|
||||
|
||||
function endInfiltration(inst, success) {
|
||||
if (success) {
|
||||
infiltrationBoxCreate(inst);
|
||||
}
|
||||
|
||||
clearEventListeners("infiltration-kill");
|
||||
clearEventListeners("infiltration-knockout");
|
||||
clearEventListeners("infiltration-stealthknockout");
|
||||
clearEventListeners("infiltration-assassinate");
|
||||
clearEventListeners("infiltration-hacksecurity");
|
||||
clearEventListeners("infiltration-destroysecurity");
|
||||
clearEventListeners("infiltration-sneak");
|
||||
clearEventListeners("infiltration-pickdoor");
|
||||
clearEventListeners("infiltration-bribe");
|
||||
clearEventListeners("infiltration-escape");
|
||||
|
||||
Engine.loadWorldContent();
|
||||
}
|
||||
|
||||
function nextInfiltrationLevel(inst) {
|
||||
++inst.clearanceLevel;
|
||||
updateInfiltrationLevelText(inst);
|
||||
|
||||
//Buttons
|
||||
var killButton = clearEventListeners("infiltration-kill");
|
||||
var knockoutButton = clearEventListeners("infiltration-knockout");
|
||||
var stealthKnockoutButton = clearEventListeners("infiltration-stealthknockout");
|
||||
var assassinateButton = clearEventListeners("infiltration-assassinate");
|
||||
var hackSecurityButton = clearEventListeners("infiltration-hacksecurity");
|
||||
var destroySecurityButton = clearEventListeners("infiltration-destroysecurity");
|
||||
var sneakButton = clearEventListeners("infiltration-sneak");
|
||||
var pickdoorButton = clearEventListeners("infiltration-pickdoor");
|
||||
var bribeButton = clearEventListeners("infiltration-bribe");
|
||||
var escapeButton = clearEventListeners("infiltration-escape");
|
||||
|
||||
killButton.style.display = "none";
|
||||
knockoutButton.style.display = "none";
|
||||
stealthKnockoutButton.style.display = "none";
|
||||
assassinateButton.style.display = "none";
|
||||
hackSecurityButton.style.display = "none";
|
||||
destroySecurityButton.style.display = "none";
|
||||
sneakButton.style.display = "none";
|
||||
pickdoorButton.style.display = "none";
|
||||
bribeButton.style.display = "none";
|
||||
escapeButton.style.display = "none";
|
||||
|
||||
var rand = getRandomInt(0, 5); //This needs to change if more scenarios are added
|
||||
var scenario = null;
|
||||
switch (rand) {
|
||||
case 1:
|
||||
scenario = InfiltrationScenarios.TechOnly;
|
||||
hackSecurityButton.style.display = "block";
|
||||
destroySecurityButton.style.display = "block";
|
||||
sneakButton.style.display = "block";
|
||||
escapeButton.style.display = "block";
|
||||
break;
|
||||
case 2:
|
||||
scenario = InfiltrationScenarios.TechOrLockedDoor;
|
||||
hackSecurityButton.style.display = "block";
|
||||
destroySecurityButton.style.display = "block";
|
||||
sneakButton.style.display = "block";
|
||||
pickdoorButton.style.display = "block";
|
||||
escapeButton.style.display = "block";
|
||||
break;
|
||||
case 3:
|
||||
scenario = InfiltrationScenarios.Bots;
|
||||
killButton.style.display = "block";
|
||||
killButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationKill(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
|
||||
"rest of the facility's security. The facility's security " +
|
||||
"level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
Player.karma -= 1;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
var dmgTaken = Math.max(1, Math.round(1.5 * inst.securityLevel / Player.defense));
|
||||
writeInfiltrationStatusText("You FAILED to kill the security bots. The bots fight back " +
|
||||
"and raise the alarm! You take " + dmgTaken + " damage and " +
|
||||
"the facility's security level increases by " +
|
||||
formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
if (Player.takeDamage(dmgTaken)) {
|
||||
endInfiltration(inst, false);
|
||||
}
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
});
|
||||
assassinateButton.style.display = "block";
|
||||
assassinateButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationAssassinate(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
|
||||
Player.karma -= 1;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
|
||||
"you but are now more alert for an intruder. The facility's security level " +
|
||||
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
});
|
||||
hackSecurityButton.style.display = "block";
|
||||
sneakButton.style.display = "block";
|
||||
escapeButton.style.display = "block";
|
||||
break;
|
||||
default: //0, 4-5
|
||||
scenario = InfiltrationScenarios.Guards;
|
||||
killButton.style.display = "block";
|
||||
killButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationKill(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
|
||||
"rest of the facility's security. The facility's security " +
|
||||
"level has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
Player.karma -= 3;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
|
||||
writeInfiltrationStatusText("You FAILED to kill the security guard. The guard fights back " +
|
||||
"and raises the alarm! You take " + dmgTaken + " damage and " +
|
||||
"the facility's security level has increased by " +
|
||||
formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
if (Player.takeDamage(dmgTaken)) {
|
||||
endInfiltration(inst, false);
|
||||
}
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
});
|
||||
knockoutButton.style.display = "block";
|
||||
stealthKnockoutButton.style.display = "block";
|
||||
assassinateButton.style.display = "block";
|
||||
assassinateButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationAssassinate(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
|
||||
Player.karma -= 3;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
|
||||
"you but is now more alert for an intruder. The facility's security level " +
|
||||
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
});
|
||||
sneakButton.style.display = "block";
|
||||
bribeButton.style.display = "block";
|
||||
escapeButton.style.display = "block";
|
||||
break;
|
||||
}
|
||||
|
||||
knockoutButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationKnockout(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
|
||||
"Unfortunately you made a lot of noise and alerted other security.");
|
||||
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
|
||||
writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
|
||||
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
|
||||
"the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
if (Player.takeDamage(dmgTaken)) {
|
||||
endInfiltration(inst, false);
|
||||
}
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
stealthKnockoutButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationStealthKnockout(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
|
||||
"any noise!");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
|
||||
writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
|
||||
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
|
||||
"the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
if (Player.takeDamage(dmgTaken)) {
|
||||
endInfiltration(inst, false);
|
||||
}
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
hackSecurityButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationHack(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
|
||||
writeInfiltrationStatusText("The facility's security level increased by " + ((res[1]*100) - 100).toString() + "%");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
|
||||
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
destroySecurityButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationDestroySecurity(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
|
||||
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
|
||||
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
sneakButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationSneak(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
|
||||
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
pickdoorButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationPickLockedDoor(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
|
||||
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
|
||||
"increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
bribeButton.addEventListener("click", function() {
|
||||
var bribeAmt = CONSTANTS.InfiltrationBribeBaseAmount * inst.clearanceLevel;
|
||||
if (Player.money < bribeAmt) {
|
||||
writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
|
||||
"You need $" + bribeAmt);
|
||||
return false;
|
||||
}
|
||||
var res = attemptInfiltrationBribe(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
|
||||
"to the next clearance level for $" + bribeAmt);
|
||||
Player.loseMoney(bribeAmt);
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
|
||||
"other security guards about your presence! The facility's " +
|
||||
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
escapeButton.addEventListener("click", function() {
|
||||
var res = attemptInfiltrationEscape(inst);
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
|
||||
"documents and company secrets!");
|
||||
endInfiltration(inst, true);
|
||||
return false;
|
||||
} else {
|
||||
writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
|
||||
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
if (Player.takeDamage(1)) {
|
||||
endInfiltration(inst, false);
|
||||
}
|
||||
}
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
updateInfiltrationLevelText(inst);
|
||||
return false;
|
||||
});
|
||||
|
||||
updateInfiltrationButtons(inst, scenario);
|
||||
writeInfiltrationStatusText("");
|
||||
writeInfiltrationStatusText("You are now on clearance level " + inst.clearanceLevel + ".<br>" +
|
||||
scenario);
|
||||
}
|
||||
|
||||
|
||||
function endInfiltrationLevel(inst) {
|
||||
//Check if you gained any secrets
|
||||
if (inst.clearanceLevel % 5 == 0) {
|
||||
var baseSecretValue = inst.baseValue * inst.clearanceLevel / 2;
|
||||
var secretValue = baseSecretValue * Player.faction_rep_mult;
|
||||
var secretMoneyValue = baseSecretValue * CONSTANTS.InfiltrationMoneyValue;
|
||||
inst.secretsStolen.push(secretValue);
|
||||
dialogBoxCreate("You found and stole a set of classified documents from the company. " +
|
||||
"These classified secrets could probably be sold for money ($" +
|
||||
formatNumber(secretMoneyValue, 2) + "), or they " +
|
||||
"could be given to factions for reputation (" + formatNumber(secretValue, 3) + " rep)");
|
||||
}
|
||||
|
||||
//Increase security level based on difficulty
|
||||
inst.securityLevel *= (1 + (inst.difficulty / 100));
|
||||
writeInfiltrationStatusText("You move on to the facility's next clearance level. This " +
|
||||
"clearance level has " + inst.difficulty + "% higher security");
|
||||
|
||||
//If this is max level, force endInfiltration
|
||||
if (inst.clearanceLevel >= inst.maxClearanceLevel) {
|
||||
endInfiltration(inst, true);
|
||||
} else {
|
||||
nextInfiltrationLevel(inst);
|
||||
}
|
||||
}
|
||||
|
||||
function writeInfiltrationStatusText(txt) {
|
||||
var statusTxt = document.getElementById("infiltration-status-text");
|
||||
statusTxt.innerHTML += (txt + "<br>");
|
||||
statusTxt.parentElement.scrollTop = statusTxt.scrollHeight;
|
||||
}
|
||||
|
||||
function clearInfiltrationStatusText() {
|
||||
document.getElementById("infiltration-status-text").innerHTML = "";
|
||||
}
|
||||
|
||||
function updateInfiltrationLevelText(inst) {
|
||||
var totalValue = 0;
|
||||
var totalMoneyValue = 0;
|
||||
for (var i = 0; i < inst.secretsStolen.length; ++i) {
|
||||
totalValue += inst.secretsStolen[i];
|
||||
totalMoneyValue += inst.secretsStolen[i] * CONSTANTS.InfiltrationMoneyValue;
|
||||
}
|
||||
document.getElementById("infiltration-level-text").innerHTML =
|
||||
"Facility name: " + inst.companyName + "<br>" +
|
||||
"Clearance Level: " + inst.clearanceLevel + "<br>" +
|
||||
"Security Level: " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
|
||||
"Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "<br>" +
|
||||
"Total monetary value of secrets stolen: $" + formatNumber(totalMoneyValue, 2) + "<br><br>" +
|
||||
