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CORPORATION: Fix typo in documentation (#1752)
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@ -37,4 +37,4 @@ For example, with Agriculture, if `RawProduction` is 1000, we need 500 units of
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$$OfficeMultiplier = 0.5\ast BalancingMultiplier\ast EmployeeProductionMultiplier$$
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- Division production multiplier: see previous [section](./boost-material.md).
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- Upgrade multiplier: multiplier from [Smart Factories](./unlocks-upgrade-research.md).
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- Research multiplier: multiplier from [researches](./unlocks-upgrade-research.md).
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- Research multiplier: multiplier from [research](./unlocks-upgrade-research.md).
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@ -24,7 +24,7 @@ One thing to remember: this is a game, not real life. In this game, you always h
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#### My corporation generates profit. Why does my money not increase?
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Go public and set dividend.
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Go public and set a dividend.
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#### How many shares should I issue?
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@ -36,12 +36,12 @@ You have to pay tax. ShadyAccounting and GovernmentPartnership reduce tax. Check
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#### All corporation APIs require too much RAM. How do I deal with it?
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Earn money by any normal means: hacking, committing crimes, cheating in casino, etc. There is also another way:
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Earn money by any normal means: hacking, committing crimes, cheating in the casino, etc. There is also another way:
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- Follow the [advices](./general-advice.md) on round 1, but at the end, do not accept the investment offer.
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- Follow the [advice](./general-advice.md) on round 1, but at the end, do not accept the investment offer.
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- Go public immediately.
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- Sell all your shares immediately.
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- Sell CEO position and start a new corporation.
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- Sell the CEO position and start a new corporation.
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Also note that you don't have to do everything in one script. You can make smaller scripts that do less and use fewer APIs to keep the RAM usage down, and use `run()` to chain them together.
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@ -76,7 +76,7 @@ Check these things:
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Check this [section](./industry-supply-chain.md).
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#### Should I create more divisions for the same industry? For example: multiple Agriculture.
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#### Should I create more divisions for the same industry? For example: multiple Agriculture divisions.
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No, focus your funds on one division for each industry.
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@ -119,21 +119,21 @@ Yes. In fact, you must do that for maximum efficiency. Check this [section](./bo
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They are the materials that boost [division production multiplier](./boost-material.md). There are 4 boost materials: AI Cores, Hardware, Real Estate, and Robots.
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#### How many boost materials that I should buy?
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#### How many boost materials should I buy?
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Check the optimizer in this [section](./boost-material.md).
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#### Why does [General advice](./general-advice.md) section tell me to use API to upgrade office size?
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#### Why does the [General advice](./general-advice.md) section tell me to use API to upgrade office size?
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API (`upgradeOfficeSize`) gives you granular control over office size. You cannot do that through UI.
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#### Why does setAutoJobAssignment not take effect immediately?
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It only takes effect in next cycle's START state.
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It only takes effect in the next cycle's START state.
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#### Why does energy and morale matter?
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#### Why do energy and morale matter?
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They are used for calculating `employeeProductionByJob`, then that property is used for calculating other things: RP, material's quality, product's stats, division raw production and material/product's `MaxSalesVolume`.
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They are used for calculating `employeeProductionByJob`, then that property is used for calculating other things: RP, material's quality, product's stats, division raw production, and material/product's `MaxSalesVolume`.
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#### What do Interns do?
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@ -141,11 +141,11 @@ Don't bother with that job. Its only purpose is to maintain energy and morale. A
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#### Everybody tells me to use 1/9 as Intern ratio, but when I use it, energy and morale still drop.
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You can only use that ratio when your corporation works fine (funds #### 0 or profit #### 0). If it does not, use 1/6.
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You can only use that ratio when your corporation works fine (funds > 0 or profit > 0). If it does not, use 1/6.
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#### Are there any other ways to maintain these 2 stats?
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There are researches for that. However, you should never buy them, it's always better spending your RP elsewhere or just stock up on RP.
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There are research upgrades for that. However, you should never buy them. It's always better spending your RP elsewhere or just stock up on RP.
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#### Buying tea and throwing parties cost me too much money. Why are they so expensive?
