mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-30 18:07:33 +01:00
Rebalancing for favor, Increase reputation cost, Fix bugs with purchasing multiple augmentations, balanced company positions. New netscript functions
This commit is contained in:
parent
6712d340fb
commit
38e1c77c5c
@ -1,18 +1,21 @@
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/* CSS for different main menu pages, such as character info, script editor, etc (but excluding
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/* CSS for different main menu pages, such as character info, script editor, etc (but excluding
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terminal which has its own page) */
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terminal which has its own page) */
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/* Character Info */
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.generic-menupage-container {
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#character-container {
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position: fixed;
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height: 100%;
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height: 100%;
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padding-top: 10px;
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padding-left: 10px;
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padding-left: 10px;
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margin-left: 10%;
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margin-left: 10%;
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width: 99%;
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width: 99%;
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overflow: auto;
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overflow-y: scroll;
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overflow-y: scroll;
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}
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}
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/* Character Info */
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#character-container {
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padding-top: 10px;
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position: fixed;
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}
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/* Script Editor */
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/* Script Editor */
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/* This temp element is used for auto adjusting filename field */
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/* This temp element is used for auto adjusting filename field */
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.tmp-element {
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.tmp-element {
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@ -20,16 +23,13 @@
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white-space: pre;
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white-space: pre;
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}
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}
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#script-editor-container {
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#script-editor-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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color: var(--my-font-color);
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overflow-y: scroll;
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}
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}
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#script-editor-buttons-wrapper {
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#script-editor-buttons-wrapper {
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width: 100%;
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width: 100%;
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padding-right: 0xp;
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padding-right: 0xp;
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@ -131,11 +131,6 @@ background-color: #555;
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#active-scripts-container {
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#active-scripts-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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overflow-y: scroll;
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}
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}
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#active-scripts-text,
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#active-scripts-text,
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@ -277,12 +272,9 @@ background-color: #555;
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#hacknet-nodes-container {
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#hacknet-nodes-container {
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position: fixed;
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position: fixed;
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padding: 10px;
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padding: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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overflow-y: scroll;
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}
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}
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#hacknet-nodes-container li{
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#hacknet-nodes-container li{
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padding: 6px;
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padding: 6px;
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margin: 6px;
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margin: 6px;
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@ -337,12 +329,9 @@ background-color: #555;
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#world-container {
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#world-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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}
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#world-city-name,
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#world-city-name,
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#world-city-desc {
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#world-city-desc {
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padding: 4px;
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padding: 4px;
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@ -353,10 +342,6 @@ background-color: #555;
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#create-program-container {
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#create-program-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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}
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#create-program-page-text {
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#create-program-page-text {
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@ -393,23 +378,11 @@ background-color: #555;
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#factions-container {
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#factions-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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color: var(--my-font-color);
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overflow-y: auto;
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}
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}
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#faction-container {
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#faction-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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overflow: auto;
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overflow-y: auto;
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}
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}
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#factions-list li {
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#factions-list li {
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@ -472,12 +445,6 @@ div.faction-clear {