"Hack exp gained: " + formatNumber(inst.hackingExpGained, 3) + "<br>" +
|
||||
"Str exp gained: " + formatNumber(inst.strExpGained, 3) + "<br>" +
|
||||
"Def exp gained: " + formatNumber(inst.defExpGained, 3) + "<br>" +
|
||||
"Dex exp gained: " + formatNumber(inst.dexExpGained, 3) + "<br>" +
|
||||
"Agi exp gained: " + formatNumber(inst.agiExpGained, 3) + "<br>" +
|
||||
"Cha exp gained: " + formatNumber(inst.chaExpGained, 3);
|
||||
}
|
||||
|
||||
function updateInfiltrationButtons(inst, scenario) {
|
||||
var killChance = getInfiltrationKillChance(inst);
|
||||
var knockoutChance = getInfiltrationKnockoutChance(inst);
|
||||
var stealthKnockoutChance = getInfiltrationStealthKnockoutChance(inst);
|
||||
var assassinateChance = getInfiltrationAssassinateChance(inst);
|
||||
var destroySecurityChance = getInfiltrationDestroySecurityChance(inst);
|
||||
var hackChance = getInfiltrationHackChance(inst);
|
||||
var sneakChance = getInfiltrationSneakChance(inst);
|
||||
var lockpickChance = getInfiltrationPickLockedDoorChance(inst);
|
||||
var bribeChance = getInfiltrationBribeChance(inst);
|
||||
var escapeChance = getInfiltrationEscapeChance(inst);
|
||||
|
||||
document.getElementById("infiltration-escape").innerHTML = "Escape" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to escape the facility with the classified secrets and " +
|
||||
"documents you have stolen. You have a " +
|
||||
formatNumber(escapeChance*100, 2) + "% chance of success. If you fail, " +
|
||||
"the security level will increase by 5%.</span>";
|
||||
|
||||
switch(scenario) {
|
||||
case InfiltrationScenarios.TechOrLockedDoor:
|
||||
document.getElementById("infiltration-pickdoor").innerHTML = "Lockpick" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to pick the locked door. You have a " +
|
||||
formatNumber(lockpickChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increased by 1%. If you fail, the " +
|
||||
"security level will increase by 3%.</span>";
|
||||
case InfiltrationScenarios.TechOnly:
|
||||
document.getElementById("infiltration-hacksecurity").innerHTML = "Hack" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to hack and disable the security system. You have a " +
|
||||
formatNumber(hackChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 3%. If you fail, " +
|
||||
"the security level will increase by 5%.</span>";
|
||||
|
||||
document.getElementById("infiltration-destroysecurity").innerHTML = "Destroy security" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to violently destroy the security system. You have a " +
|
||||
formatNumber(destroySecurityChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 5%. If you fail, the " +
|
||||
"security level will increase by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to sneak past the security system. You have a " +
|
||||
formatNumber(sneakChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 8%. </span>";
|
||||
break;
|
||||
case InfiltrationScenarios.Bots:
|
||||
document.getElementById("infiltration-kill").innerHTML = "Destroy bots" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to destroy the security bots through combat. You have a " +
|
||||
formatNumber(killChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 5%. If you fail, " +
|
||||
"the security level will increase by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-assassinate").innerHTML = "Assassinate bots" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to stealthily destroy the security bots through assassination. You have a " +
|
||||
formatNumber(assassinateChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-hacksecurity").innerHTML = "Hack bots" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to disable the security bots by hacking them. You have a " +
|
||||
formatNumber(hackChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 1%. If you fail, " +
|
||||
"the security level will increase by 5%. </span>";
|
||||
|
||||
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to sneak past the security bots. You have a " +
|
||||
formatNumber(sneakChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 8%. </span>";
|
||||
break;
|
||||
|
||||
case InfiltrationScenarios.Guards:
|
||||
default:
|
||||
document.getElementById("infiltration-kill").innerHTML = "Kill" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to kill the security guard. You have a " +
|
||||
formatNumber(killChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 5%. If you fail, " +
|
||||
"the security level will decrease by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-knockout").innerHTML = "Knockout" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to knockout the security guard. You have a " +
|
||||
formatNumber(knockoutChance*100, 2) + "% chance of success. " +
|
||||
"If you succeed, the security level will increase by 3%. If you fail, the " +
|
||||
"security level will increase by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-stealthknockout").innerHTML = "Stealth Knockout" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to stealthily knockout the security guard. You have a " +
|
||||
formatNumber(stealthKnockoutChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 10%. </span>";
|
||||
|
||||
document.getElementById("infiltration-assassinate").innerHTML = "Assassinate" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to assassinate the security guard. You have a " +
|
||||
formatNumber(assassinateChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 5%. </span>";
|
||||
|
||||
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to sneak past the security guard. You have a " +
|
||||
formatNumber(sneakChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 8%. </span>";
|
||||
|
||||
document.getElementById("infiltration-bribe").innerHTML = "Bribe" +
|
||||
"<span class='tooltiptext'>" +
|
||||
"Attempt to bribe the security guard. You have a " +
|
||||
formatNumber(bribeChance*100, 2) + "% chance of success. " +
|
||||
"If you fail, the security level will increase by 15%. </span>";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Kill
|
||||
//Success: 5%, Failure 10%, -Karma
|
||||
function attemptInfiltrationKill(inst) {
|
||||
var chance = getInfiltrationKillChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
} else {
|
||||
inst.securityLevel *= 1.1;
|
||||
return [false, 1.1];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationKillChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.strength +
|
||||
Player.dexterity +
|
||||
Player.agility) / (1.5 * lvl));
|
||||
}
|
||||
|
||||
|
||||
//Knockout
|
||||
//Success: 3%, Failure: 10%
|
||||
function attemptInfiltrationKnockout(inst) {
|
||||
var chance = getInfiltrationKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
} else {
|
||||
inst.securityLevel *= 1.1;
|
||||
return [false, 1.1];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationKnockoutChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.strength +
|
||||
Player.dexterity +
|
||||
Player.agility) / (1.75 * lvl));
|
||||
}
|
||||
|
||||
//Stealth knockout
|
||||
//Success: 0%, Failure: 10%
|
||||
function attemptInfiltrationStealthKnockout(inst) {
|
||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
inst.securityLevel *= 1.1;
|
||||
return [false, 1.1];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationStealthKnockoutChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(0.5 * Player.strength +
|
||||
2 * Player.dexterity +
|
||||
2 * Player.agility) / (3 * lvl));
|
||||
}
|
||||
|
||||
//Assassination
|
||||
//Success: 0%, Failure: 5%, -Karma
|
||||
function attemptInfiltrationAssassinate(inst) {
|
||||
var chance = getInfiltrationAssassinateChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [false, 1.05];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationAssassinateChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.dexterity +
|
||||
0.5 * Player.agility) / (2 * lvl));
|
||||
}
|
||||
|
||||
|
||||
//Destroy security
|
||||
//Success: 5%, Failure: 10%
|
||||
function attemptInfiltrationDestroySecurity(inst) {
|
||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
} else {
|
||||
inst.securityLevel *= 1.1;
|
||||
return [false, 1.1];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getInfiltrationDestroySecurityChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.strength +
|
||||
Player.dexterity +
|
||||
Player.agility) / (2 * lvl));
|
||||
}
|
||||
|
||||
|
||||
//Hack security
|
||||
//Success: 1%, Failure: 5%
|
||||
function attemptInfiltrationHack(inst) {
|
||||
var chance = getInfiltrationHackChance(inst);
|
||||
inst.gainHackingExp(inst.securityLevel / 250) * Player.hacking_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
} else {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [false, 1.05];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getInfiltrationHackChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.hacking_skill) / lvl);
|
||||
}
|
||||
|
||||
//Sneak past security
|
||||
//Success: 0%, Failure: 8%
|
||||
function attemptInfiltrationSneak(inst) {
|
||||
var chance = getInfiltrationSneakChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 250) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
inst.securityLevel *= 1.08;
|
||||
return [false, 1.08];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationSneakChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.agility +
|
||||
0.5 * Player.dexterity) / (2 * lvl));
|
||||
}
|
||||
|
||||
//Pick locked door
|
||||
//Success: 1%, Failure: 3%
|
||||
function attemptInfiltrationPickLockedDoor(inst) {
|
||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||
inst.gainDexterityExp(inst.securityLevel / 250) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.01;
|
||||
return [true, 1.01];
|
||||
} else {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [false, 1.03];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationPickLockedDoorChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.dexterity) / lvl);
|
||||
}
|
||||
|
||||
//Bribe
|
||||
//Success: 0%, Failure: 15%,
|
||||
function attemptInfiltrationBribe(inst) {
|
||||
var chance = getInfiltrationBribeChance(inst);
|
||||
inst.gainCharismaExp(inst.securityLevel / 250) * Player.charisma_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
inst.securityLevel *= 1.15;
|
||||
return [false, 1.15];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationBribeChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(Player.charisma) / lvl);
|
||||
}
|
||||
|
||||
//Escape
|
||||
//Failure: 5%
|
||||
function attemptInfiltrationEscape(inst) {
|
||||
var chance = getInfiltrationEscapeChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [false, 1.05];
|
||||
}
|
||||
}
|
||||
|
||||
function getInfiltrationEscapeChance(inst) {
|
||||
var lvl = inst.securityLevel;
|
||||
return Math.min(0.95,
|
||||
(2 * Player.agility +
|
||||
Player.dexterity) / lvl);
|
||||
}
|
@ -647,5 +647,5 @@ function iTutorialSetText(txt) {
|
||||
var textBox = document.getElementById("interactive-tutorial-text");
|
||||
if (textBox == null) {throw new Error("Could not find text box"); return;}
|
||||
textBox.innerHTML = txt;
|
||||
|
||||
textBox.parentElement.scrollTop = 0; // this resets scroll position
|
||||
}
|
179
src/Location.js
179
src/Location.js
@ -80,6 +80,10 @@ Locations = {
|
||||
VolhavenCompuTek: "CompuTek",
|
||||
VolhavenMilleniumFitnessGym: "Millenium Fitness Gym",
|
||||
VolhavenSlums: "Volhaven Slums",
|
||||
|
||||
//Generic locations
|
||||
Hospital: "Hospital",
|
||||
WorldStockExchange: "World Stock Exchange",
|
||||
}
|
||||
|
||||
displayLocationContent = function() {
|
||||
@ -148,7 +152,11 @@ displayLocationContent = function() {
|
||||
var travelToNewTokyo = document.getElementById("location-travel-to-newtokyo");
|
||||
var travelToIshima = document.getElementById("location-travel-to-ishima");
|
||||
var travelToVolhaven = document.getElementById("location-travel-to-volhaven");
|
||||
|
||||
|
||||
var infiltrate = clearEventListeners("location-infiltrate");
|
||||
|
||||
var hospitalTreatment = document.getElementById("location-hospital-treatment");