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@ -179,7 +179,7 @@ You should buy Wilson as soon as possible, but not too soon. Round 1 and 2 are t
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Check this [section](./demand-competition.md).
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#### How much should I spend for "Design investment" and "Marketing investment" when I create new product? How do they affect the product?
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#### How much should I spend for "Design investment" and "Marketing investment" when I create a new product? How do they affect the product?
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They are not too important. It's fine to spend 1% of your current funds for them. Check this [section](./product.md) for details.
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@ -189,14 +189,14 @@ No, wait for Market-TA2. Market-TA1 is useless on its own.
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#### When should I buy Market-TA2?
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As soon as possible, it greatly increases your profit because it can find the optimal price. However, that research is expensive, it costs a total of 75e3 RP (Hi-Tech R&D Laboratory + Market-TA1 + Market-TA2). Depleting the entire RP pool extremely degrades your product rating, so I recommend saving up 150e3 RP before buying it. Depleting half of the RP pool is acceptable, considering the positive effect of Market-TA2.
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As soon as possible, it greatly increases your profit because it can find the optimal price. However, you should not use all your RP to buy it. Depleting the entire RP pool severely degrades your product rating. That research costs a total of 75e3 RP (Hi-Tech R&D Laboratory + Market-TA1 + Market-TA2), so I recommend saving up 150e3 RP before buying it. Depleting half of the RP pool is acceptable, considering the positive effect of Market-TA2.
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#### What is the difference between Market-TA1 and Market-TA2?
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Market-TA1: set a price that ensures that you can sell all produced goods in storage.
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Market-TA2: set the highest possible price that ensures that you can sell all produced goods in storage.
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#### I bought Market-TA2, but it does not set optimal price for me.
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#### I bought Market-TA2, but it does not set the optimal price for me.
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You have to enable it.
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@ -212,6 +212,6 @@ Set the selling price to 0.
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Check this [section](./miscellany.md).
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#### Can I skip Chemicals in round 2 and invest all funds in Agriculture?
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#### Can I skip the Chemical division in round 2 and invest all funds in the Agriculture division?
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No. Without a Chemical division, the quality of your Agriculture's output materials will be too low, and you cannot sell all those low-quality materials at good price.
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No. Without a Chemical division, the quality of your Agriculture division's output materials will be too low, and you cannot sell all those low-quality materials at a good price.
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@ -73,7 +73,7 @@ Analyses:
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- `Funds` are usually depleted to improve divisions.
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- `NumberOfOfficesAndWarehouses` is the exponent of the multiplier, it can be increased by creating [dummy division](./miscellany.md). It is an easy way to get higher offer in round 3+, when we have enough funds to do that.
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- `AssetDelta` is multiplied by 315000, so it is the main source of offer.
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- Assuming that we can sell all produced units and not buy more boost materials, `AssetDelta` is delta of funds, and delta of funds is delta of profit. This is why we try our best to improve profit.
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- Assuming that we can sell all produced units and not buy more boost materials, `AssetDelta` is the delta of funds, and the delta of funds is profit. This is why we try our best to improve profit.
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## Dividend
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@ -82,7 +82,7 @@ Product's rating is limited to product's effective rating by quality of input ma
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RP is important for product's rating. Do not deplete RP pool, especially right before completing new product.
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Check this [section](./unlocks-upgrade-research.md) for more advices about researches.
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Check this [section](./unlocks-upgrade-research.md) for more advice about research upgrades.
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Office setup is important to efficiently develop new product. There are multiple setups for different purposes:
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@ -91,13 +91,13 @@ Office setup is important to efficiently develop new product. There are multiple
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- Profit. This setup prioritizes profit. It's best at the end of a round, before accepting offer.
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- Profit-Progress. This setup provides good balance between current profit and development speed of new product. It's best after accepting last offer.
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All the setups above can be calculated by an optimizer. However, that optimizer is hard to implement correctly and efficiently. If you are a newbie, you can skip this optimization and spread employees equally across non-R&D jobs. It's not optimal, but you can still reach the endgame after couple hours if you follow other important advices.
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All the setups above can be calculated by an optimizer. However, that optimizer is hard to implement correctly and efficiently. If you are a newbie, you can skip this optimization and spread employees equally across non-R&D jobs. It's not optimal, but you can still reach the endgame after couple hours if you follow other important advice.