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#faction-augmentations-container{
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#faction-augmentations-container{
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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color: var(--my-font-color);
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overflow-y: auto;
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}
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}
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#faction-augmentations-container p,
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#faction-augmentations-container p,
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@ -503,14 +470,9 @@ div.faction-clear {
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#augmentations-container {
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#augmentations-container {
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position: fixed;
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position: fixed;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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color: var(--my-font-color);
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overflow-y: scroll;
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}
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}
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#augmentations-list li,
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#augmentations-list li,
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#queued-augmentations-list li {
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#queued-augmentations-list li {
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width: 70%;
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width: 70%;
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@ -536,13 +498,7 @@ div.faction-clear {
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/* Tutorial */
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/* Tutorial */
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#tutorial-container {
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#tutorial-container {
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position: fixed;
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position: fixed;
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height: 100%;
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padding-top: 10px;
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padding-top: 10px;
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padding-left: 10px;
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margin-left: 10%;
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width: 99%;
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overflow: auto;
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overflow-y: scroll;
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}
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}
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#tutorial-text {
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#tutorial-text {
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@ -577,4 +533,3 @@ div.faction-clear {
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#location-job-reputation, #location-company-favor {
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#location-job-reputation, #location-company-favor {
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display: inline;
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display: inline;
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}
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}
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45
index.html
45
index.html
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</div>
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</div>
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<!-- Character Info page -->
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<!-- Character Info page -->
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<div id="character-container">
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<div id="character-container" class="generic-menupage-container">
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<div id="character-content">
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<div id="character-content">
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<p id="character-info"> </p>
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<p id="character-info"> </p>
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</div>
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</div>
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</div>
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</div>
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<!-- Script editor -->
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<!-- Script editor -->
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<div id="script-editor-container">
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<div id="script-editor-container" class="generic-menupage-container">
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<div id="script-editor-wrapper">
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<div id="script-editor-wrapper">
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<div id="script-editor-filename-wrapper">
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<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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@ -165,7 +165,7 @@
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</div>
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</div>
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<!-- Active scripts info page -->
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<!-- Active scripts info page -->
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<div id="active-scripts-container">
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<div id="active-scripts-container" class="generic-menupage-container">
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<p id="active-scripts-text"> This page displays a list of all of your scripts that are currently running across every machine. It also
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<p id="active-scripts-text"> This page displays a list of all of your scripts that are currently running across every machine. It also
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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they are running. </p>
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@ -175,7 +175,7 @@
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</div>
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</div>
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<!-- Hacknet Nodes -->
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<!-- Hacknet Nodes -->
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<div id="hacknet-nodes-container">
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<div id="hacknet-nodes-container" class="generic-menupage-container">
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<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
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<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
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<p id="hacknet-nodes-text">
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<p id="hacknet-nodes-text">
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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</div>
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</div>
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<!-- World -->
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<!-- World -->
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<div id="world-container" class="world-container">
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<div id="world-container" class="generic-menupage-container">
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<h2 id="world-city-name"> </h2>
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<h2 id="world-city-name"> </h2>
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<p id="world-city-desc"> </p>
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<p id="world-city-desc"> </p>