|
||||
|
||||
var slumsDescText = document.getElementById("location-slums-description");
|
||||
var slumsShoplift = document.getElementById("location-slums-shoplift");
|
||||
var slumsMug = document.getElementById("location-slums-mug");
|
||||
@ -246,6 +254,10 @@ displayLocationContent = function() {
|
||||
travelToIshima.style.display = "none";
|
||||
travelToVolhaven.style.display = "none";
|
||||
|
||||
infiltrate.style.display = "none";
|
||||
|
||||
hospitalTreatment.style.display = "none";
|
||||
|
||||
slumsDescText.style.display = "none";
|
||||
slumsShoplift.style.display = "none";
|
||||
slumsMug.style.display = "none";
|
||||
@ -320,6 +332,10 @@ displayLocationContent = function() {
|
||||
locationTxtDiv3.style.display = "none";
|
||||
}
|
||||
|
||||
//Calculate hospital Cost
|
||||
if (Player.hp < 0) {Player.hp = 0;}
|
||||
var hospitalTreatmentCost = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
||||
|
||||
switch (loc) {
|
||||
case Locations.AevumTravelAgency:
|
||||
travelAgencyText.style.display = "block";
|
||||
@ -352,6 +368,8 @@ displayLocationContent = function() {
|
||||
purchase1tb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumECorp,
|
||||
6000, 100, 150, 14);
|
||||
break;
|
||||
|
||||
case Locations.AevumBachmanAndAssociates:
|
||||
@ -363,6 +381,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates,
|
||||
1500, 36, 60, 10);
|
||||
break;
|
||||
|
||||
case Locations.AevumClarkeIncorporated:
|
||||
@ -374,6 +394,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated,
|
||||
2400, 28, 75, 9.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumFulcrumTechnologies:
|
||||
@ -391,6 +413,8 @@ displayLocationContent = function() {
|
||||
purchase1tb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies,
|
||||
6000, 84, 100, 16);
|
||||
break;
|
||||
|
||||
case Locations.AevumAeroCorp:
|
||||
@ -400,8 +424,9 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumAeroCorp,
|
||||
2000, 26, 50, 10.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumGalacticCybersystems:
|
||||
@ -413,6 +438,8 @@ displayLocationContent = function() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems,
|
||||
1400, 24, 50, 10);
|
||||
break;
|
||||
|
||||
case Locations.AevumWatchdogSecurity:
|
||||
@ -425,6 +452,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity,
|
||||
850, 12, 30, 8);
|
||||
break;
|
||||
|
||||
case Locations.AevumRhoConstruction:
|
||||
@ -432,13 +461,17 @@ displayLocationContent = function() {
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction,
|
||||
600, 8, 20, 4.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumPolice:
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumPolice,
|
||||
700, 10, 25, 6);
|
||||
break;
|
||||
|
||||
case Locations.AevumNetLinkTechnologies:
|
||||
@ -455,6 +488,8 @@ displayLocationContent = function() {
|
||||
purchase8gb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies,
|
||||
150, 5, 15, 3.5);
|
||||
break;
|
||||
|
||||
case Locations.AevumCrushFitnessGym:
|
||||
@ -487,6 +522,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational,
|
||||
5500, 42, 100, 15);
|
||||
break;
|
||||
|
||||
case Locations.ChongqingSolarisSpaceSystems:
|
||||
@ -496,8 +533,9 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.ChongqingSolarisSpaceSystems,
|
||||
3600, 24, 75, 14);
|
||||
break;
|
||||
|
||||
|
||||
@ -525,6 +563,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp,
|
||||
6000, 100, 125, 15.5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12BladeIndustries:
|
||||
@ -536,6 +576,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries,
|
||||
3000, 40, 100, 11);
|
||||
break;
|
||||
|
||||
case Locations.Sector12FourSigma:
|
||||
@ -547,6 +589,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12FourSigma,
|
||||
1500, 50, 100, 16);
|
||||
break;
|
||||
|
||||
case Locations.Sector12IcarusMicrosystems:
|
||||
@ -558,6 +602,8 @@ displayLocationContent = function() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems,
|
||||
900, 28, 70, 12);
|
||||
break;
|
||||
|
||||
case Locations.Sector12UniversalEnergy:
|
||||
@ -569,6 +615,8 @@ displayLocationContent = function() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy,
|
||||
775, 20, 50, 10);
|
||||
break;
|
||||
|
||||
case Locations.Sector12DeltaOne:
|
||||
@ -578,8 +626,9 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne,
|
||||
1200, 30, 75, 11);
|
||||
break;
|
||||
|
||||
case Locations.Sector12CIA:
|
||||
@ -591,6 +640,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12CIA,
|
||||
1450, 38, 80, 12.5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12NSA:
|
||||
@ -602,6 +653,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 34, 80, 12);
|
||||
break;
|
||||
|
||||
case Locations.Sector12AlphaEnterprises:
|
||||
@ -614,6 +667,8 @@ displayLocationContent = function() {
|
||||
purchase4gb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises,
|
||||
250, 10, 40, 5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12CarmichaelSecurity:
|
||||
@ -626,6 +681,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity,
|
||||
500, 14, 60, 5);
|
||||
break;
|
||||
|
||||
case Locations.Sector12FoodNStuff:
|
||||
@ -640,6 +697,8 @@ displayLocationContent = function() {
|
||||
|
||||
employeeJob.style.display = "block";
|
||||
employeePartTimeJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12JoesGuns,
|
||||
100, 4, 20, 4);
|
||||
break;
|
||||
|
||||
case Locations.Sector12IronGym:
|
||||
@ -671,7 +730,8 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm,
|
||||
1300, 24, 70, 9.5);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoVitaLife:
|
||||
@ -683,6 +743,8 @@ displayLocationContent = function() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife,
|
||||
750, 18, 100, 9);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoGlobalPharmaceuticals:
|
||||
@ -695,6 +757,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals,
|
||||
900, 20, 80, 9);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoNoodleBar:
|
||||
@ -703,7 +767,6 @@ displayLocationContent = function() {
|
||||
waiterJob.style.display = "block";
|
||||
waitPartTimeJob.style.display = "block";
|
||||
break;
|
||||
|
||||
|
||||
case Locations.IshimaTravelAgency:
|
||||
travelAgencyText.style.display = "block";
|
||||
@ -733,6 +796,8 @@ displayLocationContent = function() {
|
||||
purchase128gb.style.display = "block";
|
||||
purchase256gb.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies,
|
||||
700, 20, 100, 10.5);
|
||||
break;
|
||||
|
||||
case Locations.IshimaNovaMedical:
|
||||
@ -744,6 +809,8 @@ displayLocationContent = function() {
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical,
|
||||
600, 16, 50, 8);
|
||||
break;
|
||||
|
||||
case Locations.IshimaOmegaSoftware:
|
||||
@ -760,6 +827,8 @@ displayLocationContent = function() {
|
||||
purchase32gb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware,
|
||||
200, 5, 40, 4.5);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenTravelAgency:
|
||||
@ -791,6 +860,8 @@ displayLocationContent = function() {
|
||||
purchase256gb.style.display = "block";
|
||||
purchase512gb.style.display = "block";
|
||||
purchase1tb.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated,
|
||||
1500, 38, 100, 10);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenNWO:
|
||||
@ -802,6 +873,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenNWO,
|
||||
1800, 48, 200, 12);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenHeliosLabs:
|
||||
@ -812,7 +885,8 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs,
|
||||
1200, 24, 75, 9.5);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenOmniaCybersystems:
|
||||
@ -822,8 +896,9 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems,
|
||||
900, 24, 90, 10);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenLexoCorp:
|
||||
@ -836,6 +911,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp,
|
||||
500, 10, 40, 6);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenSysCoreSecurities:
|
||||
@ -845,6 +922,8 @@ displayLocationContent = function() {
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities,
|
||||
600, 12, 50, 7);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenCompuTek:
|
||||
@ -864,6 +943,8 @@ displayLocationContent = function() {
|
||||
purchase256gb.style.display = "block";
|
||||
purchaseTor.style.display = "block";
|
||||
purchaseHomeRam.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek,
|
||||
300, 8, 35, 6);
|
||||
break;
|
||||
|
||||
case Locations.VolhavenMilleniumFitnessGym:
|
||||
@ -918,6 +999,13 @@ displayLocationContent = function() {
|
||||
slumsHeist.innerHTML = "Heist (" + (heistChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsHeist.innerHTML += '<span class="tooltiptext"> Attempt to pull off the ultimate heist </span>';
|
||||
break;
|
||||
|
||||
//Hospital
|
||||
case Locations.Hospital:
|
||||
hospitalTreatment.innerText = "Get treatment for wounds - $" + formatNumber(hospitalTreatmentCost, 2).toString();
|
||||
hospitalTreatment.style.display = "block";
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log("ERROR: INVALID LOCATION");
|
||||
|
||||
@ -949,9 +1037,16 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumHospital = document.getElementById("aevum-hospital");
|
||||
aevumHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumSummitUniversity = document.getElementById("aevum-summituniversity");
|
||||
aevumSummitUniversity.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumSummitUniversity;
|
||||
Player.location = Locations.AevumSummitUniversity;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
@ -1053,6 +1148,13 @@ initLocationButtons = function() {
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingHospital = document.getElementById("chongqing-hospital");
|
||||
chongqingHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingKuaiGongInternational = document.getElementById("chongqing-kuaigonginternational");
|
||||
chongqingKuaiGongInternational.addEventListener("click", function() {
|
||||
@ -1082,6 +1184,13 @@ initLocationButtons = function() {
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12Hospital = document.getElementById("sector12-hospital");
|
||||
sector12Hospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12RothmanUniversity = document.getElementById("sector12-rothmanuniversity");
|
||||
sector12RothmanUniversity.addEventListener("click", function() {
|
||||
@ -1201,6 +1310,13 @@ initLocationButtons = function() {
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoHospital = document.getElementById("newtokyo-hospital");
|
||||
newTokyoHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoDefComm = document.getElementById("newtokyo-defcomm");
|
||||
newTokyoDefComm.addEventListener("click", function() {
|
||||
@ -1243,6 +1359,13 @@ initLocationButtons = function() {
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaHospital = document.getElementById("ishima-hospital");
|
||||
ishimaHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaStormTechnologies = document.getElementById("ishima-stormtechnologies");
|
||||
ishimaStormTechnologies.addEventListener("click", function() {
|
||||
@ -1279,6 +1402,13 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenHospital = document.getElementById("volhaven-hospital");
|
||||
volhavenHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenZBInstituteOfTechnology = document.getElementById("volhaven-zbinstituteoftechnology");
|
||||
volhavenZBInstituteOfTechnology.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenZBInstituteOfTechnology;
|
||||
@ -1349,6 +1479,13 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
worldStockExchange = document.getElementById("generic-location-wse");
|
||||
worldStockExchange.addEventListener("click", function() {
|
||||
Player.location = Locations.WorldStockExchange;
|
||||
Engine.loadStockMarketContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
|
||||
//Buttons to interact at a location (apply for job/promotion, train, purchase, etc.)