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There are 2 types of office: main office and support office. Main office is where you develop new product. Support office is where you assign a large number of employees to R&D job to increase RP. The most common setup is 1 main office and 5 support offices. The most important office is the main office, its budget must be much higher than support offices' budget.
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The purpose of investment offer is to get large funds and quickly grow the corporation. Better product brings more profit, and higher profit means higher offer. However, it takes a long time to develop early product(s). Sometimes, spending more time to develop better product before accepting offer can harm your overall growth. You must find a good number of products to develop before accepting offer.
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Miscellaneous advices:
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Miscellaneous advice:
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- Buy tea / throw party every cycle.
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- `DesignInvestment` and `AdvertisingInvestment` scale very badly (the exponent is 0.1). It's fine to spend 1% of your current funds for them.
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@ -106,7 +106,7 @@ There are 3 ways to counter the drop of energy/morale:
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- Buy tea and throw party. You should always use this option. Writing script to automate them is very easy.
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- Assign Intern. Many people throw around the ratio 1/9 as the way to counter the drop of energy/morale. You can only use that ratio when your corporation/division works fine. If it does not, there is a penalty multiplier (0.001). In this case, you need to use 1/6.
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- Buy 2 researches: AutoBrew and AutoPartyManager. They keep energy/morale at maximum value. However, you should never buy them. It's always better to spend your RP on other useful researches or just stock up on RP.
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- Buy 2 research upgrades: AutoBrew and AutoPartyManager. They keep energy/morale at maximum value. However, you should never buy them. It's always better to spend your RP on other useful research upgrades or just stock up on RP.
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`AvgEnergy` and `AvgMorale` are increased by a randomized amount when we hire new employee.
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@ -149,7 +149,7 @@ One big party is less cost-effective than multiple small parties. For example: t
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Don't be a cheapskate when it comes to tea/party. Energy and morale are vital to efficient office. Check the next part for the formulas.
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- It's fine to spend 500e3 per employee when throwing party. You can spend more if you want.
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- Try to maintain maximum energy/morale at all times. Personally, I always buy tea / throw party when energy/morale decreases to 99.5 (109.5, if I bought the relevant researches).
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- Try to maintain maximum energy/morale at all times. Personally, I always buy tea / throw party when energy/morale decreases to 99.5 (109.5, if I bought the relevant research upgrades).
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- In round 1 and 2, the office's size is small, it's usually smaller than 9, so energy/morale is not a problem. In round 3+, you should buy tea / throw party every cycle.
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## Employee production by job
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@ -8,7 +8,7 @@ Market-TA2 automatically sets the optimal prices for products. Check this [secti
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Products need to be developed before being produced. We can put multiple products in the development queue, but only one product can be developed at a time.
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There is a limit on how many products a division can have. The default limit is 3. There are 2 researches that increase that limit. However, those researches are nearly useless because, in most cases, there is no point in increasing the maximum number of products. Check this [section](./unlocks-upgrade-research.md) for details. When we reach the limit, we need to discontinue a product before developing a new one.
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There is a limit on how many products a division can have. The default limit is 3. There are 2 research upgrades that increase that limit. However, those research upgrades are nearly useless because, in most cases, there is no point in increasing the maximum number of products. Check this [section](./unlocks-upgrade-research.md) for details. When we reach the limit, we need to discontinue a product before developing a new one.
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We need to continuously develop new products. New products are almost always better than the old ones and generate much more profit.
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@ -92,7 +92,7 @@ Special upgrades:
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| Advert | 1e9 | 1.06 | Awareness/Popularity |
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Advices:
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Advice:
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- DreamSense is useless. Never buy it.
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- Round 1:
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@ -102,7 +102,7 @@ Advices:
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- SmartFactories, SmartStorage and Warehouse are the most important upgrades in this round.
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- Only buy 1 Office level and a couple of Advert levels for Agriculture division.
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- Do not buy Office/Advert for Chemical division.
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- Check this [section](./general-advice.md) for more advices, especially for round 3+.
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- Check this [section](./general-advice.md) for more advice, especially for round 3+.