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<ul id="aevum-locations-list">
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<ul id="aevum-locations-list">
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</div>
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</div>
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<!-- Create a program(executable) -->
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<!-- Create a program(executable) -->
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<div id="create-program-container">
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<div id="create-program-container" class="generic-menupage-container">
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<p id="create-program-page-text">
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<p id="create-program-page-text">
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This page displays any programs that you are able to create. Writing the code for a program takes time, which
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This page displays any programs that you are able to create. Writing the code for a program takes time, which
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can vary based on how complex the program is. If you are working on creating on a program you can cancel
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can vary based on how complex the program is. If you are working on creating on a program you can cancel
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</div>
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</div>
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<!-- Factions -->
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<!-- Factions -->
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<div id="factions-container">
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<div id="factions-container" class="generic-menupage-container">
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<h1> Factions </h1>
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<h1> Factions </h1>
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<p> Lists all factions you have joined </p>
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<p> Lists all factions you have joined </p>
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<ul class="factions-list" id="factions-list"></ul>
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<ul class="factions-list" id="factions-list"></ul>
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</div>
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</div>
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<!-- Single Faction info (when you select a faction from the Factions menu) -->
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<!-- Single Faction info (when you select a faction from the Factions menu) -->
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<div id="faction-container">
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<div id="faction-container" class="generic-menupage-container">
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<h1 id="faction-name"></h1>
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<h1 id="faction-name"></h1>
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<p id="faction-info"></p>
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<p id="faction-info"></p>
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<p> --------------- </p>
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<p> --------------- </p>
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@ -539,7 +539,7 @@
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<br><br><br><br>
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<br><br><br><br>
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</div>
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</div>
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<div id="faction-augmentations-container">
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<div id="faction-augmentations-container" class="generic-menupage-container">
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<a id="faction-augmentations-back-button" class="a-link-button"> Back </a>
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<a id="faction-augmentations-back-button" class="a-link-button"> Back </a>
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<h1> Faction Augmentations </h1>
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<h1> Faction Augmentations </h1>
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<p id="faction-augmentations-page-desc"> Lists all augmentations that are available to purchase from </p>
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<p id="faction-augmentations-page-desc"> Lists all augmentations that are available to purchase from </p>
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@ -549,7 +549,7 @@
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</div>
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</div>
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<!-- Augmentations -->
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<!-- Augmentations -->
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<div id="augmentations-container">
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<div id="augmentations-container" class="generic-menupage-container">
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<h1> Purchased Augmentations </h1>
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<h1> Purchased Augmentations </h1>
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<p style="width:70%;">
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<p style="width:70%;">
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Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.
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Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.
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@ -576,7 +576,7 @@
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</div>
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</div>
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<!-- Tutorial content -->
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<!-- Tutorial content -->
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<div id="tutorial-container">
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
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<a id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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@ -592,7 +592,7 @@
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</div>
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</div>
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<!-- Location (visiting a location in World) -->
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<!-- Location (visiting a location in World) -->
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<div id="location-container">
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<div id="location-container" class="generic-menupage-container">
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<a id="location-return-to-world-button" class="a-link-button"> Return to World </a>
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<a id="location-return-to-world-button" class="a-link-button"> Return to World </a>
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<h1 id="location-name"></h1>
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<h1 id="location-name"></h1>
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<p id="location-info"> </p>
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<p id="location-info"> </p>
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@ -679,6 +679,27 @@
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<a id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
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<a id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
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</div>
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</div>
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<div id="infiltration-container" class="generic-menupage-container">
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<div id="infiltration-left-panel">
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<p id="infiltration-level-text"> </p>