|
||||
var softwareJob = document.getElementById("location-software-job");
|
||||
@ -1397,6 +1534,8 @@ initLocationButtons = function() {
|
||||
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
||||
var slumsHeist = document.getElementById("location-slums-heist");
|
||||
|
||||
var hospitalTreatment = document.getElementById("location-hospital-treatment");
|
||||
|
||||
softwareJob.addEventListener("click", function() {
|
||||
Player.applyForSoftwareJob();
|
||||
return false;
|
||||
@ -1596,6 +1735,17 @@ initLocationButtons = function() {
|
||||
commitHeistCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
hospitalTreatment.addEventListener("click", function() {
|
||||
if (Player.hp < 0) {Player.hp = 0;}
|
||||
var price = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
||||
Player.loseMoney(price);
|
||||
dialogBoxCreate("You were healed to full health! The hospital billed " +
|
||||
"you for $" + formatNumber(price, 2).toString());
|
||||
Player.hp = Player.max_hp;
|
||||
displayLocationContent();
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
travelToCity = function(destCityName, cost) {
|
||||
@ -1741,3 +1891,12 @@ setGymLocationButtons = function(costMult, expMult) {
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
setInfiltrateButton = function(btn, companyName, startLevel, val, maxClearance, difficulty) {
|
||||
btn.style.display = "block";
|
||||
btn.addEventListener("click", function() {
|
||||
Engine.loadInfiltrationContent();
|
||||
beginInfiltration(companyName, startLevel, val, maxClearance, difficulty)
|
||||
return false;
|
||||
});
|
||||
}
|
@ -154,6 +154,7 @@ function evaluate(exp, workerScript) {
|
||||
});
|
||||
break;
|
||||
case "call":
|
||||
setTimeout(function() {
|
||||
if (exp.func.value == "hack") {
|
||||
var p = netscriptHack(exp, workerScript);
|
||||
p.then(function(res) {
|
||||
@ -321,6 +322,7 @@ function evaluate(exp, workerScript) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "exec") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length < 2) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "exec() call has incorrect number of arguments. Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)"));
|
||||
}
|
||||
@ -353,6 +355,7 @@ function evaluate(exp, workerScript) {
|
||||
}).catch(function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, 2 * CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "kill") {
|
||||
if (exp.args.length < 2) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "kill() call has incorrect number of arguments. Usage: kill(scriptname, server, [arg1], [arg2]...)"));
|
||||
@ -412,6 +415,7 @@ function evaluate(exp, workerScript) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "scp") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 2) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "scp() call has incorrect number of arguments. Takes 2 arguments"));
|
||||
}
|
||||
@ -473,6 +477,7 @@ function evaluate(exp, workerScript) {
|
||||
}).catch(function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, 2 * CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getHostname") {
|
||||
if (exp.args.length != 0) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getHostname() call has incorrect number of arguments. Takes 0 arguments"));
|
||||
@ -490,6 +495,7 @@ function evaluate(exp, workerScript) {
|
||||
workerScript.scriptRef.log("getHackingLevel() returned " + Player.hacking_skill);
|
||||
resolve(Player.hacking_skill);
|
||||
} else if (exp.func.value == "getServerMoneyAvailable") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerMoneyAvailable() call has incorrect number of arguments. Takes 1 arguments"));
|
||||
}
|
||||
@ -505,7 +511,9 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getServerSecurityLevel") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerSecurityLevel() call has incorrect number of arguments. Takes 1 arguments"));
|
||||
}
|
||||
@ -521,7 +529,9 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getServerBaseSecurityLevel") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerBaseSecurityLevel() call has incorrect number of arguments. Takes 1 arguments"));
|
||||
}
|
||||
@ -537,7 +547,9 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getServerRequiredHackingLevel") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() call has incorrect number of arguments. Takes 1 argument"));
|
||||
}
|
||||
@ -553,7 +565,9 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getServerMaxMoney") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerMaxMoney() call has incorrect number of arguments. Takes 1 argument"));
|
||||
}
|
||||
@ -569,7 +583,9 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getServerNumPortsRequired") {
|
||||
setTimeout(function() {
|
||||
if (exp.args.length != 1) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "getServerNumPortsRequired() call has incorrect number of arguments. Takes 1 argument"));
|
||||
}
|
||||
@ -585,6 +601,7 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "fileExists") {
|
||||
if (exp.args.length != 1 && exp.args.length != 2) {
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Takes 1 or 2 arguments"));
|
||||
@ -687,7 +704,8 @@ function evaluate(exp, workerScript) {
|
||||
});
|
||||
} else {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "Invalid function: " + exp.func.value));
|
||||
}
|
||||
}
|
||||
}, CONSTANTS.CodeInstructionRunTime); //End additional setTimeout delay for function "calls", the Netscript operation run time
|
||||
break;
|
||||
default:
|
||||
reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". This is a bug please report to game developer"));
|
||||
@ -1113,14 +1131,14 @@ function scriptCalculateExpGain(server) {
|
||||
if (server.baseDifficulty == null) {
|
||||
server.baseDifficulty = server.hackDifficulty;
|
||||
}
|
||||
return (server.baseDifficulty * Player.hacking_exp_mult * 0.5 + 2);
|
||||
return (server.baseDifficulty * Player.hacking_exp_mult * 0.4 + 2);
|
||||
}
|
||||
|
||||
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
|
||||
function scriptCalculatePercentMoneyHacked(server) {
|
||||
var difficultyMult = (100 - server.hackDifficulty) / 100;
|
||||
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 200;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 225;
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
return percentMoneyHacked;
|
||||
|
@ -169,6 +169,10 @@ function PlayerObject() {
|
||||
this.hacknet_node_ram_cost_mult = 1;
|
||||
this.hacknet_node_core_cost_mult = 1;
|
||||
this.hacknet_node_level_cost_mult = 1;
|
||||
|
||||
//Stock Market
|
||||
this.hasWseAccount = false;
|
||||
this.hasTixApiAccess = false;
|
||||
|
||||
//Used to store the last update time.
|
||||
this.lastUpdate = 0;
|
||||
@ -203,13 +207,16 @@ PlayerObject.prototype.calculateSkill = function(exp) {
|
||||
}
|
||||
|
||||
PlayerObject.prototype.updateSkillLevels = function() {
|
||||
//TODO Account for total and lifetime stats for achievements and stuff
|
||||
this.hacking_skill = Math.floor(this.calculateSkill(this.hacking_exp) * this.hacking_mult);
|
||||
this.strength = Math.floor(this.calculateSkill(this.strength_exp) * this.strength_mult);
|
||||
this.defense = Math.floor(this.calculateSkill(this.defense_exp) * this.defense_mult);
|
||||
this.dexterity = Math.floor(this.calculateSkill(this.dexterity_exp) * this.dexterity_mult);
|
||||
this.agility = Math.floor(this.calculateSkill(this.agility_exp) * this.agility_mult);
|
||||
this.charisma = Math.floor(this.calculateSkill(this.charisma_exp) * this.charisma_mult);
|
||||
|
||||
var ratio = this.hp / this.max_hp;
|
||||
this.max_hp = Math.floor(10 + this.defense / 10);
|
||||
Player.hp = Math.round(this.max_hp * ratio);
|
||||
}
|
||||
|
||||
//Calculates the chance of hacking a server
|
||||
@ -246,7 +253,7 @@ PlayerObject.prototype.calculateHackingTime = function() {
|
||||
PlayerObject.prototype.calculatePercentMoneyHacked = function() {
|
||||
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
|
||||
var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 200;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 225;
|
||||
console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
@ -261,7 +268,7 @@ PlayerObject.prototype.calculateExpGain = function() {
|
||||
if (s.baseDifficulty == null) {
|
||||
s.baseDifficulty = s.hackDifficulty;
|
||||
}
|
||||
return (s.baseDifficulty * this.hacking_exp_mult * 0.5 + 2);
|
||||
return (s.baseDifficulty * this.hacking_exp_mult * 0.4 + 2);
|
||||
}
|
||||
|
||||
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
|
||||
@ -1204,12 +1211,24 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
Engine.loadLocationContent();
|
||||
}
|
||||
|
||||
PlayerObject.prototype.takeDamage = function() {
|
||||
|
||||
|
||||
//Returns true if hospitalized, false otherwise
|
||||
PlayerObject.prototype.takeDamage = function(amt) {
|
||||
this.hp -= amt;
|
||||
if (this.hp <= 0) {
|
||||
this.hospitalize();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.hospitalize = function() {
|
||||
|
||||
dialogBoxCreate("You were in critical condition! You were taken to the hospital where " +
|
||||
"luckily they were able to save your life. You were charged $" +
|
||||
formatNumber(this.max_hp * CONSTANTS.HospitalCostPerHp, 2));
|
||||
Player.loseMoney(this.max_hp * CONSTANTS.HospitalCostPerHp);
|
||||
this.hp = this.max_hp;
|
||||
}
|
||||
|
||||
/* Functions for saving and loading the Player data */
|
||||
|
@ -200,6 +200,12 @@ function prestigeAugmentation() {
|
||||
//Messages
|
||||
initMessages();
|
||||
|
||||
//Stock market
|
||||
if (Player.hasWseAccount) {
|
||||
initStockMarket();
|
||||
initSymbolToStockMap();
|
||||
}
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
Engine.loadTerminalContent();
|
||||
|