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## Research
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@ -128,7 +128,7 @@ Research list:
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| **Name** | **Cost** | **Description** |
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| ----------------------------- | -------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
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| Hi-Tech R&D Laboratory | 5000 | Top priority. Increase RP gain rate. It is the prerequisite of all other researches. |
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| Hi-Tech R&D Laboratory | 5000 | Top priority. Increase RP gain rate. It is the prerequisite of all other research upgrades. |
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| Market-TA.I | 20000 | Useless. It is the prerequisite of Market-TA.II. |
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| Market-TA.II | 50000 | Top priority if you don't write custom script. Check this [section](./optimal-selling-price-market-ta2.md) to see how to write custom script. |
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| Automatic Drug Administration | 10000 | It is the prerequisite of Go-Juice and CPH4 Injections. |
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@ -150,21 +150,21 @@ Research list:
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| HRBuddy-Training | 20000 | Useless. |
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Advices:
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Advice:
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- Do not deplete entire RP pool to buy research. You should only buy research if it costs less than half of the RP pool. Personally, my conditions for buying researches are:
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- Do not deplete entire RP pool to buy research. You should only buy research if it costs less than half of the RP pool. Personally, my conditions for buying research upgrades are:
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- For energy/morale and employee's stats: if it costs less than 20% of RP pool.
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- For production: if it costs less than 10% of RP pool.
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- If you don't have a custom Market-TA2 script, you must prioritize Market-TA1 and Market-TA2. Market-TA1 is useless, the only reason to buy it is because it's the prerequisite of Market-TA2. If you buy them, you should stock up on RP and buy them together. However, I recommend implementing a custom Market-TA2 ASAP. Market-TA1 and Market-TA2 cost 70000 RP, that's a huge number of RP at the start of round 3+. **Implementing a custom Market-TA2 script is the best optimization in round 3+.**
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- After that, you should prioritize researches for higher maximum energy/morale and employee's stats over production. Researches for production are nice to have, but it's much less important than energy/morale/employee's stats.
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- After that, you should prioritize research upgrades for higher maximum energy/morale and employee's stats over production. Research upgrades for production are nice to have, but it's much less important than energy/morale/employee's stats.
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- My research order for higher maximum energy/morale and employee's stats: Overclock → Sti.mu → Automatic Drug Administration → Go-Juice → CPH4 Injections.
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- Do not buy these useless researches:
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- Do not buy these useless ones:
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- uPgrade: Dashboard
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- AutoBrew
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- AutoPartyManager
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- HRBuddy-Recruitment
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- HRBuddy-Training
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- In most cases, uPgrade: Capacity.I and uPgrade: Capacity.II are useless. New products are usually much better than the old ones, so there is no point in increasing the maximum number of products. The only exception is when you reach the endgame. In the endgame, new products are only marginally better than the old ones, so having more product slots may be beneficial. However, even in the endgame, those researches may do more harm than good. In the endgame, the warehouse's size and high-quality input materials are serious bottlenecks. Having more product slots means that you need more free space in the warehouse and more units of input materials. In some cases, increasing product slots actually reduces the overall profit. You need to fine-tune it per use case.
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- In most cases, uPgrade: Capacity.I and uPgrade: Capacity.II are useless. New products are usually much better than the old ones, so there is no point in increasing the maximum number of products. The only exception is when you reach the endgame. In the endgame, new products are only marginally better than the old ones, so having more product slots may be beneficial. However, even in the endgame, those research upgrades may do more harm than good. In the endgame, the warehouse's size and high-quality input materials are serious bottlenecks. Having more product slots means that you need more free space in the warehouse and more units of input materials. In some cases, increasing product slots actually reduces the overall profit. You need to fine-tune it per use case.
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You can exchange hashes for RP if you have SF9. This number of RP is added to all divisions.
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@ -27,6 +27,6 @@ $$MaxLevel = (log_{1.07}\left(MaxCost\ast\frac{0.07}{BasePrice} + {1.07}^{Curren
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Warehouse size:
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- Upgrade multiplier: multiplier from Smart Storage.
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- Research multiplier: multiplier from researches.
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- Research multiplier: multiplier from research.
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$$WarehouseSize = WarehouseLevel\ast 100\ast UpgradeMultiplier\ast ResearchMultiplier$$
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