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<div id="infiltration-buttons">
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<a id="infiltration-kill"> </a>
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<a id="infiltration-knockout"> </a>
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||||||
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<a id="infiltration-stealthknockout"> </a>
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<a id="infiltration-assassinate"> </a>
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|
<a id="infiltration-hacksecurity"> </a>
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|
<a id="infiltration-destroysecurity"> </a>
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|
<a id="infiltration-sneak"> </a>
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<a id="infiltration-pickdoor"> </a>
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<a id="infiltration-bribe"> </a>
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||||||
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<a id="infiltration-escape"> </a>
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||||||
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</div>
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||||||
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</div>
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<div id="infiltration-right-panel">
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<p id="infiltration-status-text"></p>
|
||||||
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</div>
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||||||
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</div>
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||||||
|
|
||||||
<!-- Log Box -->
|
<!-- Log Box -->
|
||||||
<div id="log-box-container">
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<div id="log-box-container">
|
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<div id="log-box-content">
|
<div id="log-box-content">
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@ -1373,7 +1373,7 @@ initAugmentations = function() {
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|||||||
AddToAugmentations(SNA);
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AddToAugmentations(SNA);
|
||||||
|
|
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//Update costs based on how many have been purchased
|
//Update costs based on how many have been purchased
|
||||||
var mult = Math.pow(1.5, Player.queuedAugmentations.length);
|
var mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
|
||||||
for (var name in Augmentations) {
|
for (var name in Augmentations) {
|
||||||
if (Augmentations.hasOwnProperty(name)) {
|
if (Augmentations.hasOwnProperty(name)) {
|
||||||
Augmentations[name].baseCost *= mult;
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Augmentations[name].baseCost *= mult;
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||||||
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@ -82,7 +82,7 @@ function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha,
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|||||||
//
|
//
|
||||||
//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
|
//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
|
||||||
// important that stat/skill is for the job
|
// important that stat/skill is for the job
|
||||||
CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
|
CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff, posMult=1) {
|
||||||
if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
|
if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
|
||||||
console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
|
console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
|
||||||
return;
|
return;
|
||||||
@ -93,6 +93,7 @@ CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, d
|
|||||||
this.dexterityEffectiveness = dexEff;
|
this.dexterityEffectiveness = dexEff;
|
||||||
this.agilityEffectiveness = agiEff;
|
this.agilityEffectiveness = agiEff;
|
||||||
this.charismaEffectiveness = chaEff;
|
this.charismaEffectiveness = chaEff;
|
||||||
|
this.positionMultiplier = posMult; //Reputation multiplier for this position
|
||||||
}
|
}
|
||||||
|
|
||||||
//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
|
//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
|
||||||
@ -115,7 +116,13 @@ CompanyPosition.prototype.calculateJobPerformance = function(hacking, str, def,
|
|||||||
var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
|
var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
|
||||||
var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
|
var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
|
||||||
var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
|
var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
|
||||||
return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
|
|
||||||
|
var reputationGain = this.positionMultiplier * (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
|
||||||
|
if (isNaN(reputationGain)) {
|
||||||
|
console.log("ERROR: Code should not reach here");
|
||||||
|
reputationGain = (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
|
||||||
|
}
|
||||||
|
return reputationGain;
|
||||||
}
|
}
|
||||||
|
|
||||||
CompanyPosition.prototype.isSoftwareJob = function() {
|
CompanyPosition.prototype.isSoftwareJob = function() {
|
||||||
@ -278,63 +285,63 @@ CompanyPositions = {
|
|||||||
init: function() {
|
init: function() {
|
||||||
//Argument order: hack, str, def, dex, agi, cha
|
//Argument order: hack, str, def, dex, agi, cha
|
||||||
//Software
|
//Software
|
||||||
CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
|
CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10, 1);
|
||||||
CompanyPositions.SoftwareIntern.setExperienceGains(.1, 0, 0, 0, 0, .02);
|
CompanyPositions.SoftwareIntern.setExperienceGains(.1, 0, 0, 0, 0, .02);
|
||||||
CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15);
|
CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.1);
|
||||||
CompanyPositions.JuniorDev.setExperienceGains(.2, 0, 0, 0, 0, .04);
|
CompanyPositions.JuniorDev.setExperienceGains(.2, 0, 0, 0, 0, .04);
|
||||||
CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25);
|
CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.2);
|
||||||
CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
|
CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
|
||||||
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
|
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30, 1.3);
|
||||||
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
|
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
|
||||||
|
|
||||||
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20);
|
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1);
|
||||||
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
|
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
|
||||||
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25);
|
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.15);
|
||||||
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
|
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
|
||||||
|
|
||||||
//Security
|
//Security
|
||||||
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
|
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10, 1);
|
||||||
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
|
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
|
||||||
CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15);
|
CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.1);
|
||||||
CompanyPositions.ITAnalyst.setExperienceGains(.15, 0, 0, 0, 0, .02);
|
CompanyPositions.ITAnalyst.setExperienceGains(.15, 0, 0, 0, 0, .02);
|
||||||
CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25);
|
CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.2);
|
||||||
CompanyPositions.ITManager.setExperienceGains(.4, 0, 0, 0, 0, .1);
|
CompanyPositions.ITManager.setExperienceGains(.4, 0, 0, 0, 0, .1);
|
||||||
CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20);
|
CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1.2);
|
||||||
CompanyPositions.SysAdmin.setExperienceGains(.5, 0, 0, 0, 0, .05);
|
CompanyPositions.SysAdmin.setExperienceGains(.5, 0, 0, 0, 0, .05);
|
||||||
CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
|
CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.15);
|
||||||
CompanyPositions.SecurityEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
|
CompanyPositions.SecurityEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
|
||||||
CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
|
CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.15);
|
||||||
CompanyPositions.NetworkEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
|
CompanyPositions.NetworkEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
|
||||||
CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25);
|
CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.25);
|
||||||
CompanyPositions.NetworkAdministrator.setExperienceGains(0.5, 0, 0, 0, 0, .1);
|
CompanyPositions.NetworkAdministrator.setExperienceGains(0.5, 0, 0, 0, 0, .1);
|
||||||
|
|
||||||
//Technology management
|
//Technology management
|
||||||
CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35);
|
CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35, 1.4);
|
||||||
CompanyPositions.HeadOfSoftware.setExperienceGains(1, 0, 0, 0, 0, .5);
|
CompanyPositions.HeadOfSoftware.setExperienceGains(1, 0, 0, 0, 0, .5);
|
||||||
CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40);
|
CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40, 1.4);
|
||||||
CompanyPositions.HeadOfEngineering.setExperienceGains(1.1, 0, 0, 0, 0, .5);
|
CompanyPositions.HeadOfEngineering.setExperienceGains(1.1, 0, 0, 0, 0, .5);
|
||||||
CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40);
|
CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40, 1.5);
|
||||||
CompanyPositions.VicePresident.setExperienceGains(1.2, 0, 0, 0, 0, .6);
|
CompanyPositions.VicePresident.setExperienceGains(1.2, 0, 0, 0, 0, .6);
|
||||||
CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50);
|
CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50, 1.5);
|
||||||
CompanyPositions.CTO.setExperienceGains(1.5, 0, 0, 0, 1);
|
CompanyPositions.CTO.setExperienceGains(1.5, 0, 0, 0, 1);
|
||||||
|
|
||||||
//Business
|
//Business
|
||||||
CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90);
|
CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1);
|
||||||
CompanyPositions.BusinessIntern.setExperienceGains(.01, 0, 0, 0, 0, .1);
|
CompanyPositions.BusinessIntern.setExperienceGains(.01, 0, 0, 0, 0, .1);
|
||||||
CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80);
|
CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80, 1.1);
|
||||||
CompanyPositions.BusinessAnalyst.setExperienceGains(.02, 0, 0, 0, 0, .2);
|
CompanyPositions.BusinessAnalyst.setExperienceGains(.02, 0, 0, 0, 0, .2);
|
||||||
CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
|
CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.2);
|
||||||
CompanyPositions.BusinessManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
|
CompanyPositions.BusinessManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
|
||||||
CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
|
CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.2);
|
||||||
CompanyPositions.OperationsManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
|
CompanyPositions.OperationsManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
|
||||||
CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
|
CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1.3);
|
||||||
CompanyPositions.CFO.setExperienceGains(.05, 0, 0, 0, 0, 1);
|
CompanyPositions.CFO.setExperienceGains(.05, 0, 0, 0, 0, 1);
|
||||||
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
|
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1.5);
|
||||||
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
|
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
|
||||||
|
|
||||||
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80);
|
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80, 1);
|
||||||
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
|
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
|
||||||
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85);
|
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.15);
|
||||||
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
|
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
|
||||||
|
|
||||||
//Non-tech/management jobs
|
//Non-tech/management jobs
|
||||||
@ -347,23 +354,23 @@ CompanyPositions = {
|
|||||||
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
|
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
|
||||||
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
||||||
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
|
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
|
||||||
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
|
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
|
||||||
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
|
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
|
||||||
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
|
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
|
||||||
CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
|
CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
|
||||||
CompanyPositions.PoliceChief.setPerformanceParameters(5, 20, 20, 20, 20, 15);
|
CompanyPositions.PoliceChief.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1.25);
|
||||||
CompanyPositions.PoliceChief.setExperienceGains(.02, .06, .06, .06, .06, .05);
|
CompanyPositions.PoliceChief.setExperienceGains(.02, .06, .06, .06, .06, .05);
|
||||||
CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10);
|
CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10, 1.1);
|
||||||
CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
|
CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
|
||||||
CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30);
|
CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.25);
|
||||||
CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
|
CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
|
||||||
CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30);
|
CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.4);
|
||||||
CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
|
CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
|
||||||
CompanyPositions.FieldAgent.setPerformanceParameters(10, 15, 15, 20, 20, 20);
|
CompanyPositions.FieldAgent.setPerformanceParameters(10, 15, 15, 20, 20, 20, 1);
|
||||||
CompanyPositions.FieldAgent.setExperienceGains(.04, .06, .06, .06, .06, .04);
|
CompanyPositions.FieldAgent.setExperienceGains(.04, .06, .06, .06, .06, .04);
|
||||||
CompanyPositions.SecretAgent.setPerformanceParameters(15, 15, 15, 20, 20, 15);
|
CompanyPositions.SecretAgent.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.25);
|
||||||
CompanyPositions.SecretAgent.setExperienceGains(.08, .1, .1, .1, .1, .08);
|
CompanyPositions.SecretAgent.setExperienceGains(.08, .1, .1, .1, .1, .08);
|
||||||
CompanyPositions.SpecialOperative.setPerformanceParameters(15, 15, 15, 20, 20, 15);
|
CompanyPositions.SpecialOperative.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.5);
|
||||||
CompanyPositions.SpecialOperative.setExperienceGains(.12, .15, .15, .15, .15, .12);
|
CompanyPositions.SpecialOperative.setExperienceGains(.12, .15, .15, .15, .15, .12);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -381,7 +388,7 @@ getNextCompanyPosition = function(currPos) {
|
|||||||
if (currPos.positionName == CompanyPositions.SeniorDev.positionName) {
|
if (currPos.positionName == CompanyPositions.SeniorDev.positionName) {
|
||||||
return CompanyPositions.LeadDev;
|
return CompanyPositions.LeadDev;
|
||||||
}
|
}
|
||||||
if (currPos.positionName == CompanyPositions.LeadDev.positionname) {
|
if (currPos.positionName == CompanyPositions.LeadDev.positionName) {
|
||||||
return CompanyPositions.HeadOfSoftware;
|
return CompanyPositions.HeadOfSoftware;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
CONSTANTS = {
|
CONSTANTS = {
|
||||||
Version: "0.23.0.BETA",
|
Version: "0.23.0",
|
||||||
|
|
||||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||||
@ -29,8 +29,8 @@ CONSTANTS = {
|
|||||||
HacknetNodeMaxCores: 16,
|
HacknetNodeMaxCores: 16,
|
||||||
|
|
||||||
/* Faction and Company favor */
|
/* Faction and Company favor */
|
||||||
FactionReputationToFavor: 6000,
|
FactionReputationToFavor: 6500,
|
||||||
CompanyReputationToFavor: 4500,
|
CompanyReputationToFavor: 6000,
|
||||||
|
|
||||||