@ -11,6 +11,7 @@ function BitburnerSaveObject() {
|
||||
this.SpecialServerIpsSave = "";
|
||||
this.AliasesSave = "";
|
||||
this.MessagesSave = "";
|
||||
this.StockMarketSave = "";
|
||||
this.VersionSave = "";
|
||||
}
|
||||
|
||||
@ -36,6 +37,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
|
||||
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
||||
this.AliasesSave = JSON.stringify(Aliases);
|
||||
this.MessagesSave = JSON.stringify(Messages);
|
||||
this.StockMarketSave = JSON.stringify(StockMarket);
|
||||
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
||||
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
window.localStorage.setItem("bitburnerSave", saveString);
|
||||
@ -76,6 +78,15 @@ loadGame = function(saveObj) {
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
StockMarket = JSON.parse(saveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
StockMarket = {};
|
||||
}
|
||||
} else {
|
||||
StockMarket = {};
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
@ -119,6 +130,7 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
var tempAugmentations = null;
|
||||
var tempAliases = null;
|
||||
var tempMessages = null;
|
||||
var tempStockMarket = null;
|
||||
try {
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = new BitburnerSaveObject();
|
||||
@ -148,6 +160,15 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
tempStockMarket = JSON.parse(saveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
tempStockMarket = {};
|
||||
}
|
||||
} else {
|
||||
tempStockMarket = {};
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
@ -198,6 +219,10 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
Messages = tempMessages;
|
||||
}
|
||||
|
||||
if (tempStockMarket) {
|
||||
StockMarket = tempStockMarket;
|
||||
}
|
||||
|
||||
dialogBoxCreate("Imported game");
|
||||
gameOptionsBoxClose();
|
||||
|
||||
|
@ -529,7 +529,7 @@ initForeignServers = function() {
|
||||
|
||||
var TheBlackHandServer = new Server();
|
||||
TheBlackHandServer.init(createRandomIp(), "I.I.I.I", "I.I.I.I", true, false, false, false, 0);
|
||||
TheBlackHandServer.setHackingParameters(getRandomInt(303, 325), 0, 0, 0);
|
||||
TheBlackHandServer.setHackingParameters(getRandomInt(340, 365), 0, 0, 0);
|
||||
TheBlackHandServer.setPortProperties(3);
|
||||
AddToAllServers(TheBlackHandServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.TheBlackHandServer, TheBlackHandServer.ip);
|
||||
@ -689,7 +689,7 @@ processSingleServerGrowth = function(server, numCycles) {
|
||||
var growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
|
||||
if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
|
||||
console.log("Adjusted growth rate: " + adjGrowthRate);
|
||||
//console.log("Adjusted growth rate: " + adjGrowthRate);
|
||||
|
||||
//Calculate adjusted server growth rate based on parameters
|
||||
var serverGrowthPercentage = server.serverGrowth / 100;
|
||||
|
546
src/StockMarket.js
Normal file
546
src/StockMarket.js
Normal file
@ -0,0 +1,546 @@
|
||||
/* StockMarket.js */
|
||||
function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
|
||||
this.symbol = symbol;
|
||||
this.name = name;
|
||||
this.price = initPrice;
|
||||
|
||||
this.playerShares = 0;
|
||||
this.playerAvgPx = 0;
|
||||
this.mv = mv;
|
||||
this.b = b;
|
||||
this.otlkMag = otlkMag;
|
||||
}
|
||||
|
||||
|
||||
StockMarket = {} //Full name to stock object
|
||||
StockSymbols = {} //Full name to symbol
|
||||
SymbolToStockMap = {}; //Symbol to Stock object
|
||||
|
||||
function initStockSymbols() {
|
||||
//Stocks for companies at which you can work
|
||||
StockSymbols[Locations.AevumECorp] = "ECP";
|
||||
StockSymbols[Locations.Sector12MegaCorp] = "MGCP";
|
||||
StockSymbols[Locations.Sector12BladeIndustries] = "BLD";
|
||||
StockSymbols[Locations.AevumClarkeIncorporated] = "CLRK";
|
||||
StockSymbols[Locations.VolhavenOmniTekIncorporated] = "OMTK";
|
||||
StockSymbols[Locations.Sector12FourSigma] = "FSIG";
|
||||
StockSymbols[Locations.ChongqingKuaiGongInternational] = "KGI";
|
||||
StockSymbols[Locations.AevumFulcrumTechnologies] = "FLCM";
|
||||
StockSymbols[Locations.IshimaStormTechnologies] = "STM";
|
||||
StockSymbols[Locations.NewTokyoDefComm] = "DCOMM";
|
||||
StockSymbols[Locations.VolhavenHeliosLabs] = "HLS";
|
||||
StockSymbols[Locations.NewTokyoVitaLife] = "VITA";
|
||||
StockSymbols[Locations.Sector12IcarusMicrosystems] = "ICRS";
|
||||
StockSymbols[Locations.Sector12UniversalEnergy] = "UNV";
|
||||
StockSymbols[Locations.AevumGalacticCybersystems] = "GLC"
|
||||
StockSymbols[Locations.AevumAeroCorp] = "AERO";
|
||||
StockSymbols[Locations.VolhavenOmniaCybersystems] = "OMN";
|
||||
StockSymbols[Locations.ChongqingSolarisSpaceSystems] = "SLRS";
|
||||
StockSymbols[Locations.NewTokyoGlobalPharmaceuticals] = "GPH";
|
||||
StockSymbols[Locations.IshimaNovaMedical] = "NVMD";
|
||||
StockSymbols[Locations.AevumWatchdogSecurity] = "WDS";
|
||||
StockSymbols[Locations.VolhavenLexoCorp] = "LXO";
|
||||
StockSymbols[Locations.AevumRhoConstruction] = "RHOC";
|
||||
StockSymbols[Locations.Sector12AlphaEnterprises] = "APHE";
|
||||
StockSymbols[Locations.VolhavenSysCoreSecurities] = "SYSC";
|
||||
StockSymbols[Locations.VolhavenCompuTek] = "CTK";
|
||||
StockSymbols[Locations.AevumNetLinkTechnologies] = "NTLK";
|
||||
StockSymbols[Locations.IshimaOmegaSoftware] = "OMGA";
|
||||
StockSymbols[Locations.Sector12FoodNStuff] = "FNS";
|
||||
|
||||
//Stocks for other companies
|
||||
StockSymbols["Sigma Cosmetics"] = "SGC";
|
||||
StockSymbols["Joes Guns"] = "JGN";
|
||||
StockSymbols["Catalyst Ventures"] = "CTYS";
|
||||
StockSymbols["UnitaLife Group"] = "UNT";
|
||||
StockSymbols["Zeus Medical"] = "ZEUS";
|
||||
StockSymbols["Taiyang Digital"] = "TAI";
|
||||
StockSymbols["Microdyne Technologies"] = "MDYN";
|
||||
StockSymbols["Titan Laboratories"] = "TITN";
|
||||
}
|
||||
|
||||
function initStockMarket() {
|
||||
StockMarket = {};
|
||||
|
||||
var ecorp = Locations.AevumECorp;
|
||||
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], 0.5, true, 20, getRandomInt(20000, 25000));
|
||||
StockMarket[ecorp] = ecorpStk;
|
||||
|
||||
var megacorp = Locations.Sector12MegaCorp;
|
||||
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], 0.5, true, 20, getRandomInt(25000, 33000));
|
||||
StockMarket[megacorp] = megacorpStk;
|
||||
|
||||
var blade = Locations.Sector12BladeIndustries;
|
||||
var bladeStk = new Stock(blade, StockSymbols[blade], 0.75, true, 16, getRandomInt(15000, 22000));
|
||||
StockMarket[blade] = bladeStk;
|
||||
|
||||
var clarke = Locations.AevumClarkeIncorporated;
|
||||
var clarkeStk = new Stock(clarke, StockSymbols[clarke], 0.7, true, 15, getRandomInt(15000, 20000));
|
||||
StockMarket[clarke] = clarkeStk;
|
||||
|
||||
var omnitek = Locations.VolhavenOmniTekIncorporated;
|
||||
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], 0.65, true, 15, getRandomInt(35000, 40000));
|
||||
StockMarket[omnitek] = omnitekStk;
|
||||
|
||||
var foursigma = Locations.Sector12FourSigma;
|
||||
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], 1.25, true, 20, getRandomInt(75000, 80000));
|
||||
StockMarket[foursigma] = foursigmaStk;
|
||||
|
||||
var kuaigong = Locations.ChongqingKuaiGongInternational;
|
||||
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], 0.8, true, 12, getRandomInt(20000, 24000));
|
||||
StockMarket[kuaigong] = kuaigongStk;
|
||||
|
||||
var fulcrum = Locations.AevumFulcrumTechnologies;
|
||||
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], 1.25, true, 21, getRandomInt(30000, 35000));
|
||||
StockMarket[fulcrum] = fulcrumStk;
|
||||
|
||||
var storm = Locations.IshimaStormTechnologies;
|
||||
var stormStk = new Stock(storm, StockSymbols[storm], 0.85, true, 9, getRandomInt(21000, 24000));
|
||||
StockMarket[storm] = stormStk;
|
||||
|
||||
var defcomm = Locations.NewTokyoDefComm;
|
||||
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], 0.65, true, 12, getRandomInt(10000, 15000));
|
||||
StockMarket[defcomm] = defcommStk;
|
||||
|
||||
var helios = Locations.VolhavenHeliosLabs;
|
||||
var heliosStk = new Stock(helios, StockSymbols[helios], 0.6, true, 11, getRandomInt(12000, 16000));
|
||||
StockMarket[helios] = heliosStk;
|
||||
|
||||
var vitalife = Locations.NewTokyoVitaLife;
|
||||
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], 0.75, true, 7.5, getRandomInt(10000, 12000));
|
||||
StockMarket[vitalife] = vitalifeStk;
|
||||
|
||||
var icarus = Locations.Sector12IcarusMicrosystems;
|
||||
var icarusStk = new Stock(icarus, StockSymbols[icarus], 0.65, true, 9, getRandomInt(16000, 20000));
|
||||
StockMarket[icarus] = icarusStk;
|
||||
|
||||
var universalenergy = Locations.Sector12UniversalEnergy;
|
||||
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], 0.55, true, 12, getRandomInt(20000, 25000));
|
||||
StockMarket[universalenergy] = universalenergyStk;
|
||||
|
||||
var galactic = Locations.AevumGalacticCybersystems;
|
||||
var galacticStk = new Stock(galactic, StockSymbols[galactic], 0.6, true, 6, getRandomInt(8000, 10000));
|
||||
StockMarket[galactic] = galacticStk;
|
||||
|
||||
var aerocorp = Locations.AevumAeroCorp;
|
||||
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], 0.6, true, 7, getRandomInt(10000, 15000));
|
||||
StockMarket[aerocorp] = aerocorpStk;
|
||||
|
||||
var omnia = Locations.VolhavenOmniaCybersystems;
|
||||
var omniaStk = new Stock(omnia, StockSymbols[omnia], 0.7, true, 4.5, getRandomInt(9000, 12000));
|
||||
StockMarket[omnia] = omniaStk;
|
||||
|
||||
var solaris = Locations.ChongqingSolarisSpaceSystems;
|
||||
var solarisStk = new Stock(solaris, StockSymbols[solaris], 0.75, true, 10, getRandomInt(18000, 24000));
|
||||
StockMarket[solaris] = solarisStk;
|
||||
|
||||
var globalpharm = Locations.NewTokyoGlobalPharmaceuticals;
|
||||
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], 0.6, true, 12, getRandomInt(18000, 24000));