/* Augmentation */
|
/* Augmentation */
|
||||||
//NeuroFlux Governor cost multiplier as you level up
|
//NeuroFlux Governor cost multiplier as you level up
|
||||||
@ -47,6 +47,7 @@ CONSTANTS = {
|
|||||||
ScriptHackRamCost: 0.1,
|
ScriptHackRamCost: 0.1,
|
||||||
ScriptGrowRamCost: 0.15,
|
ScriptGrowRamCost: 0.15,
|
||||||
ScriptWeakenRamCost: 0.15,
|
ScriptWeakenRamCost: 0.15,
|
||||||
|
ScriptScanRamCost: 0.2,
|
||||||
ScriptNukeRamCost: 0.05,
|
ScriptNukeRamCost: 0.05,
|
||||||
ScriptBrutesshRamCost: 0.05,
|
ScriptBrutesshRamCost: 0.05,
|
||||||
ScriptFtpcrackRamCost: 0.05,
|
ScriptFtpcrackRamCost: 0.05,
|
||||||
@ -71,7 +72,7 @@ CONSTANTS = {
|
|||||||
ScriptHNUpgRamRamCost: 0.6,
|
ScriptHNUpgRamRamCost: 0.6,
|
||||||
ScriptHNUpgCoreRamCost: 0.8,
|
ScriptHNUpgCoreRamCost: 0.8,
|
||||||
|
|
||||||
MultithreadingRAMCost: 1.002,
|
MultithreadingRAMCost: 1,
|
||||||
|
|
||||||
//Server constants
|
//Server constants
|
||||||
ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
|
ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
|
||||||
@ -81,7 +82,8 @@ CONSTANTS = {
|
|||||||
|
|
||||||
//Augmentation Constants
|
//Augmentation Constants
|
||||||
AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
|
AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
|
||||||
AugmentationRepMultiplier: 1.5, //Used for balancing rep cost without having to readjust every value
|
AugmentationRepMultiplier: 1.75, //Used for balancing rep cost without having to readjust every value
|
||||||
|
MultipleAugMultiplier: 1.75,
|
||||||
|
|
||||||
//Maximum number of log entries for a script
|
//Maximum number of log entries for a script
|
||||||
MaxLogCapacity: 50,
|
MaxLogCapacity: 50,
|
||||||
@ -193,7 +195,7 @@ CONSTANTS = {
|
|||||||
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
|
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
|
||||||
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
|
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
|
||||||
"scripts which can automatically hack servers for you. <br><br>" +
|
"scripts which can automatically hack servers for you. <br><br>" +
|
||||||
"In order to navigate between machines, use the 'scan' command to see all servers " +
|
"In order to navigate between machines, use the 'scan' or 'scan-analyze' Terminal command to see all servers " +
|
||||||
"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
|
"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
|
||||||
"command to connect to one of the available machines. <br><br>" +
|
"command to connect to one of the available machines. <br><br>" +
|
||||||
"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
|
"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
|
||||||
@ -286,16 +288,15 @@ CONSTANTS = {
|
|||||||
"every call to the hack(), grow(), and weaken() Netscript functions will have its effect multiplied by the number of scripts. " +
|
"every call to the hack(), grow(), and weaken() Netscript functions will have its effect multiplied by the number of scripts. " +
|
||||||
"For example, if a normal single-threaded script is able to hack $10,000, then running the same script with 5 threads would " +
|
"For example, if a normal single-threaded script is able to hack $10,000, then running the same script with 5 threads would " +
|
||||||
"yield $50,000. <br><br> " +
|
"yield $50,000. <br><br> " +
|
||||||
"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
|
"When multithreading a script, the total RAM cost can be calculated by simply multiplying the base RAM cost of the script " +
|
||||||
"n threads can be calculated with: <br>" +
|
"with the number of threads, where the base cost refers to the amount of RAM required to run the script single-threaded. " +
|
||||||
"base cost * n * (1.005 ^ n) <br>" +
|
"In the terminal, you can run the " +
|
||||||
"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
|
|
||||||
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
|
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
|
||||||
"Every method for running a script has an option for making it multihreaded. To run a script with " +
|
"Every method for running a script has an option for making it multihreaded. To run a script with " +
|
||||||
"n threads from a Terminal: <br>" +
|
"n threads from a Terminal: <br>" +
|
||||||
"run [scriptname] -t n<br><br>" +
|
"run [scriptname] -t n<br><br>" +
|
||||||
"Using Netscript commands: <br>" +
|
"Using Netscript commands: <br>" +
|
||||||
"run('scriptname.script', m);<br> " +
|
"run('scriptname.script', n);<br> " +
|
||||||
"exec('scriptname.script, 'targetServer', n);<br><br>" +
|
"exec('scriptname.script, 'targetServer', n);<br><br>" +
|
||||||
"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
|
"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
|
||||||
"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
|
"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
|
||||||
@ -404,7 +405,7 @@ CONSTANTS = {
|
|||||||
"is determined by the server's growth rate and varies between servers. Generally, higher-level servers have higher growth rates. <br><br> " +
|
"is determined by the server's growth rate and varies between servers. Generally, higher-level servers have higher growth rates. <br><br> " +
|
||||||
"Like hack(), grow() can be called on any server, regardless of where the script is running. " +
|
"Like hack(), grow() can be called on any server, regardless of where the script is running. " +
|
||||||
"The grow() command requires root access to the target server, but there is no required hacking level to run the command. " +
|
"The grow() command requires root access to the target server, but there is no required hacking level to run the command. " +
|
||||||
"It grants 0.5 hacking exp when it completes. It also raises the security level of the target server by 0.004. " +
|
"It also raises the security level of the target server by 0.004. " +
|
||||||
"Returns the number by which the money on the server was multiplied for the growth. " +
|
"Returns the number by which the money on the server was multiplied for the growth. " +
|
||||||
"Works offline at a slower rate. <br> Example: grow('foodnstuff');<br><br>" +
|
"Works offline at a slower rate. <br> Example: grow('foodnstuff');<br><br>" +
|
||||||
"<i>weaken(hostname/ip)</i><br>Use your hacking skills to attack a server's security, lowering the server's security level. The argument passed " +
|
"<i>weaken(hostname/ip)</i><br>Use your hacking skills to attack a server's security, lowering the server's security level. The argument passed " +
|
||||||
@ -412,11 +413,13 @@ CONSTANTS = {
|
|||||||
"hacking level and the target server's security level. This function lowers the security level of the target server by " +
|
"hacking level and the target server's security level. This function lowers the security level of the target server by " +
|
||||||
"0.1.<br><br> Like hack() and grow(), weaken() can be called on " +
|
"0.1.<br><br> Like hack() and grow(), weaken() can be called on " +
|
||||||
"any server, regardless of where the script is running. This command requires root access to the target server, but " +
|
"any server, regardless of where the script is running. This command requires root access to the target server, but " +
|
||||||
"there is no required hacking level to run the command. Grants 3 hacking exp when it completes. Returns " +
|
"there is no required hacking level to run the command. Returns " +
|
||||||
"0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" +
|
"0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" +
|
||||||
"<i>print(x)</i> <br> Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br>" +
|
"<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br>" +
|
||||||
"WARNING: Do NOT call print() on an array. The script will crash. You can, however, call print on single elements of an array. For example, if " +
|
"WARNING: Do NOT call print() on an array. The script will crash. You can, however, call print on single elements of an array. For example, if " +
|
||||||
"the variable 'a' is an array, then do NOT call print(a), but it is okay to call print(a[0]).<br><br>" +
|
"the variable 'a' is an array, then do NOT call print(a), but it is okay to call print(a[0]).<br><br>" +
|
||||||
|
"<i>scan()</i><br>Returns an array containing the hostnames of all servers that are one node away from the current server. The " +
|
||||||
|