|
||||
StockMarket[globalpharm] = globalpharmStk;
|
||||
|
||||
var nova = Locations.IshimaNovaMedical;
|
||||
var novaStk = new Stock(nova, StockSymbols[nova], 0.75, true, 6, getRandomInt(18000, 24000));
|
||||
StockMarket[nova] = novaStk;
|
||||
|
||||
var watchdog = Locations.AevumWatchdogSecurity;
|
||||
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], 1, true, 2, getRandomInt(5000, 7500));
|
||||
StockMarket[watchdog] = watchdogStk;
|
||||
|
||||
var lexocorp = Locations.VolhavenLexoCorp;
|
||||
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], 1.25, true, 3, getRandomInt(5000, 7500));
|
||||
StockMarket[lexocorp] = lexocorpStk;
|
||||
|
||||
var rho = Locations.AevumRhoConstruction;
|
||||
var rhoStk = new Stock(rho, StockSymbols[rho], 0.6, true, 1, getRandomInt(3000, 6000));
|
||||
StockMarket[rho] = rhoStk;
|
||||
|
||||
var alpha = Locations.Sector12AlphaEnterprises;
|
||||
var alphaStk = new Stock(alpha, StockSymbols[alpha], 1.05, true, 2, getRandomInt(5000, 7500));
|
||||
StockMarket[alpha] = alphaStk;
|
||||
|
||||
var syscore = Locations.VolhavenSysCoreSecurities;
|
||||
var syscoreStk = new Stock(syscore, StockSymbols[syscore], 1.25, true, 0, getRandomInt(4000, 7000))
|
||||
StockMarket[syscore] = syscoreStk;
|
||||
|
||||
var computek = Locations.VolhavenCompuTek;
|
||||
var computekStk = new Stock(computek, StockSymbols[computek], 0.9, true, 0, getRandomInt(2000, 5000));
|
||||
StockMarket[computek] = computekStk;
|
||||
|
||||
var netlink = Locations.AevumNetLinkTechnologies;
|
||||
var netlinkStk = new Stock(netlink, StockSymbols[netlink], 1, true, 1, getRandomInt(2000, 4000));
|
||||
StockMarket[netlink] = netlinkStk;
|
||||
|
||||
var omega = Locations.IshimaOmegaSoftware;
|
||||
var omegaStk = new Stock(omega, StockSymbols[omega], 1, true, 0.5, getRandomInt(3000, 6000));
|
||||
StockMarket[omega] = omegaStk;
|
||||
|
||||
var fns = Locations.Sector12FoodNStuff;
|
||||
var fnsStk = new Stock(fns, StockSymbols[fns], 0.75, false, 1, getRandomInt(1000, 4000));
|
||||
StockMarket[fns] = fnsStk;
|
||||
|
||||
var sigmacosm = "Sigma Cosmetics";
|
||||
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], 0.9, true, 0, getRandomInt(2000, 3000));
|
||||
StockMarket[sigmacosm] = sigmacosmStk;
|
||||
|
||||
var joesguns = "Joes Guns";
|
||||
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], 1, true, 1, getRandomInt(500, 1000));
|
||||
StockMarket[joesguns] = joesgunsStk;
|
||||
|
||||
var catalyst = "Catalyst Ventures";
|
||||
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.25, true, 0, getRandomInt(1000, 1500));
|
||||
StockMarket[catalyst] = catalystStk;
|
||||
|
||||
var unitalife = "UnitaLife Group";
|
||||
var unitalifeStk = new Stock(unitalife, StockSymbols[unitalife], 0.75, true, 8, getRandomInt(10000, 15000));
|
||||
StockMarket[unitalife] = unitalifeStk;
|
||||
|
||||
var zeus = "Zeus Medical";
|
||||
var zeusStk = new Stock(zeus, StockSymbols[zeus], 0.6, true, 9, getRandomInt(20000, 25000));
|
||||
StockMarket[zeus] = zeusStk;
|
||||
|
||||
var taiyang = "Taiyang Digital";
|
||||
var taiyangStk = new Stock(taiyang, StockSymbols[taiyang], 0.75, true, 12, getRandomInt(25000, 30000));
|
||||
StockMarket[taiyang] = taiyangStk;
|
||||
|
||||
var microdyne = "Microdyne Technologies";
|
||||
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], 0.75, true, 8, getRandomInt(20000, 25000));
|
||||
StockMarket[microdyne] = microdyneStk;
|
||||
|
||||
var titanlabs = "Titan Laboratories";
|
||||
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], 0.6, true, 11, getRandomInt(15000, 20000));
|
||||
StockMarket[titanlabs] = titanlabsStk;
|
||||
}
|
||||
|
||||
function initSymbolToStockMap() {
|
||||
for (var name in StockSymbols) {
|
||||
if (StockSymbols.hasOwnProperty(name)) {
|
||||
var stock = StockMarket[name];
|
||||
if (stock == null) {
|
||||
console.log("ERROR finding stock");
|
||||
continue;
|
||||
}
|
||||
var symbol = StockSymbols[name];
|
||||
SymbolToStockMap[symbol] = stock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Returns true if successful, false otherwise
|
||||
function buyStock(stock, shares) {
|
||||
if (stock == null || shares < 0) {
|
||||
dialogBoxCreate("Failed to buy stock. This may be a bug, contact developer");
|
||||
return false;
|
||||
}
|
||||
shares = Math.round(shares);
|
||||
|
||||
var totalPrice = stock.price * shares;
|
||||
if (Player.money < totalPrice + CONSTANTS.StockMarketCommission) {
|
||||
dialogBoxCreate("You do not have enough money to purchase this. You need $" +
|
||||
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString() + ".");
|
||||
return false;
|
||||
}
|
||||
|
||||
var origTotal = stock.playerShares * stock.playerAvgPx;
|
||||
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
|
||||
var newTotal = origTotal + totalPrice;
|
||||
stock.playerShares += shares;
|
||||
stock.playerAvgPx = newTotal / stock.playerShares;
|
||||
updateStockPlayerPosition(stock);
|
||||
dialogBoxCreate("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
||||
formatNumber(stock.price, 2) + " per share. You also paid $" +
|
||||
formatNumber(CONSTANTS.StockMarketCommission, 2) + " in commission fees.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//Returns true if successful and false otherwise
|
||||
function sellStock(stock, shares) {
|
||||
if (stock == null || shares < 0) {
|
||||
dialogBoxCreate("Failed to sell stock. This may be a bug, contact developer");
|
||||
return false;
|
||||
}
|
||||
if (shares > stock.playerShares) {shares = stock.playerShares;}
|
||||
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
|
||||
Player.gainMoney(gains);
|
||||
stock.playerShares -= shares;
|
||||
if (stock.playerShares == 0) {
|
||||
stock.playerAvgPx = 0;
|
||||
}
|
||||
updateStockPlayerPosition(stock);
|
||||
dialogBoxCreate("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
||||
formatNumber(stock.price, 2) + " per share. After commissions, you gained " +
|
||||
"a total of $" + formatNumber(gains, 2));
|
||||
return true;
|
||||
}
|
||||
|
||||
function updateStockPrices() {
|
||||
var v = Math.random();
|
||||
for (var name in StockMarket) {
|
||||
if (StockMarket.hasOwnProperty(name)) {
|
||||
var stock = StockMarket[name];
|
||||
var av = (v * stock.mv) / 100;
|
||||
if (isNaN(av)) {av = .02;}
|
||||
|
||||
var chc = 50;
|
||||
if (stock.b) {
|
||||
chc = (chc + stock.otlkMag)/100;
|
||||
if (isNaN(chc)) {chc = 0.5;}
|
||||
} else {
|
||||
chc = (chc - stock.otlkMag)/100;
|
||||
if (isNaN(chc)) {chc = 0.5;}
|
||||
}
|
||||
|
||||
var c = Math.random();
|
||||
if (c < chc) {
|
||||
stock.price *= (1 + av);
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
updateStockTicker(stock, true);
|
||||
}
|
||||
} else {
|
||||
stock.price /= (1 + av);
|
||||
if (Engine.currentPage == Engine.Page.StockMarket) {
|
||||
updateStockTicker(stock, false);
|
||||
}
|
||||
}
|
||||
|
||||
var otlkMagChange = stock.otlkMag * av;
|
||||
if (stock.otlkMag <= 0.1) {
|
||||
otlkMagChange = 1;
|
||||
}
|
||||
if (c < 0.5) {
|
||||
stock.otlkMag += otlkMagChange;
|
||||
} else {
|
||||
stock.otlkMag -= otlkMagChange;
|
||||
}
|
||||
if (stock.otlkMag < 0) {
|
||||
stock.otlkMag *= -1;
|
||||
stock.b = !stock.b;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var stockMarketContentCreated = false;
|
||||
function displayStockMarketContent() {
|
||||
if (Player.hasWseAccount == null) {Player.hasWseAccount = false;}
|
||||
if (Player.hasTixApiAccess == null) {Player.hasTixApiAccess = false;}
|
||||
|
||||
var wseAccountButton = clearEventListeners("stock-market-buy-account");
|
||||
wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString()
|
||||
if (!Player.hasWseAccount && Player.money >= CONSTANTS.WSEAccountCost) {
|
||||
wseAccountButton.setAttribute("class", "a-link-button");
|
||||
} else {
|
||||
wseAccountButton.setAttribute("class", "a-link-button-inactive");
|
||||
}
|
||||
wseAccountButton.addEventListener("click", function() {
|
||||
Player.hasWseAccount = true;
|
||||
initStockMarket();
|
||||
Player.loseMoney(CONSTANTS.WSEAccountCost);
|
||||
displayStockMarketContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
var stockList = document.getElementById("stock-market-list");
|
||||
if (stockList == null) {return;}
|
||||
|
||||
if (!Player.hasWseAccount) {
|
||||
stockMarketContentCreated = false;
|
||||
while (stockList.firstChild) {
|
||||
stockList.removeChild(stockList.firstChild);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stockMarketContentCreated && Player.hasWseAccount) {
|
||||
console.log("Creating Stock Market UI");
|
||||
document.getElementById("stock-market-commission").innerText =
|
||||
"Commission Fees: Every transaction you make has a $" +
|
||||
formatNumber(CONSTANTS.StockMarketCommission, 2) + " commission fee.<br><br>" +
|
||||
"WARNING: When you reset after installing Augmentations, the Stock Market is reset. " +
|
||||
"This means all your positions are lost, so make sure to sell your stocks before installing " +
|
||||
"Augmentations!";
|
||||
|
||||
var hdrLi = document.createElement("li");
|
||||
var hdrName = document.createElement("p");
|
||||
var hdrSym = document.createElement("p");
|
||||
var hdrPrice = document.createElement("p");
|
||||
var hdrQty = document.createElement("p");
|
||||
var hdrBuySell = document.createElement("p")
|
||||
var hdrAvgPrice = document.createElement("p");
|
||||
var hdrShares = document.createElement("p");
|
||||
var hdrReturn = document.createElement("p");
|
||||
hdrName.style.display = "inline-block";
|
||||
hdrName.innerText = "Stock Name";
|
||||
hdrName.style.width = "8%";
|
||||
hdrSym.style.display = "inline-block";
|
||||
hdrSym.innerText = "Symbol";
|
||||
hdrSym.style.width = "4%";
|
||||
hdrPrice.style.display = "inline-block";
|
||||
hdrPrice.innerText = "Price";
|
||||
hdrPrice.style.width = "8%";
|
||||
hdrQty.style.display = "inline-block";
|
||||
hdrQty.innerText = "Quantity";
|
||||
hdrQty.style.width = "3%";
|
||||
hdrBuySell.style.display = "inline-block";
|
||||
hdrBuySell.innerText = "Buy/Sell";
|
||||
hdrBuySell.style.width = "5%";
|
||||
hdrAvgPrice.style.display = "inline-block";
|
||||
hdrAvgPrice.innerText = "Avg price of owned shares";
|
||||
hdrAvgPrice.style.width = "7.5%";
|
||||
hdrShares.style.display = "inline-block";
|
||||
hdrShares.innerText = "Shares owned";
|
||||
hdrShares.style.width = "4%";
|
||||
hdrReturn.style.display = "inline-block";
|
||||
hdrReturn.innerText = "Total Return";
|
||||
hdrReturn.style.width = "6%";
|
||||
hdrLi.appendChild(hdrName);
|
||||
hdrLi.appendChild(hdrSym);
|
||||
hdrLi.appendChild(hdrPrice);
|
||||
hdrLi.appendChild(hdrQty);
|
||||
hdrLi.appendChild(hdrBuySell);
|
||||
hdrLi.appendChild(hdrAvgPrice);
|
||||
hdrLi.appendChild(hdrShares);
|
||||
hdrLi.appendChild(hdrReturn);
|
||||
stockList.appendChild(hdrLi);
|
||||
|
||||
for (var name in StockMarket) {
|
||||
if (StockMarket.hasOwnProperty(name)) {
|
||||
(function() {
|
||||
var stock = StockMarket[name];
|
||||
|
||||
var li = document.createElement("li");
|
||||
var stkName = document.createElement("p");
|
||||
var stkSym = document.createElement("p");
|
||||
var stkPrice = document.createElement("p");
|
||||
var qtyInput = document.createElement("input");
|
||||
var buyButton = document.createElement("span");
|
||||
var sellButton = document.createElement("span");
|
||||
var avgPriceTxt = document.createElement("p");
|
||||
var sharesTxt = document.createElement("p");
|
||||
var returnTxt = document.createElement("p");
|
||||
|
||||
var tickerId = "stock-market-ticker-" + stock.symbol;
|
||||
stkName.setAttribute("id", tickerId + "-name");
|
||||
stkSym.setAttribute("id", tickerId + "-sym");
|
||||
stkPrice.setAttribute("id", tickerId + "-price");
|
||||
stkName.style.display = "inline-block";
|
||||
stkName.style.width = "8%";
|
||||
stkSym.style.display = "inline-block";
|
||||
stkSym.style.width = "4%";
|
||||
stkPrice.style.display = "inline-block";
|
||||
stkPrice.style.width = "9%";
|
||||
|
||||
li.setAttribute("display", "inline-block");
|
||||
|
||||
qtyInput.setAttribute("type", "text");
|
||||
qtyInput.setAttribute("id", tickerId + "-qty-input");
|
||||
qtyInput.setAttribute("class", "stock-market-qty-input");
|
||||
qtyInput.setAttribute("onkeypress", 'return event.charCode >= 48 && event.charCode <= 57');
|
||||
qtyInput.style.width = "3%";
|
||||
qtyInput.style.display = "inline-block";
|
||||
|
||||
buyButton.innerHTML = "Buy";
|
||||
buyButton.setAttribute("class", "stock-market-buy-sell-button");
|
||||
buyButton.style.width = "3%";
|
||||
buyButton.style.display = "inline-block";
|
||||
buyButton.addEventListener("click", function() {
|
||||
var shares = document.getElementById(tickerId + "-qty-input").value;
|
||||
shares = Number(shares);
|
||||
if (isNaN(shares)) {return false;}
|
||||
buyStock(stock, shares);
|
||||
});
|
||||
sellButton.innerHTML = "Sell";
|
||||
sellButton.setAttribute("class", "stock-market-buy-sell-button");
|
||||
sellButton.style.width = "3%";
|
||||
sellButton.style.display = "inline-block";
|
||||
sellButton.addEventListener("click", function() {
|
||||
var shares = document.getElementById(tickerId + "-qty-input").value;
|
||||
shares = Number(shares);
|
||||
if (isNaN(shares)) {return false;}
|
||||
sellStock(stock, shares);
|
||||
});
|
||||
|
||||
avgPriceTxt.setAttribute("id", tickerId + "-avgprice");
|
||||
avgPriceTxt.style.display = "inline-block";
|
||||
avgPriceTxt.style.width = "8%";
|
||||
avgPriceTxt.style.color = "white";
|
||||
sharesTxt.setAttribute("id", tickerId + "-shares");
|
||||
sharesTxt.style.display = "inline-block";
|
||||
sharesTxt.style.width = "4%";
|
||||
sharesTxt.style.color = "white";
|
||||
returnTxt.setAttribute("id", tickerId + "-return");
|
||||
returnTxt.style.display = "inline-block";
|
||||
returnTxt.style.width = "6%";
|
||||
returnTxt.style.color = "white";
|
||||
|
||||
li.appendChild(stkName);
|
||||
li.appendChild(stkSym);
|
||||
li.appendChild(stkPrice);
|
||||
li.appendChild(qtyInput);
|
||||
li.appendChild(buyButton);
|
||||
li.appendChild(sellButton);
|
||||
li.appendChild(avgPriceTxt);
|
||||
li.appendChild(sharesTxt);
|
||||
li.appendChild(returnTxt);
|
||||
stockList.appendChild(li);
|
||||
|
||||
updateStockTicker(stock, true);
|
||||
updateStockPlayerPosition(stock);
|
||||
}()); //Immediate invocation
|
||||
}//End if
|
||||
|
||||
}
|
||||
stockMarketContentCreated = true;
|
||||
}
|
||||
}
|
||||
|
||||
//'increase' argument is a boolean indicating whether the price increased or decreased
|
||||
function updateStockTicker(stock, increase) {
|
||||
var tickerId = "stock-market-ticker-" + stock.symbol;
|
||||
stkName = document.getElementById(tickerId + "-name");
|
||||
stkSym = document.getElementById(tickerId + "-sym");
|
||||
stkPrice = document.getElementById(tickerId + "-price");
|
||||
|
||||
if (stkName == null || stkSym == null || stkPrice == null) {
|
||||
console.log("ERROR, couldn't find elements with tickerId " + tickerId);
|
||||
return;
|
||||
}
|
||||
stkName.innerText = stock.name;
|
||||
stkSym.innerText = stock.symbol;
|
||||
stkPrice.innerText = "$" + formatNumber(stock.price, 2).toString();
|
||||
|
||||
var returnTxt = document.getElementById(tickerId + "-return");
|
||||
var totalCost = stock.playerShares * stock.playerAvgPx;
|
||||
var gains = (stock.price - stock.playerAvgPx) * stock.playerShares;
|
||||
var percentageGains = gains / totalCost;
|
||||
if (totalCost > 0) {
|
||||
returnTxt.innerText = "$" + formatNumber(gains, 2) + " (" +
|
||||
formatNumber(percentageGains * 100, 2) + "%)";
|
||||
} else {
|
||||
returnTxt.innerText = "N/A";
|
||||
}
|
||||
|
||||
|
||||
if (increase) {
|
||||
stkName.style.color = "#66ff33";
|
||||
stkSym.style.color = "#66ff33";
|
||||
stkPrice.style.color = "#66ff33";
|
||||
} else {
|
||||
stkName.style.color = "red";
|
||||
stkSym.style.color = "red";
|
||||
stkPrice.style.color = "red";
|
||||
}
|
||||
}
|
||||
|
||||
function updateStockPlayerPosition(stock) {
|
||||
var tickerId = "stock-market-ticker-" + stock.symbol;
|
||||
var avgPriceTxt = document.getElementById(tickerId + "-avgprice");
|
||||
var sharesTxt = document.getElementById(tickerId + "-shares");
|
||||
if (avgPriceTxt == null || sharesTxt == null) {
|
||||
dialogBoxCreate("Could not find element for player positions for stock " +
|
||||
stock.symbol + ". This is a bug please contact developer");
|
||||
return;
|
||||
}
|
||||
avgPriceTxt.innerText = "$" + formatNumber(stock.playerAvgPx, 2);
|
||||
sharesTxt.innerText = stock.playerShares.toString();
|
||||
}
|
@ -25,7 +25,7 @@ var Engine = {
|
||||
tutorialScriptsButton: null,
|
||||
tutorialNetscriptButton: null,
|
||||
tutorialTravelingButton: null,
|
||||
tutorialJobsButton: null,
|
||||
tutorialCompaniesButton: null,
|
||||
tutorialFactionsButton: null,
|
||||
tutorialAugmentationsButton: null,
|
||||
tutorialBackButton: null,
|
||||
@ -55,6 +55,7 @@ var Engine = {
|
||||
augmentationsContent: null,
|
||||
tutorialContent: null,
|
||||
infiltrationContent: null,
|
||||
stockMarketContent: null,
|
||||
locationContent: null,
|
||||
workInProgressContent: null,
|
||||
|
||||
@ -80,6 +81,8 @@ var Engine = {
|
||||
Tutorial: "Tutorial",
|
||||
Location: "Location",
|
||||
workInProgress: "WorkInProgress",
|
||||
Infiltration: "Infiltration",
|
||||
StockMarket: "StockMarket",
|
||||
},
|
||||
currentPage: null,
|
||||
|
||||
@ -111,7 +114,6 @@ var Engine = {
|
||||
document.getElementById("script-editor-text").value = code;
|
||||
}
|
||||
document.getElementById("script-editor-text").focus();
|
||||
|
||||
Engine.currentPage = Engine.Page.ScriptEditor;
|
||||
},
|
||||
|
||||
@ -119,7 +121,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.activeScriptsContent.style.visibility = "visible";
|
||||
setActiveScriptsClickHandlers();
|
||||
|
||||
Engine.currentPage = Engine.Page.ActiveScripts;
|
||||
},
|
||||
|
||||
@ -127,7 +128,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.hacknetNodesContent.style.visibility = "visible";
|
||||
displayHacknetNodesContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.HacknetNodes;
|
||||
},
|
||||
|
||||
@ -135,7 +135,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.worldContent.style.visibility = "visible";
|
||||
Engine.displayWorldInfo();
|
||||
|
||||
Engine.currentPage = Engine.Page.World;
|
||||
},
|
||||
|
||||
@ -143,7 +142,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.createProgramContent.style.visibility = "visible";
|
||||
displayCreateProgramContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.CreateProgram;
|
||||
},
|
||||
|
||||
@ -151,14 +149,12 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionsContent.style.visibility = "visible";
|
||||
Engine.displayFactionsInfo();
|
||||
|
||||
Engine.currentPage = Engine.Page.Factions;
|
||||
},
|
||||
|
||||
loadFactionContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.Faction;
|
||||
},
|
||||
|
||||
@ -166,7 +162,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.augmentationsContent.style.visibility = "visible";
|
||||
Engine.displayAugmentationsContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.Augmentations;
|
||||
},
|
||||
|
||||
@ -174,7 +169,6 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.tutorialContent.style.visibility = "visible";
|
||||
Engine.displayTutorialContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.Tutorial;
|
||||
},
|
||||
|
||||
@ -182,21 +176,30 @@ var Engine = {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.locationContent.style.visibility = "visible";
|
||||
displayLocationContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.Location;