"current server is the server on which the script that calls this function is running. The hostnames are strings.<br><br>" +
|
||||||
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
|
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
|
||||||
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
|
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
|
||||||
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" +
|
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" +
|
||||||
@ -476,6 +479,8 @@ CONSTANTS = {
|
|||||||
"<i>getHackingLevel()</i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
|
"<i>getHackingLevel()</i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
|
||||||
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
|
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
|
||||||
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
|
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
|
||||||
|
"<i>getServerMaxMoney(hostname/ip)</i><br>Returns the maximum amount of money that can be available on a server. The argument passed in must be a string with " +
|
||||||
|
"the hostname or IP of the target server. Does NOT work while offline<br>Example: getServerMaxMoney('foodnstuff');<br><br>" +
|
||||||
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
|
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
|
||||||
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
|
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
|
||||||
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br> Returns the base security level of a server. This is the security level that the server starts out with. " +
|
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br> Returns the base security level of a server. This is the security level that the server starts out with. " +
|
||||||
@ -485,6 +490,8 @@ CONSTANTS = {
|
|||||||
"Does NOT work while offline.<br><br>" +
|
"Does NOT work while offline.<br><br>" +
|
||||||
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br> Returns the required hacking level of a server. The argument passed in must be a string with either the " +
|
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br> Returns the required hacking level of a server. The argument passed in must be a string with either the " +
|
||||||
"hostname or IP or the target server. Does NOT work while offline <br><br>" +
|
"hostname or IP or the target server. Does NOT work while offline <br><br>" +
|
||||||
|
"<i>getServerNumPortsRequired(hostname/ip)</i><br>Returns the number of open ports required to successfully run NUKE.exe on a server. The argument " +
|
||||||
|
"passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline<br><br>" +
|
||||||
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
|
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
|
||||||
"The first argument must be a string with the name of the file. A file can either be a script or a program. A script name is case-sensitive, but a " +
|
"The first argument must be a string with the name of the file. A file can either be a script or a program. A script name is case-sensitive, but a " +
|
||||||
"program is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " +
|
"program is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " +
|
||||||
@ -657,11 +664,17 @@ CONSTANTS = {
|
|||||||
Changelog:
|
Changelog:
|
||||||
"v0.23.0<br>" +
|
"v0.23.0<br>" +
|
||||||
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
|
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
|
||||||
"and then the cost of purchasing another Augmentation during this run will be increased by 50%. You do not gain the benefits " +
|
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
|
||||||
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
|
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
|
||||||
"you install your Augmentations, your game will reset like before. <br>" +
|
"you install your Augmentations, your game will reset like before. <br>" +
|
||||||
"-Reputation needed to gain a favor from faction decreased from 7500 to 6000<br>" +
|
"-Reputation needed to gain a favor from faction decreased from 7500 to 6500<br>" +
|
||||||
"-Reputation needed to gain a favor from company decreased from 5000 to 4500<br>" +
|
"-Reputation needed to gain a favor from company increased from 5000 to 6000<br>" +
|
||||||
|
"-Reputation cost of all Augmentations increased by 16%<br>" +
|
||||||
|
"-Higher positions at companies now grant slightly more reputation for working<br>" +
|
||||||
|
"-Added getServerMaxMoney() Netscript function<br>" +
|
||||||
|
"-Added scan() Netscript function<br>" +
|
||||||
|
"-Added getServerNumPortsRequired() Netscript function<br>" +
|
||||||
|
"-There is now no additional RAM cost incurred when multithreading a script<br><br>" +
|
||||||
"v0.22.1<br>" +
|
"v0.22.1<br>" +
|
||||||
"-You no longer lose progress on creating programs when cancelling your work. Your progress will be saved and you will pick up " +
|
"-You no longer lose progress on creating programs when cancelling your work. Your progress will be saved and you will pick up " +
|
||||||
"where you left off when you start working on it again<br>" +
|
"where you left off when you start working on it again<br>" +
|
||||||
@ -841,31 +854,17 @@ CONSTANTS = {
|
|||||||
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
|
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
|
||||||
|
|
||||||
LatestUpdate:
|
LatestUpdate:
|
||||||
"v0.22.1<br>" +
|
"v0.23.0<br>" +
|
||||||
"-You no longer lose progress on creating programs when cancelling your work. Your progress will be saved and you will pick up " +
|
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
|
||||||
"where you left off when you start working on it again<br>" +
|
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
|
||||||
"-Added two new programs: AutoLink.exe and ServerProfiler.exe<br>" +
|
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
|
||||||
"-Fixed bug with Faction Field work reputation gain<br><br>" +
|
"you install your Augmentations, your game will reset like before. <br>" +
|
||||||
"v0.22.0 - Major rebalancing, optimization, and favor system<br>" +
|
"-Reputation needed to gain a favor from faction decreased from 7500 to 6500<br>" +
|
||||||
"-Significantly nerfed most augmentations<br>" +
|
"-Reputation needed to gain a favor from company increased from 5000 to 6000<br>" +
|
||||||
"-Almost every server with a required hacking level of 200 or more now has slightly randomized server parameters. This means that after every Augmentation " +
|
"-Reputation cost of all Augmentations increased by 16%<br>" +
|
||||||
"purchase, the required hacking level, base security level, and growth factor of these servers will all be slightly different<br>" +
|
"-Higher positions at companies now grant slightly more reputation for working<br>" +
|
||||||
"-The hacking speed multiplier now increases rather than decreases. The hacking time is now divided by your hacking speed " +
|
"-Added getServerMaxMoney() Netscript function<br>" +
|
||||||
"multiplier rather than multiplied. In other words, a higher hacking speed multiplier is better<br>" +
|
"-Added scan() Netscript function<br>" +
|
||||||
"-Servers now have a minimum server security, which is approximately one third of their starting ('base') server security<br>" +
|
"-Added getServerNumPortsRequired() Netscript function<br>" +
|
||||||
"-If you do not steal any money from a server, then you gain hacking experience equal to the amount you would have gained " +
|
"-There is now no additional RAM cost incurred when multithreading a script<br><br>",
|
||||||
"had you failed the hack<br>" +
|
|
||||||
"-The effects of grow() were increased by 50%<br>" +
|
|
||||||
"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
|
|
||||||
"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
|
|
||||||
"-Rebalanced formulas that determine crime success<br>" +
|
|
||||||
"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.005<br>" +
|
|
||||||
"-Optimized Script objects so they take less space in the save file<br>" +
|
|
||||||
"-Added getServerBaseSecurityLevel() Netscript function<br>" +
|
|
||||||
"-New favor system for companies and factions. Earning reputation at a company/faction will give you favor for that entity when you " +
|
|
||||||
"reset after installing an Augmentation. This favor persists through the rest of the game. The more favor you have, the faster you will earn " +