|
||||
},
|
||||
|
||||
loadWorkInProgressContent: function() {
|
||||
Engine.hideAllContent();
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.workInProgressContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.WorkInProgress;
|
||||
},
|
||||
|
||||
loadInfiltrationContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.infiltrationContent.style.visibility = "visible";
|
||||
Engine.currentPage = Engine.Page.Infiltration;
|
||||
},
|
||||
|
||||
loadStockMarketContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.stockMarketContent.style.visibility = "visible";
|
||||
displayStockMarketContent();
|
||||
Engine.currentPage = Engine.Page.StockMarket;
|
||||
},
|
||||
|
||||
//Helper function that hides all content
|
||||
hideAllContent: function() {
|
||||
Engine.Display.terminalContent.style.visibility = "hidden";
|
||||
@ -213,6 +216,8 @@ var Engine = {
|
||||
Engine.Display.tutorialContent.style.visibility = "hidden";
|
||||
Engine.Display.locationContent.style.visibility = "hidden";
|
||||
Engine.Display.workInProgressContent.style.visibility = "hidden";
|
||||
Engine.Display.infiltrationContent.style.visibility = "hidden";
|
||||
Engine.Display.stockMarketContent.style.visibility = "hidden";
|
||||
|
||||
//Location lists
|
||||
Engine.aevumLocationsList.style.display = "none";
|
||||
@ -224,8 +229,10 @@ var Engine = {
|
||||
},
|
||||
|
||||
displayCharacterOverviewInfo: function() {
|
||||
if (Player.hp == null) {Player.hp = Player.max_hp;}
|
||||
document.getElementById("character-overview-text").innerHTML =
|
||||
("Money: $" + formatNumber(Player.money, 2) + "<br>" +
|
||||
("Hp: " + Player.hp + " / " + Player.max_hp + "<br>" +
|
||||
"Money: $" + formatNumber(Player.money, 2) + "<br>" +
|
||||
"Hack: " + (Player.hacking_skill).toLocaleString() + "<br>" +
|
||||
"Str: " + (Player.strength).toLocaleString() + "<br>" +
|
||||
"Def: " + (Player.defense).toLocaleString() + "<br>" +
|
||||
@ -309,7 +316,7 @@ var Engine = {
|
||||
Engine.newTokyoLocationsList.style.display = "none";
|
||||
Engine.ishimaLocationsList.style.display = "none";
|
||||
Engine.volhavenLocationsList.style.display = "none";
|
||||
|
||||
|
||||
document.getElementById("world-city-name").innerHTML = Player.city;
|
||||
var cityDesc = document.getElementById("world-city-desc"); //TODO
|
||||
switch(Player.city) {
|
||||
@ -336,6 +343,8 @@ var Engine = {
|
||||
console.log("Invalid city value in Player object!");
|
||||
break;
|
||||
}
|
||||
|
||||
document.getElementById("generic-locations-list").style.display = "inline";
|
||||
},
|
||||
|
||||
displayFactionsInfo: function() {
|
||||
@ -441,7 +450,7 @@ var Engine = {
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "block";
|
||||
Engine.Clickables.tutorialNetscriptButton.style.display = "block";
|
||||
Engine.Clickables.tutorialTravelingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialJobsButton.style.display = "block";
|
||||
Engine.Clickables.tutorialCompaniesButton.style.display = "block";
|
||||
Engine.Clickables.tutorialFactionsButton.style.display = "block";
|
||||
Engine.Clickables.tutorialAugmentationsButton.style.display = "block";
|
||||
|
||||
@ -457,7 +466,7 @@ var Engine = {
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "none";
|
||||
Engine.Clickables.tutorialNetscriptButton.style.display = "none";
|
||||
Engine.Clickables.tutorialTravelingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialJobsButton.style.display = "none";
|
||||
Engine.Clickables.tutorialCompaniesButton.style.display = "none";
|
||||
Engine.Clickables.tutorialFactionsButton.style.display = "none";
|
||||
Engine.Clickables.tutorialAugmentationsButton.style.display = "none";
|
||||
|
||||
@ -548,6 +557,7 @@ var Engine = {
|
||||
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
|
||||
passiveFactionGrowth: 600,
|
||||
messages: 300,
|
||||
stockTick: 50, //Update stock prices
|
||||
},
|
||||
|
||||
decrementAllCounters: function(numCycles = 1) {
|
||||
@ -622,6 +632,13 @@ var Engine = {
|
||||
checkForMessagesToSend();
|
||||
Engine.Counters.messages = 300;
|
||||
}
|
||||
|
||||
if (Engine.Counters.stockTick <= 0) {
|
||||
if (Player.hasWseAccount) {
|
||||
updateStockPrices();
|
||||
}
|
||||
Engine.Counters.stockTick = 50;
|
||||
}
|
||||
},
|
||||
|
||||
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
|
||||
@ -684,6 +701,10 @@ var Engine = {
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
CompanyPositions.init();
|
||||
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
|
||||
initStockSymbols();
|
||||
if (Player.hasWseAccount) {
|
||||
initSymbolToStockMap();
|
||||
}
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
Engine._lastUpdate = new Date().getTime();
|
||||
@ -740,6 +761,7 @@ var Engine = {
|
||||
CompanyPositions.init();
|
||||
initAugmentations();
|
||||
initMessages();
|
||||
initStockSymbols();
|
||||
|
||||
//Start interactive tutorial
|
||||
iTutorialStart();
|
||||
@ -788,6 +810,10 @@ var Engine = {
|
||||
Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
|
||||
Engine.Display.infiltrationContent.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
|
||||
Engine.Display.stockMarketContent.style.visibility = "hidden";
|
||||
|
||||
|
||||
//Character info
|
||||
Engine.Display.characterInfo = document.getElementById("character-info");
|
||||
|
||||
@ -844,9 +870,9 @@ var Engine = {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialJobsButton = document.getElementById("tutorial-jobs-link");
|
||||
Engine.Clickables.tutorialJobsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialJobsText);
|
||||
Engine.Clickables.tutorialCompaniesButton = document.getElementById("tutorial-jobs-link");
|
||||
Engine.Clickables.tutorialCompaniesButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialCompaniesText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
|
||||
|
90
utils/InfiltrationBox.js
Normal file
90
utils/InfiltrationBox.js
Normal file
@ -0,0 +1,90 @@
|
||||
/* InfiltrationBox.js */
|
||||
infiltrationBoxClose = function() {
|
||||
var box = document.getElementById("infiltration-box-container");
|
||||
box.style.display = "none";
|
||||
}
|
||||
|
||||
infiltrationBoxOpen = function() {
|
||||
var box = document.getElementById("infiltration-box-container");
|
||||
box.style.display = "block";
|
||||
}
|
||||
|
||||
infiltrationSetText = function(txt) {
|
||||
var textBox = document.getElementById("infiltration-box-text");
|
||||
textBox.innerHTML = txt;
|
||||
}
|
||||
|
||||
//ram argument is in GB
|
||||
infiltrationBoxCreate = function(inst) {
|
||||
var totalValue = 0;
|
||||
for (var i = 0; i < inst.secretsStolen.length; ++i) {
|
||||
totalValue += inst.secretsStolen[i];
|
||||
}
|
||||
if (totalValue == 0) {
|
||||
dialogBoxCreate("You successfully escaped the facility but you did not steal " +
|
||||
"anything of worth when infiltrating.<br><br>" +
|
||||
"You gained:<br>" +
|
||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||
formatNumber(inst.defExpGained, 3) + " def exp<br>" +
|
||||
formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
|
||||
formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
|
||||
formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
|
||||
return;
|
||||
}
|
||||
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue;
|
||||
infiltrationSetText("You can sell the classified documents and secrets " +
|
||||
"you stole from " + inst.companyName + " for $" +
|
||||
formatNumber(moneyValue, 2) + " on the black market or you can give it " +
|
||||
"to a faction to gain " + formatNumber(totalValue, 3) + " reputation with " +
|
||||
"that faction.");
|
||||
var selector = document.getElementById("infiltration-faction-select");
|
||||
selector.innerHTML = "";
|
||||
for (var i = 0; i < Player.factions.length; ++i) {
|
||||
selector.innerHTML += "<option value='" + Player.factions[i] +
|
||||
"'>" + Player.factions[i] + "</option>";
|
||||
}
|
||||
|
||||
var sellButton = clearEventListeners("infiltration-box-sell");
|
||||
setTimeout(function() {
|
||||
sellButton.addEventListener("click", function() {
|
||||
Player.gainMoney(moneyValue);
|
||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||
" for $" + moneyValue + " on the black market!<br><br>" +
|
||||
"You gained:<br>" +
|
||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||
formatNumber(inst.defExpGained, 3) + " def exp<br>" +
|
||||
formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
|
||||
formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
|
||||
formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
|
||||
infiltrationBoxClose();
|
||||
return false;
|
||||
});
|
||||
}, 750);
|
||||
|
||||
var factionButton = clearEventListeners("infiltration-box-faction");
|
||||
setTimeout(function() {
|
||||
factionButton.addEventListener("click", function() {
|
||||
var facName = selector.options[selector.selectedIndex].value;
|
||||
var faction = Factions[facName];
|
||||
if (faction == null) {
|
||||
dialogBoxCreate("Error finding faction. This is a bug please report to developer");
|
||||
return false;
|
||||
}
|
||||
faction.playerReputation += totalValue;
|
||||
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
|
||||
" to " + facName + " and gained " + formatNumber(totalValue, 3) + " reputation with the faction. <br><br>" +
|
||||
"You gained:<br>" +
|
||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||
formatNumber(inst.defExpGained, 3) + " def exp<br>" +
|
||||
formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
|
||||
formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
|
||||
formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
|
||||
infiltrationBoxClose();
|
||||
return false;
|
||||
});
|
||||
}, 750);
|
||||
infiltrationBoxOpen();
|
||||
}
|
Loading…
Reference in New Issue
Block a user