|
|
||||||
"reputation with that faction/company<br>" +
|
|
||||||
"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br>" +
|
|
||||||
"-Added unalias Terminal command<br>" +
|
|
||||||
"-Changed requirements for endgame Factions<br>",
|
|
||||||
}
|
}
|
||||||
|
@ -202,6 +202,22 @@ function evaluate(exp, workerScript) {
|
|||||||
}, function(e) {
|
}, function(e) {
|
||||||
reject(e);
|
reject(e);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
} else if (exp.func.value == "scan") {
|
||||||
|
if (exp.args.length != 0) {
|
||||||
|
return reject(makeRuntimeRejectMsg(workerScript, "scan() call has incorrect number of arguments. Takes 0 arguments"));
|
||||||
|
}
|
||||||
|
var currServ = getServer(workerScript.serverIp);
|
||||||
|
if (currServ == null) {
|
||||||
|
return reject(makeRuntimeRejectMsg(workerScript, "Could not find server ip for this script. This is a bug please contact game developer"));
|
||||||
|
}
|
||||||
|
var res = [];
|
||||||
|
for (var i = 0; i < currServ.serversOnNetwork.length; ++i) {
|
||||||
|
var thisServ = getServer(currServ.serversOnNetwork[i]);
|
||||||
|
if (thisServ == null) {continue;}
|
||||||
|
res.push({type:"str", value: thisServ.hostname});
|
||||||
|
}
|
||||||
|
resolve(res);
|
||||||
} else if (exp.func.value == "nuke") {
|
} else if (exp.func.value == "nuke") {
|
||||||
var p = netscriptRunProgram(exp, workerScript, Programs.NukeProgram);
|
var p = netscriptRunProgram(exp, workerScript, Programs.NukeProgram);
|
||||||
p.then(function(res) {
|
p.then(function(res) {
|
||||||
@ -546,6 +562,22 @@ function evaluate(exp, workerScript) {
|
|||||||
}, function(e) {
|
}, function(e) {
|
||||||
reject(e);
|
reject(e);
|
||||||
});
|
});
|
||||||
|
} else if (exp.func.value == "getServerNumPortsRequired") {
|
||||||
|
if (exp.args.length != 1) {
|
||||||
|
return reject(makeRuntimeRejectMsg(workerScript, "getServerNumPortsRequired() call has incorrect number of arguments. Takes 1 argument"));
|
||||||
|
}
|
||||||
|
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||||
|
ipPromise.then(function(ip) {
|
||||||
|
var server = getServer(ip);
|
||||||
|
if (server == null) {
|
||||||
|
workerScript.scriptRef.log("getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
|
||||||
|
return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerNumPortsRequired() command"));
|
||||||
|
}
|
||||||
|
workerScript.scriptRef.log("getServerNumPortsRequired() returned " + formatNumber(server.numOpenPortsRequired, 0) + " for " + server.hostname);
|
||||||
|
resolve(server.numOpenPortsRequired);
|
||||||
|
}, function(e) {
|
||||||
|
reject(e);
|
||||||
|
});
|
||||||
} else if (exp.func.value == "fileExists") {
|
} else if (exp.func.value == "fileExists") {
|
||||||
if (exp.args.length != 1 && exp.args.length != 2) {
|
if (exp.args.length != 1 && exp.args.length != 2) {
|
||||||
return reject(makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Takes 1 or 2 arguments"));
|
return reject(makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Takes 1 or 2 arguments"));
|
||||||
@ -640,6 +672,12 @@ function evaluate(exp, workerScript) {
|
|||||||
if (exp.args.length != 1) {
|
if (exp.args.length != 1) {
|
||||||
return reject(makeRuntimeRejectMsg(workerScript, "val() call has incorrect number of arguments. Takes 1 arguments"));
|
return reject(makeRuntimeRejectMsg(workerScript, "val() call has incorrect number of arguments. Takes 1 arguments"));
|
||||||
}
|
}
|
||||||
|
var valPromise = evaluate(exp.args[0], workerScript);
|
||||||
|
valPromise.then(function(val) {
|
||||||
|
resolve(val);
|
||||||
|
}, function(e) {
|
||||||
|
reject(e);
|
||||||
|
});
|
||||||
} else {
|
} else {
|
||||||
reject(makeRuntimeRejectMsg(workerScript, "Invalid function: " + exp.func.value));
|
reject(makeRuntimeRejectMsg(workerScript, "Invalid function: " + exp.func.value));
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,6 @@ BitburnerSaveObject.prototype.saveGame = function() {
|
|||||||
this.CompaniesSave = JSON.stringify(Companies);
|
this.CompaniesSave = JSON.stringify(Companies);
|
||||||
this.FactionsSave = JSON.stringify(Factions);
|
this.FactionsSave = JSON.stringify(Factions);
|
||||||
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
||||||
//this.AugmentationsSave = JSON.stringify(Augmentations);
|
|
||||||
this.AliasesSave = JSON.stringify(Aliases);
|
this.AliasesSave = JSON.stringify(Aliases);
|
||||||
this.MessagesSave = JSON.stringify(Messages);
|
this.MessagesSave = JSON.stringify(Messages);
|
||||||
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
||||||
@ -95,7 +94,7 @@ loadGame = function(saveObj) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CONSTANTS.Version == "0.23.0.BETA") {
|
if (CONSTANTS.Version == "0.23.0") {
|
||||||
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
|
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
|
||||||
}
|
}
|
||||||
createNewUpdateText();
|
createNewUpdateText();
|
||||||
@ -168,7 +167,7 @@ loadImportedGame = function(saveObj, saveString) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CONSTANTS.Version == "0.23.0.BETA") {
|
if (CONSTANTS.Version == "0.23.0") {
|
||||||
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
|
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
|
||||||
}
|
}
|
||||||
createNewUpdateText();
|
createNewUpdateText();
|
||||||
|
@ -136,6 +136,7 @@ Script.prototype.updateRamUsage = function() {
|
|||||||
var hackCount = numOccurrences(codeCopy, "hack(");
|
var hackCount = numOccurrences(codeCopy, "hack(");
|
||||||
var growCount = numOccurrences(codeCopy, "grow(");
|
var growCount = numOccurrences(codeCopy, "grow(");
|
||||||
var weakenCount = numOccurrences(codeCopy, "weaken(");
|
var weakenCount = numOccurrences(codeCopy, "weaken(");
|
||||||
|
var scanCount = numOccurrences(codeCopy, "scan(");
|
||||||
var nukeCount = numOccurrences(codeCopy, "nuke(");
|
var nukeCount = numOccurrences(codeCopy, "nuke(");
|
||||||
var brutesshCount = numOccurrences(codeCopy, "brutessh(");
|
var brutesshCount = numOccurrences(codeCopy, "brutessh(");
|
||||||
var ftpcrackCount = numOccurrences(codeCopy, "ftpcrack(");
|
var ftpcrackCount = numOccurrences(codeCopy, "ftpcrack(");
|
||||||
@ -168,6 +169,7 @@ Script.prototype.updateRamUsage = function() {
|
|||||||
(hackCount * CONSTANTS.ScriptHackRamCost) +
|
(hackCount * CONSTANTS.ScriptHackRamCost) +
|
||||||
(growCount * CONSTANTS.ScriptGrowRamCost) +
|
(growCount * CONSTANTS.ScriptGrowRamCost) +
|
||||||
(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
|
(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
|
||||||
|
(scanCount * CONSTANTS.ScriptScanRamCost) +
|
||||||
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
|
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
|
||||||
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
|
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
|
||||||
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
|
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
|
||||||
|
@ -98,17 +98,18 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
|||||||
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||||
aug.setRequirements(500 * mult, 750000 * mult);
|
aug.setRequirements(500 * mult, 750000 * mult);
|
||||||
|
|
||||||
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
|
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
|
||||||
aug.baseCost *= 1.5;
|
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for (var name in Augmentations) {
|
for (var name in Augmentations) {
|
||||||
if (Augmentations.hasOwnProperty(name) && name != AugmentationNames.NeuroFluxGovernor) {
|
if (Augmentations.hasOwnProperty(name)) {
|
||||||
Augmentations[name].baseCost *= 1.5;
|
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
displayFactionAugmentations(fac.name);
|
||||||
} else {
|
} else {
|
||||||
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
|
|||||||
//Calculate cost
|
//Calculate cost
|
||||||
//Have cost increase by some percentage each time RAM has been upgraded
|
//Have cost increase by some percentage each time RAM has been upgraded
|
||||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||||
var mult = Math.pow(1.45, numUpgrades);
|
var mult = Math.pow(1.44, numUpgrades);
|
||||||
cost = cost * mult;
|
cost = cost * mult;
|
||||||
|
|
||||||
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
||||||
|
Loading…
Reference in New Issue
Block a user